• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:44
CET 22:44
KST 06:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book18Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more...
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1970 users

Popularity of SC:BW (Table)

Forum Index > BW General
Post a Reply
Normal
Sonic_md
Profile Joined March 2020
Moldova278 Posts
December 25 2023 09:36 GMT
#1
Hello.

I decided to check the popularity of our favorite game. Based on the total number of players on 5 main servers (West, East, Europe, Korea, Asia) at one time.

I will try to take measurements at the same time: 22:00 PM.

It will be possible to track the dynamics of the popularity of our favorite game.

I also made a Comments tab where you can leave your comments.

I hope it will be useful.

Link on Table in Google SpreadSheets: Popularity of SC:BW
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
December 25 2023 15:36 GMT
#2
I changed the table.

I will also record data on the number of games played.

Thanks to a good person - ZZZero.O for the idea.

This is right. It will be possible to track the number of games played, rather than just the number of players.

If you have any other suggestions, write.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
jghzuztghjr
Profile Joined December 2023
3 Posts
Last Edited: 2023-12-25 16:18:15
December 25 2023 16:14 GMT
#3
--- Nuked ---
outscar
Profile Joined September 2014
2832 Posts
December 25 2023 17:06 GMT
#4
The numbers are depressing tbh. I remember when Korea had like 20 or even 30k active. Why game with infinite potential isn't popular I don't get it...
sunbeams are never made like me...
jghzuztghjr
Profile Joined December 2023
3 Posts
December 25 2023 17:11 GMT
#5
--- Nuked ---
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
December 25 2023 17:29 GMT
#6
You should also write down the time when you're taking this data. In fact, you should probably collect this data through different times in the day. There's a huge difference in number of active players at 6am and 7pm.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Sonic_md
Profile Joined March 2020
Moldova278 Posts
December 25 2023 17:58 GMT
#7
On December 26 2023 01:14 jghzuztghjr wrote:
Now what? Is there any value in that data?

Maybe there is, maybe not.
Maybe there will be some good guys who, seeing that activity is only growing (it would be nice), will start holding additional tournaments.

Initially, I just wanted to collect such information for myself.
JUST out of interest. But I thought it would be interesting and useful for someone else.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
December 25 2023 18:01 GMT
#8
On December 26 2023 02:06 outscar wrote:
The numbers are depressing tbh. I remember when Korea had like 20 or even 30k active. Why game with infinite potential isn't popular I don't get it...


So I have numbers from 22:00 PM. In Korea at this time around 05:00 AM everyone is still asleep (early morning). And if early in the morning it’s around 6000, then in the evening it’s 4-5 times more.

In the evening there are approximately 20-30 thousand people there.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
December 25 2023 18:08 GMT
#9
On December 26 2023 02:29 2Pacalypse- wrote:
You should also write down the time when you're taking this data. In fact, you should probably collect this data through different times in the day. There's a huge difference in number of active players at 6am and 7pm.


Yes, maybe you're right.
But I can pick it up only in the evening (at 22:00).

I just thought that by collecting data every day at the same time, it would be possible to evaluate the dynamics: growth/decline. (Although this will be a small group of players, but still).

Plus 22:00 in Korea, around 05:00 (very early in the morning). But even so early there are about 6,000 people on the server (Korea). Those. this is how early real fans can play

And it seems to me that if in a country where SC:BW is a religion , at 5 am the number of players begins to decrease, then in general interest in the game will decrease.

Maybe I'm wrong. Let's get a look. I'll collect it.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
December 25 2023 18:19 GMT
#10
The main idea is (I thought so) that by choosing the collection time: 22:00 pm:

In Europe - it’s time to sleep soon))
In Korea it is very early (5:00 am)
In the USA (West and East Coast): it is around 13:00 - 15:00 (i.e. many are still at work).

It turns out that at this time the minimum number of players is playing.

And if this number decreases, then we can talk about a decrease in the number of active players in general.

Again, maybe I'm wrong. I will collect this data. Perhaps they will be useful to someone for the start of some cool tournament. It will be great.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
WGT-Baal
Profile Blog Joined June 2008
France3444 Posts
Last Edited: 2023-12-25 19:57:22
December 25 2023 19:56 GMT
#11
Picking Christmas day is also possibly not the most representative of activity in general, but rather a good baseline for lowest activity and then other days should be higher
Horang2 fan
Sonic_md
Profile Joined March 2020
Moldova278 Posts
December 25 2023 20:14 GMT
#12
On December 26 2023 04:56 WGT-Baal wrote:
Picking Christmas day is also possibly not the most representative of activity in general, but rather a good baseline for lowest activity and then other days should be higher


Agree.
If I have enough strength for a year, fill out the table, next Christmas and New Year we will compare how many of us fans of this wonderful game are left.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Leonix
Profile Joined June 2019
161 Posts
Last Edited: 2023-12-25 20:35:28
December 25 2023 20:34 GMT
#13
It depends if it is between weeks, weeksend, if it is hollidays and if there are other events going like world cup,etc.

Further, are games/players playing ladder even counted or custom games,etc.

Additional at night in Europe a lot of people change gateway to US-west, and many people playing ladder use ID for other Gateways...
Even if we only take the total number of players or games, it is hard to see the transparency of what really counts, i sure dont know it... So that would be the first thing to show before getting into the numbers, otherwise they dont have that much meaning...

