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Active: 11166 users

ASL Map Contest

Forum Index > BW General
109 CommentsPost a Reply
Normal
AfreecaTV_ASL
Profile Joined May 2018
24 Posts
September 30 2019 23:55 GMT
#1
[image loading]


Please submit your map in the following format.

---------------------------------------------------------------------

Title: ASL Map Contest_NAME


[ATTACH MAP IMAGE]


> NAME OF THE MAPMAKER:

> TITLE OF THE MAP:

> NUMBER OF PLAYERS:

> SIZE OF THE MAP: 

> TILESET: 

> RUSH DISTANCE IN SECS:

> CONCEPT AND DISTINCTIVE FEATURES OF THE MAP:

> CONTACT:

---------------------------------------------------------------------


*Please remember,

- If you are submitting more than one map, please submit through a single email. 

- You can only submit your work. Stealing others works in any way is unacceptable. 

- Do not protect the map file. Protected maps will automatically be disqualified in this contest. 

- Please adjust the map image smaller than 1000 x 1000 pixels. (EX: 768 x 768 pixels recommended for size 128 x 128 map)  



Sincerely,
AfreecaTV.
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BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49886 Posts
October 01 2019 03:57 GMT
#2
its here guys, lets go BW mappers!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33195 Posts
October 01 2019 05:49 GMT
#3
daaaamn, excited to see what we get out of this one ^_^
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
October 01 2019 06:12 GMT
#4
Great to see! Hopefully we get some kickass unique maps! :D
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
prosatan
Profile Joined September 2009
Romania7764 Posts
October 01 2019 06:30 GMT
#5
Pleaseeee , at least one island map!! I want to see sair vs sair in PvP !!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 01 2019 06:44 GMT
#6
On October 01 2019 15:30 prosatan wrote:
Pleaseeee , at least one island map!! I want to see sair vs sair in PvP !!!


Scout vs Scout and then im in.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-01 06:53:56
October 01 2019 06:52 GMT
#7
On October 01 2019 15:30 prosatan wrote:
Pleaseeee , at least one island map!! I want to see sair vs sair in PvP !!!

Semi island is better than this one. My mean has many bases in one land. For example: Multiverse, 815, Paradoxxx and Third World

I believe that next season will have many good maps.
https://www.facebook.com/StarcraftRemasteredVN/
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-01 09:41:04
October 01 2019 07:45 GMT
#8
I don't know how to make map, but I have an idea.

Description:
This map has 3 areas (3 lands just arrive by air or drop units) for 2 players.
Each players have 4 bases with 4 gas + 4 bases free for all in the top right, bottom left and middle. Total is 12 bases.
Red, orange and blue are islands.

Concept:
Players have to decide whether they take all-in with 2 bases, 4 bases from their islands or control and take orange island to get 2/3 map.
Players have to decide whether they use air or infantry units are main force.
Top right, bottom left bases are so far each other. This thing is enough to both players take one of them safely.

[image loading]

https://www.facebook.com/StarcraftRemasteredVN/
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
October 01 2019 07:46 GMT
#9
i guess mapmakers dont need to bully terran anymore now that flash promised to take a break x)
WriterDefeating a sandwich only makes it tastier. @imjustziggy
kogeT
Profile Joined September 2013
Poland2031 Posts
Last Edited: 2019-10-01 08:21:54
October 01 2019 08:21 GMT
#10
On October 01 2019 16:46 Ziggy wrote:
i guess mapmakers dont need to bully terran anymore now that flash promised to take a break x)


I suggest triple gas in main combined with 2 mineral only pocket expansions + many semi-island expansions that can only be accessed by workers.
https://www.twitch.tv/kogetbw
prosatan
Profile Joined September 2009
Romania7764 Posts
October 01 2019 08:28 GMT
#11
On October 01 2019 15:44 Qikz wrote:
Show nested quote +
On October 01 2019 15:30 prosatan wrote:
Pleaseeee , at least one island map!! I want to see sair vs sair in PvP !!!


