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Starcraft total conversions

Forum Index > BW General
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KaasZerg
Profile Joined November 2005
Netherlands927 Posts
January 25 2008 02:17 GMT
#1
As SC2 is drawing closer, I crave for a new fresh experience. I browsed maplantis and found some total conversions. These are creations on the starcraft engine with new techtrees units etc. Most of them only work with 1.15.0 or 1.14. Also computer controlled players cannot always handle the conversion and some versions are prone to crash. Has anyone here looked into these conversions? Which ones are the best and under what conditions canyou play cpu's or on battlenet. I also have no idea about balance of these. Post your experience.
GeneralZap
Profile Joined January 2008
United States172 Posts
January 25 2008 02:36 GMT
#2
Starcraft.org has one I think. It is undoubtably illegal for battle.net multiplayer, if it aids you in any way, it's cheating. I personally prefer this one modification which makes Terrans have shielded "high-tech" units and buildings. Which we are researching shields, so really we should have had those in SC 1, atleast the Batteships. Even 1-5 shield would be a nice little benefit, like armor. Which is what shield is for in the first place, although Protoss have it more perfected.
Death has lost its sting.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
January 25 2008 02:46 GMT
#3
Silly, it isn't cheating, since the MPQ differential will crash you out of the game immediately Of course, two players running the same mod can play without any problems (excluding any flaws in the mod itself), though that's not really cheating either.

Personally, my favorite heavy mod would be BSTRhino's Ultimate Doom. Total fun for 8-player race wars. Iskatu_Mesk's Total Armageddon is excellent as well, though it's definitely more on the "wtf" side of crazy fun.
Trust in Bayes.
aokces
Profile Joined October 2006
United States309 Posts
January 25 2008 02:46 GMT
#4
Have you looked at Antithesis Rising?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=56039
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
January 25 2008 02:55 GMT
#5
Hmm, the mods that attempt to balance gameplay usually are less fun than those that just go all-out and focus on making the experience as enjoyable as possible.

AR is excellent technically speaking, what with the Drone concepts and the overall execution (very few bugs and little unnecessary sprite cluttering), but it fails in serious games because rushing to the EMP Missiles was just way too powerful.
Trust in Bayes.
MeriaDoKk
Profile Blog Joined July 2007
Chile1726 Posts
January 25 2008 04:13 GMT
#6
I had a version in which terrans were Gundams :D
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
January 25 2008 04:28 GMT
#7
On January 25 2008 13:13 MeriaDoKk wrote:
I had a version in which terrans were Gundams :D


I remember that one :D
Mango @ U.S.East!
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 25 2008 04:39 GMT
#8
On January 25 2008 13:13 MeriaDoKk wrote:
I had a version in which terrans were Gundams :D


Wasn't the Protoss changed too as well, I think?

Zerg wasn't changed at all, pity
^-^
MeriaDoKk
Profile Blog Joined July 2007
Chile1726 Posts
January 25 2008 07:04 GMT
#9
I dont remember ver much but i downloaded a version of starcaft which was like 120mb and it had a lot of "conversions", dont remember very well though
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