Further, there also people that may play single player, lan network, not on the Battlenet launcher system, that may pump the numbers up... So no need to get depressed.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
Last Edited: 2023-12-26 08:09:49
December 26 2023 08:04 GMT
#14
On December 26 2023 05:34 Leonix wrote:
It depends if it is between weeks, weeksend, if it is hollidays and if there are other events going like world cup,etc.

Further, are games/players playing ladder even counted or custom games,etc.

Additional at night in Europe a lot of people change gateway to US-west, and many people playing ladder use ID for other Gateways...
Even if we only take the total number of players or games, it is hard to see the transparency of what really counts, i sure dont know it... So that would be the first thing to show before getting into the numbers, otherwise they dont have that much meaning...

Further, there also people that may play single player, lan network, not on the Battlenet launcher system, that may pump the numbers up... So no need to get depressed.



Thx, Yes, I agree with you.

Here’s the same question: data about games played, which is written when logging into the server, are these games in the ladder or just custom ones.
Plus, yes, many can play without entering the ladder, etc.

There are many different unknowns.

But I’ll collect it this way for now, then we’ll see. Maybe I’ll somehow rearrange the information in this table (taking into account wishes and comments) so that there is a more objective picture.

So far, at not the most popular times (on all servers), there are a total of about 8 thousand players. (In the most popular times, I think you can reach a total of 30-40 thousand). Yes, not all of them may be actively playing. But they are still in the community.

Yes, and I’m not falling into depression)) I’m just collecting this data for now.
When the minimum total figure of 8 thousand gradually will decreases, perhaps there will be a reason to be a little sad.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
WGT-Baal
Profile Blog Joined June 2008
France3444 Posts
December 26 2023 14:01 GMT
#15
It s a good study to run.

Personally i consider that the wait times of about 30s I get to find a somewhat balanced ladder match for a 25yr old game is very good.
Horang2 fan
namkraft
Profile Blog Joined December 2021
527 Posts
Last Edited: 2023-12-26 14:43:48
December 26 2023 14:43 GMT
#16
Really great idea, I think it will be a useful stats for the community.
I disagree with the idea you should measure at different times of the days.

If this is meant to be a long-term study (like 6m - 1y), then you should stick to the same hour each day and repeat it. In fact, consistency is more important than frequency. So if u feel like it's impossible to measure every day for 365 days a year, it's better to measure once at week x 52 weeks.

As for the comparison between different times of the day, you can also do that, but I think just 1-2 weeks worth of data is enough. The reason is the number of players may decrease / increase over time, but the ratio between different time windows are likely to be constant.

So if you wanna combine the 2 approaches, you could do this:
1. Choose 1 fixed hour per day (or per week), and measure it for the whole year
2. For a special period of 1-2 weeks, measure 2-4 times per day to see how the numbers fluctuate.

Just my 2 cents.

Broodwar Forever
Sonic_md
Profile Joined March 2020
Moldova278 Posts
Last Edited: 2023-12-26 20:32:47
December 26 2023 20:27 GMT
#17
On December 26 2023 23:43 namkraft wrote:
Really great idea, I think it will be a useful stats for the community.
I disagree with the idea you should measure at different times of the days.

If this is meant to be a long-term study (like 6m - 1y), then you should stick to the same hour each day and repeat it. In fact, consistency is more important than frequency. So if u feel like it's impossible to measure every day for 365 days a year, it's better to measure once at week x 52 weeks.Just my 2 cents.



Thank you. I also thought that it would be more correct to collect every day at the same time. When +/- the same players are on Battle.net.

And a cross-section of data for this period of time will be visible.

And POSSIBLY (!) based on this part of the players it will be possible to judge a little about the activity of the community as a whole (growth, decline, lack of change).

Let`s see

As I wrote above, I deliberately chose not the most popular time for all time zones.

22:00 pm
In Europe - it's time to get ready for bed))
It's very early in Korea (5:00 am).
In the US (West and East Coast): this is around 13:00 – 15:00 (i.e. many are still at work).

Therefore, at this time, the most persistent are on Battle.net.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
Last Edited: 2023-12-26 21:11:31
December 26 2023 21:04 GMT
#18
True, I don’t understand how exactly the number is calculated on the server: "
Number of games played?

Since when are records kept? From 00:00:01 of the current day? What games count? (Melee, TvB, UMS etc.)

Because on the Europe server now: 620 people and only 40 games played (!!!). It turns out that 40 games were played in ~22 hours. This cannot happen.

Yesterday at 22:00 there were 550 players (Server Europe) and 34 games played. (That's almost a whole day). It’s somehow strange and incomprehensible to me that the number of games played is calculated.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
tec27
Profile Blog Joined June 2004
United States3702 Posts
December 27 2023 01:01 GMT
#19
On December 27 2023 06:04 Sonic_md wrote:
True, I don’t understand how exactly the number is calculated on the server: "
Number of games played?

Since when are records kept? From 00:00:01 of the current day? What games count? (Melee, TvB, UMS etc.)

Because on the Europe server now: 620 people and only 40 games played (!!!). It turns out that 40 games were played in ~22 hours. This cannot happen.

Yesterday at 22:00 there were 550 players (Server Europe) and 34 games played. (That's almost a whole day). It’s somehow strange and incomprehensible to me that the number of games played is calculated.

That number is "games in progress" (or perhaps "open lobbies", hard to say) it is not "games played since you last logged on" or anything else like that.

