On February 04 2023 04:37 TT1 wrote:
kingez rank 1, 3v3 bgh🐐?
kingez rank 1, 3v3 bgh🐐?
Any rank below a 1000 games played doesn't count. Everyone knows that.
Forum Index > BW General |
2Pacalypse-
Croatia9462 Posts
On February 04 2023 04:37 TT1 wrote: kingez rank 1, 3v3 bgh🐐? Any rank below a 1000 games played doesn't count. Everyone knows that. | ||
MeSaber
Sweden1233 Posts
On February 04 2023 02:13 patetique wrote: Yeah thats strange.. Should be CDEF. If you need assistance getting out of F rank i can help you out. Type in chat " /f a SuperSvensken "[/QUOTE] SuperSvensken is playing StarCraft in a different Blizzard region than you. Your friend request to SuperSvensken has been sent in the region you are playing in (US), and they will receive the friend request when they switch to US. (Failed to make initial server connection (Error 2:7)) cant) [/QUOTE] You are logged on to Asia server as ure russian. Change to EU 😇 | ||
ted.
United States73 Posts
Anyone got anymore info on this? It would be awesome if a bunch of bots got up and running on west. | ||
PurE)Rabbit-SF
United States642 Posts
On February 04 2023 09:00 ted. wrote: Looks like there’s another MMR now on west: https://24hbwmmrbot.azurewebsites.net/dashboard/3v3 Anyone got anymore info on this? It would be awesome if a bunch of bots got up and running on west. I wrote the bot from scratch in the past 4 days, it's still a bit buggy at the moment, not sure how many scaling we want to do at the moment. or what exactly the plan is, it's in beta since today, been updating the code to make it more stable. and sporadically putting it up for testing every now and then. https://tl.net/forum/brood-war/606617-24h-mmr-bot-on-uswest | ||
patetique
115 Posts
You are logged on to Asia server as ure russian. Change to EU 😇 im EU | ||
patetique
115 Posts
| ||
D3AD-R3TARD
Poland277 Posts
On February 07 2023 02:43 patetique wrote: http://bghmmr.eu/about.php - site over?) Domain expired. I'll get it running again (maybe under different name) today or tomorrow. EDIT bghmmr.com | ||
patetique
115 Posts
after games, you makes total screenshot. screenshot saved at server. i think will better, save it at monochromatic colors black/white. its save to much place.. | ||
patetique
115 Posts
check screenshot) 3 closed positions at once | ||
D3AD-R3TARD
Poland277 Posts
On January 19 2023 19:25 vabene wrote: BAN REQUEST Game number: 20230118/192620 Ban request players: Tether.. // BG-BlackProtosS One opponent player had left, so we were dominating the game. It was not strange that the other opponents leave the game because we were in final rushes, but suddenly my team players(Tether.. // BG-BlackProtosS) left the game and I lost against remaining 2 opponent players. For them, probably they thought we already won, but for me it is same like I got backstabbed. Especially Tether always leave during the game, this is not just one new event and I really pissed to play with him. Could you please ban those two players? Thank you. Leaving is not bannable offence. There must be a pattern of leaving to ban someone. On January 21 2023 20:52 fLyiNgDroNe wrote: just out of curiosity if it's possible to replace the map with the one where tank drops on the cliff at 11 and 5 o'clock are not possible - as this is an imbalanced mechanics and heavily influences the outcome based on the spawn locations. This was debated before. Community wants original BGH map version. On January 26 2023 09:24 eagleeye15 wrote: Could you BAN player Nooobkiler for killing ally/team? He destroyed my pylons at 5, 9 and 3. The rules are clear, team killing will be prosecuted and banned. 3x3 Big Game Hunters match played on 2023-01-26 00:32 20230126/011040 As killing zombie players doesn't affect the game outcome I tend not to ban for this. You didn't have nexus for more than 10 minutes before he killed your pylons. There were cases like this before and generally it's not bannable. On January 31 2023 18:30 MeSaber wrote: Question: Do all bots originate from the same place or do they have different locations? Would like to know so i can choose the correct one and skip bot lagging. Any thoughts on open sourcing so the bot can be improved upon? They have same location but bots 4 and 5 run on different machine and they sometimes log more. On February 01 2023 03:11 patetique wrote: Hey! thanks for your work! That's what this game lacked. Let me give you a comment and a recommendation. when calculating the rating, there is a variable APM. but APM often does not reflect reality. most likely the calculation is by points, and APM has