• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:18
CEST 00:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris20Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
2v2 & SC: Evo Complete: Weekend Double Feature Geoff 'iNcontroL' Robinson has passed away What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Joined effort New season has just come in ladder BW General Discussion Flash On His 2010 "God" Form, Mind Games, vs JD Flash Announces (and Retracts) Hiatus From ASL
Tourneys
BWCL Season 63 Announcement [CSLPRO] It's CSLAN Season! - Last Chance [ASL20] Ro24 Group A [ASL20] Ro24 Group C
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The year 2050 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Evil Gacha Games and the…
ffswowsucks
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4798 users

All Hail the Mapman: An Interview with Qikz

Forum Index > BW General
27 CommentsPost a Reply
1 2 Next All

All Hail the Mapman: An Interview with Qikz

Text byTL.net ESPORTS
January 28th, 2020 21:43 GMT
VNSL Finals Recap Logo
In the upstart foreign Brood War community is a man who marches to the beat of his own drum. Lover of fun maps, good StarCraft, and exciting team leagues, his name is Qikz. Qikz has been organizing events for over two years with his sights set on growing the StarCraft scene. He previously hosted the individual league Clash For Char tournaments before hosting his own team league, the Shinhan Tank Proleague, which is currently in its second season. Watch it here on his Twitch channel on Mondays, Wednesdays, and Fridays.




Thanks for doing this interview Qikz. This interview marks the almost one-year anniversary since the last interview you did with Clan ReV, published February 13, 2019. I'm sure a lot has changed since then, so let's get started. For starters, please introduce yourself to the people who aren't too familiar with you.

Hi all, my name is Qikz, and I'm the tournament organiser of the global team league STPL (Shinhan Tank Proleague). I've been playing and watching StarCraft 1 for around 11 years now, and I decided in 2015 to give back to the community I'd been part of for so many years by hosting tournaments.


As an organizer, what's the best part of STPL for you?

Personally it's seeing teams flourish and grow. Teams haven't really been a big focus for players for a long time in the foreign scene, and I thought that given the history of Brood War even outside of Korea it was a shame. There's a lot to be gained by having a close knit team to play, practice, and enjoy the game with, and seeing others show up to support their teammates is very endearing. Not only that, but as time has progressed, viewers who don't even belong to the teams have slowly started to pick up teams to support, and I think that's really cool. Many clans who started off small and relatively weak in the STPL have grown and become a lot stronger throughout the (albeit incredibly long) Season 1, and the effects of that have completely flipped the script in Season 2!


I definitely agree with you that a lot of these teams are growing. Speaking of the incredibly long Season 1, what exactly has changed for Season 2?

For Season 2, I decided to change the format to make things a lot faster. In Season 1, my goal was to have four rounds, each round taking three months, and then the grand final playoffs at the end. Of course, life doesn't pan out that way, and with multiple breaks for various reasons for not only the players but also myself, that extended to nearly 16 months. In Season 1, we had two groups each round with each group having it's own mini round robin. For Season 2, I decided to change this to have the season to be the round robin, and rather than having a mini round robin, we'd have each team play each team. I thought this was a lot fairer as it meant you wouldn't have imbalanced groups like we had before. So far we've had about 15 weeks of real time of STPL Season 2 and around 12 actual play weeks (with a small break), and I feel that's worked out better for everyone involved and especially the viewers as it's much easier to follow!

In terms of other changes, I upped the production a lot this time. I ended up redesigning the overlays to look better, and I made a lot of shorter videos and highlights to sit in between the games to keep people interested while I got the next game hosted and ready to cast. There's a lot of funny videos in there, but there's also a few tip videos and other general time lapse videos I've captured throughout my limited travels. I've recently added another couple over the last week as well to keep things fresh.


I've seen a few of those videos and I can vouch for their entertainment. How exactly do you come up with the ideas for classics like the infamous mapman or teatime videos?

I usually don't think about it at all. Oftentimes, I'll be doing something else and an idea will pop into my head, and I just end up trying to make something with it. Not everything makes it, but some do!


I'm guessing the same goes for maps. You're known for your love of unique and fun maps seen in STPL. What goes on in the decision making process of which old school maps you choose for the map pool?

I actually think about this a lot, and it takes me a good number of weeks to fully decide what maps to use. I take into consideration a lot of different factors (i.e. how old a map is, how previous balance fared, how often it's been played, how I feel it will fit the current meta, how fun the map actually is to play and how entertaining I think the games will be to watch). I'm not sure that most people will agree I've made the best judgments so far, but I'd say things have definitely been interesting, and a lot of maps that people would think would be super imbalanced have actually fared incredibly well. This season, for instance, take Neo Arkanoid, which most people looking at the map would say the map is pretty much impossible for Zerg. The map however has ended up being one of the most balanced maps in the league with every non-mirror matchup sitting at around a 50% win rate after 11 weeks. I also consider maps that didn't make it into major tournaments. Recently the STPL had a captains showmatch where we saw Fatal Combat, a map that lost the map contest for this season's ASL.