This data and the method you're using to collect it is really not that useful imo. #1 because Blizzard's service is quite weird as far as "regions" go because there are two layers of regions: the bnet launcher region and then the server choice within the game itself. I don't know how this affects these counts but it certainly affects things like friends lists and such (you can only friend people that are both on the same bnet launcher region AND ingame region), so it seems likely that it can affect user/game count as well. #2, as other people have stated, server population fluctuates greatly depending on time of day, day of the week, holidays, etc. so collecting a single data point once a day or once a week is not enough to get any kind of accurate count.

At best this data might be useful to compare against itself, but it's extremely prone to construing a local trend (e.g. BW is becoming less popular in Europe) to be a global one (e.g. BW is becoming less popular overall). Posting the raw numbers (which again, are meaningless) and not just the relationship between them also gives people the wrong idea (i.e. "there are only 1000 people playing BW these days!") which I think is a negative thing for the community in general.

So yeah, either make a better effort or this is doing more harm than good imo.
Can you jam with the console cowboys in cyberspace?
Garnet
Profile Blog Joined February 2006
Vietnam9033 Posts
December 27 2023 06:12 GMT
#20
Korea probably has a lot of people playing on LAN, so there's that.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
Last Edited: 2023-12-27 07:06:51
December 27 2023 07:04 GMT
#21
On December 27 2023 10:01 tec27 wrote:
That number is "games in progress" (or perhaps "open lobbies", hard to say) it is not "games played since you last logged on" or anything else like that.

This data and the method you're using to collect it is really not that useful imo. #1 because Blizzard's service is quite weird as far as "regions" go because there are two layers of regions: the bnet launcher region and then the server choice within the game itself. I don't know how this affects these counts but it certainly affects things like friends lists and such (you can only friend people that are both on the same bnet launcher region AND ingame region), so it seems likely that it can affect user/game count as well. #2, as other people have stated, server population fluctuates greatly depending on time of day, day of the week, holidays, etc. so collecting a single data point once a day or once a week is not enough to get any kind of accurate count.

At best this data might be useful to compare against itself, but it's extremely prone to construing a local trend (e.g. BW is becoming less popular in Europe) to be a global one (e.g. BW is becoming less popular overall). Posting the raw numbers (which again, are meaningless) and not just the relationship between them also gives people the wrong idea (i.e. "there are only 1000 people playing BW these days!") which I think is a negative thing for the community in general.

So yeah, either make a better effort or this is doing more harm than good imo.


Oh, thank you very much.

English is not my native language and I may have misunderstood the translation.

You're probably right, yes. The phrase: “312 games played” means that right now, at the moment, this number of games are being played on the server (various types of UMS, 4x4, 1x1, etc.).

Information about how many games were played per day is not displayed.

Yes, you may be right about the numbers: ““Only 1000 people play BW today!”), which I consider a negative thing for the community as a whole.

But we all understand that our favorite game is already 25 years old. And here the old school 90%+ remains

Well, about the decline in certain regions. I collect from different servers. It will be possible to look at each separately (I think most of them live there, what servers they play on).

But for now I collect it this way. Perhaps later there will be thoughts on how to improve the table.

Or one of the good people at tl.net will tell me what’s best and where it’s best to get it.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
BlueStar
Profile Blog Joined August 2005
Bulgaria1169 Posts
December 27 2023 15:08 GMT
#22
Nice initiative!

I'd only suggest including a column with a day of the week so it will be easier to analyze it, as it's one of the driving factors for the people to be available and play. I bet there is a big discrepancy between the results for the weekdays and the weekends.

There might be better ways to approach this whole exercise but I think what you are doing is fine for the purpose. Some interesting numbers may come out of it. Thanks for doing this!
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
masoka82
Profile Joined June 2020
Spain594 Posts
Last Edited: 2023-12-27 15:16:27
December 27 2023 15:14 GMT
#23
China didn't have a private server? I think there were 5000 players at peak time.
possibly jindi can give more information
tec27
Profile Blog Joined June 2004
United States3702 Posts
December 28 2023 06:40 GMT
#24
I mean I just think it's very harmful to put this data out as you have. You are describing a measurement of what you think is the lowest point of the population each day (but you also haven't verified that this is even the case), have put some special meaning to the people that happen to be online at that point (that they're "the most dedicated", again, without any kind of test or verification of this hypothesis), and then have put out a table of numbers as the "popularity of BW". I don't see why the lowest point of population would ever be useful to know, it has no known relationship to the peak or average population, no known relationship to the number of weekly or monthly active users, it doesn't even have a known relationship to the number of human users! Maybe 90% of the users in your measurement are chat bots, we really can't know.

People in this very thread of come away from seeing your data saying they are "depressed", and I think it really sucks that you're making people depressed by collecting data in this bizarre way, and then publishing it without any of the context for them to understand that your data is not useful, and does not mean the things that you imply it does.

I will reiterate: I do not think you understand the data you are collecting, I do not think you are collecting it in a reasonable or useful way, and I think the way you are publishing it is harmful to the community. The underlying idea (to collect population data about the community) is fine, but collecting it in this way and publishing it as if it is an accurate measure of "popularity" is only going to make people feel negatively and play/participate/contribute less. If you cannot find a way to fix these issues, I think it would be better if you stop than risk further demotivating people.
Can you jam with the console cowboys in cyberspace?
Sonic_md
Profile Joined March 2020
Moldova278 Posts
December 28 2023 20:45 GMT
#25
On December 28 2023 00:08 BlueStar wrote:
Nice initiative!

I'd only suggest including a column with a day of the week so it will be easier to analyze it, as it's one of the driving factors for the people to be available and play. I bet there is a big discrepancy between the results for the weekdays and the weekends.

