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Starcraft at 2x Speed?

Forum Index > BW General
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MrBitter
Profile Joined January 2008
United States2940 Posts
January 30 2009 09:00 GMT
#1
Hey guys,

This might belong in blogs. If so, I apologize.

I remember seeing a thread a few months back on a program that actually sped up the game-speed of Starcraft beyond "fastest".

After about ten minutes of failed searches I decided to ask about it here.

Anyone know the name of the program in question?

Thanks in advance.
paper
Profile Blog Joined September 2004
13196 Posts
January 30 2009 09:07 GMT
#2
* How to make time faster by 2x:
o You must place a player 14 map revealer as the first unit on your map. If it is placed after, it will only freeze preplaced units before it. The map revealer can be placed anywhere you wish. All units will be 2 times faster. Some minor glitches may occur, such as if a zerg unit is attacked while burrowing, it may unburrow and cloak at the same time.
* How to make time faster by 4x:
o For this to work, using the same steps as for 2x speed, you must place an interceptor or scarab instead of a map revealer. Note that a scarab must be placed on land, so that would make the interceptor a better choice. All units will end up 4x faster. This causes major glitches such as many units not attacking properly, vision randomly disappearing and reappearing, and arbiters' cloaking malfunctions.
* How to freeze time:
o There are 2 ways of doing this. One which will literally freeze units, and one that will partially freeze units. To do the one to fully freeze pre-placed units, place a map revealer, interceptor, or scarabafter placing the units you want frozen. The units placed before will be frozen. They can not die, or be controlled. Fog will run over it but you will still see it and be able to click on it. To do the one to partially freeze units, just simply place any ground unit on invalid terrain for player 14. When the game starts, it will say the unit was unplacable and all preplaced units would have been frozen, but will still look like they are moving and can be killed. Killing certain units using this method may crash the game. Fog will run over them like it does in the first method of freezing units.
* How to freeze animation:
o This is something different, as you can 'freeze unit animation'. Place a player 14 scanner sweep anywhere. Once that scanner sweep ends, all units that were moving will be stuck in their current animation. Note that if you kill any of these units, the game will crash.


http://209.85.173.132/search?q=cache:tvqT8WgapxIJ:www.blizzsector.net/starcraft-maps/23182-triggers-guide.html starcraft speed up map revealer&hl=en&ct=clnk&cd=1&gl=us
Hates Fun🤔
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
January 30 2009 09:10 GMT
#3
http://www.teamliquid.net/forum/viewmessage.php?topic_id=80446

The "Cheat Engine" program is what you're reffering to.
MrBitter
Profile Joined January 2008
United States2940 Posts
January 30 2009 09:30 GMT
#4
Many thanks!
Piste
Profile Blog Joined July 2006
6183 Posts
January 30 2009 09:43 GMT
#5
if there's some maps with 2x speed, I'd like to have them posted here please! ^^
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 30 2009 09:57 GMT
#6
I remember them working out alright for both T and P, but for Z the larvae regen rate doesn't change, which puts them at a distinct disadvantage.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
January 30 2009 12:12 GMT
#7
On January 30 2009 18:57 GHOSTCLAW wrote:
I remember them working out alright for both T and P, but for Z the larvae regen rate doesn't change, which puts them at a distinct disadvantage.

there was also some sort of bug that made range units useless (like they didn't fire properly or something?)
AUSSIESCUM
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