Scout vs Scout and then im in.

Yes Qikz, scout vs scout would be great too !
I just found out, watching Bisu stream , that speed upgraded scouts have the same speed as sairs !
It would be awesome !!!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2019-10-01 10:37:49
October 01 2019 10:37 GMT
#12
I hate how they always have such shot notice that makes it impossible to work on any brand new concepts (luckily I always have a ton of old ones to polish).

On October 01 2019 15:30 prosatan wrote:
Pleaseeee , at least one island map!! I want to see sair vs sair in PvP !!!
Will do.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49886 Posts
October 01 2019 11:55 GMT
#13
On October 01 2019 19:37 Freakling wrote:
I hate how they always have such shot notice that makes it impossible to work on any brand new concepts (luckily I always have a ton of old ones to polish).

Show nested quote +
On October 01 2019 15:30 prosatan wrote:
Pleaseeee , at least one island map!! I want to see sair vs sair in PvP !!!
Will do.


please let this get around to the rest of the BWMN community
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
prosatan
Profile Joined September 2009
Romania7764 Posts
October 01 2019 15:28 GMT
#14
On October 01 2019 19:37 Freakling wrote:
I hate how they always have such shot notice that makes it impossible to work on any brand new concepts (luckily I always have a ton of old ones to polish).

Show nested quote +
On October 01 2019 15:30 prosatan wrote:
Pleaseeee , at least one island map!! I want to see sair vs sair in PvP !!!
Will do.


Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Kantuva
Profile Joined April 2010
Uruguay206 Posts
October 01 2019 16:16 GMT
#15
omggg
I really want that keyboard

Time to make some BW maps then
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
cRoSsy
Profile Joined August 2019
66 Posts
October 01 2019 18:02 GMT
#16
On October 01 2019 16:45 bovienchien wrote:
I don't know how to make map, but I have an idea.

Description:
This map has 3 areas (3 lands just arrive by air or drop units) for 2 players.
Each players have 4 bases with 4 gas + 4 bases free for all in the top right, bottom left and middle. Total is 12 bases.
Red, orange and blue are islands.

Concept:
Players have to decide whether they take all-in with 2 bases, 4 bases from their islands or control and take orange island to get 2/3 map.
Players have to decide whether they use air or infantry units are main force.
Top right, bottom left bases are so far each other. This thing is enough to both players take one of them safely.

[image loading]



This kind of map is onesided for protoss.
Chef
Profile Blog Joined August 2005
10810 Posts
October 01 2019 18:09 GMT
#17
Maybe I should submit my old maps to troll ASL... I can't imagine they get past phase one though. Appropriate for games is such a dealbreaker for my design philosophy. I want players to fight my maps as much as they fight each other. To struggle against themselves or have their souls stolen and downloaded into my computer via the internet.
LEGEND!! LEGEND!!
Ideas
Profile Blog Joined April 2008
United States8075 Posts
Last Edited: 2019-10-01 18:09:47
October 01 2019 18:09 GMT
#18
On October 01 2019 16:45 bovienchien wrote:
I don't know how to make map, but I have an idea.





It's super easy to make maps in SC, I was doing it when I was 8. Open up the map editor and make it happen!
I like starcraft
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 01 2019 18:36 GMT
#19
That is something i never thought i'd see one day.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
M3t4PhYzX
Profile Joined March 2019
Poland4165 Posts
October 01 2019 18:39 GMT
#20
awwww yyyyiiiissss.. can't wait to see some great maps!

how many winners will be announced at the end? 2-3?

would be lovely to see some mini tournament organized on these maps that will win
odi profanum vulgus et arceo
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
October 01 2019 19:13 GMT
#21
On October 02 2019 03:09 Chef wrote:
Maybe I should submit my old maps to troll ASL... I can't imagine they get past phase one though. Appropriate for games is such a dealbreaker for my design philosophy. I want players to fight my maps as much as they fight each other. To struggle against themselves or have their souls stolen and downloaded into my computer via the internet.


yeah, mizU de chaud!
This map's an instant classic.
Who knows what they'll pick.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2019-10-01 21:07:46
October 01 2019 21:03 GMT
#22
On October 02 2019 03:09 Ideas wrote:
Show nested quote +
On October 01 2019 16:45 bovienchien wrote:
I don't know how to make map, but I have an idea.





