• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:29
CEST 18:29
KST 01:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!25Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3283 users

How is this possible? Bunker vs Bunker range?

Forum Index > BW General
Post a Reply
iamslow
Profile Joined August 2024
12 Posts
Last Edited: 2024-08-10 13:51:56
August 10 2024 13:32 GMT
#1
Can please someone explain this?

Early 4x4 BGH game. One Terran goes 7rax, the other goes 11rax (both dont have marine range, its too early, both dont have even gas). Both place bunkers. One bunker can reach other, while the other can't. Both obviously got marines. How is this possible? Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Screenshot: imgur.com
Screenshot 2 imgur.com
prosatan
Profile Joined September 2009
Romania9158 Posts
August 10 2024 13:40 GMT
#2
Are you sure there are marines in the bottom bunker ?

If yes, then it is strange indeed....
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:41 GMT
#3
Yes, I can send you even the replay. Both have marines inside o.O
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:51 GMT
#4
Here is another screen for more context

Screenshot 2 imgur.com
Qikz
Profile Blog Joined November 2009
United Kingdom12049 Posts
Last Edited: 2024-08-10 13:55:02
August 10 2024 13:54 GMT
#5
Diagonals are buggy I think distance wise in BW, I think one side often has an advantage - same thing happens in tank vs tank. Someone smarter than me would have to explain it properly though!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 15:46 GMT
#6
looks like bunker on top can reach more than bunker at the bottom lol
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
Last Edited: 2024-08-10 17:18:50
August 10 2024 17:14 GMT
#7
I don't know exactly how it works but this video goes more in-depth about the weirdness of range in bw particularly with bunkers. My guess is that the top bunker only needs to be in range of the bottom bunker's edge to hit while the bottom bunker needs to be in range of the center of the top bunker to fire.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ThunderJunk
Profile Joined December 2015
United States741 Posts
August 10 2024 17:31 GMT
#8
Hah that is some seriously pesky building placement. Yeah I think range is considered in a dodecagon (12-sided) shape, so if the corner of that shape touches the other bunker, it'll shoot, but if the edge of the bunker is not touching a corner, and is positioned instead oriented toward the flat side, there's a discrepancy in who gets to shoot.
I am free because I know that I alone am morally responsible for everything I do.
Jealous
Profile Blog Joined December 2011
10361 Posts
August 11 2024 02:16 GMT
#9
Git gud
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Kraekkling
Profile Blog Joined June 2007
735 Posts
August 11 2024 14:19 GMT
#10
from map making discord...

[image loading]

[...] circles show vision range [which works similar to attack range]

units and buildings have 1 pixel more attack range to the bottom and right sides
(*^^)(^*)
outscar
Profile Joined September 2014
2832 Posts
August 11 2024 14:41 GMT
#11
New meta incoming!
sunbeams are never made like me...
Agh
Profile Blog Joined July 2010
United States1097 Posts
Last Edited: 2024-08-12 07:14:29
August 11 2024 16:02 GMT
#12
On August 10 2024 22:32 iamslow wrote:
Can please someone explain this?
Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Short answer yes but it's not very complicated.


The easier way to visualize and conceptualize it is imagining the attack comes the bottom center of the bunker.

So if you look at the screenshot you can replicate this this every time by just going to build your bunker then measuring up 3 bunkers(6 tiles) and then left two more tiles. (from the point touching the top left of their bunker)


Most people probably know this but given that there is a very very tiny window for this to actually come into play due to the potential of the SCV's getting sniped on either side and outright killed before it even occurs being the most likely scenario.

Knowledge is power
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
zlald
Profile Joined October 2019
Korea (South)35 Posts
August 12 2024 10:26 GMT
#13
read this if you have account

https://ygosu.com/board/st1/54835
2019.10.27.
rtyrt7
Profile Joined August 2018
53 Posts
Last Edited: 2024-08-13 15:44:26
August 13 2024 15:24 GMT
#14
Thanks for the resources! I have one more:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-distances-high-ground-and-unit-behavior/

Actually, all of it here is worth reading, even if it is off-topic:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-index-for-the-posts/

On August 12 2024 19:26 zlald wrote:
read this if you have account

https://ygosu.com/board/st1/54835


It works reading without an account, at least for me.
tankgirl
Profile Blog Joined May 2016
Canada523 Posts
Last Edited: 2024-08-19 04:42:34
August 19 2024 04:39 GMT
#15
as mentioned, unit ranges are represented by a dodecagon, not a circle:

[image loading]


	int xy_length(xy vec) const {
unsigned int x = std::abs(vec.x);
unsigned int y = std::abs(vec.y);
if (x < y) std::swap(x, y);
if (x / 4 < y) x = x - x / 16 + y * 3 / 8 - x / 64 + y * 3 / 256;
return x;
}


why did BW implement ranges this way, instead of using Euclidean distance?

because (a*a + b*b) costs up to 80 CPU cycles in "ye olden times" (1996-1997 Warcraft 2 era)


source: https://tl.net/forum/brood-war/552037-bwapi-and-an-inside-look-into-starcrafts-code?view=all
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
The Patches Monthly #1
RotterdaM251
TKL 137
IndyStarCraft 106
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 251
ByuN 227
TKL 137
IndyStarCraft 106
JuggernautJason24
StarCraft: Brood War
Britney 45854
Shuttle 1682
Bisu 1619
Soulkey 1126
Soma 349
BeSt 336
Larva 258
Stork 254
Rush 196
Killer 147
[ Show more ]
Dewaltoss 97
hero 91
Mind 78
Bonyth 74
Pusan 51
Hyun 45
Liquid`Ret 44
Snow 38
Hm[arnc] 36
soO 30
Aegong 26
JYJ 23
Rock 18
Terrorterran 11
SilentControl 11
firebathero 0
Dota 2
qojqva4129
Dendi2242
LuMiX1
Counter-Strike
fl0m4227
olofmeister458
Other Games
Gorgc3918
B2W.Neo744
FrodaN541
Grubby522
crisheroes406
ceh9353
DeMusliM301
Beastyqt223
ArmadaUGS215
KnowMe171
Trikslyr47
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 86
• mYiSmile146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV636
League of Legends
• TFBlade779
Other Games
• Shiphtur280
Upcoming Events
Replay Cast
7h 31m
The PondCast
17h 31m
Replay Cast
1d 7h
Escore
1d 17h
IntoTheTV X SOOP
1d 18h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
[ Show More ]
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.