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Create a nuke on UMS map

Forum Index > BW General
Post a Reply
BaggyT
Profile Joined February 2021
6 Posts
February 21 2021 01:40 GMT
#1
Using SCMDraft2, is there a way to make a nuke fall out of the sky, either with or without Ghosts present?
Just trying to test to see if I can make a unit go to a location, where it then gets nuked.
Is this possible?

Thanks.
Freakling
Profile Joined October 2012
Germany1533 Posts
February 21 2021 17:07 GMT
#2
There are AIscripts for that, which you can run via trigger.
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
February 21 2021 17:27 GMT
#3
On February 21 2021 10:40 BaggyT wrote:
Using SCMDraft2, is there a way to make a nuke fall out of the sky, either with or without Ghosts present?
Just trying to test to see if I can make a unit go to a location, where it then gets nuked.
Is this possible?

Thanks.

From what I remember you need a command center with nuke silo and an AI script for it to start making a nuke. I believe you can't edit the silo that it holds a nuke by default. Then of course issue the ghost with the respective trigger to nuke at your desired location.
What I did (most likely not the most effective version, but it worked) I issued the CC to run a Terran AI script (hard or so), let him start mining and removed the scv afterwards to prevent him from doing more stuff than making the nuke.

This won't work with the StarEdit (simply because it doesn't have the nuke-scripts, iirc), you need something like SCM Draft or StarForge.
Good luck
Rip & Tear until it is done!
LML
Profile Blog Joined March 2007
Germany1788 Posts
February 21 2021 17:47 GMT
#4
On February 22 2021 02:27 RedW4rr10r wrote:
Show nested quote +
On February 21 2021 10:40 BaggyT wrote:
Using SCMDraft2, is there a way to make a nuke fall out of the sky, either with or without Ghosts present?
Just trying to test to see if I can make a unit go to a location, where it then gets nuked.
Is this possible?

Thanks.

From what I remember you need a command center with nuke silo and an AI script for it to start making a nuke. I believe you can't edit the silo that it holds a nuke by default. Then of course issue the ghost with the respective trigger to nuke at your desired location.
What I did (most likely not the most effective version, but it worked) I issued the CC to run a Terran AI script (hard or so), let him start mining and removed the scv afterwards to prevent him from doing more stuff than making the nuke.

This won't work with the StarEdit (simply because it doesn't have the nuke-scripts, iirc), you need something like SCM Draft or StarForge.
Good luck


StarForge, wow. I wonder if some people are still using that nowadays, or if everyone has switched to SCMDraft2 by now.
LML
RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
February 21 2021 17:50 GMT
#5
On February 22 2021 02:47 LML wrote:
Show nested quote +
On February 22 2021 02:27 RedW4rr10r wrote:
On February 21 2021 10:40 BaggyT wrote:
Using SCMDraft2, is there a way to make a nuke fall out of the sky, either with or without Ghosts present?
Just trying to test to see if I can make a unit go to a location, where it then gets nuked.
Is this possible?

Thanks.

From what I remember you need a command center with nuke silo and an AI script for it to start making a nuke. I believe you can't edit the silo that it holds a nuke by default. Then of course issue the ghost with the respective trigger to nuke at your desired location.
What I did (most likely not the most effective version, but it worked) I issued the CC to run a Terran AI script (hard or so), let him start mining and removed the scv afterwards to prevent him from doing more stuff than making the nuke.

This won't work with the StarEdit (simply because it doesn't have the nuke-scripts, iirc), you need something like SCM Draft or StarForge.
Good luck


StarForge, wow. I wonder if some people are still using that nowadays, or if everyone has switched to SCMDraft2 by now.

I used both. I preferred the trigger part in StarForge a lot with that command lines where you could type freely. And for other stuff I definitely preferred SCMDraft2.
To be a little more ontopic again: I believe the SCMDraft had a working Nuke command, i have bad memories with scripts implemented via StarForge.
Rip & Tear until it is done!
Andrea Rosa
Profile Joined February 2021
Italy11 Posts
February 21 2021 21:12 GMT
#6
Actually this can be done with StarEdit, you just need to import a campaign AI that effectively makes use of nukes (like "Terran 10 - Nuke Town"). The Ghost will automatically try to nuke the target which is the closest to his Start Location. To import AI scripts from the original scenarios, simply save and load the trigger cointaining it. Obviously SCMDraft 2 makes this much easier, since all those AI scripts are available by default.

If you need some examples from my campaigns, check the triggers for Player 4 in the 6th mission of "Tales of Halcyon", or Player 7 in the 5th mission of "Voices of the Swarm".
http://andrearosa.bravesites.com/sc
Freakling
Profile Joined October 2012
Germany1533 Posts
February 22 2021 10:11 GMT
#7
There's also a script that instant-loads Nuke Silos (for BW Terran mission 5a. "Emperor's Fall (Ground Zero)", not sure which script exactly it was).
Best to get an AI-script editor to have a look at what exactly each script does.
GGmano
Profile Joined February 2021
103 Posts
Last Edited: 2021-02-22 12:14:03
February 22 2021 12:07 GMT
#8
You cant create a nuke without nuke silo and a ghost to launch it. If you have The nuke silo a terran computer Will automatic create The nuke in The silo if it has ressource for and a ghost beeing attacked in The map when The computer player have finished making The nuke a ghost can launch The nuke with run Ai script at location or it auto launch The nuke if it has a ghost beeing attacked and a certain condition is meet = Theres a building near The ghost or units that have a total amount of hp. You can also preplace alot of stacked nukes and give The nukes to The computer player. You can actually preplace a nuke and move it around on map but you cant make it do damage without The silo and The ghost. You can get alot of great map making help for scmdraft2 at staredit..net
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