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FMP videos + commentating - Page 4

Forum Index > BW General
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Insane
Profile Blog Joined November 2003
United States4991 Posts
June 11 2009 18:50 GMT
#61
My personal belief is that good BGHers would be better at FMP than good FMPers (assuming a quick acclimation period).
Maybe I'm just being biased, but in a different way than the majority of TL

Either way, I'll help AttackZerg out with practicing to play a match vs them
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
June 11 2009 19:11 GMT
#62
On June 12 2009 03:32 Shikyo wrote:
What, vanilla SC with 150min pool? O_o Mass muta ftw, and sunkens 1hitting marines ftw.


The patches affects normal SC as well
Lim Yo Hwan forever!
iloveHieu
Profile Joined November 2007
United States1919 Posts
June 11 2009 19:16 GMT
#63
Chill I'm not bashing the FMP players, I used to play it for years myself but it's bullshit is pretty much a fact..

the same goes for BGH, not the way Starcraft intended to be played is my point.
Xellos <3
Drium
Profile Blog Joined December 2008
United States888 Posts
June 11 2009 19:24 GMT
#64
On June 12 2009 04:16 iloveHieu wrote:
Chill I'm not bashing the FMP players, I used to play it for years myself but it's bullshit is pretty much a fact..

the same goes for BGH, not the way Starcraft intended to be played is my point.


So what about standard maps with mineral walls, stacked neutral buildings, neutral command centers that allow infested terrans in zvp, minerals on ramps, walls of lurker eggs, chokes that can be walled off by destroying neutral assimilators, ect?
KwanROLLLLLLLED
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
Last Edited: 2009-06-11 19:30:14
June 11 2009 19:28 GMT
#65
I can say this right now, anyone who posted in this thread cannot beat either of these players in just one week. These games were pretty short, the true skill in fastest comes when it gets to the 15 minute mark, when you have to constantly macro to stay at 200/200 while doing as much micro as you can and using storm drops etc. I'm not saying fastest takes more skill than low, but some of you guys are clearly underestimating the strength and experience of these players.

btw, marine- is better than jaedong-

oh yeah and another thing, i think the reason so many people play fastest on vanilla is not because they cant use bw units, it's because a) all the competition is on vanilla and b) vanilla is more balanced on fastest i.e in zvt the zerg cant just lurk swarm and camp his choke all game.
roses are red violets are blue, Im schitzophrenic and so am i
Olorin.SVK
Profile Joined December 2008
Slovakia136 Posts
June 11 2009 19:35 GMT
#66
LOL, that was ridiculous (and not in a good way), I watched like 2 and a half game and could take more of that, aaaah, never again
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
Last Edited: 2009-06-11 19:37:30
June 11 2009 19:37 GMT
#67
On June 12 2009 04:28 Bond(i2) wrote:
I can say this right now, anyone who posted in this thread cannot beat either of these players in just one week.


I was trying to play them within a week.

If either of these gamers can beat me in a bo7 fmp I will be very impressed.
Bond(i2)
Profile Blog Joined June 2006
Canada926 Posts
June 11 2009 20:01 GMT
#68
On June 12 2009 04:37 AttackZerg wrote:
Show nested quote +
On June 12 2009 04:28 Bond(i2) wrote:
I can say this right now, anyone who posted in this thread cannot beat either of these players in just one week.


I was trying to play them within a week.

If either of these gamers can beat me in a bo7 fmp I will be very impressed.

im sure they would, we should get spartan to set something up and in the mean time ill play you within the week on fastest if u want, since i started playing vgt like 3 weeks ago
roses are red violets are blue, Im schitzophrenic and so am i
Spartan
Profile Blog Joined July 2005
United States2030 Posts
June 11 2009 20:18 GMT
#69
AttackZerg, what times are you online? What is your timezone? Can you hop on the USWest gateway? I think I can arrange for you to play my clan mate, who is one of BW fastest's top players. He is Jeremy[nK] aka gOlem[nK] and is currently in the #3 position on VGT:BW's 1v1 ladder:
http://vilegaming.com/league.x/standings1/2

I'm Spartan[nK] on the USWest gateway if you need to contact me.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Spartan
Profile Blog Joined July 2005
United States2030 Posts
June 11 2009 20:22 GMT
#70
On June 12 2009 03:50 HnR)Insane wrote:
My personal belief is that good BGHers would be better at FMP than good FMPers (assuming a quick acclimation period).
Maybe I'm just being biased, but in a different way than the majority of TL

Either way, I'll help AttackZerg out with practicing to play a match vs them

I'm not sure if you've seen these, though they are almost 2 years old..