There might be better ways to approach this whole exercise but I think what you are doing is fine for the purpose. Some interesting numbers may come out of it. Thanks for doing this!


Exactly, added column with a day of the week
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
prosatan
Profile Joined September 2009
Romania8527 Posts
December 28 2023 21:05 GMT
#26
Good work Sonic!

I need to say something in romanian for him , regarding the hour.. i'll put spoiler please
+ Show Spoiler +
Ora 22 inseamna ca e ora 5 la ei in coreea ; poate ar trebui sa ne uitam mai devreme...

Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Puosu
Profile Blog Joined April 2007
7003 Posts
December 29 2023 00:51 GMT
#27
Numbers Obtained From Battle.net That Have Unknown Relation to Popularity of Brood War (Table)
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1120 Posts
Last Edited: 2023-12-29 22:03:38
December 29 2023 22:02 GMT
#28
keep in mind many very dedicated korean players are generally 25-45 years of age. they really cant afford to play at 5am with how korean work culture is. 5am korea time is literally the single worst time possible to get data from.

In addition, to many brood war is a spectator sport/esport.
JDON MY SOUL!
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 01 2024 07:04 GMT
#29
On December 28 2023 00:14 masoka82 wrote:
China didn't have a private server? I think there were 5000 players at peak time.
possibly jindi can give more information

There is an Asia server. Maybe China is also taken into account there. Or maybe not. So far, according to my observations, for about a week. The most on the Asia server was 1500 people at its peak. This is at 14:00 (pm) European time.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Lovethelord
Profile Blog Joined January 2023
47 Posts
January 01 2024 09:32 GMT
#30
Korea has 30k every night...not sure what this post is about. misleading as heck.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1120 Posts
January 01 2024 11:48 GMT
#31
From a minute ago:
[image loading]
JDON MY SOUL!
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 02 2024 15:39 GMT
#32
On December 28 2023 15:40 tec27 wrote:
I mean I just think it's very harmful to put this data out as you have. You are describing a measurement of what you think is the lowest point of the population each day (but you also haven't verified that this is even the case), have put some special meaning to the people that happen to be online at that point (that they're "the most dedicated", again, without any kind of test or verification of this hypothesis), and then have put out a table of numbers as the "popularity of BW". I don't see why the lowest point of population would ever be useful to know, it has no known relationship to the peak or average population, no known relationship to the number of weekly or monthly active users, it doesn't even have a known relationship to the number of human users! Maybe 90% of the users in your measurement are chat bots, we really can't know.

People in this very thread of come away from seeing your data saying they are "depressed", and I think it really sucks that you're making people depressed by collecting data in this bizarre way, and then publishing it without any of the context for them to understand that your data is not useful, and does not mean the things that you imply it does.

I will reiterate: I do not think you understand the data you are collecting, I do not think you are collecting it in a reasonable or useful way, and I think the way you are publishing it is harmful to the community. The underlying idea (to collect population data about the community) is fine, but collecting it in this way and publishing it as if it is an accurate measure of "popularity" is only going to make people feel negatively and play/participate/contribute less. If you cannot find a way to fix these issues, I think it would be better if you stop than risk further demotivating people.


Thank you very much for such a detailed and useful answer.
Yes, initially I most likely chose the wrong collection tactics.

I’ve now been collecting statistics for myself every hour for more than a week (well, except late at night0.) and I see that 22-00 is not always the minimum amount.

in a week it will be more or less clear.

The goal was the following: to track the popularity (by the number of players on the servers) of our favorite game. Take the minimum value.

OK let's see
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
January 02 2024 23:22 GMT
#33
it's a testament to how great BW is that it has as much activity as it does professionally and casually 22 and a half years after 1.08 was released
no place i'd rather be than the satellite of love
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands1120 Posts
January 03 2024 05:27 GMT
#34
it would also be a good idea to track afreeca broodwar viewership numbers to get an idea of popularity.
JDON MY SOUL!
Armathai
Profile Joined October 2007
1023 Posts
January 03 2024 13:11 GMT
#35
Personally I think this is a great idea!

One of the the most irritating things about BW is that Blizzard doesn't readily release numbers for its active users, games played, viewers etc.
This makes it incredibly difficult to track trends (e.g. how much of a positive boost did SCR release give, and when Blizzard's level of support dropped to its terrible rate, how much of an impact this may have had) and in my opinion actually fuels the daed game myth rather than help debunk it.

I for instance would like to know how SCR compares to AoE2 in numbers currently (a slightly newer game that has received tons of attention from Microsoft in the last 5years since they released AoE2:DE [e.g. remastered] and revitalized it completely) given that Microsoft bought AV-Blizzard and may in the future see if it's feasible to monetize BW again.

Basically I'd love stuff like this: https://steamcharts.com/app/813780 but for BW

While I understand tec27's issues with methodology and data collection, don't let that discourage you, rather ask for suggestions on how to improve the project. With that in mind, tec27 and others who are critical of this, it would be wonderful to offer constructive suggestions for fixing things and encouraging someone with an interest in BW.

Here is a simple suggestion to deal with a simple criticism:
Rename Popularity of SC:BW to SC:BW Active User/Games Played Data Collection


If you want to collect data at different time stamps, maybe look for volunteers who can collect data together with you and add it to your sheet. Alternatively it might be possible to reach out to the guy creating/running the 3v3 BGH UMS bot to see if the bot could automatically screenshot data or if it would be possible to setup your own bot to do so.

