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Disappearing Zerg Eggs - Page 2

Forum Index > BW General
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Prev 1 2 3 4 Next All
AttackZerg
Profile Blog Joined January 2003
United States7475 Posts
May 07 2009 09:24 GMT
#21
If your so smart then how come you aren't in the starcraft class?


.......

......

...
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
May 07 2009 10:04 GMT
#22
On May 07 2009 14:01 AttackZerg wrote:
You didn't get anything wrong. Everything you've noticed I have more or less noticed just casually playing over the years.


I think most knows this, but this was still interesting thanks!
Lim Yo Hwan forever!
Piste
Profile Blog Joined July 2006
6183 Posts
May 07 2009 10:22 GMT
#23
Is this serious?
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 07 2009 10:39 GMT
#24
On May 07 2009 19:22 Piste wrote:
Is this serious?

It obviously is. You probably haven't played Zerg long enough to discover how terribly annoying this is...
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
May 07 2009 10:42 GMT
#25
Also, Starcraft runs at 8 frames per second on Normal game speed, and 50% faster on fastest, which is 12 frames per second.

I'm pretty sure it is about 23.8 gameframes/s on fastest.
The rendered framerate can be in the thousands, but as units are not interpolated between gameframes, this does not matter much.
The animation framerate might be half that, which would match your framerate with the observation that each animation frame stayed for two frames in the OP.
LiquipediaOne eye to kill. Two eyes to live.
cRaZypYRo
Profile Joined August 2007
Germany191 Posts
May 07 2009 11:00 GMT
#26
lol that's great^^
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 07 2009 11:04 GMT
#27
when the larvae is morphing into an egg and you get the 5 animation frames, is it still considered a larvae, or is it an egg already?
#1 midas fan
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
May 07 2009 11:25 GMT
#28
-The percentage of health that the egg had before entering these next frames will be converted into the percentage of health for the new unit. (Ex: egg at 75/200 health can hatch into an ultralisk with 150/400 health within these next few frames). This rule applies for any unit morphing into or out of an egg.

Sorry if I misunderstood this part, of if I'm simply wrong. But:
Wounded hydras morphing in to lurkers will give you wounded eggs. But lurkers will come out will full health.

So the rule does not apply for all units.
napoxx
Profile Joined August 2007
3 Posts
May 07 2009 11:37 GMT
#29
coool ;P

nice reading .. cant w8 for the course on toss and terran units :DD


guns dont kill ppl , zerglings do :P
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2009-05-07 11:47:38
May 07 2009 11:38 GMT
#30
Health is rounded to 1/256. The unit maximum health values in the game files are stored as 256 times the health displayed in game and you can see in game that mutalisks deal 1/9 of their main damage with the last attack bounce with pretty good accuracy, instead of just rounding to the nearest 1/2(after they have attack upgrades, of course, since 1/9 out of 9 is simply 1).

On May 07 2009 20:25 Lord_of_Chaos wrote:
Show nested quote +
-The percentage of health that the egg had before entering these next frames will be converted into the percentage of health for the new unit. (Ex: egg at 75/200 health can hatch into an ultralisk with 150/400 health within these next few frames). This rule applies for any unit morphing into or out of an egg.

Sorry if I misunderstood this part, of if I'm simply wrong. But:
Wounded hydras morphing in to lurkers will give you wounded eggs. But lurkers will come out will full health.

So the rule does not apply for all units.


This concerns only the first 14 frames after hatching. On the next frame the unit gets it's health restored regardless of the health the egg had.
I'll call Nada.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
May 07 2009 11:51 GMT
#31
So damaged eggs =/= damaged units? I didn't know that. Bah, I play terran anyway, but it's good to know, now I won't bother trying to damage eggs anymore wasting time.
u gotta sk8
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 07 2009 12:26 GMT
#32
i wanna ask u something

when a drone is comes out from its egg,it always a bit before listen to my controls.Does it always like that cos its unlike other races where scv/probe appear from cc,i can move it imediately to the palce i want
Murdoink
Profile Joined March 2009
Chile1219 Posts
May 07 2009 14:24 GMT
#33
I love this kind of information, thanks for the post!
SNARF HWAITING
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
May 07 2009 14:53 GMT
#34
Interesting, although I can't really see any applications of it to the game. It's still really interesting to read about though.
Moderator
Chef
Profile Blog Joined August 2005
10810 Posts
May 07 2009 17:19 GMT
#35
Ahahha, this is great. SC University papers!

Here's looking forward to more papers from this class. Please post them if you are attending :D


Mutalisks morphing OUT of guardians that die have the normal mutalisk death animation.
Mutalisks morphing OUT of devourers that die have no death animation (disappear).


Nothing major, but I think this needs to be reworded (guardians morph out of their cocoons, Mutalisks only morph out of eggs).
LEGEND!! LEGEND!!
gumbum8
Profile Blog Joined December 2008
United States721 Posts
May 07 2009 17:47 GMT
#36
Yeah, zerg eggs are sexy...
Good final topic
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
ShejtaN
Profile Joined December 2005
Sweden59 Posts
May 07 2009 18:04 GMT
#37
hahaha, must be a bugg or something
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
May 07 2009 21:06 GMT
#38
in ZvZ this knowledge is very usefull, if you attack an egg with 6 lings when the lings pop out, you have a good chance to kill 2 lings instead of 1.

you need to bring the egg down to 170/200 then the popping ling(s) have 30 health and each ling just needs to make 1 hit (6*5) to kill 2 lings.
small dicks have great firepower
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 07 2009 21:13 GMT
#39
On May 08 2009 06:06 WhuazGoodNjaggah wrote:
in ZvZ this knowledge is very usefull, if you attack an egg with 6 lings when the lings pop out, you have a good chance to kill 2 lings instead of 1.

you need to bring the egg down to 170/200 then the popping ling(s) have 30 health and each ling just needs to make 1 hit (6*5) to kill 2 lings.


Oooh cool application of this
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
JWD
Profile Blog Joined October 2007
United States12607 Posts
May 08 2009 03:33 GMT
#40
Interesting article/essay, I always enjoy reading about minutia like this. Good SC trivia material!
✌
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