• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:40
CEST 14:40
KST 21:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Enough with this crap patch: boring and suck! Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10801 users

How is this possible? Bunker vs Bunker range?

Forum Index > BW General
Post a Reply
iamslow
Profile Joined August 2024
12 Posts
Last Edited: 2024-08-10 13:51:56
August 10 2024 13:32 GMT
#1
Can please someone explain this?

Early 4x4 BGH game. One Terran goes 7rax, the other goes 11rax (both dont have marine range, its too early, both dont have even gas). Both place bunkers. One bunker can reach other, while the other can't. Both obviously got marines. How is this possible? Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Screenshot: imgur.com
Screenshot 2 imgur.com
prosatan
Profile Joined September 2009
Romania8917 Posts
August 10 2024 13:40 GMT
#2
Are you sure there are marines in the bottom bunker ?

If yes, then it is strange indeed....
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:41 GMT
#3
Yes, I can send you even the replay. Both have marines inside o.O
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:51 GMT
#4
Here is another screen for more context

Screenshot 2 imgur.com
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
Last Edited: 2024-08-10 13:55:02
August 10 2024 13:54 GMT
#5
Diagonals are buggy I think distance wise in BW, I think one side often has an advantage - same thing happens in tank vs tank. Someone smarter than me would have to explain it properly though!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 15:46 GMT
#6
looks like bunker on top can reach more than bunker at the bottom lol
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
Last Edited: 2024-08-10 17:18:50
August 10 2024 17:14 GMT
#7
I don't know exactly how it works but this video goes more in-depth about the weirdness of range in bw particularly with bunkers. My guess is that the top bunker only needs to be in range of the bottom bunker's edge to hit while the bottom bunker needs to be in range of the center of the top bunker to fire.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ThunderJunk
Profile Joined December 2015
United States738 Posts
August 10 2024 17:31 GMT
#8
Hah that is some seriously pesky building placement. Yeah I think range is considered in a dodecagon (12-sided) shape, so if the corner of that shape touches the other bunker, it'll shoot, but if the edge of the bunker is not touching a corner, and is positioned instead oriented toward the flat side, there's a discrepancy in who gets to shoot.
I am free because I know that I alone am morally responsible for everything I do.
Jealous
Profile Blog Joined December 2011
10336 Posts
August 11 2024 02:16 GMT
#9
Git gud
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Kraekkling
Profile Blog Joined June 2007
714 Posts
August 11 2024 14:19 GMT
#10
from map making discord...

[image loading]

[...] circles show vision range [which works similar to attack range]

units and buildings have 1 pixel more attack range to the bottom and right sides
(*^^)(^*)
outscar
Profile Joined September 2014
2832 Posts
August 11 2024 14:41 GMT
#11
New meta incoming!
sunbeams are never made like me...
Agh
Profile Blog Joined July 2010
United States1058 Posts
Last Edited: 2024-08-12 07:14:29
August 11 2024 16:02 GMT
#12
On August 10 2024 22:32 iamslow wrote:
Can please someone explain this?
Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Short answer yes but it's not very complicated.


The easier way to visualize and conceptualize it is imagining the attack comes the bottom center of the bunker.

So if you look at the screenshot you can replicate this this every time by just going to build your bunker then measuring up 3 bunkers(6 tiles) and then left two more tiles. (from the point touching the top left of their bunker)


Most people probably know this but given that there is a very very tiny window for this to actually come into play due to the potential of the SCV's getting sniped on either side and outright killed before it even occurs being the most likely scenario.

Knowledge is power
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
zlald
Profile Joined October 2019
Korea (South)35 Posts
August 12 2024 10:26 GMT
#13
read this if you have account

https://ygosu.com/board/st1/54835
2019.10.27.
rtyrt7
Profile Joined August 2018
53 Posts
Last Edited: 2024-08-13 15:44:26
August 13 2024 15:24 GMT
#14
Thanks for the resources! I have one more:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-distances-high-ground-and-unit-behavior/

Actually, all of it here is worth reading, even if it is off-topic:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-index-for-the-posts/

On August 12 2024 19:26 zlald wrote:
read this if you have account

https://ygosu.com/board/st1/54835


It works reading without an account, at least for me.
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2024-08-19 04:42:34
August 19 2024 04:39 GMT
#15
as mentioned, unit ranges are represented by a dodecagon, not a circle:

[image loading]


	int xy_length(xy vec) const {
unsigned int x = std::abs(vec.x);
unsigned int y = std::abs(vec.y);
if (x < y) std::swap(x, y);
if (x / 4 < y) x = x - x / 16 + y * 3 / 8 - x / 64 + y * 3 / 256;
return x;
}


why did BW implement ranges this way, instead of using Euclidean distance?

because (a*a + b*b) costs up to 80 CPU cycles in "ye olden times" (1996-1997 Warcraft 2 era)


source: https://tl.net/forum/brood-war/552037-bwapi-and-an-inside-look-into-starcrafts-code?view=all
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 1
soO vs FanTaSy
TY vs Coffee
WardiTV1149
Ryung 895
CranKy Ducklings224
IndyStarCraft 147
3DClanTV 73
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 895
Lowko412
IndyStarCraft 147
StarCraft: Brood War
Britney 35262
Sea 1534
Horang2 1183
Hyuk 1081
Light 465
EffOrt 375
Soma 362
Mini 316
Soulkey 313
HiyA 264
[ Show more ]
BeSt 213
actioN 210
Last 200
Zeus 163
Snow 136
Rush 120
Leta 114
NaDa 94
ggaemo 94
Hyun 79
Sharp 69
ToSsGirL 54
Sea.KH 52
hero 51
Movie 47
Free 44
Aegong 39
yabsab 31
JYJ 28
GoRush 22
sorry 20
Hm[arnc] 18
scan(afreeca) 17
Bale 14
JulyZerg 14
IntoTheRainbow 13
Sacsri 13
ajuk12(nOOB) 13
Noble 11
zelot 6
Icarus 5
Dota 2
Gorgc6397
Dendi903
XaKoH 355
BananaSlamJamma142
XcaliburYe86
Counter-Strike
x6flipin401
zeus284
kRYSTAL_39
Other Games
singsing1853
B2W.Neo1116
hiko511
Sick269
crisheroes261
DeMusliM191
Pyrionflax133
Mew2King110
MindelVK14
Organizations
Dota 2
PGL Dota 2 - Main Stream10552
StarCraft: Brood War
UltimateBattle 1194
Other Games
BasetradeTV260
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade806
Upcoming Events
OSC
3h 20m
Douyu Cup 2020
16h 20m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
1d 16h
Maestros of the Game
1d 23h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.