• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:35
CEST 00:35
KST 07:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1802 users

[Q] PvP 3 gate goon - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Subversive
Profile Joined October 2009
Australia2229 Posts
June 13 2010 07:37 GMT
#21
B- off-racing perhaps?
Anyway the build also works well on other 1v1 maps like Heartbreak Ridge. But yeah, agree with OneOther and MiniRoman. It's just one build and it's entirely map dependent or player dependent (ie you know how your opponent always plays).
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2010-06-13 18:07:11
June 13 2010 17:03 GMT
#22
to clear things up

1. on playing 3gate goon from 2 gate being more efficient.
This is a good point, 3gate goon is ambiguous and can mean either 1gate to 3gate or 2gate to 3gate(really 1gate to 2gate to 3gate, ha). If by more efficient you mean more goons more quickly then yes. Of course, faster 2nd gate means more goons, but that typically means showing your opponent the 2nd gate which gives them a clear indication that they need enough units to beat off 2gate.

2. on 2 gate nexus
- a 2gate to nexus build with probes cut in the right places will =/> a 1gate to 3gate goon production because of travel distance. But, if 2gate expo goes for constant probes+expo=few units then sure 3gate wins.
- vs a 2gate goon build you can typically scout that and know to produce more goon/probes and expand later.
- vs 1gate to 4gate goon can be close. Make sure to drag probes off from expand to fight as well.
-vs 1base reaver play can be close. If one simply masses goons on 5gate after expo then the unit advantage is certainly there. But your opponent can go midgame dt after all so you might want robo after 2gates which cuts down on units. You also have to watch out for reaver harass and reavers splash raping goons in chokes.

3. on 3 gate goon expand will soft counter a 2/3 gate reaver push
- This is like the above. Dt counter...pre-ruled out. Assumes no tech to weaken unit count. Possible issues with reaver harass and splash rape.

4. on gate/gate/robo or gate/robo/gate
gate/robo/gate can give enough units to have = number of units as a 1gate to 3gate goon build due to travel distance, only worry is just before reaver pops where they might outnumber. 4gate outnumbers it though. And 2gate build can outnumber it also, and that is the case where you can typically scout them and will want to mirror with gate/gate/robo as well if on a non-ramp map at least.

Do your build well, scout and react well, and roll the dice well.
| www.ArtofProtoss.vze.com |
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
June 13 2010 19:48 GMT
#23
o-o Well he is B- and I have his name. o.o There is also the fact that we both took a break from SC because of SC2 but we have been playing for several and more days.

http://www.iccup.com/starcraft/gamingprofile/Andro.html

Not the best B- in the world. He's my friend so, yeah we're just trying to get better now.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
June 13 2010 19:54 GMT
#24
Also, this isn't Pro Game level just because you scouted their tech doesn't mean they are a shitty player... you assume to much. What is your rank in ICCup?
OneOther
Profile Blog Joined August 2004
United States10774 Posts
June 13 2010 22:48 GMT
#25
i can hardly consider that guy b-. regardless, my intention was not to prove that he's a shitty player but that it's not a good build if it depends on a big mistake by the opponent. if your opponent screws up, well, any build can be good lol.

my iccup rank isn't really relevant in this discussion so idk why ur asking
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
June 13 2010 23:31 GMT
#26
o-o Cause you're the one who assumed that person was not a B- or at least was a shitty player. And Starcraft HAS ALWAYS depended on someone making mistakes... -.-
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2010-06-14 00:45:32
June 13 2010 23:36 GMT
#27
On June 14 2010 08:31 kineSiS- wrote:
o-o Cause you're the one who assumed that person was not a B- or at least was a shitty player. And Starcraft HAS ALWAYS depended on someone making mistakes... -.-

...i am almost starting to think that this is a hopeless cause but my point is that how good a build is should not be dependent on your opponent making a mistake. for example, 3 gate goon doesn't all of sudden become a better build than it was just because your opponent showed you his dt tech and you can adapt. that doesn't prove anything. you can't say that it's a great build because your opponent makes mistakes of showing you his build/strategy. i'll give you another example. let's say that a zerg player experiments with three hatch before spawning pool build and the terran tries to rush with scv/marines. he completely messes up and loses all his marines to your drone micro. however, you cannot conclude that the three hatch build is safe against marine/scv rushes because your opponent obviously screwed up.