its own value. I think that its value should be reduced, because most players with high APM just call it at the beginning of the game. I often watch replays and it shows APM. in the first minutes of the game, when there is nothing to do, it often jumps up to 300)) but during the game, it usually drops to natural 50-90 .. and since the match rarely lasts more than 10-15 minutes, we get a high APM. it turns out that if I am in the game, I will constantly just click 1-2-1-2-1-2-1-2 - my rating will increase .. which does not reflect reality. with best regards. ps I was transferred to the F rank ..)) for the fact that I click slowly. although I have 50.50 wins and matches with F (it used to be CDEF) now CDE ... APM is only used in first games to find fast aproximation of players skill. Later MMR scores are based on winning games only. On February 02 2023 00:40 bayagster wrote: hello, how do i play my placement matches here? do i need to play BGH (pub games) >5 games to avoid getting banned/kicked by the bot in "4 ranked"? You have to play 4 bot games to get a ranking (MMR score). In order to play any bot game you have to have 50 wins in your BW stats. On February 03 2023 04:35 patetique wrote: All day.. imposible.. Yap. but if you have F, you can play just at 4ranked games.. we have: SABC CDE.. - F lost and out)) F is left out by design as those are bottom 5% of players that make game more unpredictable and players generally don't want to play with them... | ||
patetique
115 Posts
i play a lot. yeah, it's not always good. but more often, I come across partners who develop one tactic. for example landing tanks early in the game. This tactic carries obvious disadvantages - risk. and if something doesn't work out, the whole team loses. however, the initiator of the tactic often just quits, we get a minus MMR, and he just disconnects. so I often get into F.. on the screenshot is an example of the player who most often uses this. aditional: hi is nazi burner too.. ofcorse i have questions about his game. but its JUST GAME.. but his words about stupid ukranins or russians.. its over. and if I play slowly. not bad, but if I click the mouse a little, then my initial MMR will be low .. a few losses, and now I'm already F. not very fair. | ||
fLyiNgDroNe
Belgium3993 Posts
| ||
MeSaber
Sweden1233 Posts
You should investigate the lag, it acts like a memory leak that frees memory (cache?) in the middle of the game every 15 secs. The bots also lag in lobby with the same intervals so its not only ingame. | ||
beWaterMyFriend78
106 Posts
Could you think about reducing the game time? Since ZZ or even ZZZ have strategic disadvantages. As well as the use of this rule and zb. to leave at 4 minutes in case of distress. | ||
Matias_SC
102 Posts
game #20230217/015400 player M4gu1re unalied and killed my base. do you want the rep? thanks | ||
TheGruntMaster6000
11 Posts
Terran: Missile Turrets can be mind controlled and spawn broodling works on them (their art does show a guy controling them afterall). (Nerf) Scv health decreased to 40. (Nerf) Marines go into a crash after their stim wears off causing them to attack and move slowly. Stim can kill your marines if they are low enough on health. (Nerf) Firbats deal normal damage. (Buff) Ghosts get stim pack. They get infinite nuking rage. (Buff) Medics when healing units imbolalize them so they cannot move while being healed. (Nerf) Vultures cost 75 gas instead of 75 minerals. (Nerf) Spidermines (I am considering them a unit because I have OCD that each race does not have an equal number of units) get triggered and attack allied plus player units alongside of enemy units. (Nerf) Seige Tanks have 6 minimum range in seigemode. In tank mode, they deal concussive damage. (Nerf) Goliaths deal explosive damage to ground units. Their air attack consists of four 5 (+1 to each missile for each ship attack upgrade) damage missiles rather than two 10 damage missiles. (Nerf) Wraiths cannot move while stealthed. (Nerf) Dropships have light armor instead of heavy. (Buff) Science Vessals Irradiate ability has a chance to mutate target zerglings, hydralisks, or ultralisks into becoming their campaign super unit counter parts (devouring ones, hunter killers, and Tarrasque). Defensive matrix 150 hitpoints of protection instead of 250. Science vessals can only detect invisible player units. (Nerf) Valkyries can attack land with the same attack as they do with air. (Buff) Battle Cruisers yomato cannon has infinite range. Attack range increased to 12. (Buff) Zerg: Spore Colonies can no longer detect (Nerf) Drone health