Everyone has their own passion project, enjoy what you're working on and learn from it
Looking for ArcticCerebrate formerly from @USEast
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
January 03 2024 14:22 GMT
#36
The best suggestion I could offer is that this task should be done by a bot. I don't know if there are any bots that are still working for SC:R out of the box (Stealthbot?), but the data should be collected automatically, every 5 minutes or something, and for all regions.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 04 2024 06:22 GMT
#37
On December 29 2023 06:05 prosatan wrote:
Good work Sonic!

I need to say something in romanian for him , regarding the hour.. i'll put spoiler please
+ Show Spoiler +
Ora 22 inseamna ca e ora 5 la ei in coreea ; poate ar trebui sa ne uitam mai devreme...


yes, I know it's 5 am there. I'm still trying to collect the number of people on the servers at other times.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 04 2024 19:36 GMT
#38
On December 29 2023 09:51 Puosu wrote:
Numbers Obtained From Battle.net That Have Unknown Relation to Popularity of Brood War (Table)

Yes it is possible. Perhaps this can be called simply the number of more or less active players today.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 06 2024 14:09 GMT
#39
On December 30 2023 07:02 RJBTVYOUTUBE wrote:
keep in mind many very dedicated korean players are generally 25-45 years of age. they really cant afford to play at 5am with how korean work culture is. 5am korea time is literally the single worst time possible to get data from.

In addition, to many brood war is a spectator sport/esport.


Thanks, yes, I agree.
I'll rethink the data collection a bit.

It's true, many people just watch but don't play.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 09 2024 20:27 GMT
#40
On January 01 2024 18:32 Lovethelord wrote:
Korea has 30k every night...not sure what this post is about. misleading as heck.


On January 01 2024 20:48 RJBTVYOUTUBE wrote:
From a minute ago:
[image loading]


Yeah i know that. thx
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
iFU.pauline
Profile Joined September 2009
France1671 Posts
January 10 2024 07:40 GMT
#41
On December 26 2023 02:06 outscar wrote:
The numbers are depressing tbh. I remember when Korea had like 20 or even 30k active. Why game with infinite potential isn't popular I don't get it...


Because this VIDEO GAME with infinite potential is 25 years old?
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
XenOsky
Profile Blog Joined March 2008
Chile2316 Posts
January 11 2024 07:40 GMT
#42
Popularity? thats a cool smurf
StarCraft & Audax Italiano.
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
January 11 2024 23:26 GMT
#43
This is a cool project, nice idea! Something like this for OpenRA Red Alert.
You want to give a true picture. Giving a false picture would be bad - if the estimate is too big, it exaggerates the popularity and gives false hope. If the estimate is too small, it makes it look like the game is dying when it actually isn't.
Your experiment is to sample player counts over time. Sounds simple to design a good strategy, but it's not.

What:
Like 2Pacalypse- advises, record player counts automatically every 5 min.
Make sure you sample across all regions / launchers etc. to not miss anything.
Ideally we'd also have more detailed stats like game duration or % that are ladder, or what % for each game mode, or what % for each map. But this isn't focused on the core question ('Popularity') and you can estimate those facts from replay databases.

How:
Set up a dedicated Windows computer, like an old laptop, leave it running 24/7.
Install AutoHotkey and make a simple script that runs the launcher and clicks the the right buttons in the menus (or types the right letter hotkeys) to navigate to what you want.
'Read' the numbers. This is possible purely within AutoHotkey + Show Spoiler [How] +
You can use AutoHotkey it to read out the pixel values of specific pixels based on their x & y coordinates on your specific screen.
You can treat the numbers shown on the display similar to a 7-bar analog number display (might need more detail than only 7 points). Take enough example screenshots until you have one example of all 10 digits their font uses.
Code logic filters depending on the combination of the pixels to conclude which number is shown. Most simple design would be to design it like a branching tree, where the first pixel you look at only appears in one of the numbers, then you can either stop there or eliminate that one and continue. You can use ChatGPT to help write all of this AutoHotkey code for you.)
If that's too tedious, it could instead be possible to save screenshots with AutoHotkey (with the timestamp as the filename) to a synced folder, and run an automatic script to 'read' those numbers.

Write those numbers to a synced file. You could append them as timestamped entries to a .csv file synced using Google Drive Desktop. Make multiple back-ups of this raw data.

Why:
From your responses and logic, it is clear that you have a nice idea, but you need more guidance to understand how to design a better sampling method. I suggest you do more research on this, such as by asking ChatGPT (preferably the paid GPT-4 - it is much much 'smarter'). In Data Science terms you are trying to sample 'Time Series' data to estimate different statistical measures.

Currently it seems your bottleneck is human effort. But if you set it up once, then have this running 24/7 and automatically collecting data for you, you can instead get much more reliable results. As I started with, without reliable results, the value of the numbers would be 0 if not potentially damaging, so only do it if your sampling design is able to give reliable results.

You want to estimate a realistic / true picture. You can't do that if you pick literally the worst time for people playing in Korea 🤦🤪. Don't pick 5am Korea time. But also don't arbitrarily pick 10pm Korea time. Don't make assumptions and guesses, because you don't know if those assumptions are true unless you collect more context. Just record everything in 5min intervals, only then will you have context to know for sure.

You can only measure 'Total Number of Players', at different timesteps. By having lots more timesteps, you can get much more reliable estimates of things like: Mean, Median, Minimum, and Maximum Players. For the analysis, bin them in time intervals (5min, 10min, 20min, 60min, 120min, 6hr, 24hr, 7days, 28days, monthly, quarterly, yearly), perform time-series analysis (check if it is auto-regressive and/or has moving-average, check GARCH), and fit some models (simplest: linear fit + sine wave with periodicity of 24hr to model daily cycle + 365day yearly cycle).



