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[xmas] TL 2v2 Tournament - Page 5

Forum Index > BW General
134 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Empyrean
Profile Blog Joined September 2004
17070 Posts
December 24 2008 05:37 GMT
#81
Wait, what?

TRAITOR

(probably a miscommunication or something)
Moderator
pachi
Profile Joined October 2006
Melbourne5338 Posts
December 24 2008 08:32 GMT
#82
On December 24 2008 14:31 Hot_Bid wrote:
unsoundlogic is on two teams?


what a whore
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 24 2008 08:35 GMT
#83
manual copy/paste error!
my bad
Administrator~ Spirit will set you free ~
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
December 24 2008 09:21 GMT
#84
Team name: reebo
Player 1:
TL: RaGe
iCCup: TSL-RaGe
Player 1:
TL: intrigue
iCCup: junebug
Moderatorsometimes I get intimidated by the size of my right testicle
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
Last Edited: 2008-12-24 09:26:24
December 24 2008 09:23 GMT
#85
nvm :X
Life?
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 24 2008 10:37 GMT
#86
Ok guys I watched the replays just now. I have to say, I'm really excited for the tournament, because those three games alone were awesome/epic/amazing etc. I did note the gas bug, which appears to only happen to protoss for some reason. I assume I can easily fix it by spreading the geysers, but I'll test it to to make sure it doesn't create some different gas bug lol.
Also, I noticed/realized there's no real ovy spot except maybe the temple wall shit by the 815 ramp gas expo. Do you want a real one? Outside the main choke? Would that be too tight and hurt making/fighting contains too much? I could try and place it closer to the min only to make it a little safer maybe, thoughts on that?

On December 23 2008 15:05 kazokun wrote:
Show nested quote +
On December 23 2008 14:52 Nightmarjoo wrote:
Awesome, thanks!

While I'm spreading the gas out, any other little things you guys have noticed that I should fix? Or anything need tweaking etc? If it feels awkward in the slightest, there's a good chance it's my fault, so speak up!


This map is great as it is. I have noticed some trends in the way the map plays out.

1) Nobody takes the min only in front of the main
2) All the ramps mean you have to push on all sides in order to avoid a flank.
3) 10 and 4 ezez to take and hold
4) the miniramp allows you to hold position an offensive zealot on it to prevent the expos, though.
5) You can also mass units below the ramp while doing the zealot trick and nobody will know until it's too late
6) Gas steals suck in this map, it's easy (if you have a zerg on your team) to just let the zerg sit without gas in the early game and let the terran take the unstollen gases to tech up.
7) Terrans should tech up asap
8) the middle expo is relatively easy to take.

Interesting and thanks for your input, but I'm not sure I can "fix" any of those, and in some case nor would I want to because it's part of the concept.

But anyway, anything you specifically want changed or fixed? I want to do this in one big edit ._.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 24 2008 15:34 GMT
#87
Hey good to see you noticed the gas bug nmj, that was really annoying me during the games.

Lol first game we didn't even know there was an 815 ramp into the bases, we thought there was only the mineral blocked ramp.

In any case, I think personally you should add a couple more minerals onto the mineral ramp. The one on destination takes a long time to mine out, but this one seems like it only has like 4 mineral blocks on it, which takes almost no time to mine out.

One thing that might want changing is the chokes. Maybe you wanted it this way, but walling off is pretty challenging (maybe we just didn't spend enough time experimenting). It looks like one rax walls perfectly, but it doesn't, and it's hard to place a depot+rax to get them to wall it off. Maybe you didn't want us to be able to wall of tho, who knows.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 24 2008 16:11 GMT
#88
Yeah it has 4 blocks. I kind of feel that it's better for it to be easy to mine. Means if you need to mine out your own in an emergency, that's not a problem. Means it's possible to mine out your opponent's block even if he is watching/guarding it. The advantage to having more are that it isn't a free exit as soon as you need it, have to wait to mine it out. I kind of prefer it be useable offensibly rather than only an escape route path, I think more is just going to limit it. The point is to make it something to worry about, and how you can choose if you want to use your own path, or to watch/guard it, etc.

1rax isn't ling tight? I kind of like it that way actually. I assume it's worker/zlot-tight though? I guess I ought to test it ~~
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 24 2008 16:19 GMT
#89
On December 25 2008 01:11 Nightmarjoo wrote:
Yeah it has 4 blocks. I kind of feel that it's better for it to be easy to mine. Means if you need to mine out your own in an emergency, that's not a problem. Means it's possible to mine out your opponent's block even if he is watching/guarding it. The advantage to having more are that it isn't a free exit as soon as you need it, have to wait to mine it out. I kind of prefer it be useable offensibly rather than only an escape route path, I think more is just going to limit it. The point is to make it something to worry about, and how you can choose if you want to use your own path, or to watch/guard it, etc.

1rax isn't ling tight? I kind of like it that way actually. I assume it's worker/zlot-tight though? I guess I ought to test it ~~


Nope. One rax will definitely let workers through on the bottom. Not sure about the top spawn. We actually played around a good bit and had a really hard time finding ways to make a secure wall.
I admire your commitment to being *very* oily
kazokun
Profile Joined April 2008
United States163 Posts
Last Edited: 2008-12-24 16:25:21
December 24 2008 16:23 GMT
#90
On December 24 2008 19:37 Nightmarjoo wrote:
Ok guys I watched the replays just now. I have to say, I'm really excited for the tournament, because those three games alone were awesome/epic/amazing etc. I did note the gas bug, which appears to only happen to protoss for some reason. I assume I can easily fix it by spreading the geysers, but I'll test it to to make sure it doesn't create some different gas bug lol.
Also, I noticed/realized there's no real ovy spot except maybe the temple wall shit by the 815 ramp gas expo. Do you want a real one? Outside the main choke? Would that be too tight and hurt making/fighting contains too much? I could try and place it closer to the min only to make it a little safer maybe, thoughts on that?

