• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:05
CEST 03:05
KST 10:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play2Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon65.0.16 Hotfix (June 30) - Balance + Bug Fixes15Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
The Death of Cheese: From a Professional Cheeser 5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6778 users

[Map] First melee map in a long time ~_~ - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 13 2009 23:43 GMT
#41
Yeah lol somehow it looks like that :S
POGGERS
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 13 2009 23:54 GMT
#42
map making plus translating fifty billion articles
you have so much time on your hands O_O
PH
Profile Blog Joined June 2008
United States6173 Posts
May 13 2009 23:58 GMT
#43
Mutas will rape the naturals with no mercy...no space for turrets behind the mins. ):

Also...it might be something you were going for with the map, but I don't like the placement of the ramps for each of the mains...it's so close to the outside that it'll be hard to block off, especially for a forge expanding toss.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 00:01 GMT
#44
Should I move up the minerals a bit?

Protoss can go 1 gate -> FE depending on Zerg's position
POGGERS
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 14 2009 00:05 GMT
#45
On May 14 2009 09:01 konadora wrote:
Should I move up the minerals a bit?

Protoss can go 1 gate -> FE depending on Zerg's position

even if they can do that, i don't think it's a good idea to restrict options for any race
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-05-14 00:24:03
May 14 2009 00:06 GMT
#46
Mm... how should I position the ramps then? Or move the nat a bit further ahead?

Or maybe tighten the choke? Remove the creep colony? Or both?

Actually I'm interested in playing on this for balance checks. Anyone?

Oh snap, web doesn't cast and I forgot to stack minerals.
POGGERS
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 14 2009 00:54 GMT
#47
Jesus christ it's a whole new map :O

I'd be surprised if those dwebs both work and don't crash the map ._.

Despite a lot of these changes being similar to or exactly what I suggested, I'm not sure I like how this version has turned out. I dunno ._. Just a bizzare and radical jump from what you had before.

There's a lot of little things that could be fixed. I don't really want to list all of them atm, but if you want me to I can try to do it later.

I'm just not sure this is the map you had wanted to make, it's just so different from the version I commented on lol.

I think it might be productive if instead of spending a lot of time on one map, if you just kept making new maps to help you practice, and to help you learn all the little things every mapper picks up. If you don't plan on being a serious mapper then this obviously is a waste of time, but then at the same time if you don't plan on being a serious mapper it's not really important to perfect this map/concept anyway.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-05-14 01:09:46
May 14 2009 01:01 GMT
#48
I just wanted to try a new concept map, but the expo positioning was baaaaaad.

Trying to get the last d-web to work rofl, the rest work fine (copy pasted from Hwangsangbyul rofl)

What do you think is the greatest change?

>_______<

THE D-WEBS DON'T WORK, THEY KEEP GOING HAYWIRE >_<

I'll just remove the d-webs rofl

Maybe I remove the 6 and 12 and replace it with a connected like the older map?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 01:24 GMT
#49
Okay I changed 6 and 12 a bit, how about now?
POGGERS
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 14 2009 01:33 GMT
#50
lol that's not what I meant. But let me say first of all don't let me dictate what you do with your map, it is your map. Bare in mind that ultimately only you know what the map you want to make looks like, and anything I say will be biased by what I want the map to look like, or something like that.

Mostly though, it's the whole Andromeda heavy macro thing that's weird to me. When I said "more normal expo layout" I just had in mind 4 base per player stuff, with islands on top of that or something. That doesn't mean you should hand out the money for free (the min only).

I think the map needs to be more normalized though, more standard main/nat to start off with. I think that however the concept turns out you should still use fairly normal shapes, sizes, distances, proportions, etc. You might need to alter the symmetry. Rotational symmetry is almost always superior to this kind of symmetry in 4 player maps. You're using up a lot of space on what I think are needless facets. But I dunno =/ Can you explain to me exactly what you want in the map? What are the most important features? What do you like or dislike about the map? I think if we start there we can do more with the map.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 01:39 GMT
#51
Was thinking of early game battles if same side of the wall, if not mid-late game macro fights.

Also was thinking of creating a map design that will go for heavy late-game harassment.

All these while adding in a few experimental concepts (neutral-building-covered gas, d-web, colonies)
POGGERS
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 14 2009 03:53 GMT
#52
I'm looking at the map, and the only way you'll actually get a fast game is if both spawn either left or right side. Anything else there's a bunch of buildings in the way.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 03:56 GMT
#53
Playing PvZ.. wow damn it's hard.
POGGERS
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 14 2009 04:33 GMT
#54
On May 14 2009 12:53 Musoeun wrote:
I'm looking at the map, and the only way you'll actually get a fast game is if both spawn either left or right side. Anything else there's a bunch of buildings in the way.


I believe that's entirely the point...
Python is garbage, number 1 advocate of getting rid of it.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 04:42 GMT
#55
Results of playing PvZ:

WAYYYYYYY TOO HARD for Protoss to get FE safely (because of early creep colony). I think if I remove that it shouldn't be a problem.
Maybe I need to replace the Chrysalis with something else with more HP.
POGGERS
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#88
PiGStarcraft586
CranKy Ducklings25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft586
ViBE201
oGsTOP 95
WinterStarcraft1
StarCraft: Brood War
GuemChi 3408
Rain 2979
Artosis 598
Shuttle 387
sSak 72
Bale 7
Dota 2
capcasts160
Counter-Strike
taco 24
Super Smash Bros
hungrybox383
AZ_Axe196
Other Games
summit1g10062
C9.Mang01304
Fnx 970
JimRising 482
Sick177
ToD137
Maynarde87
UpATreeSC54
Temp040
JuggernautJason25
Organizations
Other Games
gamesdonequick902
Dota 2
PGL Dota 2 - Main Stream208
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 124
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21122
League of Legends
• Scarra1141
Upcoming Events
Kung Fu Cup
9h 55m
Replay Cast
22h 55m
CrankTV Team League
1d 9h
Bombastic Starleague
1d 18h
The PondCast
2 days
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.