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Active: 621 users

Why do Zerg players infect CC so rarely

Forum Index > BW General
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Sonic_md
Profile Joined March 2020
Moldova275 Posts
Last Edited: 2020-03-22 09:21:11
March 22 2020 08:56 GMT
#1
Hello.
sorry for my bad english

Quite often in ZvT games(with pro-gamers: larva, Soma, SK etc.) I see the following.

Zerg player attacking the 2nd or 3rd expansion of the Terran with a large number of troops does not completely kill CC. Leaving him about 600 + / - life points.

Why they can 't I take 1 Queen (which is worth like 1 mutalisk) and infect CC at the end ?

Leaving CC to a Terran you leave it expandable, infecting CC you deprive the Terran of expandable.

Or am I wrong? If it was that easy, Zerg players would probably do it, they're not stupid))
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
Bonyth
Profile Joined August 2010
Poland560 Posts
March 22 2020 09:10 GMT
#2
zergs use their instincts rather than brains, so u may be right )
+
iFU.pauline
Profile Joined September 2009
France1557 Posts
March 22 2020 09:57 GMT
#3
Zerg do infest CC, not so often but they actually do. Now 100 gas is very expansive when you are mining on 3 gas and you don't just make queen hopping you will infest a CC. So you will never see this during middle game. On top of that you almost always have to sacrifice some units in order to do that. By the time you have 4 bases you are usually way too busy to bother elaborating that kind of strategy and finally, infesting CC has never been a game changer.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
Last Edited: 2020-03-22 10:00:54
March 22 2020 09:58 GMT
#4
On March 22 2020 18:10 Bonyth wrote:
zergs use their instincts rather than brains, so u may be right )


that pretty much sums it up

On March 22 2020 18:57 iFU.pauline wrote:
Zerg do infest CC, not so often but they actually do. Now 100 gas is very expansive when you are mining on 3 gas and you don't just make queen hopping you will infest a CC. So you will never see this during middle game. On top of that you almost always have to sacrifice some units in order to do that. By the time you have 4 bases you are usually way too busy to bother elaborating that kind of strategy and finally, infesting CC has never been a game changer.


for the latter, you may want to consult with Savior and his late zvt/tvz games
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
MeSaber
Profile Joined December 2009
Sweden1235 Posts
March 22 2020 10:07 GMT
#5
On March 22 2020 18:10 Bonyth wrote:
zergs use their instincts rather than brains, so u may be right )


lul gg
-.-
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-03-22 12:12:28
March 22 2020 12:09 GMT
#6
Sometimes Zergs don't even infest the CC even if a queen is on the map nearby. Most pro Zergs seem to forget it has that ability. There is no special reason why they don't do it. APM-wise, the effort is negligible.
prosatan
Profile Joined September 2009
Romania8024 Posts
March 22 2020 13:11 GMT
#7
On March 22 2020 21:09 Dangermousecatdog wrote:
Sometimes Zergs don't even infest the CC even if a queen is on the map nearby. Most pro Zergs seem to forget it has that ability. There is no special reason why they don't do it. APM-wise, the effort is negligible.

Exactly, no effort at all in fact! If the CC is damaged the queen will infest it even if you don't right click it. Just she has to be around and that's it !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
March 22 2020 13:24 GMT
#8
No. It's just Koreans tacit agreement. Not a good mannered to take CC.
Trying my best for ASL, ASTL
iFU.pauline
Profile Joined September 2009
France1557 Posts
Last Edited: 2020-03-22 14:02:53
March 22 2020 14:01 GMT
#9
On March 22 2020 22:11 prosatan wrote:
Show nested quote +
On March 22 2020 21:09 Dangermousecatdog wrote:
Sometimes Zergs don't even infest the CC even if a queen is on the map nearby. Most pro Zergs seem to forget it has that ability. There is no special reason why they don't do it. APM-wise, the effort is negligible.

Exactly, no effort at all in fact! If the CC is damaged the queen will infest it even if you don't right click it. Just she has to be around and that's it !


