• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:24
CEST 02:24
KST 09:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon205.0.16 Hotfix (June 30) - Balance + Bug Fixes26Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch ProGamer Paychecks Story
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Dawn of War IV Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4766 users

How is this possible? Bunker vs Bunker range?

Forum Index > BW General
Post a Reply
iamslow
Profile Joined August 2024
12 Posts
Last Edited: 2024-08-10 13:51:56
August 10 2024 13:32 GMT
#1
Can please someone explain this?

Early 4x4 BGH game. One Terran goes 7rax, the other goes 11rax (both dont have marine range, its too early, both dont have even gas). Both place bunkers. One bunker can reach other, while the other can't. Both obviously got marines. How is this possible? Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Screenshot: imgur.com
Screenshot 2 imgur.com
prosatan
Profile Joined September 2009
Romania8925 Posts
August 10 2024 13:40 GMT
#2
Are you sure there are marines in the bottom bunker ?

If yes, then it is strange indeed....
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:41 GMT
#3
Yes, I can send you even the replay. Both have marines inside o.O
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:51 GMT
#4
Here is another screen for more context

Screenshot 2 imgur.com
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
Last Edited: 2024-08-10 13:55:02
August 10 2024 13:54 GMT
#5
Diagonals are buggy I think distance wise in BW, I think one side often has an advantage - same thing happens in tank vs tank. Someone smarter than me would have to explain it properly though!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 15:46 GMT
#6
looks like bunker on top can reach more than bunker at the bottom lol
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
Last Edited: 2024-08-10 17:18:50
August 10 2024 17:14 GMT
#7
I don't know exactly how it works but this video goes more in-depth about the weirdness of range in bw particularly with bunkers. My guess is that the top bunker only needs to be in range of the bottom bunker's edge to hit while the bottom bunker needs to be in range of the center of the top bunker to fire.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ThunderJunk
Profile Joined December 2015
United States739 Posts
August 10 2024 17:31 GMT
#8
Hah that is some seriously pesky building placement. Yeah I think range is considered in a dodecagon (12-sided) shape, so if the corner of that shape touches the other bunker, it'll shoot, but if the edge of the bunker is not touching a corner, and is positioned instead oriented toward the flat side, there's a discrepancy in who gets to shoot.
I am free because I know that I alone am morally responsible for everything I do.
Jealous
Profile Blog Joined December 2011
10339 Posts
August 11 2024 02:16 GMT
#9
Git gud
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Kraekkling
Profile Blog Joined June 2007
722 Posts
August 11 2024 14:19 GMT
#10
from map making discord...

[image loading]

[...] circles show vision range [which works similar to attack range]

units and buildings have 1 pixel more attack range to the bottom and right sides
(*^^)(^*)
outscar
Profile Joined September 2014
2832 Posts
August 11 2024 14:41 GMT
#11
New meta incoming!
sunbeams are never made like me...
Agh
Profile Blog Joined July 2010
United States1064 Posts
Last Edited: 2024-08-12 07:14:29
August 11 2024 16:02 GMT
#12
On August 10 2024 22:32 iamslow wrote:
Can please someone explain this?
Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Short answer yes but it's not very complicated.


The easier way to visualize and conceptualize it is imagining the attack comes the bottom center of the bunker.

So if you look at the screenshot you can replicate this this every time by just going to build your bunker then measuring up 3 bunkers(6 tiles) and then left two more tiles. (from the point touching the top left of their bunker)


Most people probably know this but given that there is a very very tiny window for this to actually come into play due to the potential of the SCV's getting sniped on either side and outright killed before it even occurs being the most likely scenario.

Knowledge is power
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
zlald
Profile Joined October 2019
Korea (South)35 Posts
August 12 2024 10:26 GMT
#13
read this if you have account

https://ygosu.com/board/st1/54835
2019.10.27.
rtyrt7
Profile Joined August 2018
53 Posts
Last Edited: 2024-08-13 15:44:26
August 13 2024 15:24 GMT
#14
Thanks for the resources! I have one more:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-distances-high-ground-and-unit-behavior/

Actually, all of it here is worth reading, even if it is off-topic:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-index-for-the-posts/

On August 12 2024 19:26 zlald wrote:
read this if you have account

https://ygosu.com/board/st1/54835


It works reading without an account, at least for me.
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
Last Edited: 2024-08-19 04:42:34
August 19 2024 04:39 GMT
#15
as mentioned, unit ranges are represented by a dodecagon, not a circle:

[image loading]


	int xy_length(xy vec) const {
unsigned int x = std::abs(vec.x);
unsigned int y = std::abs(vec.y);
if (x < y) std::swap(x, y);
if (x / 4 < y) x = x - x / 16 + y * 3 / 8 - x / 64 + y * 3 / 256;
return x;
}


why did BW implement ranges this way, instead of using Euclidean distance?

because (a*a + b*b) costs up to 80 CPU cycles in "ye olden times" (1996-1997 Warcraft 2 era)


source: https://tl.net/forum/brood-war/552037-bwapi-and-an-inside-look-into-starcrafts-code?view=all
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE194
NeuroSwarm 136
Nina 123
Ketroc 33
StarCraft: Brood War
Rain 3534
GuemChi 3382
Artosis 572
Free 120
Bale 9
Super Smash Bros
hungrybox723
AZ_Axe158
Other Games
summit1g12023
C9.Mang0462
PiGStarcraft379
Maynarde124
UpATreeSC52
JuggernautJason21
Organizations
Other Games
gamesdonequick876
BasetradeTV288
Dota 2
PGL Dota 2 - Main Stream169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 73
• davetesta24
• OhrlRock 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1247
Upcoming Events
CrankTV Team League
10h 36m
Bombastic Starleague
19h 36m
The PondCast
1d 9h
HomeStory Cup
1d 10h
Replay Cast
1d 23h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.