Basically micro is anything you do with a unit but I'm talking about well-known micros that players obviously do to enhance that unit's power by a large margin. I also tried not to add spellcaster units into this poll for obvious reasons. I also did not add units that were not commonly used, like Ghosts or Scouts. And there are non-specific unit type of micros such as mines but I want this to be specifically unit-based
Poll: Which type of Micro is the hardest to you? (Vote): Marine&Medic Micro (Vote): Zergling Micro (Vote): Zealot Micro (Vote): Dragoon Micro (Vote): Muta Micro (Verse Terran/Protoss) (Vote): Muta Micro (Verse Scourge) (Vote): Lurkerling Micro (Vote): Vulture Micro (Vote): Goliath Micro (Verse Flying) (Vote): Carrier Micro (Verse Ground) (Vote): Shuttle/Dropship Micro (Vote): Scourge Micro
As simple as it might sound, I find Zergling micro incredibly hard. If you can micro them well, you can tear apart small number of m&m. But they block the path for each other and always run into medics instead. Surprisingly, I find myself using more than 2 scourges to pick off each vessel often because of my poor micro, but my vote would still be Zergling micro
I looked at the guide for Muta vs Scourge and I downloaded the map designed for that micro. After about an hour, Muta vs Scourge felt comfortable for me, both the Patrol micro and the Chinese Triangle method. Go check out that thread, it does wonders
I think Siege Tank micro is pretty hard...when to siege, where to siege, position them a safe yet effective distance from one another, avoid mines, stay close to turrets, back off from Dark Swarm...so on and so forth.
Vessels would come is second, but it's casting unit so I guess it doesn't apply here and Scourges would be close third because I suck at cloning and whatnot.
clearly lurkling micro no idea if u noticed, u have to control 2 different types of units instead of one to pull this off. Kind of self-explanatory. it is real hard to excel at. I guess it takes playing zerg to know this. You can learn muta vs scourge micro relatively easy. And its almost impossible to go vs mass mnm using lurkerling. Terran can never even perfectly micro those 4-5 control groups of marines, they still annihilate lurkling. So lurkling is that much harder.
Hydras vs zeal/goon+temp is easily the hardest, because it is wholly dependant on outpredicting the P and successfully dodging the storms. Human obstacles are much harder to face than just mechanics obstacles. I guess m&m vs toss ground+storm would be similar, except m&m have 0 margin of error and will likely get raped no matter how well you micro.
If just pure mechanical, m&m vs lurk and muta/wraith vs scourge are both really really hard.
On November 06 2008 15:23 Ver wrote: Hydras vs zeal/goon+temp is easily the hardest, because it is wholly dependant on outpredicting the P and successfully dodging the storms. Human obstacles are much harder to face than just mechanics obstacles. I guess m&m vs toss ground+storm would be similar, except m&m have 0 margin of error and will likely get raped no matter how well you micro.
If just pure mechanical, m&m vs lurk and muta/wraith vs scourge are both really really hard.
I hate shuttle micro... I always move my shuttle too far up and get it zapped. Or it's too far behind my army and my reavers don't do enough damage. Ugh.
I find MnM micro quite easy. TBH I think I have really good infantry control, whether it's dodging lurk spines, sunk breaks, DS, or marine dancing vs zerglings. For hardest I would have to say lurkerling. I'm so bad with attacking with lurkerling when I play zerg, I try to keep my lurks all hotkeyed seperatly so I can "u" to make them burrow fast, but I always find half of my lurks end up burrowing away from the battle and only half my units go in, get slaughtered, then he comes and kills my remaining lurkerling. Or sometimes I accidently group a ling or something with the lurkers and don't manage to burrow any at all >_<
marine & medic micro, no doubt about that. i just don't understand, how the pros kill lurkers with their mnm with so less casualties... i'm no terran player so i suck big time at controlling mnm groups, but when i try to engage some lurkers, i always lose most of my units -.-
imo these are the on of the most impressive moments of starcraft, when you see a pro killing lurks with mnm without losing much of them.
i would say muta micro, but i have never be able to get vulture micro vs speedlings, well i have tried just twice and i hate playing terran, but it seemed to me really hard
I think the difficulty for MM micro is definitely situational. In the beginning stages, the micro is not too demanding. However, when you've got to micro 5 control groups of units against dark swarm, irradiating lurkers, defilers, unsiege, siege, stim. The sheer number of things to micromanage becomes immensely difficult.