And you think Terran can't see it coming and respond appropriately? Then why don’t we see it at every single game? As if we waited for someone to enlighten us in 2020 that you can infest a CC with a queen so easily and that zerg are brain-damaged not to take advantage of it. That is not that reliable, if zerg would suddenly make it their favourite strategy you would never see again a Terran leaving a CC with low hp and that ends here. Sure on rare occasion it can be cool but we usually do it on the moment because the context allows it with a low risk factor.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 22 2020 14:40 GMT
#10
On March 22 2020 22:24 LaStScan wrote:
No. It's just Koreans tacit agreement. Not a good mannered to take CC.


Wait, is this serious? That's such an awful reason not to do it, infested ccs are cool as hell!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2020-03-22 16:07:06
March 22 2020 16:02 GMT
#11
On March 22 2020 23:40 Qikz wrote:
Show nested quote +
On March 22 2020 22:24 LaStScan wrote:
No. It's just Koreans tacit agreement. Not a good mannered to take CC.


Wait, is this serious? That's such an awful reason not to do it, infested ccs are cool as hell!


actually i think this is the main reason why you dont see infested cc often, players inherently seeing it as a BM funny move with no gameplay motive, like making manner buildings in opponent base when you are winning.

they never consider the possibility that in certain niche scenarios that arises where you have the opportunity to deliveer heavy pressure on a terran base its very effective way to take out a damaged cc quickly which might have otherwise escaped to safety due to the later impending reinforcements. in build orders where you get a queen nest anyway its only a 100/100 investment, 1 less muta yay. from a cost benefit analysis there is no reason not to build at least 1 queen in preparation for such a situation.
LML
Profile Blog Joined March 2007
Germany1764 Posts
March 22 2020 17:18 GMT
#12
There are several reasons for this: you cannot plan on attacking the base and getting the HP low enough every single time. It really depends on the game flow. Overcommitting just for the CC steal with a queen can lose you games: you may lose all your units, and the T just counter repairs if he sees the queen. And then you also need to make sure your queen is in range of the CC, while also not being in range of oncoming units or turrets. So you actually need to put much needed APM into managing your queen.
And if it were a common theme, the Terran would just use 1 irradiate for the 1 queen the Zergs make for infesting CCs.
LML
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
Last Edited: 2020-03-22 21:14:17
March 22 2020 21:12 GMT
#13
I feel like usually if you are at this point in the game as a Zerg, you have already won the game, although a sneak attack focusing a Terrans 3rd with a Queen would be cool too.

EDIT : I never knew about this Scan, that's an interesting statement...
AKA: TelecoM[WHITE] Protoss fighting
psyCrowe
Profile Joined December 2007
Scotland195 Posts
March 23 2020 03:01 GMT
#14
Infested terrans are pretty vulnerable. They die really easy, are difficult to control in a typical late game Z composition, and the work required to get them is pretty tedious.

That being said, I have grandiose images of loading an overlord with them and using them as bombs, dropping them in the T mineral lines or MnM ball :D
Juanita
Profile Joined March 2020
46 Posts
March 23 2020 03:40 GMT
#15
Infested Terran's are useless. It takes a lot of gas to get them for little reward...
Jealous
Profile Blog Joined December 2011
10151 Posts
March 23 2020 04:38 GMT
#16
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Sonic_md
Profile Joined March 2020
Moldova275 Posts
March 23 2020 06:21 GMT
#17
Jealous
isn't that cool? ))

2 attack minus 2 expand for terran ^)))
Subscribe to my YT channel: https://www.youtube.com/@Sonic_md...."SC:BW it is just game, but i love this game!" (c)Sonic_md.
b0lt
Profile Joined March 2009
United States790 Posts
Last Edited: 2020-03-23 07:23:42
March 23 2020 07:23 GMT
#18
On March 23 2020 12:40 Juanita wrote:
Infested Terran's are useless. It takes a lot of gas to get them for little reward...

