|
On September 09 2012 05:20 Nightmarjoo wrote: The largest value has to be 64, 96, 128, 192, 256, 512, or game will crash. You could do 192x150 for example, but not 150x150. There are 128x112 pro maps for example. I don't think you can do x150. The sizes both have to be powers of 2, with the smallest size being 64 and the largest size 256 (although a couple people have made smaller maps by manually editing the map file with a hex editor (one guy made a 2x1 map I believe )) You can't do 512 as a size. 64, 96, 128, 192, and 256 are the available sizes.
|
Is this the same for making multiplayer maps? If not how would i do so.
|
On January 20 2016 15:08 XP_Gaming wrote: Is this the same for making multiplayer maps? If not how would i do so.
Yes, it is the same. You make the map and the create a custom game, people join your map, download it and then you all play.
|
I have a question about this too, in case someone knows who is checking this ancient thread: How do you make rotational symmetry conveniently?
Also, to correct Birdie from years past, you CAN have map sizes other than 2^x. In fact, some pro maps have this feature. For example:
http://wiki.teamliquid.net/starcraft/Benzene
|
On January 20 2016 17:02 Jealous wrote:I have a question about this too, in case someone knows who is checking this ancient thread: How do you make rotational symmetry conveniently? Also, to correct Birdie from years past, you CAN have map sizes other than 2^x. In fact, some pro maps have this feature. For example: http://wiki.teamliquid.net/starcraft/Benzene First off: I'm sorry that I don't have a better answer for you.
There's a feature in a couple of the editors out there that allows you to draw rotational symmetry. I don't remember which one. But you could draw in mirror etc. and the editor added the terrain by itself, you would just have to draw the one part. Wasn't perfect the ones I tried, but worked.
One feature that I used alot was creating your own pieces of terrain, like your own custom ramps and whatnot. Then you could just paste them onto the map. Because you'll need to customize the terrain alot if you are going for a nice symmetry. Anyway this feature was as far as I remember also in a couple of the special editors.
Sorry again, mapmaking was a long time ago now. http://www.staredit.net/ was my go-to site back then.
|
in the trigger editor, is there an option to have an OR... I have a trigger that has 20 conditions, but they SHOULD all be Or... Any ideas???
|
On April 26 2017 10:48 ayatsuriexe wrote: in the trigger editor, is there an option to have an OR... I have a trigger that has 20 conditions, but they SHOULD all be Or... Any ideas??? All conditions are AND. Sorry buddy, and welcome to the frustrating limitations of coding in starcraft. For help with specific tasks, staredit.net will have more resources available than teamliquid.
|
On April 26 2017 10:59 integral wrote:Show nested quote +On April 26 2017 10:48 ayatsuriexe wrote: in the trigger editor, is there an option to have an OR... I have a trigger that has 20 conditions, but they SHOULD all be Or... Any ideas??? All conditions are AND. Sorry buddy, and welcome to the frustrating limitations of coding in starcraft. For help with specific tasks, staredit.net will have more resources available than teamliquid.
Couldn't you possibly use a complex set of switches or unit deaths to achieve an OR effect?
|
On April 26 2017 11:29 JungleTerrain wrote:Show nested quote +On April 26 2017 10:59 integral wrote:On April 26 2017 10:48 ayatsuriexe wrote: in the trigger editor, is there an option to have an OR... I have a trigger that has 20 conditions, but they SHOULD all be Or... Any ideas??? All conditions are AND. Sorry buddy, and welcome to the frustrating limitations of coding in starcraft. For help with specific tasks, staredit.net will have more resources available than teamliquid. Couldn't you possibly use a complex set of switches or unit deaths to achieve an OR effect? Yeah. However, by the time you're able to do something like this, you don't need to ask whether all conditions are AND or not. Also in general it's gonna be easier to separate your 20 OR conditions into 20 triggers all with a singular condition that produces that same output (basically a hardcoded OR) than it is to try and set up a complex set of switches or death counts to do it all in a single trigger. You'd have to code the OR manually into the deathcounts and switches anyway, and in most scenarios this won't save you any time or work at all. It's even difficult to think of a scenario where it would.
