On February 06 2008 06:04 bp1696 wrote:
Wow, I didn't know Oblivion could do all that.
My question is if Oblivion can do like automine, then it must somehow change the individual actions of units, right? Why can't the people who made Oblivion instead make like a really great AI to fight against?
It shouldn't be too hard to improve on what's already in BW. I mean, to simulate early scouting, have the worker just run around the enemy's base constantly. You could set it up so that if the worker comes within like 5 spaces of an enemy unit, for it to make a right angle turn. Alternately, it seems like you could program in drop harasses and stuff like that fairly easily.
Could a program like Oblivion do stuff like this? Or maybe something adapted from Oblivion or such?
Wow, I didn't know Oblivion could do all that.
My question is if Oblivion can do like automine, then it must somehow change the individual actions of units, right? Why can't the people who made Oblivion instead make like a really great AI to fight against?
It shouldn't be too hard to improve on what's already in BW. I mean, to simulate early scouting, have the worker just run around the enemy's base constantly. You could set it up so that if the worker comes within like 5 spaces of an enemy unit, for it to make a right angle turn. Alternately, it seems like you could program in drop harasses and stuff like that fairly easily.
Could a program like Oblivion do stuff like this? Or maybe something adapted from Oblivion or such?
There already are ai mods, not sure if they work with the new patch though, search around.