On February 18 2009 08:54 raohthekenoh wrote:
well if you had read what I said I didn't say starcraft wasn't as good a game as I thought it was (you have no idea what I think of SC) I was simply saying that if you put in MBS and a bunch of really good players aren't so good anymore, then the game probably didn't have as much depth as you thought it did.
People still play and watch Smash Brothers Melee stuff and it's been... about 8 years now, and people still watch Super Turbo Matches and it's been around for OVER 10 years. I don't really think time makes it into a good game automatically. And that's not to say that it's not a good game, that is to say that if your only argument that it is good is that lots of people play it, that's a pretty crummy argument.
Even if only 2 people played SC, it wouldn't make it a bad game, it may be the most technically deep and wonderful game in the world but just not played enough. Most people who trash things like MBS do it completely arbitrarily because thats what the good players tell them, or people they think are good players tell them. Like I said, you wouldn't want to manually control all your units to mine minerals and then manually move them back to base, but if you could do that and still build up your army you'd really be a great player at SC.
I wouldn't want the computer to do everything for me, but when it's something as trivial as putting units on the board, I'd like the convenience of being able to build from them simultaneously and setting rally points.
If they removed the "unnecessary clicking" from the game I don't think the pros would just suddenly be unseated. Strategy continues to evolve, and knowing a strategy, and knowing how to precisely input a strategy are two different things entirely and what is probably what really separates pros and everyone else. if some Monster APM player finds that he can't compete in SC2 at all, then he really wasn't implementing the strategy part of the strategy game.
APM should be a huge asset in combat, in base building, I'd err on the side of convenience. Wow and I said all that without even being rude to you.
well if you had read what I said I didn't say starcraft wasn't as good a game as I thought it was (you have no idea what I think of SC) I was simply saying that if you put in MBS and a bunch of really good players aren't so good anymore, then the game probably didn't have as much depth as you thought it did.
People still play and watch Smash Brothers Melee stuff and it's been... about 8 years now, and people still watch Super Turbo Matches and it's been around for OVER 10 years. I don't really think time makes it into a good game automatically. And that's not to say that it's not a good game, that is to say that if your only argument that it is good is that lots of people play it, that's a pretty crummy argument.
Even if only 2 people played SC, it wouldn't make it a bad game, it may be the most technically deep and wonderful game in the world but just not played enough. Most people who trash things like MBS do it completely arbitrarily because thats what the good players tell them, or people they think are good players tell them. Like I said, you wouldn't want to manually control all your units to mine minerals and then manually move them back to base, but if you could do that and still build up your army you'd really be a great player at SC.
I wouldn't want the computer to do everything for me, but when it's something as trivial as putting units on the board, I'd like the convenience of being able to build from them simultaneously and setting rally points.
If they removed the "unnecessary clicking" from the game I don't think the pros would just suddenly be unseated. Strategy continues to evolve, and knowing a strategy, and knowing how to precisely input a strategy are two different things entirely and what is probably what really separates pros and everyone else. if some Monster APM player finds that he can't compete in SC2 at all, then he really wasn't implementing the strategy part of the strategy game.
APM should be a huge asset in combat, in base building, I'd err on the side of convenience. Wow and I said all that without even being rude to you.
Heres the thing, SC has struck a balance between macro and micro, thats why it is such a good rts game and there are not many out there, i honestly dont mind if they change the balance between the races through units and spells and such but when you start to take away or in this case add things that are changing the mechanics of the game a little too much then i dont think its a good idea, if you change it too drasticly which is what mbs is doing then it isnt starcraft it becomes something else,