BGH (bghers.com) vs. Fastest (vilegaming.com):
Round 1 - http://vilegaming.com/page.x/47 (4-2, VG wins)
Round 2 - http://vilegaming.com/page.x/152 (3-2, VG wins)
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Gliche
Profile Blog Joined August 2008
United States811 Posts
June 11 2009 21:25 GMT
#71
The strategies looked so weird. I'm kind of baffled at why they tech so late and how dragoons weren't used at all... I got to admit that those commentators were good though. They definitely seemed comfortable doing it. It would be cool to see AttackZerg's games, if they will be released.
KT fighting~!! | Designing things is fun!
PH
Profile Blog Joined June 2008
United States6173 Posts
June 12 2009 02:03 GMT
#72
On June 12 2009 03:50 HnR)Insane wrote:
My personal belief is that good BGHers would be better at FMP than good FMPers (assuming a quick acclimation period).
Maybe I'm just being biased, but in a different way than the majority of TL

Either way, I'll help AttackZerg out with practicing to play a match vs them

BGH is closer to normal melee play than it is to FMP.

Seriously everyone...FMP is a completely different format, and a completely different ballgame. Timings, build orders and macro are completely different.

I don't think it's a superior, or even equivalent format to standard melee play, but D+/C- at normal play won't make you good at FMP. All I see here are a bunch of people flexing their superiority complexes. -____-;;

A lot of good FMP players play melee as well, after all. Some of them are even quite good (as in not hopelessly D-).
Hello
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
June 12 2009 02:36 GMT
#73
They are not bad. Of course, they are not the most competitive players there are, after all, they play vanilla fastest. But they seem to be at least decent at it.

That metagame seems so weird haha :D
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
June 12 2009 02:52 GMT
#74
To help those who are saying the builds are weird and cannot believe they are standard, simply think of blood bath.

Blood bath is a low-money map, yet it is played completely different than the maps we're used to. While in normal games, we go 1 gate core in pvt, the standard in blood bath is to 2 gate. It may be easy to understand this because the distances are short, but similarly fmp has its own set of standard builds and its harder to grasp because if you haven't played a lot of it, you won't understand the flow of income.

The flow of income is used regularly in normal games too. When players 1 fac fe and put up 3+ rax or facs all at once or a toss build that puts down 4+ gates after an expo is a concept of the flow of income. We know within the near future, our income will be able support building the units. FMP's flow of income is based on this, but the scale is completely different.

Also, fmp players are especially good at the rule of constant worker production, because it is much more important in fmp than low money to have more workers.
The World God Only Knows
PH
Profile Blog Joined June 2008
United States6173 Posts
June 13 2009 00:49 GMT
#75
On June 12 2009 11:52 Ryshi wrote:
Also, fmp players are especially good at the rule of constant worker production, because it is much more important in fmp than low money to have more workers.

I don't think so...

It hurts a lot more to miss a probe or SCV in standard melee than it does in FMP...
Hello
Peanuts.
Profile Blog Joined December 2004
United States378 Posts
June 13 2009 00:59 GMT
#76
in the beginning of the first game, he said thats a pretty high zergling count when he only had 4 LOL
We Are All One
MoRe_mInErAls
Profile Blog Joined November 2007
Canada1210 Posts
June 13 2009 01:05 GMT
#77
LOL when I was skimming through topics on the sidebar, I misread this title name as ... Klazart...
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 13 2009 01:10 GMT
#78
On June 12 2009 05:18 Spartan wrote:
AttackZerg, what times are you online? What is your timezone? Can you hop on the USWest gateway? I think I can arrange for you to play my clan mate, who is one of BW fastest's top players. He is Jeremy[nK] aka gOlem[nK] and is currently in the #3 position on VGT:BW's 1v1 ladder:
http://vilegaming.com/league.x/standings1/2

I'm Spartan[nK] on the USWest gateway if you need to contact me.


