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UC Berkeley Starcraft Class - Page 11

Forum Index > BW General
Post a Reply
Prev 1 9 10 11 12 13 23 Next All
aznwolfstein
Profile Joined January 2008
United States35 Posts
February 02 2009 06:14 GMT
#201
glad to see this getting so much attention.

haha, the fact that you mentioned soompi made me make a first post here and there

-tangoberry
fat people are hard to kidnap
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
February 02 2009 06:29 GMT
#202
WHO IS GRAZINGBUFFALO?
ModeratorResident K-POP Elitist
terr13
Profile Joined April 2007
United States298 Posts
February 02 2009 07:52 GMT
#203
Anyone know if they sent out the list of people that got in yet?
LuMiX
Profile Blog Joined October 2006
China5757 Posts
February 02 2009 08:28 GMT
#204
who that!?!
GTR
Profile Blog Joined September 2004
51497 Posts
February 02 2009 08:38 GMT
#205
a classic quote from the comments box from a misinformed idiot in a blog (http://www.sirlin.net/blog/2009/1/30/uc-berkeley-starcraft-class-week-1.html)

Nonsense. Starcraft is an amazingly fun RTS game but it is a very arcade-like and simple RTS - the game's limited resolution and scope rewards quick hands rather than quick minds. Any serious RTS gamer would be playing something like Total Annihilation, a game that demands chess-like decision making but on a much larger scale.

Commentator
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
February 02 2009 08:56 GMT
#206
On February 02 2009 17:38 GTR-2-Go wrote:
a classic quote from the comments box from a misinformed idiot in a blog (http://www.sirlin.net/blog/2009/1/30/uc-berkeley-starcraft-class-week-1.html)

Show nested quote +
Nonsense. Starcraft is an amazingly fun RTS game but it is a very arcade-like and simple RTS - the game's limited resolution and scope rewards quick hands rather than quick minds. Any serious RTS gamer would be playing something like Total Annihilation, a game that demands chess-like decision making but on a much larger scale.


nimue can you please call this guy out in lecture LOL
ModeratorResident K-POP Elitist
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
Last Edited: 2009-02-03 05:00:50
February 03 2009 04:59 GMT
#207
Regarding the real StarCraft 2, I don't even know the status. Things like MBS and automine do seem to remove some pointless APM, but I've also heard rumors that new things were added specifically to keep the APM tax high. Things that ensure that players with absurdly high APM still have advantage over players with merely "very high" APM. Why they need such an advantage is still kind of beyond me. Maybe in StarCraft 3 can start with a video camera that records you as you juggle tennis balls right before the match. If you are able to juggle at least 5 balls for 15 seconds, you could start with more minerals so we can make sure "the right people" have an advantage in this "real-time strategy" game.

WTF seriously kick this Sirlin guy out of your class lol
ModeratorResident K-POP Elitist
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
February 03 2009 05:04 GMT
#208
Well, Sirlin isn't really a nobody, he's a game designer who plays games competitively. He's not anywhere in the starcraft scene, but he's certainly very well popular in the fighting game scene. You should give him some credit.
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
February 03 2009 05:08 GMT
#209
let's say i was a high-level competitive starcraft player (obviously i'm not). i wouldn't make a blog about street fighter making bad arguments such as "in StarCraft 3 can start with a video camera that records you as you juggle tennis balls right before the match"

why? because i have no clue wtf i am talking about, and it is painfully obvious to anyone who knows a thing or two about the game.

sure he's known in the fighting game scene. that doesn't mean i should give him "credit" when he makes horrible arguments like that.
ModeratorResident K-POP Elitist
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
February 03 2009 05:10 GMT
#210
God, sometimes ignorance like that makes me so infuriated. Someone please reply to his comment who will articulate points alot better than I can...

We see things they'll never see
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2009-02-03 05:24:51
February 03 2009 05:21 GMT
#211
What I think he's trying to say is that too many people are obsessing over the mechanics part of starcraft and just plain forgetting about the more mental aspects of the game. Is the game really about who can have more APM, its more of who knows what to do in a given situation given all the options and priorities they have. Multitasking in starcraft is importantg because you have so much to do, right?. But I think Sirlin sees that its a sorta pointless kind of multi tasking because its a UI limitation. I think he just wants other ways to keep a tax on the brain, rather than having to go back to your base and que up some more units.