They're great in ZvP though!
Uldridge
Profile Blog Joined January 2011
Belgium4768 Posts
March 23 2020 11:20 GMT
#19
Isn't ensnare good vs stimmed marines also?
This could be a win win. Just throw in a single queen in your control group of mutas and laugh at the struggle of those adrenaline junkies
Taxes are for Terrans
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
March 23 2020 11:41 GMT
#20
Might be a decent idea with a small muta flock in the later stages of the game. One of the major problems with late game Zerg is the inability to deal with CCs just floating and surviving (because lings/lurkers/ultras don't attack up), and usually the handful of mutas I have just don't seem to kill the CC fast enough to even matter. Having one queen in the group might make a difference (though it would be really hard to remember this in the midst of doing so many other important things).
StrategyAllyssa Grey <3<3
prosatan
Profile Joined September 2009
Romania8024 Posts
March 23 2020 11:58 GMT
#21
On March 23 2020 20:20 Uldridge wrote:
Isn't ensnare good vs stimmed marines also?
This could be a win win. Just throw in a single queen in your control group of mutas and laugh at the struggle of those adrenaline junkies


Of course it is a very good idea



One of the best attacks in the history of Broodwar !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Amanebak
Profile Blog Joined December 2010
Czech Republic528 Posts
March 23 2020 14:01 GMT
#22
On March 23 2020 20:58 prosatan wrote:
Show nested quote +
On March 23 2020 20:20 Uldridge wrote:
Isn't ensnare good vs stimmed marines also?
This could be a win win. Just throw in a single queen in your control group of mutas and laugh at the struggle of those adrenaline junkies


Of course it is a very good idea

https://www.youtube.com/watch?v=VXchJwNYNj8

One of the best attacks in the history of Broodwar !

Haha and classic Fantasy GG timing.
BW
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
March 23 2020 17:04 GMT
#23
On March 23 2020 20:58 prosatan wrote:
Show nested quote +
On March 23 2020 20:20 Uldridge wrote:
Isn't ensnare good vs stimmed marines also?
This could be a win win. Just throw in a single queen in your control group of mutas and laugh at the struggle of those adrenaline junkies


Of course it is a very good idea

https://www.youtube.com/watch?v=VXchJwNYNj8

One of the best attacks in the history of Broodwar !


I wonder why Queens are hardly used for ensnare.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Bonyth
Profile Joined August 2010
Poland560 Posts
March 23 2020 19:21 GMT
#24
you can see the fruits of having a queen with your muta army at Zzzero channel right now: https://www.twitch.tv/zzzeropl
good job enlightening zergs :D
LML
Profile Blog Joined March 2007
Germany1764 Posts
March 23 2020 19:38 GMT
#25
On March 24 2020 04:21 Bonyth wrote:
you can see the fruits of having a queen with your muta army at Zzzero channel right now: https://www.twitch.tv/zzzeropl
good job enlightening zergs :D


My first thought on seeing his move was "he must've seen the TL.net thread" :D
LML
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
March 23 2020 20:27 GMT
#26
Fuck KeSPA.
FlaShFTW
Profile Blog Joined February 2010
United States10155 Posts
Last Edited: 2020-03-23 21:21:34
March 23 2020 21:19 GMT
#27
On March 23 2020 12:40 Juanita wrote:
Infested Terran's are useless. It takes a lot of gas to get them for little reward...

Zero wants a talk with you. 100/50 is actually fairly cheap and only 1 supply is nice. You trade for one goon and you already have your money's worth right there. They're funky to use though since you should actually be targetting on the ground to explode them rathe than target on units where they might collide and not do anything before dying. If only they changed it so that when they died they would explode like banelings in sc2 I think they'd be used way more.

Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
March 23 2020 22:59 GMT
#28
On March 24 2020 04:38 LML wrote:
Show nested quote +
On March 24 2020 04:21 Bonyth wrote:
you can see the fruits of having a queen with your muta army at Zzzero channel right now: https://www.twitch.tv/zzzeropl
good job enlightening zergs :D


My first thought on seeing his move was "he must've seen the TL.net thread" :D


I missed it. Were you referring to this eOnzErG vs TerrOr game?
https://www.twitch.tv/videos/573689942

Do you mind providing me with a timestamp? Thanks
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 24 2020 00:09 GMT
#29
On March 24 2020 06:19 FlaShFTW wrote:
Show nested quote +
On March 23 2020 12:40 Juanita wrote:
Infested Terran's are useless. It takes a lot of gas to get them for little reward...