Don't back down attackzerg!
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines578 Posts
Last Edited: 2009-06-13 01:27:25
June 13 2009 01:24 GMT
#79
omg i see spartan here too -_- anyways one thing wrong with FMP is the gigantic choke which T cannot wall, so they are forced to mm vs toss.

base to base distances vary so much, and the middle//choke is buildable.

you don't have to expo, so you really only have one base to protect. so macro is easy. you f2 theres all your nexus. you f3 theres all your gates.

(note that expo can incredibly increase income; since most people make about 50-60 mineral gathers, and most stacks have 30-50, so the 10-20 or so excess workers can gather from the extra mineral stack. some zerg also like to gas expo for a total of 15 gas, if they are going guardians)

and since money income is faster but build time for buildings stay the same, toss will lay down have 2 gate instead of 1 gate when pylon is done. this, and because stack worker is accepted as legal play, ling rush isn't as affective, especially with gas that you use to stack surrounding you everywhere. t

here is no ramp which means no high-ground to low-ground transition with passage that only allows 2 or 3 zlots at a time; it is a gigantic choke that T can't wall, so zlots reign supreme. in team play mid build gayness and also cannoning a terran up is very viable because the middle is buildable, and the choke is so big T won't mech anyway.

i try to create better fastest maps, but the strange features make it so that any regular fastest player blindly dislikes it, even if they are terran. here is one i created


[image loading]

-some features is that: all bases are chokable with 1 supply 1 rax, althrough 12 and 6 lings can run through wall... i'm debating one whether i should fix it so the supply can be made on top of the rax, but that would change the pathways of 12 and 6 to a point where ordinary fastest players wouldn't like it

-also yes those 3 neutral command centers for Z to infest, inspired by holy world, but most Z are too lazy to make use of it anyway, and would rather stick to standard play. theres 3 for each player so that hydras can only attack the cc's that are offset to you, except bottom left and bottom right can get ones on top of theirs since the cliff isn't as cliff. debating whether i should take the time to fix it, but it doesn't really matter much in a real game anyway.

-also one of the problems that most fastest have, including the one spartan uses for his league is that 1 and 11 are able to tank 3 and 9's top respectably, if they are terran, where almost all race makes the critical extra nex/command center/hatch//tech. i told spartan to fix it but stupidly he said "true it would be good but it just wouldn't be fastest"

also in most fastest 1 can tank 12's left side,which is where most people build their tech buildings (between the gas and cliff is 3 spaces, enough to fit a core//citadel//archives//ect, or in some cases, like my map, 4 spaces, so that people are able to make 2 rows of cannons to defend their minerals from storm drops and what not.

edit:i made it so that there are enough spaces(12 spaces) in between bases that they cannot be tanked from the sides in this map too, except 7 and 5 can tank 9 and 3's bottom a tad, though it doesn't bother most people since thats unpopular places to build tech.

comments? theories? suggestions for my maps? planning on making middle unbuildable, but most people would just bitch about it
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Insane
Profile Blog Joined November 2003
United States4991 Posts
June 13 2009 05:15 GMT
#80
On June 12 2009 04:28 Bond(i2) wrote:
I can say this right now, anyone who posted in this thread cannot beat either of these players in just one week. These games were pretty short, the true skill in fastest comes when it gets to the 15 minute mark, when you have to constantly macro to stay at 200/200 while doing as much micro as you can and using storm drops etc. I'm not saying fastest takes more skill than low, but some of you guys are clearly underestimating the strength and experience of these players.

btw, marine- is better than jaedong-

oh yeah and another thing, i think the reason so many people play fastest on vanilla is not because they cant use bw units, it's because a) all the competition is on vanilla and b) vanilla is more balanced on fastest i.e in zvt the zerg cant just lurk swarm and camp his choke all game.

I'll play a match against a fastest player on Wednesday or something, sure.
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