UC Berkeley Starcraft Class - Page 13
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MoRe_mInErAls
Canada1210 Posts
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Nimue
United States34 Posts
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Plutonium
United States2217 Posts
He's like a programmer trying to explain the intricacies of the human brain. Sure, it's sort of like a computer, so you may sound profound when you're talking about logic gates and neural networking and parallel processing, but in the end you're not a neurologist and you really don't know what the fuck you're talking about. | ||
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cgrinker
United States3824 Posts
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Tsagacity
United States2124 Posts
On February 05 2009 07:59 TSL-Lore wrote: I'm starting to post a lot on his comments and am now getting his attention. I just don't think he's played enough competitive starcraft (if any at all) to boast about wanting to redesign the game to make it better. Ask what his iccup rank is! ![]() ![]() | ||
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Rekrul
Korea (South)17174 Posts
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TSL-Lore
United States412 Posts
I guess he just has to have his way. He doesn't want to listen to anyone about the values of classic Starcraft because he doesn't play it and he thinks he can make it better. It's not exactly the best crowd (people who visit his blog) to argue my point of view so I think Rekrul is right, no need to continue talking to such a fool. | ||
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Excalibur_Z
United States12224 Posts
On February 06 2009 03:40 TSL-Lore wrote: He got really frustrated with my comments and said "i think its safe to ignore you now." I guess he just has to have his way. He doesn't want to listen to anyone about the values of classic Starcraft because he doesn't play it and he thinks he can make it better. It's not exactly the best crowd (people who visit his blog) to argue my point of view so I think Rekrul is right, no need to continue talking to such a fool. A friend of mine agrees with Sirlin and argues pretty much his same point of view. The argument is that because Starcraft is a game of strategy, no physical limitations should be put in place because that excludes players with weak mechanics and superior strategy, potentially increasing the competitive userbase. The flaw in that argument is that even though SC is a strategy game, there is more to it than strategy alone, and mechanics end up playing a big part. Sirlin likes to take it a step further by creating a hypothetical situation where the game is played with a neural interface and the player can issue orders and see the entire map (excluding the fog of war), and claims that Starcraft played in this way would be just as exciting but would be based entirely on strategic ability. All of the arguments we provided are ignored or hyperbolized (mainly where we claim speed to be a resource) because he refuses to debate outside of the hypothetical arena which he has created. So really, it's like arguing with a handicap because you have to identify why he's wrong and why you're right. The problem is that he's not wrong (I think he's right that neural Starcraft would still make the game interesting to watch), but there's more to Starcraft than strategy alone, and he refuses to acknowledge this. | ||
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Rekrul
Korea (South)17174 Posts
I can rip him a new asshole if you'd like. LOL. | ||
TSL-Lore
United States412 Posts
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Zelc
129 Posts
I think [Sirlin's] view misses some important points. First, it views APM more as an indicator of finger dexterity as opposed to recognition and fundamental understanding of game situations. Second, I think it's impossible to provide a cap on MUAPM without significantly changing the vision of Starcraft. Third, even "mindless" APM has a purpose: it adds a cost to micro and macro that creates a new resource and an interesting tradeoff. I'll touch on the Dune 2 argument here. Finally, I'll look at whether "mindless" APM adds to the fun of the game or not. | ||
Slithe
United States985 Posts
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maybenexttime
Poland5413 Posts
On February 05 2009 16:06 Rekrul wrote: This Sirlin kid is a dumbfuck. Why are you guys even talking about the nonsense he spews? Because a lot of people consider him an authority of some kind and take what he says for granted - same for that Dan the PC Gamer Guy. We point out the flaws in his reasoning so that people actually stop spreading this nonesense. | ||
Nimue
United States34 Posts
gamepro.com | ||
Puosu
6984 Posts
On February 06 2009 05:12 Nimue wrote: Woot! whole first lecture is up for download! gamepro.com err, direct link? That site is so hard to navigate T.T edit: found it! http://www.gamepro.com/article/features/208762/starcraft-101-the-art-of-war/ | ||
zobz
Canada2175 Posts
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GTR
51324 Posts
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Jyvblamo
Canada13788 Posts
On February 06 2009 05:50 GTR-2-Go wrote: http://cdn1.gamepro.com/video/SCclass_01.zip Is that the full video? | ||
blabber
United States4448 Posts
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ruXxar
Norway5668 Posts
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