OR conditions would be amazing. Please.
|
I would like to know how to make a Protoss building works(Powered), but without a Pylon. Thanks :D
|
Staredit.net is the place where you best ask this kind of specific question.
|
On May 14 2017 22:23 azwraiths wrote: I would like to know how to make a Protoss building works(Powered), but without a Pylon. Thanks :D
I'm not sure you can do this. The best way would be to just stack a pylon underneath the building, if you don't want the pylon to be around separately.
|
On May 14 2017 23:40 abuse wrote:Show nested quote +On May 14 2017 22:23 azwraiths wrote: I would like to know how to make a Protoss building works(Powered), but without a Pylon. Thanks :D I'm not sure you can do this. The best way would be to just stack a pylon underneath the building, if you don't want the pylon to be around separately.
Yes that is probably the simplest solution
|
Hey there, so after a long time i came back into mapmaking and stumpled over a damn Problem. Im trying to create a map where the amount of specific buildings is essential (for getting money). 1 building type will be counted to one pool of deathcounter 3 other will be counted to another pool of deathcount I would really like to have something that behaves kind of a variable im passing through the triggers but i dont see another option then creating a huge amount of trigger for each Condition (each value of the deathcounter) - may anyone got a good tip for me?
|
Hey y'all i'm working on a custom map for SC Bw using ScmDraft 2.0 and was wondering if there is a way to make it so Protoss observers don't work as detectors. Or how to make it so Dropships and Shuttles Cant Load Troops. I appreciate the assistance : )
|
Really nice job on the guide, kind of makes me want to make my own map...like a Luna remake. lol, thanks & nice work again.
|
On May 28 2017 00:48 gamerchick42092 wrote: Protoss observers don't work as detectors Well, if you could make it so the Observers were blinded by a medic, then it should work as you are intending it to. Otherwise I am not sure how you would do that.
|
On April 26 2017 10:48 ayatsuriexe wrote: in the trigger editor, is there an option to have an OR... I have a trigger that has 20 conditions, but they SHOULD all be Or... Any ideas???
Hey I dont belive there is an or function of any kind but, what you could do inn place is use the switches. You can have two different triggers "set" the same switch. So you would have to make 3 separate triggers to make the OR function. E.x Trigger 1: When "current player" brings "any unit" to "location A " "Set" "Switch A"
Trigger 2: When "current player" brings "any unit" to "location B " "Set" "Switch A"
Trigger 3: When "Switch A" is "set" preform action : )
Hope that helps : D
|
On May 28 2017 00:58 GGzerG wrote:Show nested quote +On May 28 2017 00:48 gamerchick42092 wrote: Protoss observers don't work as detectors Well, if you could make it so the Observers were blinded by a medic, then it should work as you are intending it to. Otherwise I am not sure how you would do that.
First, thanks for the reply. Second, great Idea!! : ) I'm going to play with that. ( ^ - ^ ) I wonder if it would be possible to have a "Create unit"/"Blind"/"Remove Unit"/"Preserve" trigger work in a way that the players wouldn't really notice it?
To go in to a little more detail, i am trying to use the Protoss Obs as a unit spawn-er, 1 for each of 6 players. I need it blind because, players have to purchase Vessels or build Turrets to fend off cloaking. I could work around this by using the Protoss Shuttle(or another air unit and somehow disable attacking) but, I need the Unit Spawner to be invincible so it is ignored by Enemy units, and i worry about player using the Shuttle to Protect troops and stay alive.
Thoughts?
|
Use a Kakaru!
Or just have the observer spawn next to a computer controlled medic and vessel first. Give the medic enough energy and the Observer enough HP (and a few seconds time) and it should blind it (which will also reduce its sight range to 1, though). You can create the observer for another computer player first and set that to enemy for the player the medic belongs to to avoid unwanted player interactions.
After that, move the observer to its intended starting position, set it to invincible and give it to the intended human player via a trigger.
|
|
|
|