[Map] First melee map in a long time ~_~ - Page 3
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konadora
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Singapore66201 Posts
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Saracen
United States5139 Posts
you have so much time on your hands O_O | ||
PH
United States6173 Posts
Also...it might be something you were going for with the map, but I don't like the placement of the ramps for each of the mains...it's so close to the outside that it'll be hard to block off, especially for a forge expanding toss. | ||
konadora
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Singapore66201 Posts
Protoss can go 1 gate -> FE depending on Zerg's position | ||
Saracen
United States5139 Posts
On May 14 2009 09:01 konadora wrote: Should I move up the minerals a bit? Protoss can go 1 gate -> FE depending on Zerg's position even if they can do that, i don't think it's a good idea to restrict options for any race | ||
konadora
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Singapore66201 Posts
Or maybe tighten the choke? Remove the creep colony? Or both? Actually I'm interested in playing on this for balance checks. Anyone? Oh snap, web doesn't cast and I forgot to stack minerals. | ||
Nightmarjoo
United States3360 Posts
I'd be surprised if those dwebs both work and don't crash the map ._. Despite a lot of these changes being similar to or exactly what I suggested, I'm not sure I like how this version has turned out. I dunno ._. Just a bizzare and radical jump from what you had before. There's a lot of little things that could be fixed. I don't really want to list all of them atm, but if you want me to I can try to do it later. I'm just not sure this is the map you had wanted to make, it's just so different from the version I commented on lol. I think it might be productive if instead of spending a lot of time on one map, if you just kept making new maps to help you practice, and to help you learn all the little things every mapper picks up. If you don't plan on being a serious mapper then this obviously is a waste of time, but then at the same time if you don't plan on being a serious mapper it's not really important to perfect this map/concept anyway. | ||
konadora
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Singapore66201 Posts
Trying to get the last d-web to work rofl, the rest work fine (copy pasted from Hwangsangbyul rofl) What do you think is the greatest change? >_______< THE D-WEBS DON'T WORK, THEY KEEP GOING HAYWIRE >_< I'll just remove the d-webs rofl Maybe I remove the 6 and 12 and replace it with a connected like the older map? | ||
konadora
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Singapore66201 Posts
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Nightmarjoo
United States3360 Posts
Mostly though, it's the whole Andromeda heavy macro thing that's weird to me. When I said "more normal expo layout" I just had in mind 4 base per player stuff, with islands on top of that or something. That doesn't mean you should hand out the money for free (the min only). I think the map needs to be more normalized though, more standard main/nat to start off with. I think that however the concept turns out you should still use fairly normal shapes, sizes, distances, proportions, etc. You might need to alter the symmetry. Rotational symmetry is almost always superior to this kind of symmetry in 4 player maps. You're using up a lot of space on what I think are needless facets. But I dunno =/ Can you explain to me exactly what you want in the map? What are the most important features? What do you like or dislike about the map? I think if we start there we can do more with the map. | ||
konadora
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Singapore66201 Posts
Also was thinking of creating a map design that will go for heavy late-game harassment. All these while adding in a few experimental concepts (neutral-building-covered gas, d-web, colonies) | ||
Musoeun
United States4324 Posts
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konadora
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Singapore66201 Posts
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Jayme
United States5866 Posts
On May 14 2009 12:53 Musoeun wrote: I'm looking at the map, and the only way you'll actually get a fast game is if both spawn either left or right side. Anything else there's a bunch of buildings in the way. I believe that's entirely the point... | ||
konadora
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Singapore66201 Posts
WAYYYYYYY TOO HARD for Protoss to get FE safely (because of early creep colony). I think if I remove that it shouldn't be a problem. Maybe I need to replace the Chrysalis with something else with more HP. | ||
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