It's super easy to make maps in SC, I was doing it when I was 8. Open up the map editor and make it happen!

Yeah, hardly any work involved at all ;P

On October 02 2019 03:36 Superouman wrote:
That is something i never thought i'd see one day.

You gonna make a map? Now that you are basically the god of SC2 map making its time to return to your roots!

On October 01 2019 20:55 BLinD-RawR wrote:
Show nested quote +
On October 01 2019 19:37 Freakling wrote:
I hate how they always have such shot notice that makes it impossible to work on any brand new concepts (luckily I always have a ton of old ones to polish).

On October 01 2019 15:30 prosatan wrote:
Pleaseeee , at least one island map!! I want to see sair vs sair in PvP !!!
Will do.


please let this get around to the rest of the BWMN community

Pretty sure they'll see it, but maybe I'll nudge them a bit ;D
Boggyb
Profile Joined January 2017
2855 Posts
October 01 2019 22:49 GMT
#23
On October 02 2019 03:09 Chef wrote:
Maybe I should submit my old maps to troll ASL... I can't imagine they get past phase one though. Appropriate for games is such a dealbreaker for my design philosophy. I want players to fight my maps as much as they fight each other. To struggle against themselves or have their souls stolen and downloaded into my computer via the internet.

BW players are already used to fighting the game engine as much as each other, so this probably won't be as much of an issue as it would be in say SC2.
Freakling
Profile Joined October 2012
Germany1526 Posts
October 01 2019 23:17 GMT
#24
Oh, you just haven't seen any of his maps yet
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
October 02 2019 01:36 GMT
#25
On October 02 2019 08:17 Freakling wrote:
Oh, you just haven't seen any of his maps yet

haha. Now I'm curious!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Ideas
Profile Blog Joined April 2008
United States8075 Posts
October 02 2019 01:54 GMT
#26
On October 02 2019 06:03 Freakling wrote:
Show nested quote +
On October 02 2019 03:09 Ideas wrote:
On October 01 2019 16:45 bovienchien wrote:
I don't know how to make map, but I have an idea.





It's super easy to make maps in SC, I was doing it when I was 8. Open up the map editor and make it happen!

Yeah, hardly any work involved at all ;P



Hey I didn't say it was easy to make a GOOD map
I like starcraft
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 02 2019 05:33 GMT
#27
Yeah wtf are these short deadlines. Not worth.
www.broodwarmaps.net
M3t4PhYzX
Profile Joined March 2019
Poland4165 Posts
October 02 2019 07:08 GMT
#28
On October 02 2019 14:33 JungleTerrain wrote:
Yeah wtf are these short deadlines. Not worth.

just give them some of your old ones then..
odi profanum vulgus et arceo
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 02 2019 08:39 GMT
#29
On October 02 2019 16:08 M3t4PhYzX wrote:
Show nested quote +
On October 02 2019 14:33 JungleTerrain wrote:
Yeah wtf are these short deadlines. Not worth.

just give them some of your old ones then..


I'd have to edit any old maps I have. Do you know how long it takes to make a fully fleshed out playable map? zzz Let me tell you I'm a lazy fuck.
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1526 Posts
October 02 2019 09:24 GMT
#30
Just submit something, they don't have high quality standards anyway. When they pick it you can polish it.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-02 11:33:41
October 02 2019 11:30 GMT
#31
I have a new idea:

Description:
This map has 3 areas (2 mains + 1 sea) for 2 players.
Each players have 2 bases in their mains with 2 gas but another gas for only Zerg (similar Sparkle).
4 yellow bases are islands. Only dropping worker to build CC, Nexus and Hatchery.
2 white bases can go there by wokers and any units.
Total, this map has 10 bases.
Red line is a pretty narrow road but all of units even can go on it. They have to move in queue.
Blue is sea.

