• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:00
CET 12:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Merivale 8 Open - LAN - Stellar Fest1Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO8
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
$3,500 WardiTV Korean Royale S4 Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
[ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL20] Grand Finals ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final Simple Questions, Simple Answers Relatively freeroll strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1711 users

Mining rates for each patch (Python) - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 All
TheNevermind
Profile Joined May 2009
United States1 Post
May 11 2009 18:27 GMT
#41
Nice work. It seems like you could have saved some effort by modifying the map to give you enough money to build your first nexus/hatchery/command center rather than mining the expo for it.

I think the difference in mining rates is less than the data suggest. For example, zerg at 9 o'clock gets 768 from patch 7 and 592 from patch 3 after 10 minutes. But you won't leave just one worker gathering for that time, you'll start with four and soon have more workers than patches. So what really matters is the mining rate from the top four patches at each base versus the bottom four patches, and even that will only apply until you get extra workers going.

This is still useful for telling you where to send the first workers and it might put you a couple seconds ahead in economy. That doesn't matter if your other skills are weak, but this does give an edge against someone who is otherwise matched with you.

I wonder if Blizzard knew about and intended the difference in mining rates between races. And I wonder if they're doing tests like these on Starcraft 2 to keep it balanced (or intentionally unbalanced in certain aspects).
JJH
Profile Joined December 2008
Canada42 Posts
May 12 2009 05:38 GMT
#42
great work!
hmm that seems like a great experiment to try out for myself..

i wonder if anyone has thought about testing this on the expansion minerals?
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
May 12 2009 06:03 GMT
#43
On May 09 2009 20:06 EvoChamber wrote:
It's interesting how different the Terran results are from those for the Zerg and Protoss. SCV behavior is really strange, they'll hesitate in front of certain patches. This is actually really helpful, since five seconds early game can easily translate into twenty seconds or even more later on. Thanks a lot, Catyoul!

seriously

ur post is wonderful.... i will try this right away!
ggyo...
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
May 12 2009 23:57 GMT
#44
Great post man! Don't let all the people saying this is negligible get to you. This is not only more than negligible, but more importantly, incredibly interesting!

I also have to applaud you on your careful and exacting methodology too. Thanks!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Vex
Profile Blog Joined January 2009
Ireland454 Posts
May 13 2009 10:42 GMT
#45
p so imba.
but yeah this is pretty cool.. i fail to see how it improves ones gameplay
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-05-19 12:24:14
May 19 2009 12:01 GMT
#46
On May 09 2009 20:07 Garnet wrote:
Your result for Terran @3 is different than the result here, who should I believe?

Neither, really.

Mining speed has to do with the pathing efficiency of the worker... The angle of return and acceleration/deceleration of workers varies based on building placement and the initial worker placement on the mineral patch. That this is explained in the OP, but not considered or included in the actual test, is confusing to me. The test that would need to be done to truly prove patch mining efficiency is whether alternative initial worker placements vary the worker's traveling speed. If all worker placements result in the same pathing then you know for sure what that patch's mining rate is. Otherwise, results from tests like this will be inconsistent.


Also, to those who say this doesn't make a big difference, I learned this because on a UMS map I've played to death, spawn defense, two of the positions have a single probe that returns slower than the others. If you don't re-angle this probe, after a minute it's five seconds slower than the other probes. This means you don't get enough money in time to send the first wave of units, and as a result will be at such a disadvantage that unless you're a far superior player to your opponent you'll likely lose. Now, say a progamer splits all four to a bad angle. After about a minute of mining, compared to an ideal start, it's like they waited five seconds at the start before starting to mine.

If you can't see how significant that is, you probably don't understand starcraft very well.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
June 03 2009 12:07 GMT
#47
On May 09 2009 19:38 pRo9aMeR wrote:
For protoss, at the 9 and 6 o'clock, there are two patches (5th and 7th patches) which are above average. These patches seem to be the same distance away as the 5th patch at the 12 o'clock position, but at 12 it isn't above average. I had assumed these patches would be the same. Is there any explanation that you could offer? Is the pathing so differerent when the probe is mining on the left or right side of the nexus?

Overall great work! thank you


I read all the posts, and nobody offered an answer...patiently waiting ^^
In training...let's play, gg! d^..^b
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
2025 October Finals
Creator vs BunnyLIVE!
ByuN vs TBD
Krystianer vs TBD
CranKy Ducklings209
LiquipediaDiscussion
Afreeca Starleague
08:00
Finals
Snow vs SomaLIVE!
Afreeca ASL 17025
Jaedong6519
Bisu5767
Flash3689
BeSt1975
EffOrt816
sctven
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Codebar 85
StarCraft: Brood War
Calm 15002
Jaedong 6519
Bisu 5767
Flash 3689
BeSt 1975
Sea 1104
Leta 850
EffOrt 816
ZerO 534
Hyun 498
[ Show more ]
Pusan 429
Stork 360
Zeus 295
Dewaltoss 231
Last 148
Bonyth 98
Backho 91
ToSsGirL 66
JulyZerg 50
Rush 32
Terrorterran 13
Noble 13
SilentControl 9
Dota 2
XcaliburYe555
League of Legends
JimRising 471
Counter-Strike
ScreaM1542
olofmeister863
Stewie2K334
x6flipin92
Super Smash Bros
Mew2King64
Heroes of the Storm
Khaldor290
Other Games
summit1g9257
singsing2014
crisheroes258
Sick219
Organizations
Counter-Strike
PGL19051
StarCraft: Brood War
UltimateBattle 188
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• LUISG 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler100
League of Legends
• Jankos3551
• HappyZerGling120
Other Games
• WagamamaTV546
Upcoming Events
WardiTV Invitational
1h
CrankTV Team League
2h
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
4h
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
6h
Wardi Open
1d 1h
CrankTV Team League
1d 2h
Replay Cast
1d 23h
WardiTV Invitational
2 days
CrankTV Team League
2 days
Replay Cast
2 days
[ Show More ]
CrankTV Team League
3 days
Replay Cast
3 days
The PondCast
3 days
CrankTV Team League
4 days
Replay Cast
4 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
CranK Gathers Season 2: SC II Pro Teams
EC S1
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.