The best way to learn more about this is to copy-paste this entire thread into ChatGPT and it can explain anything, and can even help write the AutoHotkey code for you. GPT4 can even perform very good analysis of this sort of dataset for you automatically.
I'll even do you a favor – if you set up a reliable data collecting setup like I described, PM me and I'll do the data analysis for you
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 12 2024 11:41 GMT
#44
Hi.
First of all, thank you all for your comments, advice and suggestions.

They helped me look at this table differently.

Plus, for more than 3 weeks I tried to collect data as often as possible.

Various thoughts, ideas, etc. appeared in my head. What to do next with the data from this table.

I'll gather my thoughts together over the weekend and try to write.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 13 2024 13:30 GMT
#45
So these are my thoughts.

When conceiving this collection, I did not take into account one important thing, which I understood, among other things, thanks to your comments.

My data only shows the number of players on the server during the most popular time (from 22-00 to 23-00 local time).
They only show the number of players at a certain time. And they cannot be judged by the total number of more or less active players on all servers.

Regarding what they wrote here: collect with a bot or script. There are also certain difficulties here.
For example, a person is on the server 24/7 (playing or just being there). The bot that will count will count it as different people. ALTHOUGH there may be one.


So maybe my TOTAL number of fans idea isn't feasible.

I will continue collecting data at the most popular time on the servers (22-00 local time).

I hope this number will grow up every time
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
January 13 2024 13:32 GMT
#46
I will ask the administrators to change the name of my topic to:

SC:BW Active Users/Games Played Data Collection (Table)
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
Last Edited: 2024-02-14 20:06:17
February 14 2024 14:38 GMT
#47
Hi.

I have been collecting data for this table for 50 days. And here are some intermediate results:

Average number of players at the most convenient time on all servers: 30,685 players.

Average by server:

West: 1508
East: 115
Europe: 619
Korea: 27062
Asia: 1391

Maximum total for all servers:
35595 - it was February 11, 2024 (Sunday)

Maximum by server:

West: 1905 (February 4, 2024 - Sunday)
East: 165 (28 January 2024 - Sunday)
Europe: 750 (December 30, 2023 - Saturday)
Korea: 31575 (February 11, 2024 - Sunday)
Asia: 1870 (6 January 2024 - Saturday)

Minimum total for all servers:
24290 - January 25, 2024 - Thursday

West: 1295 (31 January 2024 - Wednesday)
East: 80 (February 8, 2024 - Thursday)
Europe: 495 (February 14 - Wednesday)
Korea: 21200 (January 25, 2024 - Thursday)
Asia: 1035 (25 January 2024 - Thursday)

I plan the next summary on the 100th day of collection.
I hope the numbers will at least not get worse.

It is clear that the most visited days are Saturday and Sunday.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
tankgirl
Profile Blog Joined May 2016
Canada439 Posts
Last Edited: 2024-02-14 18:20:38
February 14 2024 18:18 GMT
#48
On February 14 2024 23:38 Sonic_md wrote:

Maximum by server:

Asia: 1870(6 January 2024 - Saturday)

Minimum total for all servers:

Asia: 1870 (25 January 2024 - Thursday)


?
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
prosatan
Profile Joined September 2009
Romania8527 Posts
February 14 2024 19:46 GMT
#49
On February 15 2024 03:18 tankgirl wrote:
Show nested quote +
On February 14 2024 23:38 Sonic_md wrote:

Maximum by server:

Asia: 1870(6 January 2024 - Saturday)

Minimum total for all servers:

Asia: 1870 (25 January 2024 - Thursday)


?

yes , i think this is a minor mistake , but still , nice data colection !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
February 14 2024 20:00 GMT
#50
On February 15 2024 03:18 tankgirl wrote:
Show nested quote +
On February 14 2024 23:38 Sonic_md wrote:

Maximum by server:

Asia: 1870(6 January 2024 - Saturday)

Minimum total for all servers:

Asia: 1870 (25 January 2024 - Thursday)


?



thx, sorry. correct. 1035 - Asia minimum
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
February 14 2024 20:04 GMT
#51
Correct. minimum in Europe was today 2024-02-14 - 495 gamers on server

The reason - may be Valentine Day or everybody watching BSL ))
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
FriedrichNietzsche
Profile Joined January 2024
92 Posts
February 14 2024 21:36 GMT
#52
Regarldess of precise numbers.. there arent many games to begin with (chess comes to mind, CS maybe?) that are > 25 years old and still played at all let alone popular..

And who knows how much more popular it could/would be if sponsors wouldnt push newer games so hard but go for quality (SCBW)..
M3t4PhYzX
Profile Joined March 2019
Poland4235 Posts
Last Edited: 2024-02-15 11:03:41
February 15 2024 11:03 GMT
#53
I really wish we had as much sponsorship $$$ as AoE2 has.. BW is a way better game, too.

It's a shame, really. But these numbers aren't that bad anyway, considering everything. Especially for S. Korea.
odi profanum vulgus et arceo
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
Last Edited: 2024-02-16 08:48:44
February 16 2024 08:48 GMT
#54
On February 15 2024 06:36 FriedrichNietzsche wrote:
Regarldess of precise numbers.. there arent many games to begin with (chess comes to mind, CS maybe?) that are > 25 years old and still played at all let alone popular..

