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Active: 590 users

1v1 micro/macro map?

Forum Index > BW General
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Liemohnoes
Profile Blog Joined March 2008
10 Posts
February 26 2009 21:46 GMT
#1
Hey everyone,

I'm looking for a specific map... I believe it was python except with a twist. You have to hotkey a worker and run it from a zealot on an island in a corner of the map. If the worker gets killed by the zealot, then the opposing player gets 100 minerals and 100 gas. All of this is done while playing a regular 1v1 game against a human player, but it's not the hotkey trainer map.
I remember seeing this map on TL before, but my computer's hard drive got erased and now I want to dl it again.

Anyone have a dl link for the map?

-thanks
Centric
Profile Blog Joined March 2008
United States1989 Posts
February 26 2009 21:52 GMT
#2
I remember this map...I'd like to have it too if anyone has it.
Super serious.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
February 26 2009 22:03 GMT
#3
sounds very cool
LucasWoJ
Profile Blog Joined May 2007
United States936 Posts
February 26 2009 22:37 GMT
#4
Could you just lift it off with an ovie or a shuttle?
"Of all the words of mice and men, the saddest are it could have been." - Kurt Vonnegut
Centric
Profile Blog Joined March 2008
United States1989 Posts
February 26 2009 22:39 GMT
#5
On February 27 2009 07:37 LucasWoJ wrote:
Could you just lift it off with an ovie or a shuttle?

No the game initially starts off like that, so it's not only a 1v1 battle, but it's also a battle with multitasking.
Super serious.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
February 26 2009 22:42 GMT
#6
Yer I have it. It's pretty bugged though, doesn't work too good. I was working on a better version but don't have time now. PM me an email address and I'll send it over.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Saracen
Profile Blog Joined December 2007
United States5139 Posts
February 26 2009 22:44 GMT
#7
doesn't sound too hard to make
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
February 26 2009 22:45 GMT
#8
On February 27 2009 07:44 Saracen wrote:
doesn't sound too hard to make

go for it!
oxidized
Profile Blog Joined January 2009
United States324 Posts
Last Edited: 2009-02-26 22:57:40
February 26 2009 22:53 GMT
#9
I have the map. I'll look around for the link where I got it and if I can't find it I'll just upload it myself. brb 10 mins :p

edit: Oops, I was thinking of the wrong map. Sorry.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2009-02-27 00:31:44
February 27 2009 00:21 GMT
#10
On February 27 2009 07:45 AttackZerg wrote:
Show nested quote +
On February 27 2009 07:44 Saracen wrote:
doesn't sound too hard to make

go for it!

okay give me like 10 minutes
edit: done making it
i did a really crap job though b/c i don't have any map editors on this computer besides the default
dhe95
Profile Blog Joined December 2008
United States1213 Posts
February 27 2009 00:26 GMT
#11
Is this what you're looking for? http://www.mediafire.com/download.php?yxdo0gm24zt
Empyrean
Profile Blog Joined September 2004
16977 Posts
February 27 2009 00:27 GMT
#12
Isn't it fairly easy if you set waypoints? I've never tried the map, so I don't know, but...
Moderator
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
February 27 2009 00:31 GMT
#13
Waypoints are easily outmicroed by a human player.
BlueLaguna on West, msg for game.
Empyrean
Profile Blog Joined September 2004
16977 Posts
February 27 2009 00:34 GMT
#14
On February 27 2009 09:31 Cloud wrote:
Waypoints are easily outmicroed by a human player.


But not by a computer, which is what I'm assuming controls the zealot.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-02-27 01:24:32
February 27 2009 01:18 GMT
#15
waypounts lag especially if the unit/probe involves a turn animation. You will die in like 4 moves if you use only way points.

I wonder if they kept this in sc2, was never really sure if it was a bug or intentional.



Somewhat related, if you click around a unit/group of units (you know like that hydra hipoki (Sic) .gif that people used for spoilers of reps/vods) and then issue an attack command on a unit (even without shift) and continue to spam around the group of units to make their turn animations spin around. they will attack whatever target it was after a few more spams automatically like it was waypointed. I think this is related to that 'freeze' glitch that happens in early game micro where you issue too many commands in succession. (happens so much with my lings/zeals). >.<
..and then I would, ya know, check em'. (Aka SpoR)
Liemohnoes
Profile Blog Joined March 2008
10 Posts
February 27 2009 01:46 GMT
#16
uh..
the point of the map is to get better, not use waypoints and cheat your way out of learning to macro/micro... regardless if you can or cannot set waypoints.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
February 27 2009 01:51 GMT
#17
On February 27 2009 10:46 Liemohnoes wrote:
uh..
the point of the map is to get better, not use waypoints and cheat your way out of learning to macro/micro... regardless if you can or cannot set waypoints.

the point is that you multitask anyway. waypoint will get your worker killed so it isn't possible to abuse them anyway. haven't you read the comments so far?
[SECRET FONT] "Dragoon bunker"
Dr.Dragoon
Profile Joined November 2007
United States1241 Posts
February 27 2009 01:57 GMT
#18
On February 27 2009 10:51 Fontong wrote:
Show nested quote +
On February 27 2009 10:46 Liemohnoes wrote:
uh..
the point of the map is to get better, not use waypoints and cheat your way out of learning to macro/micro... regardless if you can or cannot set waypoints.

the point is that you multitask anyway. waypoint will get your worker killed so it isn't possible to abuse them anyway. haven't you read the comments so far?

If it's the same map that I have, and since it has the same name as the d/l and sounds the same as another map I have, then you can use waypoints and still survive, in both versions.
~o~ I have returned
Piste
Profile Blog Joined July 2006
6174 Posts
February 27 2009 02:08 GMT
#19
On February 27 2009 10:18 CharlieMurphy wrote:
waypounts lag especially if the unit/probe involves a turn animation. You will die in like 4 moves if you use only way points.

I wonder if they kept this in sc2, was never really sure if it was a bug or intentional

I hope they do keep it that way in sc2, multitasking is important part of starcraft.
Liemohnoes
Profile Blog Joined March 2008
10 Posts
Last Edited: 2009-02-27 02:18:56
February 27 2009 02:18 GMT
#20
On February 27 2009 11:08 Piste wrote:
Show nested quote +
On February 27 2009 10:18 CharlieMurphy wrote:
waypounts lag especially if the unit/probe involves a turn animation. You will die in like 4 moves if you use only way points.

I wonder if they kept this in sc2, was never really sure if it was a bug or intentional

I hope they do keep it that way in sc2, multitasking is important part of starcraft.

yeah, i heard you can hotkey multiple buildings at once though T_T.

anywho... is anyone actually gonna give a dl link or email me the map? lolz

edit: the dl link above isn't it. it's a 1v1 (not vs. a computer) map
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2009-02-27 02:22:57
February 27 2009 02:22 GMT
#21
I have the versus computer iteration, but not the 1v1 map.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
February 27 2009 03:10 GMT
#22
http://www.mediafire.com/?1ihlx0txyey
the one that i made in 10 minutes
it really sucks, i just used the default editor, but i can make it a lot better if people really want to play it
i haven't tested it yet either, so i hope it's not buggy
Liemohnoes
Profile Blog Joined March 2008
10 Posts
February 27 2009 03:16 GMT
#23
hey thanks. i'll test it tomorrow morning.
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