• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:24
CET 23:24
KST 07:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1634 users

[G] Buffered Double Muta Micro

Forum Index > BW General
Post a Reply
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines594 Posts
August 04 2021 20:17 GMT
#1


i don't know if this is known by koreans or not, but you can buffer double muta attack so they will immediately shoot a volley at max range. it works best for stationary targets, like missile turrets. buffering an attack makes it very easy to double muta with max-range volleys every time, at least vs missile turrets, or other stationary targets like siege tanks

1) move towards target with mutalisk
2) buffer attack on target before mutalisk is in range to shoot
3) wait until all mutalisks shoot a volley
4) pull back ASAP
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 04 2021 20:28 GMT
#2
Buffer?
-.-
Puosu
Profile Blog Joined April 2007
6992 Posts
August 04 2021 21:19 GMT
#3
So you queue the attack command or what? And why does it make it easier?
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines594 Posts
August 04 2021 21:41 GMT
#4
On August 05 2021 06:19 Puosu wrote:
So you queue the attack command or what? And why does it make it easier?


when the mutalisks are going towards the target, before the mutalisks are in range to shoot the volley you click attack on the target (not queue the attack). it makes it easier because since the attack is buffered, you only need to worry about moving back.

traditionally without the buffering technique, you have to attack the turrets with 2 groups of mutas when they are in range, then move back with the 2 groups. buffering makes it so that 4/8 of the inputs are buffered (select control group 1, right click to attack target, select control group 2, right click to attack target). if you buffer, all you need to worry about is the last 4 inputs (select control group1, right click away to move back, select control group 2, right click away to move back)
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1506 Posts
August 05 2021 10:15 GMT
#5
Works with all races not just Zerg.

I do miss young Jaedong.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 05 2021 15:14 GMT
#6
Im still not sure what Buffering means in this context, you simply rightclick attack? Wont that slow down the mutas before they arrive to attack which is why you want em moving beyond the target in the first place, to keep speed.
-.-
sjukungen2
Profile Joined July 2021
2 Posts
Last Edited: 2021-08-05 17:44:13
August 05 2021 17:42 GMT
#7
to me it just looks like standard muta micro but with 2 groups



youtu.be

hiya does it here so i guess its known?

Crimson)S(hadow
Profile Blog Joined July 2007
Philippines594 Posts
August 05 2021 18:38 GMT
#8
On August 06 2021 00:14 MeSaber wrote:
Im still not sure what Buffering means in this context, you simply rightclick attack? Wont that slow down the mutas before they arrive to attack which is why you want em moving beyond the target in the first place, to keep speed.


buffering as in the FGC usage of the term, referring to the concept of doing inputs in advanced, storing the actions to be triggered when the game allows rather than pressing at the exact time the game allows.
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 05 2021 20:02 GMT
#9
I think using "buffering" in the way that you are using it is more confusing than anything (and I am familiar with the FGC usage of the term)
brood war for life, brood war forever
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-08-06 01:41:28
August 06 2021 01:31 GMT
#10
storing actions to be triggered when the game allows?? what?? ive no idea how you would do that without queueing commands.

Without queue your command is always instantaneous on click, how would go by "storing" that?

Edit: By buffer you mean spam rightclick on target yes?

-.-
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 06 2021 08:39 GMT
#11
it's just telling a ranged unit to attack a target that's out of range, and then when it gets in range it attacks
brood war for life, brood war forever
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games of SC
Maru vs Reynor
TBD vs MaxPax
Maru vs SHIN
MaxPax vs Maru
LiquipediaDiscussion
BSL 21
20:00
RO8 - Day 2
Tech vs Cross
Bonyth vs eOnzErG
ZZZero.O410
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft421
UpATreeSC 107
StarCraft: Brood War
Britney 12745
Calm 2348
Shuttle 520
ZZZero.O 390
Mini 318
EffOrt 211
Dewaltoss 117
ggaemo 57
NaDa 10
Dota 2
LuMiX2
League of Legends
C9.Mang0167
Counter-Strike
minikerr21
Heroes of the Storm
Khaldor535
Liquid`Hasu472
Other Games
Grubby3015
B2W.Neo933
420jenkins227
ArmadaUGS176
hungrybox174
Fuzer 89
Organizations
Other Games
gamesdonequick1736
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 38
• Adnapsc2 10
• Dystopia_ 3
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV795
League of Legends
• Doublelift1821
Other Games
• imaqtpie2922
• Shiphtur505
Upcoming Events
Replay Cast
10h 36m
Wardi Open
13h 36m
Monday Night Weeklies
18h 36m
Sparkling Tuna Cup
1d 11h
OSC
2 days
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
Replay Cast
3 days
The PondCast
3 days
OSC
4 days
CranKy Ducklings
5 days
SC Evo League
5 days
[ Show More ]
BSL 21
5 days
Sparkling Tuna Cup
6 days
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.