m&m micro sometimes in shit situation, if you move the medics, they won't heal the marines, but if you attackmove the medics, they will proceed to heal the marines and get in the way => no escape
On November 06 2008 14:23 Wasabi wrote: From what I've seen, the hardest is Scourge micro. They're absolutely useless against very good ZvZers. The one that I can really recall was Savior during his peak, microing his Mutas to avoid Scourge.
lol..... When savior was at his best he was at like 50% ZvZ, his zvt and zvp was around 80%
Do you dodge the webs? Do you run away? Do you spread out? Do you target the shuttle(s)? Do you target the reavers? By some dark magic the protoss always hits the hydras that you aren't spreading out, is always picking up reavers you are targeting, flies away the shuttle when that gets targeted, ignores all your decoy hydras that run ahead of the pack.
On November 06 2008 14:23 Wasabi wrote: From what I've seen, the hardest is Scourge micro. They're absolutely useless against very good ZvZers. The one that I can really recall was Savior during his peak, microing his Mutas to avoid Scourge.
they're not useless ; you can actually micro the scourges click and a move past the mutas constantly will keep them straight otherwise u can just mix them in with mutas
+ pretty much everyone past C- rank iccup can muta vs scourge micro imo
muta micro vs scourge is exactly the same as vult micro vs zergling or zealot. it is definitely not the hardest type of micro. this coming from someone who cant do the actual muta micro vs rines an stuff a bit
On November 06 2008 14:23 Wasabi wrote: From what I've seen, the hardest is Scourge micro. They're absolutely useless against very good ZvZers. The one that I can really recall was Savior during his peak, microing his Mutas to avoid Scourge.
lol..... When savior was at his best he was at like 50% ZvZ, his zvt and zvp was around 80%
That's why only Chojja has beaten him in a significant match, am I right?
no, its because other zergs never got to finals to face him, except one time. savior lost a lot during his prime when he faced other zergs in the ro32, proleague, etc (compared to his ZvT and ZvP)
I said wrong btw, it wasnt 50% I meant like 55-60%
On November 07 2008 02:12 Wurzelbrumpft wrote: muta micro vs scourge is exactly the same as vult micro vs zergling or zealot. it is definitely not the hardest type of micro. this coming from someone who cant do the actual muta micro vs rines an stuff a bit
"I don't know what I'm talking about hur hur hur" They're not even close to the same.
I find M&M micro really quite easy, dunno why people think it's so hard... I have alot of trouble with microing lurkers though, but that's mainly due to burrowed lurkers messing up groupings and attack command. Microing vs scourge or using lings is also hard, mainly due to the small units and high speed.
I'd have to say scourge is the hardest. It takes a lot of time and practice to get to the point of being able to quickly scourge-cloning to kill multiple vessels at once. And even after all that work, all terran has to do is right click once behind their m&m ball and your scourge disintegrate, doing 0 damage. Frustrating :/
Well mutas are almost useless without micro. M&M can stand there and fire back decently well Of course, at times, M&M require the most godly micro - such as vs lurkers or, in Boxer's case, vs a base.
I think when it hits late game, MnM gets mad tricky due to the sheer # of control groups and also because defilers. But speed and intensity-wise, Muta and scourge seem to be a little more.
On November 06 2008 14:23 Wasabi wrote: From what I've seen, the hardest is Scourge micro. They're absolutely useless against very good ZvZers. The one that I can really recall was Savior during his peak, microing his Mutas to avoid Scourge.
lol..... When savior was at his best he was at like 50% ZvZ, his zvt and zvp was around 80%
his zvz certainly didnt suck though (ps I think it was closer to 60% zvz, and his zvp at one point was close to 90% iirc), I mean there was a short time when he was the best zvz player at the time
his zvz was never his best matchup, but at his prime it was actually pretty strong
On November 07 2008 02:12 Wurzelbrumpft wrote: muta micro vs scourge is exactly the same as vult micro vs zergling or zealot. it is definitely not the hardest type of micro. this coming from someone who cant do the actual muta micro vs rines an stuff a bit
"I don't know what I'm talking about hur hur hur" They're not even close to the same.
i can do that vult micro almost flawlessly, but muta vs scourge is a whole different world, i voted it as the toughest one on that list
MedicMarine micro vs lurkers, especially above ramps. In a semi-laggy to laggy environment, it is so bloody hard and frustrating I just go mech instead.
mnm micro is terribly overrated, i liked the opinion in the starter-post, proper ling micro is damn hard indeed. Voted lurker ling though, i have trouble with that.