And who knows how much more popular it could/would be if sponsors wouldnt push newer games so hard but go for quality (SCBW)..


Smash 64 is 25 this year. Smash Melee almost
Graphics
jzgjghjght
Profile Joined February 2024
1 Post
February 16 2024 09:42 GMT
#55
--- Nuked ---
Sonic_md
Profile Joined March 2020
Moldova278 Posts
Last Edited: 2024-04-14 06:06:43
April 14 2024 06:04 GMT
#56
Hi.

I continued to collect data for this table.
And here are some intermediate results for the first 100 days:

Average number of players at the most convenient time on all servers: 31970

For the first 50 days - it was 30,685 players.

That is an average of 1285 more players every day.

For the first 50 days - the average was 30685.
For 51-100 days - it was 33280.
That is 2595 more players on average every day....

In the first 50 days.
The maximum on all servers combined was:

35595 - it was February 11, 2024 (Sunday)

For the 51st through 100th days.
The max was 40045
(April 6 - Saturday)

In general, judging by the graph - the dynamics is still positive. There is no decline.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Sonic_md
Profile Joined March 2020
Moldova278 Posts
Last Edited: 2024-04-14 06:06:28
April 14 2024 06:06 GMT
#57
https://prnt.sc/BgsWBDnVKxYu

why can't I embed this chart? As a picture to the post.
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
kAra
Profile Joined September 2004
Germany1395 Posts
Last Edited: 2024-04-14 09:52:03
April 14 2024 09:48 GMT
#58
[image loading]
mada mada dane
[AS]Rattus
Profile Joined March 2017
427 Posts
April 14 2024 18:29 GMT
#59
thx for the info. i missed this for some magical holiday reason last year.
hamsterkoster
Profile Joined June 2024
3 Posts
Last Edited: 2024-06-06 20:02:42
June 06 2024 20:01 GMT
#60
Koreans have put together a site where a bot scrapes and uploads all maps being played on Battle Net: https://srank.kr

The stated goal of the site (Translated): This site is a StarCraft: Brood War game, event, player, map database, sharing and analysis site. The goal of the site is to collect as much data as possible, preserve the legacy of StarCraft, and provide global statistics to the StarCraft community.

[image loading]


Just look at how many games are being hosted each day! Over 300,000 on this weekend.

It just came like 2 months ago so it's lacking long-term stats and features and better analysis but this is way better than spot-checking counts at a time during the day since it's automated.

It would be nice to see if is updated to be able to break out data by server (since the data basically just represents Korea as Korea server is massive compared to the others).

It also has some nice features like seeing which map was most popular in the past 1, 7, or 30 days. You are also able to download the map. The site has so far accumulated over 34,000 unique maps.

There is a contact page, so maybe if there are some ideas you think might be good might not be a bad idea to reach out. Would have to be in Korean though.
outscar
Profile Joined September 2014
2832 Posts
June 07 2024 16:18 GMT
#61
It's insane how popular SCBW is in Korea. I was browsing youtube and because I was so deep this rabbit hole, broken google algorithm finally picked up instead showing shit results, and was recommended a female player playing BW. Found out she's a korean actress.
I think this is her page:
https://www.youtube.com/@xiae3067/videos
Reference:
https://www.allkpop.com/article/2023/06/high-apm-excellent-micro-actress-lee-si-ah-dazzles-viewers-with-her-skills-in-starcraft
sunbeams are never made like me...
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
June 08 2024 13:17 GMT
#62
On June 07 2024 05:01 hamsterkoster wrote:
Koreans have put together a site where a bot scrapes and uploads all maps being played on Battle Net: https://srank.kr

The stated goal of the site (Translated): This site is a StarCraft: Brood War game, event, player, map database, sharing and analysis site. The goal of the site is to collect as much data as possible, preserve the legacy of StarCraft, and provide global statistics to the StarCraft community.

[image loading]


Just look at how many games are being hosted each day! Over 300,000 on this weekend.

It just came like 2 months ago so it's lacking long-term stats and features and better analysis but this is way better than spot-checking counts at a time during the day since it's automated.

It would be nice to see if is updated to be able to break out data by server (since the data basically just represents Korea as Korea server is massive compared to the others).

It also has some nice features like seeing which map was most popular in the past 1, 7, or 30 days. You are also able to download the map. The site has so far accumulated over 34,000 unique maps.

There is a contact page, so maybe if there are some ideas you think might be good might not be a bad idea to reach out. Would have to be in Korean though.


This is awesome, thanks!
Graphics
FlaShFTW
Profile Blog Joined February 2010
United States10315 Posts
June 09 2024 00:19 GMT
#63
Curious out of those 34k unique maps, how many of them are just different versions of fighting spirit xd
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
hamsterkoster
Profile Joined June 2024
3 Posts
June 11 2024 08:21 GMT
#64
On June 09 2024 09:19 FlaShFTW wrote:
Curious out of those 34k unique maps, how many of them are just different versions of fighting spirit xd


At least 140. There is a search icon at the bottom of this page: https://srank.kr/map-storage

When I put in "fighting spirit" I got 140 results.

