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Hey everyone,
I'm looking for a specific map... I believe it was python except with a twist. You have to hotkey a worker and run it from a zealot on an island in a corner of the map. If the worker gets killed by the zealot, then the opposing player gets 100 minerals and 100 gas. All of this is done while playing a regular 1v1 game against a human player, but it's not the hotkey trainer map. I remember seeing this map on TL before, but my computer's hard drive got erased and now I want to dl it again.
Anyone have a dl link for the map?
-thanks
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I remember this map...I'd like to have it too if anyone has it.
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Could you just lift it off with an ovie or a shuttle?
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On February 27 2009 07:37 LucasWoJ wrote: Could you just lift it off with an ovie or a shuttle? No the game initially starts off like that, so it's not only a 1v1 battle, but it's also a battle with multitasking.
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Netherlands6142 Posts
Yer I have it. It's pretty bugged though, doesn't work too good. I was working on a better version but don't have time now. PM me an email address and I'll send it over.
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doesn't sound too hard to make
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On February 27 2009 07:44 Saracen wrote: doesn't sound too hard to make go for it!
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I have the map. I'll look around for the link where I got it and if I can't find it I'll just upload it myself. brb 10 mins :p
edit: Oops, I was thinking of the wrong map. Sorry.
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On February 27 2009 07:45 AttackZerg wrote:go for it! okay give me like 10 minutes edit: done making it i did a really crap job though b/c i don't have any map editors on this computer besides the default
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16977 Posts
Isn't it fairly easy if you set waypoints? I've never tried the map, so I don't know, but...
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Waypoints are easily outmicroed by a human player.
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16977 Posts
On February 27 2009 09:31 Cloud wrote: Waypoints are easily outmicroed by a human player.
But not by a computer, which is what I'm assuming controls the zealot.
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waypounts lag especially if the unit/probe involves a turn animation. You will die in like 4 moves if you use only way points.
I wonder if they kept this in sc2, was never really sure if it was a bug or intentional.
Somewhat related, if you click around a unit/group of units (you know like that hydra hipoki (Sic) .gif that people used for spoilers of reps/vods) and then issue an attack command on a unit (even without shift) and continue to spam around the group of units to make their turn animations spin around. they will attack whatever target it was after a few more spams automatically like it was waypointed. I think this is related to that 'freeze' glitch that happens in early game micro where you issue too many commands in succession. (happens so much with my lings/zeals). >.<
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uh.. the point of the map is to get better, not use waypoints and cheat your way out of learning to macro/micro... regardless if you can or cannot set waypoints.
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On February 27 2009 10:46 Liemohnoes wrote: uh.. the point of the map is to get better, not use waypoints and cheat your way out of learning to macro/micro... regardless if you can or cannot set waypoints. the point is that you multitask anyway. waypoint will get your worker killed so it isn't possible to abuse them anyway. haven't you read the comments so far?
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On February 27 2009 10:51 Fontong wrote:Show nested quote +On February 27 2009 10:46 Liemohnoes wrote: uh.. the point of the map is to get better, not use waypoints and cheat your way out of learning to macro/micro... regardless if you can or cannot set waypoints. the point is that you multitask anyway. waypoint will get your worker killed so it isn't possible to abuse them anyway. haven't you read the comments so far? If it's the same map that I have, and since it has the same name as the d/l and sounds the same as another map I have, then you can use waypoints and still survive, in both versions.
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On February 27 2009 10:18 CharlieMurphy wrote: waypounts lag especially if the unit/probe involves a turn animation. You will die in like 4 moves if you use only way points.
I wonder if they kept this in sc2, was never really sure if it was a bug or intentional I hope they do keep it that way in sc2, multitasking is important part of starcraft.
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On February 27 2009 11:08 Piste wrote:Show nested quote +On February 27 2009 10:18 CharlieMurphy wrote: waypounts lag especially if the unit/probe involves a turn animation. You will die in like 4 moves if you use only way points.
I wonder if they kept this in sc2, was never really sure if it was a bug or intentional I hope they do keep it that way in sc2, multitasking is important part of starcraft. yeah, i heard you can hotkey multiple buildings at once though T_T.
anywho... is anyone actually gonna give a dl link or email me the map? lolz
edit: the dl link above isn't it. it's a 1v1 (not vs. a computer) map
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