EDIT: I realize making macro more complex will inevitably lead to more actions required, but requires more "thinking" or planning. Like in Age of Empires where theres more than two resources. I don't think the game requires more APM but much more planning in expanding and teching and whatnot.
talismania
Profile Blog Joined December 2007
United States2364 Posts
February 03 2009 05:33 GMT
#212
and thus begins the mbs debate

(see: endless discussion in at least three official threads in the SC2 forum)
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
February 03 2009 05:36 GMT
#213
On February 03 2009 14:21 crazie-penguin wrote:
What I think he's trying to say is that too many people are obsessing over the mechanics part of starcraft and just plain forgetting about the more mental aspects of the game. Is the game really about who can have more APM, its more of who knows what to do in a given situation given all the options and priorities they have. Multitasking in starcraft is importantg because you have so much to do, right?. But I think Sirlin sees that its a sorta pointless kind of multi tasking because its a UI limitation. I think he just wants other ways to keep a tax on the brain, rather than having to go back to your base and que up some more units.

EDIT: I realize making macro more complex will inevitably lead to more actions required, but requires more "thinking" or planning. Like in Age of Empires where theres more than two resources. I don't think the game requires more APM but much more planning in expanding and teching and whatnot.

i mean, yeah it's obvious what his point is. in fact, it's nothing original. i'm sure you've read (or at least heard of) MBS threads 1 2 and 3 (something like 200+ pages of posts combined). it's material that has been hashed and rehashed a million times over. but one commonality that was accepted by both pro and anti MBS debaters was that the Dune arguments were stupid and had no place in a rational argument.

he fails to realize that in RTS, time is just as much of a resource as minerals and vespene gas. he is also writing from the typical perspective of someone who thinks they can be good at a game by being a strategical mastermind but it is only the "mindless clicking" that prevents them from beating other players.

i just don't get why people don't realize that each time you think of an action like "oh i need to make a marine" you do it. but when people perform actions at a rate 2 or 3 times faster than you it is now somehow magically mindlessly spamming, not thinking at a faster rate.
ModeratorResident K-POP Elitist
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
February 03 2009 05:36 GMT
#214
lol talismania is correct

/end MBS talk here
ModeratorResident K-POP Elitist
Tensai176
Profile Blog Joined March 2007
Canada2061 Posts
February 03 2009 18:23 GMT
#215
Its also the way he compares the use of apm to juggling tennis balls which is one of the most retarded things you could say. In Starcraft you can be plenty good with 100 apm but people got to realize that it's not chess, it's in real time and if you're faster than your opponent, you should be rewarded for that. Hopefully that's not mbs-related...
We see things they'll never see
TSL-Lore
Profile Joined January 2009
United States412 Posts
February 03 2009 18:52 GMT
#216
i've been keeping up with Sirlin's forum and I put in my two cents already. I don't like how he seems to think he can make a better game out of SC (with that SC HD Remix nonsense).
I want to become stronger. -Shindou Hikaru
Puosu
Profile Blog Joined April 2007
6992 Posts
Last Edited: 2009-02-03 19:04:28
February 03 2009 19:01 GMT
#217
I've always had a huge respect for Sirlin and what he has written, but here he just stepped in to something he has no idea of.
On February 03 2009 14:10 Tensai176 wrote:
God, sometimes ignorance like that makes me so infuriated. Someone please reply to his comment who will articulate points alot better than I can...


This needs to be done, anyone up to the task?
lokiM
Profile Blog Joined June 2008
United States3407 Posts
February 03 2009 19:07 GMT
#218
LID FTW
You can't fight the feeling.
Nylan
Profile Blog Joined July 2008
United States795 Posts
Last Edited: 2009-02-03 19:41:23
February 03 2009 19:40 GMT
#219
Yosh, Nimue, Lore...not to sound overly grandiose, but you guys now play a very significant role in the future of American E-Sports. If done properly (which, as far as I can gather, it certainly has been), this course could be a very effective tool in making competitive gaming more acceptable. I realize I could be getting a little ahead of myself here, but stilll...given the coverage this has gotten you can't help but get a little excited.

Were I in California and not Utah, I'd totally be all over this. You guys are awesome. :D
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
blabber
Profile Blog Joined June 2007
United States4448 Posts
February 03 2009 20:17 GMT
#220
On February 04 2009 04:40 Nylan wrote:
Yosh, Nimue, Lore...not to sound overly grandiose, but you guys now play a very significant role in the future of American E-Sports. If done properly (which, as far as I can gather, it certainly has been), this course could be a very effective tool in making competitive gaming more acceptable. I realize I could be getting a little ahead of myself here, but stilll...given the coverage this has gotten you can't help but get a little excited.

Were I in California and not Utah, I'd totally be all over this. You guys are awesome. :D

although it did get a lot of press, I'm sure that people who didn't care about SC and saw the news of the class still don't care about SC
blabberrrrr
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