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AttackZerg
United States7475 Posts
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Zoler
Sweden6339 Posts
On May 07 2009 14:01 AttackZerg wrote: You didn't get anything wrong. Everything you've noticed I have more or less noticed just casually playing over the years. I think most knows this, but this was still interesting thanks! | ||
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Piste
6183 Posts
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Archaic
United States4024 Posts
On May 07 2009 19:22 Piste wrote: Is this serious? It obviously is. You probably haven't played Zerg long enough to discover how terribly annoying this is... | ||
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MasterOfChaos
Germany2896 Posts
Also, Starcraft runs at 8 frames per second on Normal game speed, and 50% faster on fastest, which is 12 frames per second. I'm pretty sure it is about 23.8 gameframes/s on fastest. The rendered framerate can be in the thousands, but as units are not interpolated between gameframes, this does not matter much. The animation framerate might be half that, which would match your framerate with the observation that each animation frame stayed for two frames in the OP. | ||
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cRaZypYRo
Germany191 Posts
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pangshai
Chinatown5333 Posts
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Lord_of_Chaos
Sweden372 Posts
-The percentage of health that the egg had before entering these next frames will be converted into the percentage of health for the new unit. (Ex: egg at 75/200 health can hatch into an ultralisk with 150/400 health within these next few frames). This rule applies for any unit morphing into or out of an egg. Sorry if I misunderstood this part, of if I'm simply wrong. But: Wounded hydras morphing in to lurkers will give you wounded eggs. But lurkers will come out will full health. So the rule does not apply for all units. | ||
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napoxx
3 Posts
nice reading .. cant w8 for the course on toss and terran units :DD | ||
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lololol
5198 Posts
On May 07 2009 20:25 Lord_of_Chaos wrote: Show nested quote + -The percentage of health that the egg had before entering these next frames will be converted into the percentage of health for the new unit. (Ex: egg at 75/200 health can hatch into an ultralisk with 150/400 health within these next few frames). This rule applies for any unit morphing into or out of an egg. Sorry if I misunderstood this part, of if I'm simply wrong. But: Wounded hydras morphing in to lurkers will give you wounded eggs. But lurkers will come out will full health. So the rule does not apply for all units. This concerns only the first 14 frames after hatching. On the next frame the unit gets it's health restored regardless of the health the egg had. | ||
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nataziel
Australia1455 Posts
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justiceknight
Singapore5741 Posts
when a drone is comes out from its egg,it always a bit before listen to my controls.Does it always like that cos its unlike other races where scv/probe appear from cc,i can move it imediately to the palce i want | ||
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Murdoink
Chile1219 Posts
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Chill
Calgary25996 Posts
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Chef
10810 Posts
Here's looking forward to more papers from this class. Please post them if you are attending :D Mutalisks morphing OUT of guardians that die have the normal mutalisk death animation. Mutalisks morphing OUT of devourers that die have no death animation (disappear). Nothing major, but I think this needs to be reworded (guardians morph out of their cocoons, Mutalisks only morph out of eggs). | ||
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gumbum8
United States721 Posts
Good final topic ![]() | ||
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ShejtaN
Sweden59 Posts
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WhuazGoodJaggah
Lesotho777 Posts
you need to bring the egg down to 170/200 then the popping ling(s) have 30 health and each ling just needs to make 1 hit (6*5) to kill 2 lings. | ||
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ShaLLoW[baY]
Canada12499 Posts
On May 08 2009 06:06 WhuazGoodNjaggah wrote: in ZvZ this knowledge is very usefull, if you attack an egg with 6 lings when the lings pop out, you have a good chance to kill 2 lings instead of 1. you need to bring the egg down to 170/200 then the popping ling(s) have 30 health and each ling just needs to make 1 hit (6*5) to kill 2 lings. Oooh cool application of this | ||
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JWD
United States12607 Posts
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