• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:09
CEST 16:09
KST 23:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters0Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Balance hotfix patch 5.0.16b (July 16)64Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!17Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
screpdb: new Starcraft reporting tool ASL22 General Discussion Animated Gateway NaDa's Body BW General Discussion
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9171 users

[G] Buffered Double Muta Micro

Forum Index > BW General
Post a Reply
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines739 Posts
August 04 2021 20:17 GMT
#1


i don't know if this is known by koreans or not, but you can buffer double muta attack so they will immediately shoot a volley at max range. it works best for stationary targets, like missile turrets. buffering an attack makes it very easy to double muta with max-range volleys every time, at least vs missile turrets, or other stationary targets like siege tanks

1) move towards target with mutalisk
2) buffer attack on target before mutalisk is in range to shoot
3) wait until all mutalisks shoot a volley
4) pull back ASAP
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 04 2021 20:28 GMT
#2
Buffer?
-.-
Puosu
Profile Blog Joined April 2007
7034 Posts
August 04 2021 21:19 GMT
#3
So you queue the attack command or what? And why does it make it easier?
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines739 Posts
August 04 2021 21:41 GMT
#4
On August 05 2021 06:19 Puosu wrote:
So you queue the attack command or what? And why does it make it easier?


when the mutalisks are going towards the target, before the mutalisks are in range to shoot the volley you click attack on the target (not queue the attack). it makes it easier because since the attack is buffered, you only need to worry about moving back.

traditionally without the buffering technique, you have to attack the turrets with 2 groups of mutas when they are in range, then move back with the 2 groups. buffering makes it so that 4/8 of the inputs are buffered (select control group 1, right click to attack target, select control group 2, right click to attack target). if you buffer, all you need to worry about is the last 4 inputs (select control group1, right click away to move back, select control group 2, right click away to move back)
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1546 Posts
August 05 2021 10:15 GMT
#5
Works with all races not just Zerg.

I do miss young Jaedong.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 05 2021 15:14 GMT
#6
Im still not sure what Buffering means in this context, you simply rightclick attack? Wont that slow down the mutas before they arrive to attack which is why you want em moving beyond the target in the first place, to keep speed.
-.-
sjukungen2
Profile Joined July 2021
2 Posts
Last Edited: 2021-08-05 17:44:13
August 05 2021 17:42 GMT
#7
to me it just looks like standard muta micro but with 2 groups



youtu.be

hiya does it here so i guess its known?

Crimson)S(hadow
Profile Blog Joined July 2007
Philippines739 Posts
August 05 2021 18:38 GMT
#8
On August 06 2021 00:14 MeSaber wrote:
Im still not sure what Buffering means in this context, you simply rightclick attack? Wont that slow down the mutas before they arrive to attack which is why you want em moving beyond the target in the first place, to keep speed.


buffering as in the FGC usage of the term, referring to the concept of doing inputs in advanced, storing the actions to be triggered when the game allows rather than pressing at the exact time the game allows.
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 05 2021 20:02 GMT
#9
I think using "buffering" in the way that you are using it is more confusing than anything (and I am familiar with the FGC usage of the term)
brood war for life, brood war forever
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-08-06 01:41:28
August 06 2021 01:31 GMT
#10
storing actions to be triggered when the game allows?? what?? ive no idea how you would do that without queueing commands.

Without queue your command is always instantaneous on click, how would go by "storing" that?

Edit: By buffer you mean spam rightclick on target yes?

-.-
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
August 06 2021 08:39 GMT
#11
it's just telling a ranged unit to attack a target that's out of range, and then when it gets in range it attacks
brood war for life, brood war forever
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #96
WardiTV1224
IntoTheiNu 956
OGKoka 478
Rex150
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 478
Ryung 358
SHIN 257
Rex 150
ProTech17
RushiSC 13
StarCraft: Brood War
Rain 5729
Bisu 2575
Shuttle 1802
Britney 1095
Mini 597
Soulkey 586
EffOrt 566
BeSt 559
Soma 536
firebathero 332
[ Show more ]
Light 264
Stork 246
Larva 242
ZerO 240
Snow 221
Hyun 147
Rush 118
Dewaltoss 115
Pusan 101
ggaemo 88
Sexy 67
JYJ 66
Sea.KH 54
ToSsGirL 45
soO 45
scan(afreeca) 45
Free 40
JulyZerg 37
HiyA 30
910 30
Hm[arnc] 24
Aegong 23
Terrorterran 23
Sacsri 20
Barracks 19
yabsab 18
ajuk12(nOOB) 15
Noble 13
zelot 12
Yoon 10
Bale 10
Icarus 5
Dota 2
qojqva2293
Dendi1116
syndereN98
canceldota40
Heroes of the Storm
Khaldor123
Other Games
singsing2523
B2W.Neo919
Lowko457
crisheroes298
Liquid`VortiX195
Hui .158
KnowMe54
ZerO(Twitch)19
Organizations
Other Games
gamesdonequick2391
StarCraft: Brood War
UltimateBattle 1452
Other Games
BasetradeTV256
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3354
Upcoming Events
Monday Night Weeklies
1h 51m
PiGosaur Cup
1d 9h
The PondCast
1d 19h
Kung Fu Cup
1d 20h
OSC
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
[ Show More ]
Online Event
5 days
Replay Cast
5 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.