STPL benefits a lot from being a team league. Teams play maps multiple times during the tournament. This means if a map does appear to favor one race over another then they can choose to not send a specific race to play, or they can perhaps send a player who has specialized in the map. Week by week, an imbalanced map doesn't affect much. Even if someone does abuse a specific map feature, it's only one game of a Bo5 series, so there's still four more chances to win the series overall. The detriment to an imbalanced map is it means it leads to a lot of mirrors, which for viewers isn't perfect. For instance, Central Plains in the SPL 2010 season ended with the nickname "Protoss Plains" since there were seven non-mirrors on that map and 27 PvPs across the season. This hasn't really happened so far in STPL thankfully, so I think I might have made some good choices so far!


I'm impressed by how thoughtful you are about maps. Speaking of maps, there's a very dedicated and experienced community of foreign map makers. Today, we're seeing new maps like Bubbles and Quintessence, made respectively by Jukado and Freakling, in the map pools of BWCL and BSL. What are your thoughts on these new foreign-made maps and possibly including them in the future in STPL?

I think the foreign map making community is amazing and has been severely underappreciated for far too long. I haven't had any foreign made maps in the STPL so far, but I'm certainly not adverse to adding them in in future. I think the main reason I haven't included any so far is my inexperience with the maps themselves. I love to meme myself as the map man, but there's a lot I don't really know about the foreign map making scene. As many of the maps haven't had a large public presence, I have very little to base my opinion on, and it makes it a very risky choice to put in a 12-15 week tournament. With the side events that will be week by week, I'm going to be having a very large map diversity, so I'm almost certain we'll see some foreign community maps in the STPL ecosystem relatively soon!


Greater map diversity sounds right up STPL's alley. I've noticed diversity isn't present only in the map pool, but also the teams. STPL is notably different from foreign leagues due to its inclusion of Korean players. What significance has letting Koreans participate had on the STPL?

From experience watching every single STPL game (of which there's been now around 1100), I've seen the level of play improve tenfold. Initially, the teams who would struggle against the bigger Korean teams such as WHITE have been doing incredibly well. NetWars was the poster child of this in the first season. Two out of four times they made it to playoff finals and had an incredibly close series against both SouL and WHITE. SouL are without a doubt dominating the Season 2 group stage, but this isn't only due to it's Koreans. They've also got incredibly good foreign players in their roster. Bonyth, for instance, has played and won every single week he's appeared.

I feel there is a lot to be said about the Korean amateur scene, and I personally believe we all have a lot to gain and learn by integrating the scenes better. Of course having region locked tournaments will always be a good thing—but having global tournaments is also good as well. It really does help to bridge the gap between the scenes, and we all benefit.


On that note, what kind of benefits have been gained or potentially can be gained from Koreans and foreigners playing together and being better integrated besides improved levels of play?

I think the main benefit outside of improved level of play is more interest. There's a lot more people in Korea interested in the foreign scene than there ever has been. This has of course been spearheaded by Cadenzie, Dewalt, and eOn going to Korea in person, but a lot of Korean viewers want to see more. I've been speaking a lot recently to Castermuse as he's offered to cast STPL in Korean (which will be starting with the playoffs of Season 2). He feels there's an audience for it in Korea, and I've been speaking to BishOp (who's playing on Valhalla Team) who runs the HAMIC league in Korea about perhaps doing something together. Nothing is confirmed yet, so I can't announce anything, but we're working on something!

One of the greatest moments in eSports [Editor's note: Qikz is a monster, what is this monstrosity] is when you have the David vs Goliath matchups...against what everyone would believe, against all odds, a major upset happens. In both StarCraft 1 and StarCraft 2 (or at least in SC2 until recently), it has always been non-Koreans as David and the Koreans as Goliath. From experience, seeing non-Koreans fighting and winning against higher level Koreans generates a lot of excitement for viewers. We see it a lot in Jeez Weekly, and we've also seen it in STPL. One of my favorite games of the entire tournament was in the STPL Season 1 Playoff finals where Yeti, who even amongst the foreign scene would consider to be an underdog, took out the ASL qualified ByuL in a 40 minute macro game on Athena 2. It was an incredible game, and the fans loved it.


Well said. I think there are definitely more exchanges being seen than before and growth across the board. The scene is seeing more support with Liquipedia and eSports.fund funding a variety of events. As a person who's spoken about StarCraft having more room to grow, what would you say are the main challenges to overcome or best ways to grow StarCraft further?

