Just trying to test to see if I can make a unit go to a location, where it then gets nuked.
Is this possible?
Thanks.
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BaggyT
6 Posts
Just trying to test to see if I can make a unit go to a location, where it then gets nuked. Is this possible? Thanks. | ||
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Freakling
Germany1529 Posts
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RedW4rr10r
Switzerland749 Posts
On February 21 2021 10:40 BaggyT wrote: Using SCMDraft2, is there a way to make a nuke fall out of the sky, either with or without Ghosts present? Just trying to test to see if I can make a unit go to a location, where it then gets nuked. Is this possible? Thanks. From what I remember you need a command center with nuke silo and an AI script for it to start making a nuke. I believe you can't edit the silo that it holds a nuke by default. Then of course issue the ghost with the respective trigger to nuke at your desired location. What I did (most likely not the most effective version, but it worked) I issued the CC to run a Terran AI script (hard or so), let him start mining and removed the scv afterwards to prevent him from doing more stuff than making the nuke. This won't work with the StarEdit (simply because it doesn't have the nuke-scripts, iirc), you need something like SCM Draft or StarForge. Good luck ![]() | ||
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LML
Germany1774 Posts
On February 22 2021 02:27 RedW4rr10r wrote: Show nested quote + On February 21 2021 10:40 BaggyT wrote: Using SCMDraft2, is there a way to make a nuke fall out of the sky, either with or without Ghosts present? Just trying to test to see if I can make a unit go to a location, where it then gets nuked. Is this possible? Thanks. From what I remember you need a command center with nuke silo and an AI script for it to start making a nuke. I believe you can't edit the silo that it holds a nuke by default. Then of course issue the ghost with the respective trigger to nuke at your desired location. What I did (most likely not the most effective version, but it worked) I issued the CC to run a Terran AI script (hard or so), let him start mining and removed the scv afterwards to prevent him from doing more stuff than making the nuke. This won't work with the StarEdit (simply because it doesn't have the nuke-scripts, iirc), you need something like SCM Draft or StarForge. Good luck ![]() StarForge, wow. I wonder if some people are still using that nowadays, or if everyone has switched to SCMDraft2 by now. | ||
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RedW4rr10r
Switzerland749 Posts
On February 22 2021 02:47 LML wrote: Show nested quote + On February 22 2021 02:27 RedW4rr10r wrote: On February 21 2021 10:40 BaggyT wrote: Using SCMDraft2, is there a way to make a nuke fall out of the sky, either with or without Ghosts present? Just trying to test to see if I can make a unit go to a location, where it then gets nuked. Is this possible? Thanks. From what I remember you need a command center with nuke silo and an AI script for it to start making a nuke. I believe you can't edit the silo that it holds a nuke by default. Then of course issue the ghost with the respective trigger to nuke at your desired location. What I did (most likely not the most effective version, but it worked) I issued the CC to run a Terran AI script (hard or so), let him start mining and removed the scv afterwards to prevent him from doing more stuff than making the nuke. This won't work with the StarEdit (simply because it doesn't have the nuke-scripts, iirc), you need something like SCM Draft or StarForge. Good luck ![]() StarForge, wow. I wonder if some people are still using that nowadays, or if everyone has switched to SCMDraft2 by now. I used both. I preferred the trigger part in StarForge a lot with that command lines where you could type freely. And for other stuff I definitely preferred SCMDraft2. To be a little more ontopic again: I believe the SCMDraft had a working Nuke command, i have bad memories with scripts implemented via StarForge. | ||
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Andrea Rosa
Italy11 Posts
If you need some examples from my campaigns, check the triggers for Player 4 in the 6th mission of "Tales of Halcyon", or Player 7 in the 5th mission of "Voices of the Swarm". http://andrearosa.bravesites.com/sc | ||
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Freakling
Germany1529 Posts
Best to get an AI-script editor to have a look at what exactly each script does. | ||
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GGmano
103 Posts
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