Concept:
Red line is distinctive feature in this map. It allows all of units move on it but the red line so long and so narrow. Air units seem so strong in this situation.
You have to decide how many percent air units and infantry units as you move.
Worker can take one of two bases at 1 o'clock or 7 o'clock early game.
The red line obliges players who have to play safety early game to prevent 9 pool, dts rush and 2 fac all-in,...
Bases are at 6 o'clock and 12 o'clock so cool. If enemy takes it to make a fulcrum and then attack into main base.

[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
Freakling
Profile Joined October 2012
Germany1526 Posts
October 02 2019 12:24 GMT
#32
This actually has a similar idea.
+ Show Spoiler [show picture] +
[image loading]


So has this to some degree.
+ Show Spoiler [show picture] +
[image loading]
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-02 12:53:07
October 02 2019 12:52 GMT
#33
[image loading]
Tanks like this map so much!
I think you should remove red lines. It will be better than so it's just 2 locations (1 o'clock and 7 o'clock).

[image loading]
You can move but you can't attack
This map is completely able to use for next season. I think it is very balance and so amazing to watch. It looks like from SC2. Actually a nice revolution!

Your maps are always useful and so beautiful.
https://www.facebook.com/StarcraftRemasteredVN/
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49886 Posts
October 02 2019 13:17 GMT
#34
guys don't link images from panschk/BWMN they don't load, reupload them on imgur.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Freakling
Profile Joined October 2012
Germany1526 Posts
October 02 2019 14:00 GMT
#35
What's actually the problem with images from the site?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49886 Posts
October 02 2019 14:42 GMT
#36
they don't load for everyone
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
2Pacalypse-
Profile Joined October 2006
Croatia9489 Posts
October 02 2019 16:14 GMT
#37
They don't load for anyone probably (I guess it depends on the browser). The problem is that you can't load the non-HTTPS content over HTTPS.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Excalibur
Profile Joined September 2009
United States58 Posts
October 02 2019 16:40 GMT
#38
As much as I want to submit for this my last experience left a rather bad taste in my mouth. I also know I can't compete with Freak/Jungle/Crystal if they're submitting. I'll see if I come up with anything interesting.
Whats a 4pool?
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 02 2019 18:14 GMT
#39
On October 03 2019 01:40 Excalibur wrote:
As much as I want to submit for this my last experience left a rather bad taste in my mouth. I also know I can't compete with Freak/Jungle/Crystal if they're submitting. I'll see if I come up with anything interesting.


What happened last time?
www.broodwarmaps.net
Excalibur
Profile Joined September 2009
United States58 Posts
Last Edited: 2019-10-02 20:01:20
October 02 2019 20:01 GMT
#40
On October 03 2019 03:14 JungleTerrain wrote:
Show nested quote +
On October 03 2019 01:40 Excalibur wrote:
As much as I want to submit for this my last experience left a rather bad taste in my mouth. I also know I can't compete with Freak/Jungle/Crystal if they're submitting. I'll see if I come up with anything interesting.


What happened last time?

Map I submitted was rejected with no response when I satisfied all criteria given. I've already heard all the justifications for why that was ("they couldn't POSSIBLY respond for why they rejected every submission" ect) but I personally do not find it worth it to invest the time it takes to create a map at a level acceptable for submission only to have it sent back with just a 'No.' attached to it.
Whats a 4pool?
Freakling
Profile Joined October 2012
Germany1526 Posts
October 02 2019 20:13 GMT
#41
Yeah, we could really need something like TLMC for BW maps, where you can get actual feedback and the whole judging process is transparent.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49886 Posts
October 03 2019 04:51 GMT
#42
Yeah what an idea, would love to do it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-10-03 05:34:55
October 03 2019 05:34 GMT
#43
On October 03 2019 05:01 Excalibur wrote:
Show nested quote +
On October 03 2019 03:14 JungleTerrain wrote:
On October 03 2019 01:40 Excalibur wrote:
As much as I want to submit for this my last experience left a rather bad taste in my mouth. I also know I can't compete with Freak/Jungle/Crystal if they're submitting. I'll see if I come up with anything interesting.