Zero wants a talk with you. 100/50 is actually fairly cheap and only 1 supply is nice. You trade for one goon and you already have your money's worth right there. They're funky to use though since you should actually be targetting on the ground to explode them rathe than target on units where they might collide and not do anything before dying. If only they changed it so that when they died they would explode like banelings in sc2 I think they'd be used way more.

https://www.youtube.com/watch?v=oaGtjWL5mZo&t=11m36s

not sure if a ZvP is a great argument for the use of infested terrans since it's fully dependent on the map having a neutral CC

IMO the only real use of infested terrans in a ZvT is with drop play. I imagine it only takes a few of them to kill a CC and a worker line. Otherwise they die too fast in a real battle. Even if you try doing moves with burrow/unburrow, the unit AI is too slow to finish the attack before dying. Although under dark swarm that could be a different story but zerglings work just fine in that scenario...

But I have definitely wondered too why zergs don't get 1 or 2 queens, just to insta-kill a moderately damaged CC. Seems like a pretty big reward for a relatively small cost.
blabberrrrr
cRoSsy
Profile Joined August 2019
66 Posts
Last Edited: 2020-03-24 08:26:43
March 24 2020 08:25 GMT
#30
how do you infest c.c when game is 50/50.... if you can infest c.c, then you can just bust the c.c with hydras or mutas. Terran doesnt wait for 5 seconds so they can be infested. maybe you can do that in the beg of the game if skill level difference is huge
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 24 2020 09:22 GMT
#31
On March 24 2020 17:25 cRoSsy wrote:
how do you infest c.c when game is 50/50.... if you can infest c.c, then you can just bust the c.c with hydras or mutas. Terran doesnt wait for 5 seconds so they can be infested. maybe you can do that in the beg of the game if skill level difference is huge


Its more for lategame when you're breaking expansions, I've seen a lot of games where zerg will barely not kill a CC and have to retreat, but in that time they could've infested the CC and Terran wouldn't have been able to repair it.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
virpi
Profile Blog Joined August 2009
Germany3598 Posts
March 24 2020 09:29 GMT
#32
On March 23 2020 20:58 prosatan wrote:
Show nested quote +
On March 23 2020 20:20 Uldridge wrote:
Isn't ensnare good vs stimmed marines also?
This could be a win win. Just throw in a single queen in your control group of mutas and laugh at the struggle of those adrenaline junkies


Of course it is a very good idea

https://www.youtube.com/watch?v=VXchJwNYNj8

One of the best attacks in the history of Broodwar !

My favourite BW game of all time.
first we make expand, then we defense it.
cRoSsy
Profile Joined August 2019
66 Posts
Last Edited: 2020-03-24 09:48:06
March 24 2020 09:47 GMT
#33
On March 24 2020 18:22 Qikz wrote:
Show nested quote +
On March 24 2020 17:25 cRoSsy wrote:
how do you infest c.c when game is 50/50.... if you can infest c.c, then you can just bust the c.c with hydras or mutas. Terran doesnt wait for 5 seconds so they can be infested. maybe you can do that in the beg of the game if skill level difference is huge


Its more for lategame when you're breaking expansions, I've seen a lot of games where zerg will barely not kill a CC and have to retreat, but in that time they could've infested the CC and Terran wouldn't have been able to repair it.


I dont know the situation you saw but i also often had to make decisions to force fire c.c to bust or infect or just fight with other units. If i have to force fire c.c with my hydras while my 1 group of hydras melt, i will just retreat. If i am so ahead that i can lose 2 groups of hydras by tanks, i will happily donate my hydras to infect c.c
LML
Profile Blog Joined March 2007
Germany1764 Posts
March 24 2020 13:07 GMT
#34
On March 24 2020 07:59 JieXian wrote:
Show nested quote +
On March 24 2020 04:38 LML wrote:
On March 24 2020 04:21 Bonyth wrote:
you can see the fruits of having a queen with your muta army at Zzzero channel right now: https://www.twitch.tv/zzzeropl
good job enlightening zergs :D


My first thought on seeing his move was "he must've seen the TL.net thread" :D


I missed it. Were you referring to this eOnzErG vs TerrOr game?
https://www.twitch.tv/videos/573689942

Do you mind providing me with a timestamp? Thanks


It's in game 1 (twice):
around 22:30 and 24:00
LML
Bonyth
Profile Joined August 2010
Poland560 Posts
March 24 2020 13:22 GMT
#35
Sometimes ull attack with cracklings and defiler (late game) and very often terrans lift cc after it has taken some damage.
cRoSsy
Profile Joined August 2019
66 Posts
March 25 2020 00:18 GMT
#36
On March 24 2020 22:22 Bonyth wrote:
Sometimes ull attack with cracklings and defiler (late game) and very often terrans lift cc after it has taken some damage.