decreased to 30. (Nerf) Zerglings no longer hatch two at a time. You only get the one. (Nerf) Hydralisk now targeted as a large type unit. (Nerf) Broodlings spawn in groups of 10 now from the spawn broodlings ability. They can also burrow. (Buff) Infested Terrans no longer die when dealing there AoE damage. It is simply their attack. Recycle 2 seconds. (Buff) Lurkers no longer deal their line damage, just a single 20 damage shot. (Nerf) Defilers can only use consume on other defilers. Defilers also now get targeted as a large type unit. Plague no longer reveals stealthed units. (Nerf) Ultralisks deal concussive damage. (Nerf) Mutalisk's bouncy ball effect can now hit player owned units randomly. (Nerf) Scourge only hatch one at a time instead of pairs. (Nerf) Overlords no longer detect (Nerf) Queens no longer required the command center to be damaged before it can infest it. Spawn broodlings creats 10 broodlings. Ensnare now clogs the weapons of units that fire projectiles, meaning they cannot fire when ensnared. (Buff) Devours acid spores now act as orb of corruption from war3. This means that for however many acid spores are on the enemy unit, it decreases its armor value (automatically 0 armor if it cannot be decreased any lower). The splash from acid spires also hits ground units (the devour can still only target air units though). Its attack cooldown is also decreased to 1 second. (Buff) Gaurdians now have the same attack speed as zerglings with adrenal glands. (Buff) Protoss: Cannons require that the probe transform into them to construct them, resulting in a loss of the prope. (Nerf) Probes obtain the same pathing AI and collision as dragoons. Health decreased to 10. (Nerf) Zealots damage is dealt between 4 attacks (4x4) rather than 2 (8x2). (Nerf) Dragoons health and shield changed to be 20 health and 160 shields. Damage made consussive. (Nerf) High Templars Spionic stomwave ability does not damage units that are grounded, meaning units that are touching the ground won't take damage. Only hovering units (such as archons) and air units take damage from it. Hallucination has a 10% chance to not work. (Nerf) Dark Templar speed decreased to the same as non-upgraded overlord speed. They appear invisible to the player as well as the enemy unless their next to your detectors. (Nerf) Dark Archons mind control does not result in the loss of all the dark archon's sheilds after casting. Feedback also empties all of the sheilds on a unit and deals its respective damage. Maelstorm has increase of 4 cast range. (Buff) Archons get + 1 armor. Reavers scarabs cost 15 gas instead of 15 minerals. Their AoE damage also hits allied and player units. (Nerf) Scouts ground damage decreased by -2. Their air attack consists of four missiles of 7 damage instead of two with 14 damage. (Nerf) Corsair attack is mellee. (Nerf) Observers can only detect burrowed units but broodlings and infested terrans. (Nerf) Shuttles speed upgrade is now in the fleat beacon. Can only carry one unit at a time. (Nerf) Carrier intercepters cannot leave or enter back in the carrier untill their sheilds are at 0 as the sheilds will deflect them. Can hold 11 intercepters instead of 8. (Overall Nerf) Arbiters stealth area of effect also cloaks enemy units along side of allied and player units when they enter its area of effect. Damage type changed to consussive. Recall can now work on buildings but cannot recall units. (Nerf) These are my ideas. I would love to hear your thoughts on them and see what you all think. Have a good weekend! | ||
beWaterMyFriend78
106 Posts
furthermore you are in the wrong theard, this is about the BGH bots or ladder and not whether BW would have to be changed | ||
patetique
115 Posts
if it ain't broke, don't fix it | ||
MeSaber
Sweden1233 Posts
| ||
TimWakefield
53 Posts
| ||
| ||
Replay Cast
OSC S12 World Championship
Cure vs CreatorLIVE!
HonMonO vs Shameless
Wayne vs Classic
YoungYakov vs SKillous
[ Submit Event ] |
StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Other Games Organizations
StarCraft 2 • Hupsaiya 63 StarCraft: Brood War• davetesta28 • Mapu9 • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Laughngamez YouTube • Migwel • sooper7s League of Legends |
The PondCast
Master's Coliseum
herO vs Reynor
MaxPax vs Serral
OSC
Replay Cast
SOOP
Classic vs GuMiho
Master's Coliseum
Astrea vs TBD
GuMiho vs TBD
H.4.0.S
Master's Coliseum
Chat StarLeague
Replay Cast
[ Show More ] SOOP
NightMare vs Rogue
Master's Coliseum
Chat StarLeague
Replay Cast
OlimoLeague
LiuLi Cup
Replay Cast
LiuLi Cup
Tenacious Turtle Tussle
|
|