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Titan Reactor (Alpha) - Preview - Page 3

Forum Index > BW General
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Prev 1 2 3 All
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 26 2021 18:51 GMT
#41
I'm a bigfan of the 3d map models. Great project and thanks for your hard work. Hope you end up getting all those ideas out and about because this can be very beneficial for the community and would likely see a lot of use as well.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
April 26 2021 19:45 GMT
#42
What is this sorcery!!
TehRei
Profile Joined April 2012
Sweden261 Posts
April 26 2021 19:58 GMT
#43
Fantastic work! I'm at a loss for words... this is just amazing!

Thanks for putting your time into creating Titan Reactor. Talented and passionate individuals making stuff like this is why BW will still be alive and doing well 20 years from now =)
masoka82
Profile Joined June 2020
Spain594 Posts
April 26 2021 19:58 GMT
#44
Great job! Awesome
F0rte
Profile Joined April 2020
United States11 Posts
April 26 2021 22:14 GMT
#45
This is hands down the coolest thing to come out of a covid lockdown.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 27 2021 01:26 GMT
#46
Hold up, this is sick!
I love all of those options.
Will use this for sure.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
art_of_turtle
Profile Blog Joined September 2012
United States1183 Posts
April 27 2021 02:36 GMT
#47
Darkmatter you sneaky guy, this is amazing man! What a cool project!!!
Flash should fear Sacsri
Piste
Profile Blog Joined July 2006
6174 Posts
April 27 2021 06:25 GMT
#48
Cool shit.
Can you see and click on a hidden unit under a lifted building in 3D mode?
fLyiNgDroNe
Profile Joined September 2005
Belgium3998 Posts
April 27 2021 08:24 GMT
#49
TL BW community keeps amazing me as much as the game itself! What a brilliant work, hats off, man!
Drone is a way of living
Orite
Profile Joined July 2013
Germany140 Posts
April 27 2021 09:56 GMT
#50
wow, that's awesome! I'll try it out later.
ㅈㅈ
almars
Profile Joined December 2020
5 Posts
April 27 2021 18:36 GMT
#51
Amazing!
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-04-28 11:30:09
April 28 2021 11:27 GMT
#52
So much potential with this program!

Turbine 1.01
By Minerals

- - : : Download : : - -

[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
May 09 2021 15:31 GMT
#53
Bump;

Any current updates with this?
"Awaken my Child, and embrace the Glory that is your Birthright"
ChoboSiR
Profile Joined August 2008
United States9 Posts
May 09 2021 16:21 GMT
#54
This looks sick bro. I would love to see this in it's final stages. Unreal. Also was awesome to see some tQ Showmatch maps featured in your video. Not enough to say about this
dark.matter
Profile Joined April 2017
177 Posts
Last Edited: 2021-05-09 16:56:30
May 09 2021 16:48 GMT
#55
Update v0.1.3

Latest Version Download

Join our discord

- Fixed some broken 116 replays, including the demo replay, which broke on release version (oops), should now play fully
- Added map options for background color, doodad display, and mouse speed
[image loading]
- Tile elevation view works both in map and replay viewer (hotkey E) purple = low, red = med, yellow = high
[image loading]
- Show/hide cursor in map view (Hotkey C)
- Added anti-alias graphics toggle
- Fixed default custom player colors where they started all blank

I'll try and keep a one or two week cadence between releases even if they are likely to be small releases. My focus now is improving replay support.
dark.matter
Profile Joined April 2017
177 Posts
May 09 2021 16:53 GMT
#56
Thanks to everyone for the positive feedback, it's really appreciated

For the people who had questions (as always feel free to join our discord as well):

On April 25 2021 21:32 TT1 wrote:
so sick, SB integration too :o


That's a roadmap item. Really hoping to get it included maybe in summer.

On April 27 2021 15:25 Piste wrote:
Cool shit.
Can you see and click on a hidden unit under a lifted building in 3D mode?


Technically yes. It depends on how big the y offset ends up being, right now its not so big so it does help select underneath but not by much!

On April 25 2021 19:07 LUCKY_NOOB wrote:
What are the minimum requirements?


I don't really know, we'll find out as more people use it. I'm guessing from initial observation and what we're loading that 4GB memory as an absolute minimum, and same for graphics card. Would recommend at least 8GB.
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