What happened last time?

Map I submitted was rejected with no response when I satisfied all criteria given. I've already heard all the justifications for why that was ("they couldn't POSSIBLY respond for why they rejected every submission" ect) but I personally do not find it worth it to invest the time it takes to create a map at a level acceptable for submission only to have it sent back with just a 'No.' attached to it.


they cant pick all the maps... they are picking like 5 that go to vote? out of around maybe 500ish sent in what do you expect they are going to write down and critique everybodys map in an email ofcourse not
M3t4PhYzX
Profile Joined March 2019
Poland4165 Posts
October 03 2019 08:29 GMT
#44
On October 03 2019 05:13 Freakling wrote:
Yeah, we could really need something like TLMC for BW maps, where you can get actual feedback and the whole judging process is transparent.

sounds amazing, I would love to see it!
odi profanum vulgus et arceo
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-03 13:14:23
October 03 2019 13:13 GMT
#45
This map was from 2006
(Wiki)2006 GOMTV MSL Season 1

[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
FlaShFTW
Profile Blog Joined February 2010
United States10095 Posts
October 03 2019 17:13 GMT
#46
On October 03 2019 05:13 Freakling wrote:
Yeah, we could really need something like TLMC for BW maps, where you can get actual feedback and the whole judging process is transparent.

I'd be down to judge this. I critiqued SC2 maps way back when. Doesn't take much time either besides getting players to test the map with games.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 03 2019 20:52 GMT
#47
Flash Tshirt ? Let me recolorize Fighting spirit and submit
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
prosatan
Profile Joined September 2009
Romania7764 Posts
October 03 2019 21:10 GMT
#48
On October 04 2019 05:52 FFW_Rude wrote:
Flash Tshirt ? Let me recolorize Fighting spirit and submit

Haha
Maybe a Fighting Spirit made of ice and full of Christmas Spirit !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 04 2019 06:07 GMT
#49
On October 04 2019 06:10 prosatan wrote:
Show nested quote +
On October 04 2019 05:52 FFW_Rude wrote:
Flash Tshirt ? Let me recolorize Fighting spirit and submit

Haha
Maybe a Fighting Spirit made of ice and full of Christmas Spirit !


No that was Fighting Breaker. There's also Circuit Spirit somewhere
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
October 04 2019 06:45 GMT
#50
Amazing! What kind of keyboard is the Afreeca Freecs Keyboard by the way? Thanks Afreeca for being amazing
AKA: TelecoM[WHITE] Protoss fighting
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
October 04 2019 07:49 GMT
#51
whoa this is awesome!
POGGERS
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-05 03:40:20
October 05 2019 03:38 GMT
#52
I have a new idea!

[image loading]

Description:
This map is for 2 players at 1 o'clock and 7 o'clock
Every main base has 3 mineral lines and 3 gas
4 other bases
Total: 10 bases include 2 islands
Brown is road that infantry units can move on it
Blue is sea.

Concept:
3 o'clock and 9 o'clock make this game is mind game. Because those roads are so far but you can come by your infantry units. Also they are so near but you have to come by your air units.
It's too difficult to take 4th and 5th base in this map. But it's easy to attack them.
What will you do in this case?
https://www.facebook.com/StarcraftRemasteredVN/
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 06 2019 13:44 GMT
#53
I like this map. How about you?