I think I mentioned this on the Pylon Show, but I think the biggest challenge is getting people to learn it exists. I was fortunate enough to be able to go to BlizzCon in 2018, and many fans and content creators in StarCraft 2 didn't even know there were tournaments held outside of Korea for StarCraft 1. WarCraft 3 and Super Smash Bros: Melee have both seen huge growth in the last few years, and it's largely down to the use of social media. People clip interesting or funny moments, share them on Reddit, share them on Twitter and Facebook, and all of a sudden, a clip that maybe 100 people would've seen live is suddenly available in many different places to see. Especially with Twitter, it finds its way into the mind space of people who may never have seen anything to do with that game at all.

People see entertaining clips and they think, "Hey, this looks kind of fun. Let me check this out!", and slowly but surely you have more and more people joining, watching, and sharing. It's not a quick process, and it relies a lot on the whole community starting to do it, but unless we start to do it, it's going to be impossible to grow. We have some amazing tournaments in the StarCraft: Remastered community at the moment, and I would love if we could get more and more people watching to support the players and content creators and allow them to make even more content! Having a larger social media presence also makes it a lot more appealing to sponsors as well.


I'm sure quality clips to share to get noticed won't be in short supply with great events like BSL, BWCL, and STPL. You've definitely been noticed by Liquipedia who is sponsoring STPL Season 2. With that in mind, how do you see STPL growing more in the near and distant future?

I've been looking for sponsors for Season 3, and I have found one which I can't announce for now...but I'm hoping with them (and if we're able to secure additional funding from Liquipedia), the prize pool should grow again, which is great news. I still need to put a lot more time and effort into getting bigger sponsorships moving forward, but the STPL still needs a lot more history to show sponsors that it's worth investing into and a lot more viewers if we really want to see huge growth in sponsorship.

For the distant future, my goal for the STPL is to lead into a LAN finals. I feel that would be amazing, and I'm certain viewers would love it. My own personal goal is in the distant future be able to make organising and casting STPL my full time job. STPL is my baby, and I want to be able to put much more time into it than I already do, but I'm somewhat blocked by having a 9 to 5 job every day in order to live. It might be impossible to do this, but it's certainly my ultimate goal. Over 60% of my time when I'm not working or sleeping, I'm working on either casting or making things to make the STPL better. I'm hoping that people continue to enjoy the content I make and that perhaps longer term they'd be willing to help make it possible to make even more! This isn't only for me, but this is also for other content creators and even the players themselves. Making the scene large enough for people to make it their job would be amazing.


That's definitely impressive and positive to hear. That about wraps it up for my questions. Thank you very much for giving your time to this interview. Do you have any shoutouts or anything you want to say?

I'd just like to say a massive shoutout to all the team captains and players in the STPL. I wouldn't have any games to cast without them. I'd also like to say a massive thanks to Rapid. He hasn't been casting with me as much recently due to the really bad hours, but he's been a really big help over the last two years and has casted at some insane hours to make sure I could handle it all and didn't have to do it alone. Another shoutout to Castermuse, who has been a big help recently in offering to cast the STPL and also allowing me to cast CMSL2—which, while I haven't gotten very far with it yet, the first day of groups was amazing.

I'd like to say a massive thanks to Liquipedia and Matcherino for sponsoring Season 2 of the STPL. I'd like to say a big thanks to the people who have contributed toward myself and the STPL through Matcherino, donations, subbing on Twitch and also the people that are currently supporting me on Patreon. It's thanks to those patrons that I've been able to upgrade my streaming setup, and if anyone does want to help myself with my above goal, then they can support me on Patreon. If they want to contribute to the STPL prize pool, they can donate through Matcherino.

Finally I'd like to say thanks to all the people who tune into the STPL and especially those who are active in chat as thanks to everyone I really enjoy casting and I feel like we're slowly building a good community! :heart:

p.s. Thanks also to Ty2 for not only being a great player, but also a great interviewer, writer, and overall good guy!





Interview: Ty2
Graphics: v1
Editor/Formatting: EsportsJohn

Facebook Twitter Reddit
TL+ Member
CadenZie
Profile Blog Joined May 2010
Korea (South)545 Posts
January 28 2020 21:57 GMT
#2
this qikz guy sounds cool
Rus_Brain
Profile Blog Joined June 2006
Russian Federation1893 Posts
January 28 2020 21:59 GMT
#3
very professional
patyrykin.net
Jukado
Profile Blog Joined May 2011
805 Posts
January 28 2020 22:02 GMT
#4
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
January 28 2020 22:03 GMT
#5
Qikz... What a guy ! Great interview.
AKA: TelecoM[WHITE] Protoss fighting
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
January 28 2020 22:29 GMT
#6
hm
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Incomplete..ReV
Profile Joined August 2017
Norway635 Posts
January 28 2020 22:31 GMT
#7
Great interview, and great clan league! Love the maps ;-)

