Could anyone without better things to do give me a good buildorder vs fast hyds which is wath I face most often while playing Z opponents? Would be really thankful for that

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Mikael
Sweden47 Posts
Could anyone without better things to do give me a good buildorder vs fast hyds which is wath I face most often while playing Z opponents? Would be really thankful for that ![]() | ||
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TeCh)PsylO
United States3552 Posts
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STIMEY d okgm fish
Canada6140 Posts
if you 2 gate you can slow their early game down, perhaps more than you slow yourself down (ideally) as they make enough lings to keep you back rather than drones. the more you can delay them making more drones and a hatch at their natural, the better. the challenge is that you have to micro your zeals to keep them all alive as much as possible (except maybe the first one, the occasional sacrifice to lead the lings away). and while you micro your zeals, you have to make sure you don't miss a pylon, don't get gas too late, don't tech too late (you should be teching to archives to say the least, probably +1 attack and legs as well, you will need archon/photon/goon once you have no way to scout them unless you _know_ their lair/gas is very late). but anyways, the advantage of pressuring them, other than delaying their expo and drones, maybe even forcing a sunken, is that you're in their base, and hopefully they won't be in yours. you can scout them longer than usual. even if you pull off this opening successfully to an advantage, you still have to know wh at to do with it or you are dead. the minute you give zerg an inch, they take a foot, making 3 hatch drones or teching straight to lurker drops on your ridge or taking 2 expos, things like that. so you have to constantly learn how to pressure them out of doing things like this, and you have to recognize when you just can't. | ||
iD.Twisted
Netherlands3102 Posts
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taeWook
United States1367 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
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CrAsH0_o
United States186 Posts
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MadduX
United States515 Posts
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Commander{+}
United States2878 Posts
Fast expo vs zerg is so gosu. | ||
ComicBookArtist
157 Posts
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iGgs
Russian Federation772 Posts
On October 03 2003 04:19 Commander[SB] wrote: Just pray for the 9 spot on temple so you can fast expo. Fast expo vs zerg is so gosu. uhhhhhhhhhhhh | ||
dork
Canada2207 Posts
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RuGbUg
United States2347 Posts
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N.sL)_CirCle
New Zealand478 Posts
the way i look at a zealot rush is not to kill a zerg, simply to force them to make lings/sunk and slow their tech. it also buys you some time to get temps...which pretty much destroys mass hydra. build orders are a dime a dozen, that wont really help u, the key is not to suicide all ur zealots, and establish a strong amount of tech. also depending on map positions and their build, you can get away with early exp with 3-4 cannons and a couple of zs as defense (and fast temps), but its still pretty risky...leaves you vulnerable to just about any harrassment, or lurker contain. watch grrrr reps if you want to see a good example. | ||
Deleted User 3420
24492 Posts
try to tech fast. | ||
iD.Twisted
Netherlands3102 Posts
On October 02 2003 23:14 taeWook wrote: You suck. ![]() Not as much as you ![]() | ||
Deleted User 3420
24492 Posts
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Abang_Zealot
Indonesia866 Posts
On October 03 2003 04:19 Commander[SB] wrote: Just pray for the 9 spot on temple so you can fast expo. Fast expo vs zerg is so gosu. hey y only 9 o clock? is it fastest or something? how about 3 clock, that looks all right as well imo | ||
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Liquid`Jinro
Sweden33719 Posts
On October 03 2003 04:19 Commander[SB] wrote: Just pray for the 9 spot on temple so you can fast expo. Fast expo vs zerg is so gosu. 9 o clock is worst position ever pvz, VERY bad unit pathing and H U G E cliff +_______+ | ||
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