Show nested quote +
On December 23 2008 15:05 kazokun wrote:
On December 23 2008 14:52 Nightmarjoo wrote:
Awesome, thanks!

While I'm spreading the gas out, any other little things you guys have noticed that I should fix? Or anything need tweaking etc? If it feels awkward in the slightest, there's a good chance it's my fault, so speak up!


This map is great as it is. I have noticed some trends in the way the map plays out.

1) Nobody takes the min only in front of the main
2) All the ramps mean you have to push on all sides in order to avoid a flank.
3) 10 and 4 ezez to take and hold
4) the miniramp allows you to hold position an offensive zealot on it to prevent the expos, though.
5) You can also mass units below the ramp while doing the zealot trick and nobody will know until it's too late
6) Gas steals suck in this map, it's easy (if you have a zerg on your team) to just let the zerg sit without gas in the early game and let the terran take the unstollen gases to tech up.
7) Terrans should tech up asap
8) the middle expo is relatively easy to take.

Interesting and thanks for your input, but I'm not sure I can "fix" any of those, and in some case nor would I want to because it's part of the concept.

But anyway, anything you specifically want changed or fixed? I want to do this in one big edit ._.



Oh those things are just things I noticed during the game. I'm not calling for a fix anywhere on the map. I'm gonna call for keeping the mins on the ramp the way they are because they allow for early movement and also because adding more rounds to the mining will only benefit the enemy and in effect, make it even more of a counter-clockwise moving game (top goes left, bottom goes right).

About an ovie spot, I would actually prefer if there weren't any, For some reason, even while the middle is pretty wide open compared to the sides it still feels cramped, and adding some temple walls or whatever might even make it feel annoying. The map, omitting the gas problem, is fine. Fixed starting positions (due to it being ums) are fine too. It allows you to choose who on your team is gonna start on which side, and that's good for different playing styles.
Who wants to be a dragon when you can be Anytime? - Fontong
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 24 2008 16:28 GMT
#91
On December 25 2008 01:11 Nightmarjoo wrote:
Yeah it has 4 blocks. I kind of feel that it's better for it to be easy to mine. Means if you need to mine out your own in an emergency, that's not a problem. Means it's possible to mine out your opponent's block even if he is watching/guarding it. The advantage to having more are that it isn't a free exit as soon as you need it, have to wait to mine it out. I kind of prefer it be useable offensibly rather than only an escape route path, I think more is just going to limit it. The point is to make it something to worry about, and how you can choose if you want to use your own path, or to watch/guard it, etc.

1rax isn't ling tight? I kind of like it that way actually. I assume it's worker/zlot-tight though? I guess I ought to test it ~~


Makes sense, I guess it's nicer to allow some more cheese play with those mineral blocks.

And no, even workers/zealots can get through with one rax, making it kind of dumb to wall it off :\

I remember in one of the games they walled with a rax and my probe went right through and stole the gasses (lol)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Empyrean
Profile Blog Joined September 2004
17070 Posts
December 24 2008 18:01 GMT
#92
I'm surprised you didn't know about the gas bug...it's happened before in FPME
Moderator
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 24 2008 21:11 GMT
#93
lol I've never been much of a fastest player. And I suspected it might happen, but was hoping it wouldn't lol. Thought it's funny that it ostensibly only happens to protoss.

And ok kazokun, no ovy spot.

Thanks for all your input guys, I basically expected gameplay to turn out the way it did in those three reps, but couldn't be sure before-hand lol. I have 0 experience in making 2v2 maps, let alone shared-main maps, so all your feedback (and games!) are really helping out a lot.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
pimptoss
Profile Joined December 2008
United States6 Posts
December 24 2008 21:29 GMT
#94
team compLexity
TL- slugw0r7h
iccup: wallbang

TL- pimptoss
iccup : clutch
l e m a j
unsoundlogic
Profile Blog Joined September 2006
United States391 Posts
December 24 2008 22:03 GMT
#95
On December 24 2008 17:32 pachi wrote:
Show nested quote +
On December 24 2008 14:31 Hot_Bid wrote:
unsoundlogic is on two teams?


what a whore

My good name is dishonored But they will seee.....they will alll seee....
NeverGG *
Profile Blog Joined January 2008
United Kingdom5399 Posts
December 25 2008 00:10 GMT
#96
Some of those team names are epic - (especially) looking forward to this seen as there's no 2v2 in the Korean leagues any more.
우리 행운의 모양은 여러개지만 행복의 모양은 하나
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 25 2008 00:19 GMT
#97
Practicing for 2v2 is pretty fun...
"Shit we are getting owned by comps..."
"Lol this build needs a revision."
"Maybe we should just 4 pool and proxy 8/8 gate on this map..."
[SECRET FONT] "Dragoon bunker"
Empyrean
Profile Blog Joined September 2004
17070 Posts
December 25 2008 00:28 GMT
#98
There should be coverage of all the games haha

I still haven't played a single 2v2 game yet...or SC in weeks. I need to get on that.
Moderator
No_eL
Profile Joined July 2007
Chile1438 Posts
December 25 2008 02:10 GMT
#99
this gonna be great!!! i send you the registration just a few hours ago =)
Beat after beat i will become stronger.
huameng
Profile Blog Joined April 2007
United States1133 Posts
December 25 2008 03:20 GMT
#100
I think this is gonna go over 32 teams pretty comfortably, no way it gets to 64 though.

Lots of byes :O

And if anyone wants to get some games in before the tournament, you can probably find my partner and myself in op irc for the next few hours
skating
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