Why do Zerg players infect CC so rarely - Page 3
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RJBTVYOUTUBE
196 Posts
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FlaShFTW
United States9655 Posts
On January 05 2024 18:51 RJBTVYOUTUBE wrote: another issue is that theres not any room in most hotkey setups to add a single queen in. also in most situations you target the cc last because terrans usually fighting your stuff to defend a base. You usually only target a cc after the fight is already won in that base, at which point you will kill the cc anyway. killing units takes priority over a high health structures to kill. well idk if you'd really need to hotkey it necessarily, just fly it near the expansion you anticipate attacking to infest. I agree with you though that infesting seems more like a win-more rather than a legitimate strategy. As you say, the CC is gonna likely die anyways if you manage to get an infest off, is it worth the supply and money to build the queen? Though I think parasite is an underused spell and the queen can go around parasiting vessels, so it can generate use in other ways. | ||
Liquid`Drone
Norway28263 Posts
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mtcn77
Turkey34 Posts
Which would be stronger - non stop Mutalisk harrass mid game, or current muta switch to Defilers late game? All I'm asking is take those CC's down... | ||
FlaShFTW
United States9655 Posts
Zero has done ensnare strategies in Kespa (Andromeda game iirc) where he plays more of a battler zerg style and contests Terran's mid game map control with queens and mass crackling. | ||
mtcn77
Turkey34 Posts
On January 06 2024 04:28 FlaShFTW wrote: Ensare means marines can still shoot and kill things though. Defilers literally puts up a no-Terran zone for the duration of the swarm. Also defilers can get energy instantly, while Terran could bait ensnare then go back in when Queens are low on energy. Zero has done ensnare strategies in Kespa (Andromeda game iirc) where he plays more of a battler zerg style and contests Terran's mid game map control with queens and mass crackling. Yes, Defilers are defensive while Queens are purely aggressive units. However if Zerg defends with Defilers, it is only by the grace of Terrans. Defilers take 296 seconds to make the first one, 327.6 seconds from Spawning Pool to Consume. Science Vessels are done just in 232.7 seconds, 95 seconds before. During that time, a Queen would have 75 mana to cast Ensnare 225.5 seconds after the start of the Spawning Pool. That is my point. | ||
Severedevil
United States4795 Posts
On January 06 2024 04:28 FlaShFTW wrote: Ensare means marines can still shoot and kill things though. Defilers literally puts up a no-Terran zone for the duration of the swarm. Also defilers can get energy instantly, while Terran could bait ensnare then go back in when Queens are low on energy. Zero has done ensnare strategies in Kespa (Andromeda game iirc) where he plays more of a battler zerg style and contests Terran's mid game map control with queens and mass crackling. Yeah, if Zerg can contest Terran in the field, then ensnare is compelling as a force multiplier. Queens are also much more mobile than defilers. Crazy Zerg + Ensnare sounds feasible. | ||
JieXian
Malaysia4677 Posts
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