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[R] 4 Probe Rush Game

Forum Index > BW General
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seRapH
Profile Blog Joined April 2009
United States9756 Posts
May 19 2009 01:12 GMT
#1
I remember seeing a PvZ, not sure who nor which 4 player map (probably Python), but it had the protoss player (1 o'clock position) sending the first four probes out to the other 3 spawns, 2 to the cross spawn, and then sending all 4 into the zerg base (8 o'clock position) at once, to harass the drones, which kept stacking.

This game ends with the 5th Probe bringing the protoss's econ up enough to pump zealots to defend his ramp and eventually break the zerg.

I'm just looking for either the VOD or the replay, either is fine.

Note: This may very well not have been between progamers.
boomer hands
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-05-19 01:13:57
May 19 2009 01:13 GMT
#2
IntotheRainbow has the only 4-probe rush progame, I think.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
jeddus
Profile Blog Joined September 2005
United States832 Posts
May 19 2009 01:20 GMT
#3
On May 19 2009 10:13 thunk wrote:
IntotheRainbow has the only 4-probe rush progame, I think.


Didn't Nal Ra do it once too?
Or was that different?
sex appeal
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
May 19 2009 01:25 GMT
#4
On May 19 2009 10:20 jeddus wrote:
Show nested quote +
On May 19 2009 10:13 thunk wrote:
IntotheRainbow has the only 4-probe rush progame, I think.


Didn't Nal Ra do it once too?
Or was that different?

Ra did it once, but I don't think it was a high level game. His opponent seemed like quite a noob, which is probably why he attempted it. ^^ It wasn't even very effective. I think Ra came out of it with a disadvantage but he still won due to the lesser skill of his opponent.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 19 2009 01:38 GMT
#5
Nal_Ra did it.

Actually I have lost to this build when offracing as terran vs a friend (e-raged afterwards of course). The tricky thing is to make sure you gotta keep mining w/a higher # of scvs than probes he would be mining, and micro well vs the probes. It's actually not that bad lol.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
Last Edited: 2009-05-19 01:42:56
May 19 2009 01:41 GMT
#6
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.
So wait? I'm bad? =(
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
May 19 2009 01:58 GMT
#7
Probes have range and auto shield regeneration.
Moderator<:3-/-<
naonao
Profile Blog Joined November 2008
United States847 Posts
May 19 2009 02:08 GMT
#8
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.
meathook
Profile Joined December 2007
1289 Posts
May 19 2009 02:18 GMT
#9
On May 19 2009 11:08 naonao wrote:
Show nested quote +
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.
An ugly planet. A bug planet.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
May 19 2009 02:20 GMT
#10
On May 19 2009 11:18 meathook wrote:
Show nested quote +
On May 19 2009 11:08 naonao wrote:
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.


it doesn't.

and into the rainbow did the probe rush versus a terran, ican't remember what map but it was a snow one
UNFUCK YOURSELF
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 19 2009 02:36 GMT
#11
On May 19 2009 11:20 404.Nitrogen wrote:
Show nested quote +
On May 19 2009 11:18 meathook wrote:
On May 19 2009 11:08 naonao wrote:
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.


it doesn't.

and into the rainbow did the probe rush versus a terran, ican't remember what map but it was a snow one

rainbow's was vs cloud on jim raynors memory, which is jungle
unless he had more than one

http://www.splitreason.com/product/1152 release the gracken tshirt now available
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-19 02:59:26
May 19 2009 02:52 GMT
#12
On May 19 2009 11:20 404.Nitrogen wrote:
Show nested quote +
On May 19 2009 11:18 meathook wrote:
On May 19 2009 11:08 naonao wrote:
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.


it doesn't.

and into the rainbow did the probe rush versus a terran, ican't remember what map but it was a snow one