Late games in a situation like you just demonstrated, zerg would infect c.c. But zerg doesnt bring queen to every harrass or attack since zerg doesnt expect to bust each base all the time, and that case queens will die by irradiate or gols. each queens is 100-100. Also, depends on the circumstances, but zerg tries to hide queens as long as they can. In late games, when i took 2 groups of queens to broodling and queens are there when c.c are damaged, i will defo infect c.c. However, i wouldnt take queens to every attempt of attack in order to infect c.c. Mech terrans lack of gas, not minerals.
MisterBoba
Profile Joined January 2020
Russian Federation121 Posts
March 25 2020 22:01 GMT
#37
Blizz design team:

"Ok the infest terran. How many damage should it do?"

"Idk fuck it 500 LOL"

true story friends.
If enjoyed way you spend time, then it was not waste time )
Liquid`Drone
Profile Joined September 2002
Norway28665 Posts
March 25 2020 22:14 GMT
#38
I've been asking this question (or rather, thinking zergs are collectively idiots) for a good 18 years now.

Real cool to finally see some queen use outside broodling from progamers though.

I used to stop attacking ccs when they got below 750 (if I didn't think I could fully kill it) because if it went below 500 and started burning, it would be more likely that terran would repair it. And I've won more than a handful of games through flying in a queen a minute after a battle ended and infesting the still not repaired cc. Seeing less of that these days though - terrans are getting better at anticipating the potential queen.
Moderator
mtcn77
Profile Joined September 2013
Turkey350 Posts
Last Edited: 2024-01-05 01:59:12
January 05 2024 01:56 GMT
#39
On March 24 2020 09:09 blabber wrote:
Show nested quote +
On March 24 2020 06:19 FlaShFTW wrote:
On March 23 2020 12:40 Juanita wrote:
Infested Terran's are useless. It takes a lot of gas to get them for little reward...



IMO the only real use of infested terrans in a ZvT is with drop play. I imagine it only takes a few of them to kill a CC and a worker line. Otherwise they die too fast in a real battle.

But I have definitely wondered too why zergs don't get 1 or 2 queens, just to insta-kill a moderately damaged CC. Seems like a pretty big reward for a relatively small cost.

I have the same idea. Remember in the campaign, the Overmind considers Terrans an assimilated race. How would the Zerg Queen infest CC work in a pro game?
If you can infest an expansion, the whole late game changes. You won't have to develop a Hive. I know ZvT is more defensive play until Ultralisks, but that is for frontal attacks which the Zerg never has to.
The whole rock paper scissors concept of the game is to attack where the enemy is not defending. What if you never expected the game to reach late game? That would be a very characteristic Zerg rush.
Turrican
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1433 Posts
January 05 2024 09:27 GMT
#40
How did you guys not know it's bad manner? :O

Also indeed it's a TERRIBLE reason not to do it..

Especially since Zergs are getting slapped left, right and center.

There's been countless times early mid game when Zerg is attacking 3rd and the Terran saves it half way..

It CAN be repaired before the infest takes place IF the Terran is fast enough.

I respect players who use it wisely. Hell it can even be used for scouting! Like a slow fat Overlord...
ko-fi.com/luckynoob
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands844 Posts
January 05 2024 09:51 GMT
#41
another issue is that theres not any room in most hotkey setups to add a single queen in. also in most situations you target the cc last because terrans usually fighting your stuff to defend a base. You usually only target a cc after the fight is already won in that base, at which point you will kill the cc anyway. killing units takes priority over a high health structures to kill.
JDON MY SOUL!
FlaShFTW
Profile Blog Joined February 2010
United States10155 Posts
January 05 2024 16:27 GMT
#42
On January 05 2024 18:51 RJBTVYOUTUBE wrote:
another issue is that theres not any room in most hotkey setups to add a single queen in. also in most situations you target the cc last because terrans usually fighting your stuff to defend a base. You usually only target a cc after the fight is already won in that base, at which point you will kill the cc anyway. killing units takes priority over a high health structures to kill.