(3)White Dragons Valley
[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
Last Edited: 2019-10-07 11:45:17
October 07 2019 09:53 GMT
#54
I am submitting this map on behalf of TossGo (TkTkVrooM)

Download:
http://www.panschk.de/mappage/maps/(4)Shadow Valleys(n).scm

[image loading]


1) Shadow Valley
2) TkTkVrooM
3) 4
4) 128x128
5) Jungle
6) 46 seconds

7) Features:

- Valleys leading to the natural can be used to hide unit movement and buildings. You only have vision into the valleys if you have a unit in there or a flying unit above. (This area is buildable)

- 2 island expansions

- Game play will develop very differently depending on spawn locations.
>> If you spawn top left or bottom right you have easier ground access to two 3rd base locations.
>> If you spawn top right or bottom left, you have a natural 3rd and closer access to the island expansion.

Download:
http://www.panschk.de/mappage/maps/(4)Shadow Valleys(n).scm
EntusGalleries.com - CJ Uniform Sale
1030xxx
Profile Joined August 2007
Australia62 Posts
October 07 2019 11:13 GMT
#55
On October 07 2019 18:53 razorsuKe wrote:
I am submitting this map on behalf of TossGo (TkTkVrooM)

[image loading]

1) Shadow Valley
2) TkTkVrooM
3) 4
4) 128x128
5) Jungle
6) 46 seconds

7) Features:

- Valleys leading to the natural can be used to hide unit movement and buildings. You only have vision into the valleys if you have a unit in there or a flying unit above. (This area is buildable)

- 2 island expansions

- Game play will develop very differently depending on spawn locations.
>> If you spawn top left or bottom right you have easier ground access to two 3rd base locations.
>> If you spawn top right or bottom left, you have a natural 3rd and closer access to the island expansion.


Can we have the map download link?
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
October 07 2019 11:38 GMT
#56
On October 07 2019 20:13 1030xxx wrote:
Show nested quote +
On October 07 2019 18:53 razorsuKe wrote:
I am submitting this map on behalf of TossGo (TkTkVrooM)

[image loading]

1) Shadow Valley
2) TkTkVrooM
3) 4
4) 128x128
5) Jungle
6) 46 seconds

7) Features:

- Valleys leading to the natural can be used to hide unit movement and buildings. You only have vision into the valleys if you have a unit in there or a flying unit above. (This area is buildable)

- 2 island expansions

- Game play will develop very differently depending on spawn locations.
>> If you spawn top left or bottom right you have easier ground access to two 3rd base locations.
>> If you spawn top right or bottom left, you have a natural 3rd and closer access to the island expansion.


Can we have the map download link?


Yes, sorry
http://www.panschk.de/mappage/maps/(4)Shadow Valleys(n).scm
EntusGalleries.com - CJ Uniform Sale
Chef
Profile Blog Joined August 2005
10810 Posts
October 07 2019 15:14 GMT
#57
On October 06 2019 22:44 bovienchien wrote:
I like this map. How about you?

(3)White Dragons Valley
+ Show Spoiler +
[image loading]

Looks really interesting, but the paths are quite narrow. It's a cool concept for a semi island map. The rush distances are a little short at least until you destroy the assimilator. I think because Terran can close off his base fairly early, then just build up mech really efficiently, then knock down the temples and slow push toward enemy main... It looks difficult against Terran. But every map ever produced people think is Terran favoured unless there is a huge open middle. Same for Protoss vs Zerg, Protoss can close off early, really efficiently make a strong army, then walk toward Zerg base after reopening his main.

This is just based off a rule of thumb about narrow paths favouring certain matchups. I don't know how it would play of course. Maybe if Terran or Protoss close off their base too early, Zerg and Protoss can just freely expand / tech to carriers / tech to the weird muta guardian style. I like your map, I would enjoy seeing it played a high level.
LEGEND!! LEGEND!!
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-10-07 21:51:11
October 07 2019 21:49 GMT
#58
Don't really like horizontal spawns in Tk's map, seems very linear. I think I would like to see games played in vertical or cross spawns. PvT might be hard because of the narrowness of everything. I don't see why he didn't give some of the unused space to the mains and make them bigger, they look like they are on the smaller side. Symmetry probably could be improved, too.

edit: the starting locations should probably be pushed all the way to the corners and flipped mineral lines to have them face the edges of the map.