It actually does from my expierence. I think its related to the scv attack animation and its acceleration. I used to think it was just a myth but I started rapidly clicking attack on enemy probes/drones to deal with the acceleration issues(it 100% helps with that..it makes it much much harder for an enemy probe or drone to micro kill your scv) and there seemed to be a noticeable difference. I was killing a lot more drones/probes than before even at C level which I would attribute to the change in the amount of time it takes for their probe/drone to die. The increase is very slight but definitely noticeable. I could be wrong but I doubt it
Being healthy, it has been said, really consists of having the same disease as everybody else.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
May 19 2009 02:55 GMT
#13
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.


have you seen how long the probe range is? Unless the SCV is right in the middle of the barracks, it's in danger of probes harassing it
Peaked at C- on ICCUP and proud of it! @Sunyveil
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
May 19 2009 02:56 GMT
#14
This reminds me of the Probe vs SCV replay on luna.. good times.
To answer your question : You probably saw some foreigners play, so it would be hard to link you.
No no no no its not mine!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 19 2009 03:23 GMT
#15
On May 19 2009 11:20 404.Nitrogen wrote:
Show nested quote +
On May 19 2009 11:18 meathook wrote:
On May 19 2009 11:08 naonao wrote:
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.

not twice as fast, a scv can kill a drone/probe while only losing 30 hp so its more like 33% faster.

I heard somewhere that the attack rate of the scv increases if you keep clicking your target..? Is this true? I do it sometimes when my scvs battle drones/probes in the beginning of the game.. but I am unsure if it yields anything.


it doesn't.

and into the rainbow did the probe rush versus a terran, ican't remember what map but it was a snow one


Yes it does. If you continuously right click very fast with scvs on a target they will attack faster.

They will also follow the target faster. When I play vs high level terrans you can see the difference when trying to probe harass because you can't run-shoot with your probe as their scv will hit you every time, but on low level opponents they don't spam click your probe so you can run-shoot it and kill an scv.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
aznmathfreak
Profile Joined March 2009
United States148 Posts
May 19 2009 03:25 GMT
#16
On May 19 2009 11:52 TheFoReveRwaR wrote:
It actually does from my expierence. I think its related to the scv attack animation and its acceleration. I used to think it was just a myth but I started rapidly clicking attack on enemy probes/drones to deal with the acceleration issues(it 100% helps with that..it makes it much much harder for an enemy probe or drone to micro kill your scv) and there seemed to be a noticeable difference. I was killing a lot more drones/probes than before even at C level which I would attribute to the change in the amount of time it takes for their probe/drone to die. The increase is very slight but definitely noticeable. I could be wrong but I doubt it


That's not from faster attacking, that's just reducing the time it takes for you scv to get to the enemy unit. You're essentially preventing your scv from decelerating after it attacks. The attack is just as fast as before, there's just less pause in between as your slow scv tries to chase after the drone/probe. If you want to test out the actual attack speed, have it attack a building with spamming right click, it's the same speed as a normal a move'd scv.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 19 2009 03:35 GMT
#17
On May 19 2009 10:41 Psyonic_Reaver wrote:
How can you lose with 60 HP units that attack twice as fast as any other peon unit and can REPAIR EACH OTHER? Terran has the ultimate imbalance of having mining units that double as attackers.


Firstly, you don't have time to repair because you have to use scvs to mine and scvs to attack, if you have scvs to repair you won't have enough scvs mining or attacking.

Secondly, yeah as previously mentioned probes auto-regen + longer range so they just target, and run back, target, and run back.

Don't assume that it's ez as hell to go against if you have never done it before, because it's surprisingly difficult. If you attack with too many scvs, you don't have enough mining and protoss will end up ahead. If you mine too much, you will lose your scvs and protoss will be ahead.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 19 2009 03:50 GMT
#18
On May 19 2009 12:25 aznmathfreak wrote:
Show nested quote +
On May 19 2009 11:52 TheFoReveRwaR wrote:
It actually does from my expierence. I think its related to the scv attack animation and its acceleration. I used to think it was just a myth but I started rapidly clicking attack on enemy probes/drones to deal with the acceleration issues(it 100% helps with that..it makes it much much harder for an enemy probe or drone to micro kill your scv) and there seemed to be a noticeable difference. I was killing a lot more drones/probes than before even at C level which I would attribute to the change in the amount of time it takes for their probe/drone to die. The increase is very slight but definitely noticeable. I could be wrong but I doubt it


That's not from faster attacking, that's just reducing the time it takes for you scv to get to the enemy unit. You're essentially preventing your scv from decelerating after it attacks. The attack is just as fast as before, there's just less pause in between as your slow scv tries to chase after the drone/probe. If you want to test out the actual attack speed, have it attack a building with spamming right click, it's the same speed as a normal a move'd scv.

