• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:39
CEST 12:39
KST 19:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course9Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !8Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? Quality of life changes in BW that you will like ? [ASL21] Ro4 Preview: On Course Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2025 users

[G] Buffered Double Muta Micro

Forum Index > BW General
Post a Reply
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines689 Posts
August 04 2021 20:17 GMT
#1


i don't know if this is known by koreans or not, but you can buffer double muta attack so they will immediately shoot a volley at max range. it works best for stationary targets, like missile turrets. buffering an attack makes it very easy to double muta with max-range volleys every time, at least vs missile turrets, or other stationary targets like siege tanks

1) move towards target with mutalisk
2) buffer attack on target before mutalisk is in range to shoot
3) wait until all mutalisks shoot a volley
4) pull back ASAP
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 04 2021 20:28 GMT
#2
Buffer?
-.-
Puosu
Profile Blog Joined April 2007
7016 Posts
August 04 2021 21:19 GMT
#3
So you queue the attack command or what? And why does it make it easier?
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines689 Posts
August 04 2021 21:41 GMT
#4
On August 05 2021 06:19 Puosu wrote:
So you queue the attack command or what? And why does it make it easier?


when the mutalisks are going towards the target, before the mutalisks are in range to shoot the volley you click attack on the target (not queue the attack). it makes it easier because since the attack is buffered, you only need to worry about moving back.

traditionally without the buffering technique, you have to attack the turrets with 2 groups of mutas when they are in range, then move back with the 2 groups. buffering makes it so that 4/8 of the inputs are buffered (select control group 1, right click to attack target, select control group 2, right click to attack target). if you buffer, all you need to worry about is the last 4 inputs (select control group1, right click away to move back, select control group 2, right click away to move back)
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1543 Posts
August 05 2021 10:15 GMT
#5
Works with all races not just Zerg.

I do miss young Jaedong.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 05 2021 15:14 GMT
#6
Im still not sure what Buffering means in this context, you simply rightclick attack? Wont that slow down the mutas before they arrive to attack which is why you want em moving beyond the target in the first place, to keep speed.
-.-
sjukungen2
Profile Joined July 2021
2 Posts
Last Edited: 2021-08-05 17:44:13
August 05 2021 17:42 GMT
#7
to me it just looks like standard muta micro but with 2 groups



youtu.be

hiya does it here so i guess its known?

Crimson)S(hadow
Profile Blog Joined July 2007
Philippines689 Posts
August 05 2021 18:38 GMT
#8
On August 06 2021 00:14 MeSaber wrote:
Im still not sure what Buffering means in this context, you simply rightclick attack? Wont that slow down the mutas before they arrive to attack which is why you want em moving beyond the target in the first place, to keep speed.


buffering as in the FGC usage of the term, referring to the concept of doing inputs in advanced, storing the actions to be triggered when the game allows rather than pressing at the exact time the game allows.
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 05 2021 20:02 GMT
#9
I think using "buffering" in the way that you are using it is more confusing than anything (and I am familiar with the FGC usage of the term)
brood war for life, brood war forever
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-08-06 01:41:28
August 06 2021 01:31 GMT
#10
storing actions to be triggered when the game allows?? what?? ive no idea how you would do that without queueing commands.

Without queue your command is always instantaneous on click, how would go by "storing" that?

Edit: By buffer you mean spam rightclick on target yes?

-.-
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 06 2021 08:39 GMT
#11
it's just telling a ranged unit to attack a target that's out of range, and then when it gets in range it attacks
brood war for life, brood war forever
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro4 Match 1
Soma vs Leta
Afreeca ASL 16373
StarCastTV_EN463
Liquipedia
GSL
08:00
2026 Season 2: Qualifiers
Classic vs ByuNLIVE!
Clem vs Rogue
herO vs SHIN
Zoun vs Maru
IntoTheiNu 748
CranKy Ducklings SOOP78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko115
StarCraft: Brood War
Calm 13384
Bisu 5160
Jaedong 4319
Sea 2014
BeSt 941
EffOrt 756
Horang2 592
Hyuk 566
Pusan 399
Soulkey 354
[ Show more ]
ZerO 248
Larva 214
actioN 179
Rush 123
Hyun 122
Sharp 82
Mind 82
Killer 58
HiyA 31
Mong 29
soO 24
Terrorterran 22
sorry 22
Sexy 20
Barracks 20
Bale 16
Hm[arnc] 12
SilentControl 6
IntoTheRainbow 6
Counter-Strike
olofmeister3391
shoxiejesuss801
Other Games
crisheroes231
monkeys_forever136
Pyrionflax68
MindelVK13
Organizations
Counter-Strike
PGL28221
StarCraft: Brood War
UltimateBattle 220
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH241
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3481
• TFBlade1191
Other Games
• WagamamaTV306
Upcoming Events
Wardi Open
1h 21m
Monday Night Weeklies
5h 21m
OSC
13h 21m
CranKy Ducklings
23h 21m
Afreeca Starleague
23h 21m
Light vs Flash
Replay Cast
1d 22h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
OSC
4 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.