Siege mode makes 70 damage and Lurk has 125 HP and explosive damage takes 100% agaisnt Large units like Lurk and I know that lurks have 1 armor by default but this mean 70-1=69 damage for tanks and 69*2>125 or I am not right?
Tank VS Lurker
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M2
Bulgaria4123 Posts
Siege mode makes 70 damage and Lurk has 125 HP and explosive damage takes 100% agaisnt Large units like Lurk and I know that lurks have 1 armor by default but this mean 70-1=69 damage for tanks and 69*2>125 or I am not right? | ||
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Excalibur_Z
United States12237 Posts
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Bill307
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Canada9103 Posts
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M2
Bulgaria4123 Posts
10x | ||
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Bill307
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Canada9103 Posts
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baal
10541 Posts
(its veeeeeeeery extrange to see an armory upgrade of attack but try it... owning hydras with 1 shot and lurkers with 2 is sooo sweet ![]() | ||
Napoleon
Poland81 Posts
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bASesinAtOR
Bhutan1295 Posts
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Liquid`Drone
Norway28690 Posts
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WickedDreams
Portugal873 Posts
On July 21 2003 14:07 Liquid`Drone wrote: tanks never kill hydras in one shot. (like someone mentioned, because hydras are medium size and tanks deal explosive. ) long time ago i tryed tank 3 0 vs hydra 0 0, and didnt worked as drone correctly mention Tank does Explosive Damage and Hydra is medium unit. | ||
Kacas
Brazil3143 Posts
upgrades are always welcome =D | ||
Cresfy
Israel977 Posts
I mean, considering I wont attack lurx with firebats, and the weird fact that SCV don't do any damage under dark swarm, I'm only left with magic, so basically, it's either irradiate or nuke if you want to kill units under dark swarm with T simply math: defiler can consume, vessels' energy needs time to regenerate, Z wins :S | ||
iD.Twisted
Netherlands3102 Posts
85 damage tank (3 weapon upgrades) x 0,75 = 63,75 damage. So they NEVER kill a hydra in 1 shot. Do the same math with lurker, and you can check it out yourself T T | ||
x[ReaPeR]x
United States3447 Posts
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MadduX
United States515 Posts
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iD.Twisted
Netherlands3102 Posts
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pooper-scooper
United States3108 Posts
On July 21 2003 17:33 Cresfy wrote: Speaking of which, am I the only one who thinks it's gay siege tanks don't even do the splash damage to borrowed units (as in, to fecking lurkers) under dark swarm? I mean, considering I wont attack lurx with firebats, and the weird fact that SCV don't do any damage under dark swarm, I'm only left with magic, so basically, it's either irradiate or nuke if you want to kill units under dark swarm with T simply math: defiler can consume, vessels' energy needs time to regenerate, Z wins :S hrmm this is IMHO fine, sure lurkers with swarm own, but it takes them a while to burrow, just because they are all but immortal burrowed doesn't mean that they can't be killed. Plus if you have been keeping your vessels alive you should be fine. | ||
rK
United States371 Posts
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iD.Twisted
Netherlands3102 Posts
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Roman
United States2595 Posts
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baal
10541 Posts
i havent tried yet, but what about if i shoot one of my units over a lurker in dark swarm... will that kill the lurk? i havnet tried but IMO it will work ![]() | ||
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Liquid`Drone
Norway28690 Posts
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~Drewby
Korea (South)131 Posts
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Bill307
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Canada9103 Posts
On July 22 2003 01:52 baal wrote: i havent tried yet, but what about if i shoot one of my units over a lurker in dark swarm... will that kill the lurk? i havnet tried but IMO it will work ![]() If the unit is slightly beyond the lurker, then yes, the blast will fall short of the unit and land on the lurker. | ||
Amnesty
United States2054 Posts
![]() Any Irrad splash damage or tank splash damage will be fatal when pair of tanks focus on the lurk. | ||
Pol
Poland1187 Posts
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YiiRu
109 Posts
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