Some other related terms
"fighting" = 151 results
"spirit" = 155 results
"투혼" = 1023 results

There are a lot of custom maps built on top of fighting spirit like vs hard comp, EUD versions, random ability versions, 1 fastest in corner vs 3 regular which inflates the count for 투혼.
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2024-06-11 09:02:32
June 11 2024 08:56 GMT
#65
On June 07 2024 05:01 hamsterkoster wrote:
Koreans have put together a site where a bot scrapes and uploads all maps being played on Battle Net: https://srank.kr

The stated goal of the site (Translated): This site is a StarCraft: Brood War game, event, player, map database, sharing and analysis site. The goal of the site is to collect as much data as possible, preserve the legacy of StarCraft, and provide global statistics to the StarCraft community.


Hmm..... Guess what's the content on repmastered.app's About page:

RepMastered™ is a StarCraft®: Brood War® game, event, player and map database, replay sharing and analyzer site.
It handles both "modern" (starting from 1.18) and "legacy" (pre 1.18) replays.
The goal of the site is to collect every replay possible, preserve StarCraft's legacy and provide global statistics for the StarCraft community.


The srank.kr site also provides some game analysis, the data seems to be identical to that displayed on repmastered.app. I wonder...
https://repmastered.icza.net
BulgarianToss
Profile Joined May 2011
Bulgaria490 Posts
June 12 2024 14:39 GMT
#66
On June 11 2024 17:56 Dakota_Fanning wrote:
Show nested quote +
On June 07 2024 05:01 hamsterkoster wrote:
Koreans have put together a site where a bot scrapes and uploads all maps being played on Battle Net: https://srank.kr

The stated goal of the site (Translated): This site is a StarCraft: Brood War game, event, player, map database, sharing and analysis site. The goal of the site is to collect as much data as possible, preserve the legacy of StarCraft, and provide global statistics to the StarCraft community.


Hmm..... Guess what's the content on repmastered.app's About page:

Show nested quote +
RepMastered™ is a StarCraft®: Brood War® game, event, player and map database, replay sharing and analyzer site.
It handles both "modern" (starting from 1.18) and "legacy" (pre 1.18) replays.
The goal of the site is to collect every replay possible, preserve StarCraft's legacy and provide global statistics for the StarCraft community.


The srank.kr site also provides some game analysis, the data seems to be identical to that displayed on repmastered.app. I wonder...


Looks more like copied rather than translated
music is the best thing in the world
hamsterkoster
Profile Joined June 2024
3 Posts
June 12 2024 15:15 GMT
#67
On June 11 2024 17:56 Dakota_Fanning wrote:
Show nested quote +
On June 07 2024 05:01 hamsterkoster wrote:
Koreans have put together a site where a bot scrapes and uploads all maps being played on Battle Net: https://srank.kr

The stated goal of the site (Translated): This site is a StarCraft: Brood War game, event, player, map database, sharing and analysis site. The goal of the site is to collect as much data as possible, preserve the legacy of StarCraft, and provide global statistics to the StarCraft community.


Hmm..... Guess what's the content on repmastered.app's About page:

Show nested quote +
RepMastered™ is a StarCraft®: Brood War® game, event, player and map database, replay sharing and analyzer site.
It handles both "modern" (starting from 1.18) and "legacy" (pre 1.18) replays.
The goal of the site is to collect every replay possible, preserve StarCraft's legacy and provide global statistics for the StarCraft community.


The srank.kr site also provides some game analysis, the data seems to be identical to that displayed on repmastered.app. I wonder...


Maybe someone who actually knows Korean can tell? I just used Google Translate.

Link to their about page: https://srank.kr/about-page

And the source text that I used Google Translate on:

스타크래프트 통계 사이트
이 사이트는 스타크래프트: 브루드워 게임, 이벤트, 플레이어, 맵 데이터베이스, 공유 및 분석 사이트입니다. 사이트의 목표는 가능한 데이터를 수집하고, 스타크래프트의 유산을 보존하며, 스타크래프트 커뮤니티에 글로벌 통계를 제공하는 것입니다.

The guy has contact info on the about page so if you feel like he's unfairly stolen your ideas you could perhaps reach out to him. He's the same guy that developed KLauncher so he does have somewhat of a reputation on the Korean space and I imagine it would be in his interest to be seen positive outside of Korea as well.

I tried to see if there are any nonladder games on srank and I couldn't find any, so I doubt they're scraping data from your site. Based on the existence of https://cwal.gg/ though I'm pretty sure he's getting the data the same way cwal site is.

Anyway, I'm more interested in the live game data storage and analysis, which was the purpose of this thread. As far as I can tell there hasn't been any publicly available data on what games are actually being hosted on Battlenet, otherwise someone else would've responded earlier in this thread with that information.
Normal
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#41
Clem vs herOLIVE!
RotterdaM1297
TKL 532
IndyStarCraft 259
SteadfastSC199
BRAT_OK 169
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1297
TKL 562
IndyStarCraft 276
SteadfastSC 199
BRAT_OK 169
JuggernautJason80
StarCraft: Brood War
UpATreeSC 110
nyoken 87
NaDa 8
Dota 2
Gorgc5882
canceldota53
Other Games
summit1g8022
Grubby4088
FrodaN3808
shahzam518
ToD229
Liquid`Hasu199
KnowMe168
C9.Mang0163
Livibee61
Trikslyr60
ZombieGrub43
Organizations
Counter-Strike
PGL1045
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 113
• Reevou 8
• Hupsaiya 4
• OhrlRock 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• Eskiya23 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV267
• lizZardDota246
League of Legends
• TFBlade1432
Other Games
• imaqtpie1298
• Shiphtur231
Upcoming Events
OSC
2h 16m
WardiTV Winter Champion…
14h 16m
Replay Cast
1d 11h
WardiTV Winter Champion…
1d 14h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.