Also try marines with +1 vs ling. Get 5 marines together with the ling in range, and let them offsync. That is wait until they start turning in different directions. With another ling try with the marines now synced(press S then immediately A-click zergling)
[I] Damage Theory Charts - Page 2
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50bani
Romania480 Posts
Also try marines with +1 vs ling. Get 5 marines together with the ling in range, and let them offsync. That is wait until they start turning in different directions. With another ling try with the marines now synced(press S then immediately A-click zergling) | ||
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Hacksaw11
Australia359 Posts
or hidin in trees etc n shit ![]() | ||
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h3r1n6
Iceland2039 Posts
As far as the game math goes, 50bani is correct. | ||
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cyronc
218 Posts
unfortunatly it looks like his site isnt available any more (he hosted on geocities back then), but ill try to find my downloads from the site (i backuped lots of it) and put the damage calculater back on (will have to wait at least till tomorrow though, hopefully i find it) as promised Tsunami's xls file (contains a macro so scan with antivirus if you are paranoid), the unit statistics may be a bit outdated but can easily be fixed, just alter them on the unit statistics chart, also interesting are his pre 1.09 thoughts on 1 base zerg builds o_O ![]() link: http://www.mediafire.com/file/dakzmvmtn2i/brattsunami_files.rar hf ![]() | ||
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CharlieMurphy
United States22895 Posts
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Queequeg
Germany263 Posts
http://docs.google.com | ||
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cyronc
218 Posts
On October 31 2009 07:02 CharlieMurphy wrote: Cyronc, is there a way to import that to Liquipedia? well you could always try asking a codecrafty admin to recode the xls macro as a javascript, and thus make that particular liquipedia page interactive (maybe ask sob?) | ||
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