• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:19
CET 03:19
KST 11:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!11[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.170Evil Geniuses - shutting down16ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League82
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat!
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11106 users

Disappearing Zerg Eggs - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
AttackZerg
Profile Blog Joined January 2003
United States7695 Posts
May 07 2009 09:24 GMT
#21
If your so smart then how come you aren't in the starcraft class?


.......

......

...
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
May 07 2009 10:04 GMT
#22
On May 07 2009 14:01 AttackZerg wrote:
You didn't get anything wrong. Everything you've noticed I have more or less noticed just casually playing over the years.


I think most knows this, but this was still interesting thanks!
Lim Yo Hwan forever!
Piste
Profile Blog Joined July 2006
6184 Posts
May 07 2009 10:22 GMT
#23
Is this serious?
Archaic
Profile Blog Joined March 2008
United States4024 Posts
May 07 2009 10:39 GMT
#24
On May 07 2009 19:22 Piste wrote:
Is this serious?

It obviously is. You probably haven't played Zerg long enough to discover how terribly annoying this is...
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
May 07 2009 10:42 GMT
#25
Also, Starcraft runs at 8 frames per second on Normal game speed, and 50% faster on fastest, which is 12 frames per second.

I'm pretty sure it is about 23.8 gameframes/s on fastest.
The rendered framerate can be in the thousands, but as units are not interpolated between gameframes, this does not matter much.
The animation framerate might be half that, which would match your framerate with the observation that each animation frame stayed for two frames in the OP.
LiquipediaOne eye to kill. Two eyes to live.
cRaZypYRo
Profile Joined August 2007
Germany191 Posts
May 07 2009 11:00 GMT
#26
lol that's great^^
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
May 07 2009 11:04 GMT
#27
when the larvae is morphing into an egg and you get the 5 animation frames, is it still considered a larvae, or is it an egg already?
#1 midas fan
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
May 07 2009 11:25 GMT
#28
-The percentage of health that the egg had before entering these next frames will be converted into the percentage of health for the new unit. (Ex: egg at 75/200 health can hatch into an ultralisk with 150/400 health within these next few frames). This rule applies for any unit morphing into or out of an egg.

Sorry if I misunderstood this part, of if I'm simply wrong. But:
Wounded hydras morphing in to lurkers will give you wounded eggs. But lurkers will come out will full health.

So the rule does not apply for all units.
napoxx
Profile Joined August 2007
3 Posts
May 07 2009 11:37 GMT
#29
coool ;P

nice reading .. cant w8 for the course on toss and terran units :DD


guns dont kill ppl , zerglings do :P
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2009-05-07 11:47:38
May 07 2009 11:38 GMT
#30
Health is rounded to 1/256. The unit maximum health values in the game files are stored as 256 times the health displayed in game and you can see in game that mutalisks deal 1/9 of their main damage with the last attack bounce with pretty good accuracy, instead of just rounding to the nearest 1/2(after they have attack upgrades, of course, since 1/9 out of 9 is simply 1).

On May 07 2009 20:25 Lord_of_Chaos wrote:
Show nested quote +
-The percentage of health that the egg had before entering these next frames will be converted into the percentage of health for the new unit. (Ex: egg at 75/200 health can hatch into an ultralisk with 150/400 health within these next few frames). This rule applies for any unit morphing into or out of an egg.

Sorry if I misunderstood this part, of if I'm simply wrong. But:
Wounded hydras morphing in to lurkers will give you wounded eggs. But lurkers will come out will full health.

So the rule does not apply for all units.


This concerns only the first 14 frames after hatching. On the next frame the unit gets it's health restored regardless of the health the egg had.
I'll call Nada.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
May 07 2009 11:51 GMT
#31
So damaged eggs =/= damaged units? I didn't know that. Bah, I play terran anyway, but it's good to know, now I won't bother trying to damage eggs anymore wasting time.
u gotta sk8
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 07 2009 12:26 GMT
#32
i wanna ask u something

when a drone is comes out from its egg,it always a bit before listen to my controls.Does it always like that cos its unlike other races where scv/probe appear from cc,i can move it imediately to the palce i want
Murdoink
Profile Joined March 2009
Chile1219 Posts
May 07 2009 14:24 GMT
#33
I love this kind of information, thanks for the post!
SNARF HWAITING
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
May 07 2009 14:53 GMT
#34
Interesting, although I can't really see any applications of it to the game. It's still really interesting to read about though.
Moderator
Chef
Profile Blog Joined August 2005
10810 Posts
May 07 2009 17:19 GMT
#35
Ahahha, this is great. SC University papers!

Here's looking forward to more papers from this class. Please post them if you are attending :D


Mutalisks morphing OUT of guardians that die have the normal mutalisk death animation.
Mutalisks morphing OUT of devourers that die have no death animation (disappear).


Nothing major, but I think this needs to be reworded (guardians morph out of their cocoons, Mutalisks only morph out of eggs).
LEGEND!! LEGEND!!
gumbum8
Profile Blog Joined December 2008
United States721 Posts
May 07 2009 17:47 GMT
#36
Yeah, zerg eggs are sexy...
Good final topic
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
ShejtaN
Profile Joined December 2005
Sweden59 Posts
May 07 2009 18:04 GMT
#37
hahaha, must be a bugg or something
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
May 07 2009 21:06 GMT
#38
in ZvZ this knowledge is very usefull, if you attack an egg with 6 lings when the lings pop out, you have a good chance to kill 2 lings instead of 1.

you need to bring the egg down to 170/200 then the popping ling(s) have 30 health and each ling just needs to make 1 hit (6*5) to kill 2 lings.
small dicks have great firepower
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 07 2009 21:13 GMT
#39
On May 08 2009 06:06 WhuazGoodNjaggah wrote:
in ZvZ this knowledge is very usefull, if you attack an egg with 6 lings when the lings pop out, you have a good chance to kill 2 lings instead of 1.

you need to bring the egg down to 170/200 then the popping ling(s) have 30 health and each ling just needs to make 1 hit (6*5) to kill 2 lings.


Oooh cool application of this
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
JWD
Profile Blog Joined October 2007
United States12607 Posts
May 08 2009 03:33 GMT
#40
Interesting article/essay, I always enjoy reading about minutia like this. Good SC trivia material!
✌
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Replaycast Group C
PiGosaur Cup
09:30
#105
PiGStarcraft702
CranKy Ducklings61
davetesta30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft702
RuFF_SC2 187
ViBE145
CosmosSc2 55
StarCraft: Brood War
Britney 8789
Rain 2908
GuemChi 1641
Artosis 608
Noble 55
910 51
Terrorterran 15
Dota 2
LuMiX1
League of Legends
Doublelift6514
Other Games
summit1g13195
C9.Mang0291
WinterStarcraft208
minikerr9
Organizations
Other Games
gamesdonequick1451
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 69
• EnkiAlexander 51
• CranKy Ducklings SOOP15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki27
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
7h 41m
Kung Fu Cup
8h 41m
IntoTheTV X SOOP
1d 8h
SHIN vs GuMiho
Clem vs Classic
OSC
1d 19h
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Epic.LAN
3 days
[ Show More ]
AI Arena Tournament
3 days
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.