Wonder if Tk is around and what he thinks of the submission XD
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1526 Posts
October 07 2019 22:42 GMT
#59
There is also a rule that prohibits submitting maps you haven't made yourself.

That being said, White Dragons Valley has been sitting on the "maps to be remade" list on BWMN for a ling time now, some one should properly adopt it.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
October 08 2019 04:33 GMT
#60
On October 08 2019 06:49 JungleTerrain wrote:
Don't really like horizontal spawns in Tk's map, seems very linear. I think I would like to see games played in vertical or cross spawns. PvT might be hard because of the narrowness of everything. I don't see why he didn't give some of the unused space to the mains and make them bigger, they look like they are on the smaller side. Symmetry probably could be improved, too.

edit: the starting locations should probably be pushed all the way to the corners and flipped mineral lines to have them face the edges of the map.

Wonder if Tk is around and what he thinks of the submission XD


On October 08 2019 07:42 Freakling wrote:
There is also a rule that prohibits submitting maps you haven't made yourself.

That being said, White Dragons Valley has been sitting on the "maps to be remade" list on BWMN for a ling time now, some one should properly adopt it.



He told me specifically to post it, I let him read what I wrote including the description before posting.
I also wrote in the email to the Judge that I am only acting as his communicator, if his submission is successful all acknowledgements/prizes will go to him and not to me.

He also seems open to making changes, he likes feedback and suggestions.
EntusGalleries.com - CJ Uniform Sale
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 08 2019 05:34 GMT
#61
Why doesn't he just do it himself lol
www.broodwarmaps.net
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 08 2019 06:44 GMT
#62
I like these maps:

(2)Code Of Honor
[image loading]

(2)SpiderMonkey
[image loading]

(2)Stupid Mind
[image loading]

(4)Lucid Dream
[image loading]

(4)RazorsEdge
[image loading]

From: here
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4165 Posts
October 08 2019 07:28 GMT
#63
^ Spider Monkey & Lucid Dream look cool, but I'm afraid that they would be hella imbalance in pro play..
odi profanum vulgus et arceo
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-08 11:55:51
October 08 2019 11:53 GMT
#64
^ If they are imbalance. That's why we have many maps in a tournament.

Actually It's hard to say imbalance from maps, except island maps.

For example: Block Chain was considered a map that Terran can't win in TvZ and TvP. After ASL season 7 and 8, the fact doesn't show it.

Block Chain in ASL 7:
[image loading]
(Wiki)Block Chain

Block Chain SE in ASL 8:
[image loading]
(Wiki)Block Chain SE

Another one from Sparkle, a map that Zerg can't win in ZvT and ZvP

Sparkle in ASL 5:
[image loading]
(Wiki)Sparkle
https://www.facebook.com/StarcraftRemasteredVN/
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2019-10-08 16:43:03
October 08 2019 16:36 GMT
#65
Lucid Dream has basically forked off into Shadowplay (terrain design) and Dies Iræ (layout of natural), so I'd rather submit those.

Likewise Razor's Edge has a successor in Shízì, which I am not going to submit though.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 09 2019 08:45 GMT
#66
^ I agree with you at Shizi. But I still prefer Lucid Dream than the others. So It's so harder to play ^^!

p/s when I picked these maps. I didn't know who was author completely.
https://www.facebook.com/StarcraftRemasteredVN/
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 10 2019 14:05 GMT
#67
I have a new version for Circuit Breakers map

Black is space
We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases.

Concept:
If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal.
But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war.
You move less, you have to think more!

[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 10 2019 17:47 GMT
#68
On October 10 2019 23:05 bovienchien wrote:
I have a new version for Circuit Breakers map

Black is space
We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases.

