• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:47
CEST 01:47
KST 08:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE17
StarCraft 2
General
Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 2/8 August World Ranking: Clem climbs to #2
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 2v2v2v2 Tournament [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3480 users

How is this possible? Bunker vs Bunker range?

Forum Index > BW General
Post a Reply
iamslow
Profile Joined August 2024
12 Posts
Last Edited: 2024-08-10 13:51:56
August 10 2024 13:32 GMT
#1
Can please someone explain this?

Early 4x4 BGH game. One Terran goes 7rax, the other goes 11rax (both dont have marine range, its too early, both dont have even gas). Both place bunkers. One bunker can reach other, while the other can't. Both obviously got marines. How is this possible? Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Screenshot: imgur.com
Screenshot 2 imgur.com
prosatan
Profile Joined September 2009
Romania8992 Posts
August 10 2024 13:40 GMT
#2
Are you sure there are marines in the bottom bunker ?

If yes, then it is strange indeed....
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:41 GMT
#3
Yes, I can send you even the replay. Both have marines inside o.O
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 13:51 GMT
#4
Here is another screen for more context

Screenshot 2 imgur.com
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
Last Edited: 2024-08-10 13:55:02
August 10 2024 13:54 GMT
#5
Diagonals are buggy I think distance wise in BW, I think one side often has an advantage - same thing happens in tank vs tank. Someone smarter than me would have to explain it properly though!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
iamslow
Profile Joined August 2024
12 Posts
August 10 2024 15:46 GMT
#6
looks like bunker on top can reach more than bunker at the bottom lol
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
Last Edited: 2024-08-10 17:18:50
August 10 2024 17:14 GMT
#7
I don't know exactly how it works but this video goes more in-depth about the weirdness of range in bw particularly with bunkers. My guess is that the top bunker only needs to be in range of the bottom bunker's edge to hit while the bottom bunker needs to be in range of the center of the top bunker to fire.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ThunderJunk
Profile Joined December 2015
United States741 Posts
August 10 2024 17:31 GMT
#8
Hah that is some seriously pesky building placement. Yeah I think range is considered in a dodecagon (12-sided) shape, so if the corner of that shape touches the other bunker, it'll shoot, but if the edge of the bunker is not touching a corner, and is positioned instead oriented toward the flat side, there's a discrepancy in who gets to shoot.
I am free because I know that I alone am morally responsible for everything I do.
Jealous
Profile Blog Joined December 2011
10356 Posts
August 11 2024 02:16 GMT
#9
Git gud
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Kraekkling
Profile Blog Joined June 2007
733 Posts
August 11 2024 14:19 GMT
#10
from map making discord...

[image loading]

[...] circles show vision range [which works similar to attack range]

units and buildings have 1 pixel more attack range to the bottom and right sides
(*^^)(^*)
outscar
Profile Joined September 2014
2832 Posts
August 11 2024 14:41 GMT
#11
New meta incoming!
sunbeams are never made like me...
Agh
Profile Blog Joined July 2010
United States1089 Posts
Last Edited: 2024-08-12 07:14:29
August 11 2024 16:02 GMT
#12
On August 10 2024 22:32 iamslow wrote:
Can please someone explain this?
Is this some kind of gosu pixel-perfect bunker placement where one can attack while the other can't?

Short answer yes but it's not very complicated.


The easier way to visualize and conceptualize it is imagining the attack comes the bottom center of the bunker.

So if you look at the screenshot you can replicate this this every time by just going to build your bunker then measuring up 3 bunkers(6 tiles) and then left two more tiles. (from the point touching the top left of their bunker)


Most people probably know this but given that there is a very very tiny window for this to actually come into play due to the potential of the SCV's getting sniped on either side and outright killed before it even occurs being the most likely scenario.

Knowledge is power
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
zlald
Profile Joined October 2019
Korea (South)35 Posts
August 12 2024 10:26 GMT
#13
read this if you have account

https://ygosu.com/board/st1/54835
2019.10.27.
rtyrt7
Profile Joined August 2018
53 Posts
Last Edited: 2024-08-13 15:44:26
August 13 2024 15:24 GMT
#14
Thanks for the resources! I have one more:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-distances-high-ground-and-unit-behavior/

Actually, all of it here is worth reading, even if it is off-topic:
https://makingcomputerdothings.com/brood-war-api-the-comprehensive-guide-index-for-the-posts/

On August 12 2024 19:26 zlald wrote:
read this if you have account

https://ygosu.com/board/st1/54835


It works reading without an account, at least for me.
tankgirl
Profile Blog Joined May 2016
Canada481 Posts
Last Edited: 2024-08-19 04:42:34
August 19 2024 04:39 GMT
#15
as mentioned, unit ranges are represented by a dodecagon, not a circle:

[image loading]


	int xy_length(xy vec) const {
unsigned int x = std::abs(vec.x);
unsigned int y = std::abs(vec.y);
if (x < y) std::swap(x, y);
if (x / 4 < y) x = x - x / 16 + y * 3 / 8 - x / 64 + y * 3 / 256;
return x;
}


why did BW implement ranges this way, instead of using Euclidean distance?

because (a*a + b*b) costs up to 80 CPU cycles in "ye olden times" (1996-1997 Warcraft 2 era)


source: https://tl.net/forum/brood-war/552037-bwapi-and-an-inside-look-into-starcrafts-code?view=all
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft301
ViBE94
StarCraft: Brood War
Rain 1714
GuemChi 1041
Artosis 682
HiyA 54
Dota 2
420jenkins412
NeuroSwarm147
capcasts89
League of Legends
Doublelift5479
Counter-Strike
summit1g7871
tarik_tv3699
Other Games
hungrybox891
C9.Mang0441
JimRising 242
ToD220
JuggernautJason85
XaKoH 80
Maynarde57
UpATreeSC55
Organizations
Other Games
gamesdonequick700
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 35
• OhrlRock 3
• mYiSmile12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21169
Other Games
• Shiphtur288
Upcoming Events
Replay Cast
14m
The PondCast
10h 14m
OSC
10h 14m
INu's Battles
11h 14m
Percival vs Cure
Classic vs Clem
Replay Cast
1d
Escore
1d 10h
IntoTheTV X SOOP
1d 11h
RSL Revival
2 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
The Patches Monday
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-04
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.