Qikz fighting! (and TL staff doing the work for the interview) <3
It's ok. I still love you <3
RAPiDCasting
Profile Joined July 2009
Korea (South)594 Posts
January 28 2020 23:14 GMT
#8
On January 29 2020 06:57 CadenZie wrote:
this qikz guy sounds cool


He's ok I guess
The faster caster. @RAPiDCasting
ash.Game
Profile Joined April 2018
Canada33 Posts
January 28 2020 23:38 GMT
#9
nice interview
M3t4PhYzX
Profile Joined March 2019
Poland4197 Posts
January 29 2020 00:00 GMT
#10
Very good interview

thank God we have a Qikz in the BW scene.. I love me some map spiciness from time to time. Makes things entertaining, that's for sure.

Thx!
odi profanum vulgus et arceo
psyCrowe
Profile Joined December 2007
Scotland195 Posts
January 29 2020 00:11 GMT
#11
Great interview. Very appreciative of the work Qikz does - BW would be nothing without these bastions!
konadora *
Profile Blog Joined February 2009
Singapore66170 Posts
January 29 2020 03:15 GMT
#12
maps are always overlooked in keeping brood war fresh and competitive. good job Qikz! LAN finals would definitely be amazing
POGGERS
Akio
Profile Blog Joined January 2019
Finland1838 Posts
January 29 2020 04:58 GMT
#13
Massive cheers to my man Qikz!

Good interview and good luck to season 2 of STPL!
Mine gas, build tanks.
chrisolo
Profile Joined May 2009
Germany2606 Posts
January 29 2020 07:23 GMT
#14
Good job Qikz, your league is fantastic.Thanks for all the work you have put into it already. Its very appreciated!
¯\_(ツ)_/¯ - aka cReAtiVee
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1444 Posts
January 29 2020 09:06 GMT
#15
Who's the guy in the triangle? Damn! :O

Would be nice to have audio of them interviews.
ko-fi.com/luckynoob
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 29 2020 09:32 GMT
#16
On January 29 2020 18:06 ProllTarodies wrote:
Who's the guy in the triangle? Damn! :O

Would be nice to have audio of them interviews.


I believe this interview was over text, but we can look at some video/audio content if there's a demand for it! :D
StrategyAllyssa Grey <3<3
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
January 29 2020 10:49 GMT
#17
hes a mapman!
"Awaken my Child, and embrace the Glory that is your Birthright"
iRk-AGge
Profile Joined October 2017
Sweden400 Posts
January 29 2020 15:25 GMT
#18
Qikz for president! <3
TaardadAiel
Profile Joined May 2017
Bulgaria750 Posts
January 29 2020 15:42 GMT
#19
All hail Qikz indeed!

Things are looking really great for the foreign scene growing and potentially merging with the Korean one, particularly the CasterMuse bit about casting the league in Korean. This is great news and I feel we all owe a big thank you to people like Qikz who put a vast amount of energy and time to walk the walk besides talking the passion talk - a passion we all share.

Hooray!
WriterReV hwaiting!
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
January 29 2020 19:07 GMT
#20
I will forever remember Qikz as the bully who went some form of 1-1-1, factory play and fake factory play, and bullied me because I didn't know what the hell his tech will be, back in the days of DRTL :D
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech99
StarCraft: Brood War
firebathero 99
ggaemo 46
NaDa 24
Dota 2
Gorgc10066
syndereN345
Pyrionflax171
NeuroSwarm83
capcasts14
Counter-Strike
Stewie2K414
Heroes of the Storm
Grubby3065
Khaldor161
Other Games
tarik_tv14005
gofns9656
ToD92
Trikslyr46
Organizations
Other Games
gamesdonequick1249
BasetradeTV25
angryscii22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 70
• musti20045 63
• davetesta33
• tFFMrPink 24
• Reevou 4
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21458
League of Legends
• Doublelift3767
Counter-Strike
• Shiphtur208
Other Games
• imaqtpie1382
Upcoming Events
Sparkling Tuna Cup
11h 42m
SC Evo League
13h 42m
Chat StarLeague
17h 42m
Replay Cast
1d 1h
Afreeca Starleague
1d 11h
Queen vs HyuN
EffOrt vs Calm
Wardi Open
1d 12h
RotterdaM Event
1d 16h
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
3 days
herO vs TBD
Royal vs Barracks
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Cosmonarchy
5 days
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
5 days
Team Hawk vs Team Dewalt
BSL Team Wars
5 days
Team Hawk vs Team Bonyth
SC Evo League
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
Acropolis #4 - TS1
CSLAN 3
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.