• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:03
CEST 18:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles1GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement!
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
ALAMAT BCA KCU BINTARO Telp:08218200233 Alamat BCA KCU Gading Serpong Tlp:08218200233 Alamat BCA KCU Bumi Serpong Damai Tlp:08218200233 Alamat BCA KCU Tangerang City Telp:08218200233 ALAMAT BCA KCU TANGERANG Telp:08218200233
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group B Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5080 users

[Map] First melee map in a long time ~_~ - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 All
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 13 2009 23:43 GMT
#41
Yeah lol somehow it looks like that :S
POGGERS
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 13 2009 23:54 GMT
#42
map making plus translating fifty billion articles
you have so much time on your hands O_O
PH
Profile Blog Joined June 2008
United States6173 Posts
May 13 2009 23:58 GMT
#43
Mutas will rape the naturals with no mercy...no space for turrets behind the mins. ):

Also...it might be something you were going for with the map, but I don't like the placement of the ramps for each of the mains...it's so close to the outside that it'll be hard to block off, especially for a forge expanding toss.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 00:01 GMT
#44
Should I move up the minerals a bit?

Protoss can go 1 gate -> FE depending on Zerg's position
POGGERS
Saracen
Profile Blog Joined December 2007
United States5139 Posts
May 14 2009 00:05 GMT
#45
On May 14 2009 09:01 konadora wrote:
Should I move up the minerals a bit?

Protoss can go 1 gate -> FE depending on Zerg's position

even if they can do that, i don't think it's a good idea to restrict options for any race
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-05-14 00:24:03
May 14 2009 00:06 GMT
#46
Mm... how should I position the ramps then? Or move the nat a bit further ahead?

Or maybe tighten the choke? Remove the creep colony? Or both?

Actually I'm interested in playing on this for balance checks. Anyone?

Oh snap, web doesn't cast and I forgot to stack minerals.
POGGERS
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 14 2009 00:54 GMT
#47
Jesus christ it's a whole new map :O

I'd be surprised if those dwebs both work and don't crash the map ._.

Despite a lot of these changes being similar to or exactly what I suggested, I'm not sure I like how this version has turned out. I dunno ._. Just a bizzare and radical jump from what you had before.

There's a lot of little things that could be fixed. I don't really want to list all of them atm, but if you want me to I can try to do it later.

I'm just not sure this is the map you had wanted to make, it's just so different from the version I commented on lol.

I think it might be productive if instead of spending a lot of time on one map, if you just kept making new maps to help you practice, and to help you learn all the little things every mapper picks up. If you don't plan on being a serious mapper then this obviously is a waste of time, but then at the same time if you don't plan on being a serious mapper it's not really important to perfect this map/concept anyway.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-05-14 01:09:46
May 14 2009 01:01 GMT
#48
I just wanted to try a new concept map, but the expo positioning was baaaaaad.

Trying to get the last d-web to work rofl, the rest work fine (copy pasted from Hwangsangbyul rofl)

What do you think is the greatest change?

>_______<

THE D-WEBS DON'T WORK, THEY KEEP GOING HAYWIRE >_<

I'll just remove the d-webs rofl

Maybe I remove the 6 and 12 and replace it with a connected like the older map?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 01:24 GMT
#49
Okay I changed 6 and 12 a bit, how about now?
POGGERS
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 14 2009 01:33 GMT
#50
lol that's not what I meant. But let me say first of all don't let me dictate what you do with your map, it is your map. Bare in mind that ultimately only you know what the map you want to make looks like, and anything I say will be biased by what I want the map to look like, or something like that.

Mostly though, it's the whole Andromeda heavy macro thing that's weird to me. When I said "more normal expo layout" I just had in mind 4 base per player stuff, with islands on top of that or something. That doesn't mean you should hand out the money for free (the min only).

I think the map needs to be more normalized though, more standard main/nat to start off with. I think that however the concept turns out you should still use fairly normal shapes, sizes, distances, proportions, etc. You might need to alter the symmetry. Rotational symmetry is almost always superior to this kind of symmetry in 4 player maps. You're using up a lot of space on what I think are needless facets. But I dunno =/ Can you explain to me exactly what you want in the map? What are the most important features? What do you like or dislike about the map? I think if we start there we can do more with the map.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 01:39 GMT
#51
Was thinking of early game battles if same side of the wall, if not mid-late game macro fights.

Also was thinking of creating a map design that will go for heavy late-game harassment.

All these while adding in a few experimental concepts (neutral-building-covered gas, d-web, colonies)
POGGERS
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 14 2009 03:53 GMT
#52
I'm looking at the map, and the only way you'll actually get a fast game is if both spawn either left or right side. Anything else there's a bunch of buildings in the way.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 03:56 GMT
#53
Playing PvZ.. wow damn it's hard.
POGGERS
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 14 2009 04:33 GMT
#54
On May 14 2009 12:53 Musoeun wrote:
I'm looking at the map, and the only way you'll actually get a fast game is if both spawn either left or right side. Anything else there's a bunch of buildings in the way.


I believe that's entirely the point...
Python is garbage, number 1 advocate of getting rid of it.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
May 14 2009 04:42 GMT
#55
Results of playing PvZ:

WAYYYYYYY TOO HARD for Protoss to get FE safely (because of early creep colony). I think if I remove that it shouldn't be a problem.
Maybe I need to replace the Chrysalis with something else with more HP.
POGGERS
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 170
Classic 98
ByuN (SOOP) 78
Rex 25
StarCraft: Brood War
Calm 3933
Shuttle 3048
EffOrt 1764
Britney 707
Mini 667
Horang2 634
Light 540
Soma 496
ZerO 398
Larva 328
[ Show more ]
Snow 251
Stork 244
ggaemo 198
Rush 143
Soulkey 136
hero 102
Dewaltoss 93
Mong 73
Liquid`Ret 59
ToSsGirL 53
Hyun 33
sorry 33
sSak 30
Free 27
Killer 26
soO 22
Rock 20
Hm[arnc] 16
zelot 13
ajuk12(nOOB) 12
IntoTheRainbow 12
Dota 2
qojqva5106
Dendi2621
BananaSlamJamma525
League of Legends
Reynor77
Counter-Strike
fl0m1254
x6flipin627
ceh9527
markeloff169
Other Games
Liquid`RaSZi1267
FrodaN386
PiGStarcraft201
KnowMe98
ArmadaUGS94
Trikslyr83
elazer78
Mew2King75
QueenE56
Livibee35
ZerO(Twitch)7
Organizations
StarCraft 2
IntoTheiNu 854
StarCraft: Brood War
Kim Chul Min (afreeca) 13
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP160
• Shameless 89
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV917
League of Legends
• TFBlade1174
Other Games
• Shiphtur243
Upcoming Events
PiGosaur Cup
7h 58m
Replay Cast
16h 58m
Afreeca Starleague
17h 58m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
18h 58m
Replay Cast
1d 7h
The PondCast
1d 17h
KCM Race Survival
1d 17h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.