i guess he's a "B- player" but that doesn't mean he's any good. (he's not even a real B- player in my eyes) or at least he wasn't in that particular game.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
June 13 2010 23:44 GMT
#28
and what in the world is "o-o"
that's the most odd and ugliest smiley i've ever seen lol
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 13 2010 23:49 GMT
#29
Maybe it's... glasses?
My strategy is to fork people.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
June 13 2010 23:56 GMT
#30
so does it mean you are pondering? it looks more like a surprised face
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
June 14 2010 04:18 GMT
#31
Chess. Similar to the Giucco Piano there is this other build, it is something along the lines of the Markov. This is designed to play almost solely on the mistakes of the opponent. Giucco piano is the same but forcing. Which is better?
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
June 14 2010 06:03 GMT
#32
The face is not a smiley its like a semi-surprised face its like a, "What the...?" Face.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2010-06-14 08:40:17
June 14 2010 08:18 GMT
#33
On June 14 2010 13:18 kineSiS- wrote:
Chess. Similar to the Giucco Piano there is this other build, it is something along the lines of the Markov. This is designed to play almost solely on the mistakes of the opponent. Giucco piano is the same but forcing. Which is better?

Are you trolling me? if not, what's your problem man?

I just wrote an entire paragraph explaining to you why depending on the opponent's mistakes doesn't work when discussing the merits of a particular build (its strengths/weaknesses). and that's your response?

EDIT: like I'm sitting here trying to figure out what you are arguing. You are saying that 3 gate goons isn't vulnerable to DT tech because you can stop goon production and get cannons when you know he's going DTs. I am arguing that doesn't mean the build isn't vulnerable to DT tech because your opponent is supposed to hide his tech/strategy so that he can either kill or damage you. An opponent's potential mistakes don't cover up the holes in a build. And in your last three posts, all you have been saying is "SC is about opponent's mistakes." Well, no shit. But that's irrelevant when we are discussing the strengths/weaknesses and vulnerabilities of a particular build.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
June 15 2010 04:20 GMT
#34
What you said was, a build should not be dependent on an opponents mistake. However I would beg to differ. And your last 2 posts before this one was about my smiley...

Also I would like to ask, why you would assume I am saying this build is invulnerable, it isn't but if you have decent game sense you should know when it's DT tech.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2010-06-15 04:40:38
June 15 2010 04:38 GMT
#35
I am assuming? What am I assuming? That's exactly what you have been saying the whole time. You answered your question. You are saying that this build is not vulnerable to DTs because of your "game sense." My last two posts were about smiley...so what? Even that post was more substantial and sensible than every post you've made in this thread.

If I could tell that my opponent was going DTs every time, why would 3 gate be considered weak against DTs? You answered your question. I didn't assume shit, stop saying I am assuming. You said multiple times that it's not vulnerable to DT because you can tell when he's going DTs and stop goon production/get cannons. And I disagreed. That's what the discussion has been about for..the last two pages. Your opponent should not be making it obvious that he's going DTs. For the last time, I will say it again. Just because your opponent makes it transparent that he's teching DTs and you can adjust doesn't mean it's not vulnerable to DTs. That's your opponent being bad, and is not relevant when discussing a build's weaknesses and vulnerabilities.

At this point, I am forced to conclude that:
1) You don't have a grasp of what you are trying to say.and/or you are completely lost. A reasonable guess because you state that I am assuming something and in the very next sentence you answer your question.
2) You are really bad at StarCraft.
3) Your opponents are really bad at StarCraft.
4) You are a troll.
5) All of the above.

Game sense huh? Would you like to play a BO5 and teach me a little bit of your game sense? If you don't have the balls to play, stop acting like you are good at this game. It's a more likely possiblity that your opponent sucks and can't hide what he's doing.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-06-15 05:24:40
June 15 2010 05:00 GMT
#36
It's my experience that an accelerated 2 gate dragoon opening (with cuts) can pressure a DT build early enough to reveal it's a DT opening so you can robo obs in time, but I doubt you could do that with a normal 3 gate goon with any reliablility.

It might indeed be viable to scramble out a cannon as soon as you're pretty sure the opponent is going DTs, when you open 3 gate goon, but then you're contained until obs while your opponent expands, and you don't have Reavers so it's pretty easy for him to defend his new expo with cannons + units while he techs storm...
My strategy is to fork people.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #6
ZZZero.O131
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft225
SpeCial 56
Vindicta 37
StarCraft: Brood War
Britney 11389
Artosis 478
Mini 378
Larva 204
ZZZero.O 131
HiyA 56
Dota 2
capcasts278
canceldota155
League of Legends
JimRising 451
Counter-Strike
tarik_tv5240
Heroes of the Storm
Khaldor237
Other Games
summit1g13562
FrodaN1876
mouzStarbuck356
Liquid`Hasu155
Trikslyr48
Organizations
Other Games
gamesdonequick1487
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH122
• Hupsaiya 26
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3408
Other Games
• WagamamaTV189
Upcoming Events
Afreeca Starleague
11h 25m
Wardi Open
11h 25m
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 11h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
6 days
Sparkling Tuna Cup
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.