well idk if you'd really need to hotkey it necessarily, just fly it near the expansion you anticipate attacking to infest. I agree with you though that infesting seems more like a win-more rather than a legitimate strategy. As you say, the CC is gonna likely die anyways if you manage to get an infest off, is it worth the supply and money to build the queen? Though I think parasite is an underused spell and the queen can go around parasiting vessels, so it can generate use in other ways.
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Liquid`Drone
Profile Joined September 2002
Norway28665 Posts
January 05 2024 17:38 GMT
#43
Queens are super useful in many scenarios, but they do need a dedicated hotkey. This is honestly one of the best reasons not to build them and one of the reasons why people have a hard time incorporating them. If you only factor in the resource cost then a queen will always be worth it in virtually every hive game, but without a dedicated hotkey itll require too much attention to have them well positioned and it's fair to argue that a hatchery or scourge or mutas might be more useful.
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mtcn77
Profile Joined September 2013
Turkey350 Posts
Last Edited: 2024-01-05 20:25:30
January 05 2024 18:37 GMT
#44
I think current TvZ meta involves M&M and Queens are not hard counters to M&M like Defilers and Ultralisks, that is why. Do we have to get those? Defiler tech tree is 293 seconds, Ultralisks are 280, Queens are just 243... From Lair up and Queen's Nest in place, the first Queen is hatched 31 seconds before Hive, 100 seconds before the first Defiler, 132 seconds before Consume. That is 159 mana on the first Queens by the time Defiler Consume is ready. If we weren't going after Defilers, Hive plus Defiler Mound plus Defiler and Consume, that would be 500 gas saved. We could have 5 Queens by then... You could cast Ensnare just 11 seconds after Ensnare is done which by the way is 1 second before Hive.
Which would be stronger - non stop Mutalisk harrass mid game, or current muta switch to Defilers late game? All I'm asking is take those CC's down...
Turrican
FlaShFTW
Profile Blog Joined February 2010
United States10155 Posts
January 05 2024 19:28 GMT
#45
Ensare means marines can still shoot and kill things though. Defilers literally puts up a no-Terran zone for the duration of the swarm. Also defilers can get energy instantly, while Terran could bait ensnare then go back in when Queens are low on energy.

Zero has done ensnare strategies in Kespa (Andromeda game iirc) where he plays more of a battler zerg style and contests Terran's mid game map control with queens and mass crackling.
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TL+ Member
mtcn77
Profile Joined September 2013
Turkey350 Posts
Last Edited: 2024-01-05 20:56:36
January 05 2024 20:43 GMT
#46
On January 06 2024 04:28 FlaShFTW wrote:
Ensare means marines can still shoot and kill things though. Defilers literally puts up a no-Terran zone for the duration of the swarm. Also defilers can get energy instantly, while Terran could bait ensnare then go back in when Queens are low on energy.

Zero has done ensnare strategies in Kespa (Andromeda game iirc) where he plays more of a battler zerg style and contests Terran's mid game map control with queens and mass crackling.

Yes, Defilers are defensive while Queens are purely aggressive units. However if Zerg defends with Defilers, it is only by the grace of Terrans. Defilers take 296 seconds to make the first one, 327.6 seconds from Spawning Pool to Consume. Science Vessels are done just in 232.7 seconds, 95 seconds before. During that time, a Queen would have 75 mana to cast Ensnare 225.5 seconds after the start of the Spawning Pool. That is my point.
Turrican
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
January 05 2024 23:50 GMT
#47
On January 06 2024 04:28 FlaShFTW wrote:
Ensare means marines can still shoot and kill things though. Defilers literally puts up a no-Terran zone for the duration of the swarm. Also defilers can get energy instantly, while Terran could bait ensnare then go back in when Queens are low on energy.

Zero has done ensnare strategies in Kespa (Andromeda game iirc) where he plays more of a battler zerg style and contests Terran's mid game map control with queens and mass crackling.

Yeah, if Zerg can contest Terran in the field, then ensnare is compelling as a force multiplier. Queens are also much more mobile than defilers. Crazy Zerg + Ensnare sounds feasible.
My strategy is to fork people.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2024-01-06 03:52:18
January 06 2024 03:52 GMT
#48
As a noob, I actively want to infest BigFans CC's every game but I am still facing difficulties trying to control everything so I usually priorities other things. Luckily for him hahah
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