• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:01
CET 14:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage10Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion [BSL23] RO16 Group Stage List of top players active on ShieldBattery screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12858 users

How is this possible? Bunker vs Bunker range?

Forum Index > BW General
Post a Reply
iamslow
Profile Joined August 2024
12 Posts
Last Edited: 2024-08-10 13:51:56
August 10 2024 13:32 GMT
#1
Can please someone explain this?

Early 4x4 BGH game. One Terran goes 7rax, the other goes 11rax (both dont have marine range, its too early, both dont have even gas). Both place bunkers. One bunker can reach other, while the other can't. Both obviously got marines. How is this possible? Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Screenshot: imgur.com
Screenshot 2 imgur.com
prosatan
Profile Joined September 2009
Romania9436 Posts
August 10 2024 13:40 GMT
#2
Are you sure there are marines in the bottom bunker ?

If yes, then it is strange indeed....
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:41 GMT
#3
Yes, I can send you even the replay. Both have marines inside o.O
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:51 GMT
#4
Here is another screen for more context

Screenshot 2 imgur.com
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2024-08-10 13:55:02
August 10 2024 13:54 GMT
#5
Diagonals are buggy I think distance wise in BW, I think one side often has an advantage - same thing happens in tank vs tank. Someone smarter than me would have to explain it properly though!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 15:46 GMT
#6
looks like bunker on top can reach more than bunker at the bottom lol
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
Last Edited: 2024-08-10 17:18:50
August 10 2024 17:14 GMT
#7
I don't know exactly how it works but this video goes more in-depth about the weirdness of range in bw particularly with bunkers. My guess is that the top bunker only needs to be in range of the bottom bunker's edge to hit while the bottom bunker needs to be in range of the center of the top bunker to fire.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ThunderJunk
Profile Joined December 2015
United States741 Posts
August 10 2024 17:31 GMT
#8
Hah that is some seriously pesky building placement. Yeah I think range is considered in a dodecagon (12-sided) shape, so if the corner of that shape touches the other bunker, it'll shoot, but if the edge of the bunker is not touching a corner, and is positioned instead oriented toward the flat side, there's a discrepancy in who gets to shoot.
I am free because I know that I alone am morally responsible for everything I do.
Jealous
Profile Blog Joined December 2011
10420 Posts
August 11 2024 02:16 GMT
#9
Git gud
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Kraekkling
Profile Blog Joined June 2007
769 Posts
August 11 2024 14:19 GMT
#10
from map making discord...

[image loading]

[...] circles show vision range [which works similar to attack range]

units and buildings have 1 pixel more attack range to the bottom and right sides
(*^^)(^*)
outscar
Profile Joined September 2014
2832 Posts
August 11 2024 14:41 GMT
#11
New meta incoming!
sunbeams are never made like me...
Agh
Profile Blog Joined July 2010
United States1110 Posts
Last Edited: 2024-08-12 07:14:29
August 11 2024 16:02 GMT
#12
On August 10 2024 22:32 iamslow wrote:
Can please someone explain this?
Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Short answer yes but it's not very complicated.


The easier way to visualize and conceptualize it is imagining the attack comes the bottom center of the bunker.

So if you look at the screenshot you can replicate this this every time by just going to build your bunker then measuring up 3 bunkers(6 tiles) and then left two more tiles. (from the point touching the top left of their bunker)


Most people probably know this but given that there is a very very tiny window for this to actually come into play due to the potential of the SCV's getting sniped on either side and outright killed before it even occurs being the most likely scenario.

Knowledge is power
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
zlald
Profile Joined October 2019
Korea (South)35 Posts
August 12 2024 10:26 GMT
#13
read this if you have account

https://ygosu.com/board/st1/54835
2019.10.27.
rtyrt7
Profile Joined August 2018
59 Posts
Last Edited: 2024-08-13 15:44:26
August 13 2024 15:24 GMT
#14
Thanks for the resources! I have one more:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-distances-high-ground-and-unit-behavior/

Actually, all of it here is worth reading, even if it is off-topic:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-index-for-the-posts/

On August 12 2024 19:26 zlald wrote:
read this if you have account

https://ygosu.com/board/st1/54835


It works reading without an account, at least for me.
tankgirl
Profile Blog Joined May 2016
Canada538 Posts
Last Edited: 2024-08-19 04:42:34
August 19 2024 04:39 GMT
#15
as mentioned, unit ranges are represented by a dodecagon, not a circle:

[image loading]


	int xy_length(xy vec) const {
unsigned int x = std::abs(vec.x);
unsigned int y = std::abs(vec.y);
if (x < y) std::swap(x, y);
if (x / 4 < y) x = x - x / 16 + y * 3 / 8 - x / 64 + y * 3 / 256;
return x;
}


why did BW implement ranges this way, instead of using Euclidean distance?

because (a*a + b*b) costs up to 80 CPU cycles in "ye olden times" (1996-1997 Warcraft 2 era)


source: https://tl.net/forum/brood-war/552037-bwapi-and-an-inside-look-into-starcrafts-code?view=all
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Please log in or register to reply.
Live Events Refresh
INu's Battles
21:00
INu's Battles#22
ByuN vs Classic
IntoTheiNu 838
ByuN (SOOP) 33
Classic 30
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN (SOOP) 33
Classic 30
StarCraft: Brood War
Calm 7114
Rain 2255
BeSt 2046
Horang2 1234
Shuttle 1067
firebathero 1063
Mini 408
EffOrt 338
Hyun 283
actioN 252
[ Show more ]
Light 226
Rush 209
Soulkey 190
Leta 183
Last 159
Stork 150
Snow 143
Zeus 132
Larva 123
Mind 93
Pusan 88
hero 49
Killer 43
ToSsGirL 36
Sharp 27
Bale 25
Free 18
soO 18
JYJ 15
sorry 12
sOs 12
Hm[arnc] 11
Movie 11
Icarus 7
Dota 2
Gorgc2961
Dendi814
monkeys_forever190
XcaliburYe111
Counter-Strike
olofmeister875
edward32
Other Games
singsing1752
B2W.Neo681
byalli379
Lowko320
XaKoH 245
crisheroes188
ArmadaUGS173
Mew2King93
KnowMe46
Railgan29
DeMusliM1
Organizations
StarCraft: Brood War
UltimateBattle 23
lovetv 8
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1861
• WagamamaTV177
League of Legends
• Jankos1624
• Stunt442
Upcoming Events
3D!Clan Event
3h 29m
The PondCast
20h 59m
KCM Race Survival
20h 59m
WardiTV Invitational
22h 59m
OSC
1d 9h
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 22h
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
[ Show More ]
Sparkling Tuna Cup
3 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.