If you repeatedly right click on the target with an scv (be it moving or not), the scv WILL attack faster due to a glitch in the animation, causing the animation to sort of restart in a time that is quicker then actually just letting it attack normally. Trust me, I've had to fight off many-a pylon rush with this ^^.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
rgfdxm
Profile Joined December 2006
United States239 Posts
Last Edited: 2009-05-19 04:19:33
May 19 2009 04:18 GMT
#19


Cloud vs IntoTheRainbow, for anyone that hasn't seen it.
BookTwo
Profile Blog Joined May 2009
1985 Posts
May 19 2009 04:38 GMT
#20
wow, kespa would have a field day back then...
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-19 04:45:12
May 19 2009 04:42 GMT
#21
On May 19 2009 12:25 aznmathfreak wrote:
Show nested quote +
On May 19 2009 11:52 TheFoReveRwaR wrote:
It actually does from my expierence. I think its related to the scv attack animation and its acceleration. I used to think it was just a myth but I started rapidly clicking attack on enemy probes/drones to deal with the acceleration issues(it 100% helps with that..it makes it much much harder for an enemy probe or drone to micro kill your scv) and there seemed to be a noticeable difference. I was killing a lot more drones/probes than before even at C level which I would attribute to the change in the amount of time it takes for their probe/drone to die. The increase is very slight but definitely noticeable. I could be wrong but I doubt it


That's not from faster attacking, that's just reducing the time it takes for you scv to get to the enemy unit. You're essentially preventing your scv from decelerating after it attacks. The attack is just as fast as before, there's just less pause in between as your slow scv tries to chase after the drone/probe. If you want to test out the actual attack speed, have it attack a building with spamming right click, it's the same speed as a normal a move'd scv.

Re read my post. I'm aware of this. I mention the acceleration part as a certainty and the attack speed part as a likelyhood.

Although I haven't tested it on a building I have tested it on hundreds of stationary drones or probes

Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 19 2009 04:44 GMT
#22
On May 19 2009 12:50 Comeh wrote:
Show nested quote +
On May 19 2009 12:25 aznmathfreak wrote:
On May 19 2009 11:52 TheFoReveRwaR wrote:
It actually does from my expierence. I think its related to the scv attack animation and its acceleration. I used to think it was just a myth but I started rapidly clicking attack on enemy probes/drones to deal with the acceleration issues(it 100% helps with that..it makes it much much harder for an enemy probe or drone to micro kill your scv) and there seemed to be a noticeable difference. I was killing a lot more drones/probes than before even at C level which I would attribute to the change in the amount of time it takes for their probe/drone to die. The increase is very slight but definitely noticeable. I could be wrong but I doubt it


That's not from faster attacking, that's just reducing the time it takes for you scv to get to the enemy unit. You're essentially preventing your scv from decelerating after it attacks. The attack is just as fast as before, there's just less pause in between as your slow scv tries to chase after the drone/probe. If you want to test out the actual attack speed, have it attack a building with spamming right click, it's the same speed as a normal a move'd scv.

If you repeatedly right click on the target with an scv (be it moving or not), the scv WILL attack faster due to a glitch in the animation, causing the animation to sort of restart in a time that is quicker then actually just letting it attack normally. Trust me, I've had to fight off many-a pylon rush with this ^^.

Ya trust us lol. It DOES attack faster.
Being healthy, it has been said, really consists of having the same disease as everybody else.
DarkOptik
Profile Blog Joined August 2007
452 Posts
May 19 2009 04:55 GMT
#23
I just tested SCV reducing a CC 100 hp using rapid clicking and just letting it attack. There is no significant difference. It took both approximately 15 seconds.
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