When their zerg armie gets large and roaming around the map, good luck irradiating their stuff while dodging scourges and finding the right vessel with enough mana.
On November 07 2008 02:35 Chill wrote: Muta vs Scourge is so much harder than MnM micro, you people are so dumb.
QFT again.
MnM micro consists of stim, attack move, try to move one or a few marines around to draw fire. Whoop-de-doo thats hard.
Compared to Muta vs Scourge where you have to group mutas to larva/overlord and watch to make sure the overlord doesnt stray out too far or that the larva hasn't morphed (rehotkey to new larva). Not to mention constantly moving the mutas around to keep them stacked.
That doesn't even cover the muta angles of attack/patrol that is required to fight the fucking scourges.
Remember this video?
Did they ever make such a precision video on how to MnM vs lurker or MnM vs muta or whatever? No, because its not that difficult.
it's a tossup between MnM and scourge-sniping with mutas...however I'm mediocre at the latter, and am still working on the former, so I voted the former.
I'm a zerg player myself, but I can admit that M&M micro is the hardest. Terran are just the hardest to micro in general... although muta and lurker/ling micro is no picnic either. As for toss I would say reaver/shuttle micro is the toughest.. but I don't really know..
MnM is SO easy to micro. The problem in TvZ is keeping up with your barracks macro.
Seriously... splitting marines takes almost no concentration... Positioning your medics right isn't that hard either... And every other kind of micro is just stim and run back a little bit... press A again.
Muta vs Scourge... That freakin' Chinese Triangle thing? Now that's god damn impossible.
On November 07 2008 05:35 Mazer wrote: MnM, one wrong move (Ie. lurker trap/swarm/plague) and you're entire army can get wrecked in a few seconds.
It's more like 10 wrong moves. And if you lose 8 marines (that's all you lose when you make a mistake, really), it's no big deal anyway. If you lose one muta in ZvZ, you've lost the game unless your opponent makes the same mistake.
barracks micro vs dragoons lockdown micro zerglings vs firebat medic micro vulture vs ultralisk micro valkyrie vs scourges micro (boxer!!) workers dodging storm micro drone + zerglings vs speed zealots + dts micro when ur sunkens are dead and its your last expo
I think in ZvT/TvZ lurkerling is harder than marine medic.
Also, ling vs ling is the type of situation where a lot of the times, you get very good results with very little micro. Basically just make sure they don't clump up and then just let AI attack and the results are comparable. Sometimes, especially with lag, when you try to pull back flanks slightly or focus fire 2 lings to 1 etc, you do worse than if you just A clicked. But at the same time, the ling micro is a case where people can become very very good and it shows because they do all the small things perfectly.
On November 07 2008 10:09 noobienoob wrote: I think Shuttle/Reaver/Zealot micro in PvT is pretty hard to use effectively vs a good Terran push. Maybe it's just me.
I voted for muta vs scourge micro on the poll; your APM must be really low if you think MnM micro is hard...
Just a control group boxer type of marine medic micro isnt too hard to micro, 2 groups isnt that hard too but when you get around 3 control groups of marines it gets pretty hard vs swarm. You'll see even top pro terrans get sloppy late game with their control.
Honestly a lot of the micro on the poll isnt too hard alone but together with macro/scouting, etc it gets really hard. I think marine medic vs muta micro is pretty hard too. You have to go through a lot of painful 2 hatch mutas(hell) before you sort of start to get the hang of it.
how the hell is mm micro hard ;o its just straight up moving shit around intuitively. its doing everything else while doing it thats hard ~_~
i'd say anything involving shuttle arcade, the biggest ones being mentioned already: reaver/shuttle, reaver+lots, lots+ht, dt, all of blowing up mines without damage or damage only to the opponent. great shuttle micro can by itself win you games, the only other micro thing that can that i can think of is great muta micro which is also darn hard >>
I think that Muta vs Scourge definetly leaves the most to be lost but I have to say that vulture micro was the hardest to learn, at least with the speed upgrade. While all of the other micros can be scaled down if both players suck but vultures are always going to be that fast you know?
Muta scourge isn't that hard if you've got 0 lag, but I guess if they come in with Muta at the same time its pretty difficult. MnM is hard to be precise with, and you lose so much if you mess up. And wheres Reaver micro, it's at least as hard as Muta Micro vs scourge.