
The Most Influential Games of Starcraft - Page 4
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Zapdos_Smithh
Canada2620 Posts
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city42
1656 Posts
nal_ra vs nada on r-point - nal_ra does an unheard of double nexus PvT, and completely decimates nada who had no idea what was going on. kingdom vs jju on luna - kingdom shows the power of dark archons as he slowly steals jju's entire army in a seemingly stalemated game. garimto vs boxer on forbidden zone - garimto rushes a scout, then goes 1 base arbiters...but boxer responds by getting lockdown and turns the tides (possibly the most creative game ever). nal_ra vs goodfriend on parallel lines - Do I really need to explain this?. nada vs gorush on into the darkness - The first major exhibition of patrol micro, nada's two vultures kill an ungodly amount of units nal_ra vs casy on old peaks - The quintessential proxy game! ra proxied in an obvious spot and it got scouted, but this was merely a cover for his real proxy in the top left. While casy is worrying about the zealots, ra cannons his mineral line from above. If that weren't enough, he built ANOTHER proxy gate with a citadel on a ramp, across the map from his other gates. I have observed a huge increase in the number of proxy builds (both all-in and non) since this game, so I believe it was influential. intotherainbow vs goodfriend on r-point - To put it simply, rainbow wins a game without winning a single battle. | ||
Polyphasic
United States841 Posts
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Avidkeystamper
United States8552 Posts
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Hyperionnn
Turkey4968 Posts
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Hyperionnn
Turkey4968 Posts
On June 18 2009 03:47 Eatme wrote: It's kinda hard to remember a replay of a game played 2years before reps were implemented in the game. owned | ||
baubo
China3370 Posts
One thing I'm wondering is, can any one player/game be credited to breaking Savior's ZvT? FBH's series was definitely the most famous, but I think even before him, terrans had began to break Savior's "bare-minimum defense until hive" builds. A lot of games I can think of are more player-oriented than causing trends. A lot of Stork builds never became popular because they're more map-abuse then anything else. ForGG's sense of timing would be influential if he actually stayed relevant long enough. Jaedong IMO had a lot of builds that only worked because he's Jaedong, and doesn't really transfer to other zergs. And it seems that the whole 14CC thing never caught on with anyone except Flash. | ||
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Jonvvv
Norway1530 Posts
hehahehahahah feel kinda bad for him xD | ||
TheFoReveRwaR
United States10657 Posts
owned | ||
Zoler
Sweden6339 Posts
owned, but I guess he means vod | ||
pevenariola
United States26 Posts
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LuckyFool
United States9015 Posts
Forgot how the crowd and commentators used to go crazy when Savior got his defs out. Dude those were the days. | ||
tenbagger
United States1289 Posts
sync vs jinnam on HOV coca cola round of 16 i think sync goes marine medic vs hydra lurk on an island map. this was way back when bionic control wasn't as advanced and no one dared take on hydra lurk with no tank support but sync showed the power of bionic when controlled properly. | ||
Mazer
Canada1086 Posts
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Kuja900
United States3564 Posts
On June 19 2009 14:37 tenbagger wrote: I'd like to add one more recommendation sync vs jinnam on HOV coca cola round of 16 i think sync goes marine medic vs hydra lurk on an island map. this was way back when bionic control wasn't as advanced and no one dared take on hydra lurk with no tank support but sync showed the power of bionic when controlled properly. Anyone know where I can see this game. | ||
Ilikestarcraft
Korea (South)17726 Posts
Sea vs Yarnc on peaks of baekdu I know the muta+plague vessel trick used before than but that game really popularized it. Jaedong hiding 2 scourge with his muta group to catch terran's first vessel trick was really popularized too. Not a specific game though. Nada vs Gorush on luna can be counted because it was the beginning of the management zergs savior ggplay and now effort. Oov vs yellow on forte really popularized tank heavy builds. Oov goes 3 fact tanks. I heard it was in_dove who invented it though. A game that literally no one remembers I think it was skyhigh vs yarnc on zodiac yarnc might have done it earlier maybe vs canata on blue storm was it?. Yarnc parasites terran's first vessel to know terran's movements and to snipe it easier. This was before jaedong's ensnare game vs fantasy. Had no influence ![]() Jaedong vs Fantasy on chupung ryeong. Popularized queens+ensnare for abit. I remember my friends were trying them out after this game. Still some zergs use them like hogil vs piano and hogil vs hiya. How can i forget Mind vs Haran on katrina. Really popularized muta into ultra rushing. There were earlier games that used the strat like haran vs light on ungoro, savior vs hwasin on baekdu earliest one i remember he went guardian ultra in that game, and kwanro vs sea on blue storm. I think 2 hatch muta in its prime was actually more influential because of blue storm 1.1. Some games i remember jaedong vs flash and kwanro vs canata. Anyone think nada vs yellow on that map where he slides his marines though the minerals with barracks was pretty influential? Or was it more monty hall that did it. Because now we see all sorts of tricks with mineral glitching. Requiem might had helped too. Games which really influenced tvz or at least me was fbh vs savior on katrina and flash vs ggplay on python. Its when anti muta builds were starting to appear like fast +1 or 7 rax or even a combination of both. Sea vs luxury on colosseum is the perfect example of this. fast +1 weap 5 rax build. Correct me on anything i got wrong. | ||
Elric
United Kingdom1327 Posts
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Napalm
Turkey54 Posts
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thunk
United States6233 Posts
On June 18 2009 17:39 baubo wrote: Nice thread. One thing I'm wondering is, can any one player/game be credited to breaking Savior's ZvT? FBH's series was definitely the most famous, but I think even before him, terrans had began to break Savior's "bare-minimum defense until hive" builds. A lot of games I can think of are more player-oriented than causing trends. A lot of Stork builds never became popular because they're more map-abuse then anything else. ForGG's sense of timing would be influential if he actually stayed relevant long enough. Jaedong IMO had a lot of builds that only worked because he's Jaedong, and doesn't really transfer to other zergs. And it seems that the whole 14CC thing never caught on with anyone except Flash. Breaking Savior was really a combination of Bisu breaking Savior's confidence, hive-style play becoming more known (and thus players more familiar with the hive timings and nuisances) and Terran builds becoming better. Yea, Jaedong's style of play is interesting because it really isn't transferable (at least appears to not be transferable) to other zergs at the moment. His mechanics are on another plane and no other zerg can simply just copy his builds. On the other hand, his builds are really, really inflexible and he's bad at adapting from his game plan. ForGG - I feel like he only exhibited sick timing sense in that series against Jaedong, who is (was) his training partner and is bad at adapting, as already discussed. Past that, he just macroed up and had so many units it didn't matter. 14 CC didn't really catch on because if you become known for it, you're going to get double proxy'd raxed a lot. It's the same reason 12 nexus never became popular PvT. It's a good build with no real counter on the Terran side, but if you become known for it you get proxy rax'd a lot. See Stork-Flash game 2 on Katrina from the OSL finals. | ||
tenbagger
United States1289 Posts
http://www.teamliquid.net/tlpd/games/6193_JinNam_vs_Sync but no vod up. if someone has this game, plz upload! | ||
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