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Forum Index > BW General
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Mikael
Profile Joined July 2003
Sweden47 Posts
October 02 2003 10:17 GMT
#1
Seems like however I play my opponents always finds someway to mess it up. The normal 2 gate opening ---> rush almost never work except vs newbs mby so I mostly try to do tech builds to get temps fast but they often just out exp me and power over me with masses of hyds to early.
Could anyone without better things to do give me a good buildorder vs fast hyds which is wath I face most often while playing Z opponents? Would be really thankful for that Any suggestions are welcome.
Hall =)
TeCh)PsylO
Profile Joined October 2002
United States3552 Posts
October 02 2003 10:20 GMT
#2
it seems the real problem is that when something doesnt work, u try to do something else. how abuot, if something doesnt work, u just take the losses and learn how to make it work
People change, then forget to tell each other - Susan Scott
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
October 02 2003 10:52 GMT
#3
i've been trying to find out how to open pvz solidly too, and, well, it seems like there are many options and it's not clear which one is best.

if you 2 gate you can slow their early game down, perhaps more than you slow yourself down (ideally) as they make enough lings to keep you back rather than drones. the more you can delay them making more drones and a hatch at their natural, the better. the challenge is that you have to micro your zeals to keep them all alive as much as possible (except maybe the first one, the occasional sacrifice to lead the lings away). and while you micro your zeals, you have to make sure you don't miss a pylon, don't get gas too late, don't tech too late (you should be teching to archives to say the least, probably +1 attack and legs as well, you will need archon/photon/goon once you have no way to scout them unless you _know_ their lair/gas is very late). but anyways, the advantage of pressuring them, other than delaying their expo and drones, maybe even forcing a sunken, is that you're in their base, and hopefully they won't be in yours. you can scout them longer than usual. even if you pull off this opening successfully to an advantage, you still have to know wh at to do with it or you are dead. the minute you give zerg an inch, they take a foot, making 3 hatch drones or teching straight to lurker drops on your ridge or taking 2 expos, things like that. so you have to constantly learn how to pressure them out of doing things like this, and you have to recognize when you just can't.
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
October 02 2003 14:05 GMT
#4
Hydra's suck.
All you have to decide, is what to do with the time that is given to you
taeWook
Profile Joined February 2003
United States1367 Posts
October 02 2003 14:14 GMT
#5
You suck.
keep your friends close but your enemies closer.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
October 02 2003 14:56 GMT
#6
Fast hydras? If you're using just your one base at the moment, a few zeals and a pair of cannons will keep zerg forces out while you tech. If you only have a few zeals, you'll need reavers/temps FAST to make up for it.
Moderatormy tatsu loops r fuckin nice
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
October 02 2003 14:56 GMT
#7
Oh, and Hydralisks fall pretty quickly to zeals with Speed upgrade. Get it asap
Moderatormy tatsu loops r fuckin nice
CrAsH0_o
Profile Joined July 2003
United States186 Posts
October 02 2003 14:59 GMT
#8
line him up oldschool
MadduX
Profile Joined June 2003
United States515 Posts
October 02 2003 15:28 GMT
#9
try bringing a few probes with your initial rush for micro purposes.. see if you like that any better
Team LighT
Commander{+}
Profile Joined December 2002
United States2878 Posts
October 02 2003 19:19 GMT
#10
Just pray for the 9 spot on temple so you can fast expo.

Fast expo vs zerg is so gosu.
4 cheers for Ryan307
ComicBookArtist
Profile Joined January 2003
157 Posts
October 02 2003 19:44 GMT
#11
UNless you have really nice micro or good positions i'd 1 gate every game going for a fast goon to shoo away overlords and then doing whatever you please. If you're concerned about hydras go right for storm and and forge ( for +1 and mad cannons on your cliff ) pump like 4 templars and maybe a dt (if you wanna sair earlier make sure to shoo away that overlord on your exp cliff so you can buy time with DTS and harass delaying 3rd expo ) a few cannons and expand. Just storm whatever they throw at you. make sure to power REALLY fast and get necessary techs to break out of a containment that Z will most likely set up : )
iGgs
Profile Joined April 2003
Russian Federation772 Posts
October 02 2003 19:58 GMT
#12
On October 03 2003 04:19 Commander[SB] wrote:
Just pray for the 9 spot on temple so you can fast expo.

Fast expo vs zerg is so gosu.


uhhhhhhhhhhhh
dork
Profile Joined September 2003
Canada2207 Posts
October 02 2003 20:02 GMT
#13
storm storm storm storm storm!
staring at the world through the rear view
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 02 2003 20:20 GMT
#14
Trip expo vs fast expo is gosuer!
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
N.sL)_CirCle
Profile Joined December 2002
New Zealand478 Posts
October 02 2003 21:07 GMT
#15
havnt read the other posts, so if im repeating someone soz...

the way i look at a zealot rush is not to kill a zerg, simply to force them to make lings/sunk and slow their tech. it also buys you some time to get temps...which pretty much destroys mass hydra.

build orders are a dime a dozen, that wont really help u, the key is not to suicide all ur zealots, and establish a strong amount of tech.

also depending on map positions and their build, you can get away with early exp with 3-4 cannons and a couple of zs as defense (and fast temps), but its still pretty risky...leaves you vulnerable to just about any harrassment, or lurker contain. watch grrrr reps if you want to see a good example.
I'm home with the downies
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
October 02 2003 22:34 GMT
#16
don't try to kill them with the zealots, just put pressure on them.

try to tech fast.
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
October 03 2003 00:47 GMT
#17
On October 02 2003 23:14 taeWook wrote:
You suck.


Not as much as you
All you have to decide, is what to do with the time that is given to you
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
October 03 2003 02:04 GMT
#18
2gate safe pressure to relatively fast tech is the _Safest_ and probably most consistent way to win pvz.
Abang_Zealot
Profile Joined June 2003
Indonesia866 Posts
October 03 2003 02:20 GMT
#19
On October 03 2003 04:19 Commander[SB] wrote:
Just pray for the 9 spot on temple so you can fast expo.

Fast expo vs zerg is so gosu.


hey y only 9 o clock? is it fastest or something?
how about 3 clock, that looks all right as well imo
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 03 2003 03:10 GMT
#20
On October 03 2003 04:19 Commander[SB] wrote:
Just pray for the 9 spot on temple so you can fast expo.

Fast expo vs zerg is so gosu.

9 o clock is worst position ever pvz, VERY bad unit pathing and H U G E cliff +_______+
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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