Why there arent any 256x256 pro maps? - Page 2
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LUCKY_NOOB
Bulgaria1543 Posts
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Garrl
Scotland1978 Posts
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ZZZero.O
Poland1605 Posts
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tankgirl
Canada461 Posts
Even with 3 hour movies people start to tap out. However of only 20 minutes movies? People are unfulfilled because it is too short. There is a sweetspot somewhere. In this example at around 90-120 minutes, that seems to give the best experience. This is maybe not a perfect analogy. But it is the closest one I can think of that "bigger is not always better". EDIT: I'd be more interested to see minerals that randomly grow back once a base is depleted. | ||
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StaticNine
44 Posts
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chongu
Malaysia2598 Posts
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iPlaY.NettleS
Australia4414 Posts
On May 03 2026 02:36 Vasoline73 wrote: It surprises me that even back in 1999 there weren’t one or two of these tried at the ladder/pro level. . Green valleys is in the oldladder map directory so i guess that was a ladder map. I didn’t realize non-standard sizes existed! I thought it had to be 128, 192, 256… yeah, in that case something like a 144x144 would be interesting! Maybe someday… That size would not be possible, one of the sizes needs to be standard otherwise the minimap is glitched. So 128x112, 160x192 etc. | ||
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Liquid`Drone
Norway28796 Posts
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Crimson)S(hadow
Philippines688 Posts
On May 03 2026 06:26 8882 wrote: This is not an example of what I mean, but still lol The extension is only in the bottom right corner, I mean to extend the map all around. ![]() a bit off topic but this map looks insanely fun for 3v3 or 4v4; either with each team on each python map or even with random start locations | ||
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oBlade
United States6119 Posts
Like if it's completely walled off or other high ground layers, terran especially can't move mech armies up and down to be able to go around the outside, which would be slow and shooting themselves in the foot. You want to go the shortest distance to the enemy. Like Battle Royale the problem is the game ends so fast there's no time to utilize the outer ring. So in a larger nested map it just works out that the extra expansions become free, like in maps that have an in-base mineral expo behind. And that advantages the races that take faster 3rds and 4ths in each matchup. So okay reduce expansions. But then to the extent the expansions are out, it's just empty space around a normal map. And if you make it impassable in parts, that screams P to expand and go air. On May 03 2026 06:26 8882 wrote: This is not an example of what I mean, but still lol The extension is only in the bottom right corner, I mean to extend the map all around. + Show Spoiler + ![]() On my end the extension is in the top left corner...? | ||
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Vasoline73
United States7893 Posts
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LUCKY_NOOB
Bulgaria1543 Posts
On May 04 2026 02:52 tankgirl wrote: For the same reason there arent 9 hour movies. Bigger is not always better. Even with 3 hour movies people start to tap out. However of only 20 minutes movies? People are unfulfilled because it is too short. There is a sweetspot somewhere. In this example at around 90-120 minutes, that seems to give the best experience. This is maybe not a perfect analogy. But it is the closest one I can think of that "bigger is not always better". EDIT: I'd be more interested to see minerals that randomly grow back once a base is depleted. I agree the analogy is not good. I WISH I was an enjoyer of short movies so I can point to a definitive recommendation, but I guarantee great stories under 20 minutes exist and ppl who enjoy them love em. Also there are long movies too: The longest movies ever made are experimental, durational works, led by Logistics (2012) at 857 hours (35 days). The longest narrative films often exceed 8 hours, such as Beijing 2003 (150 hours) and Modern Times Forever (240 hours). Notable long, traditional cinema releases include Cleopatra (1963) and The Greatest Story Ever Told (1965), both over 4 hours. And last but not LeaSt I've binged series like Breaking Bad for 10 hours str8 easily. I 10000% think this can be counted as a long movie. | ||
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8882
2730 Posts
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8882
2730 Posts
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