Concept:
If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal.
But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war.
You move less, you have to think more!

[image loading]


Are you waiting for someone else to make a map based on your concepts or what?
www.broodwarmaps.net
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2019-10-10 22:42:38
October 10 2019 22:42 GMT
#69
On October 10 2019 23:05 bovienchien wrote:
I have a new version for Circuit Breakers map

Black is space
We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases.

Concept:
If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal.
But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war.
You move less, you have to think more!
+ Show Spoiler +

[image loading]


In StarCraft there is always a dynamic of one race expands more than the other, the other is slower and has to turtle more. If you create a map with one narrow path, all you do is make splitting the map very easy, which favours the race that is normally supposed to be one base behind in an even game.

This issue was present on good old Gaia, and that map even had a wider middle than what you are proposing.

Good maps generally have a few different paths which allow for flanking or counter attack maneuvers, because there is also usually a dynamic of one race having a stronger but less maneuverable army. So one obvious choke point makes it easy for them to prevent flanking and just slow push toward the enemy. The whole dynamic of Hitchhiker was one that played on this problem, but gave some opportunities for taking the battle to other parts of the map.

Hitchhiker
Gaia

I think if you are interested in generating map ideas, you should have a look through TLPD to see what's been done over the ages. Lots of crazy things have been tried, although anything before 2005 is probably going to be such a different meta the balance stats will tell you nothing. Really anything before 2007 when Bisu showed Protoss how to play is going to be invalid for PvZ stats.

One thing you will have to understand though is that there's a good reason maps gravitate toward a certain shape, so you have to be thoughtful when you try to subvert that shape if you want to do something interesting. I used to like trying to create maps where I thought I would have no idea how to play them, because I thought you can't say anything about balance if the map doesn't conform to any meta. But at the same time, there's simple mistakes like one narrow path that make a map unplayable in a very boring way, because it's obvious how to abuse it. Not to harp too much on this particular issue, but it's one of a couple of things people first try, and the best way to find out it doesn't work is to play some games on it yourself with a friend.
LEGEND!! LEGEND!!
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 11 2019 02:15 GMT
#70
^ Thank you so much. You explained for me! I thought gosus will have way to take their games. Athough it's hard to do.

Are you waiting for someone else to make a map based on your concepts or what?

Yes, I hope so. I can't make map so I know it's not simple to do. When I was a child, I usually make map to play with computer by myself.
https://www.facebook.com/StarcraftRemasteredVN/
mozzybw
Profile Joined February 2019
Canada24 Posts
Last Edited: 2019-10-13 00:33:24
October 13 2019 00:05 GMT
#71
** had a post asking for help adding observers, but I've got it figured out! **
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 13 2019 06:34 GMT
#72
I love these maps:

(2)Giza Strip II
[image loading]

(4)Crystal Cavern 0.004
[image loading]

(4)Greedy Line
[image loading]

From here
https://www.facebook.com/StarcraftRemasteredVN/
Kerotan
Profile Blog Joined May 2008
England2109 Posts
October 17 2019 01:42 GMT
#73
Holy balls, I knew map making was hard but seriously its real hard.
I've loved how SC is shaped and changed by its in game geography and this competition has made me appreciate all the detail and work that goes in map making.

I worked hard on my entry and I still had so much I could have improved.

To any prospective entrants: Submission ends TODAY. I reckon you have about 7 hours to get your email in by 5pm KST.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Freakling
Profile Joined October 2012
Germany1526 Posts
October 17 2019 04:47 GMT
#74
Finally submitted 10 maps…
I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@
onlystar
Profile Joined March 2015
United States971 Posts
October 17 2019 17:09 GMT
#75
On October 17 2019 13:47 Freakling wrote:
Finally submitted 10 maps…
I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@


glorious! which ones did you sent in? or you dont wish to announce that right now?
afreecaTV.Char
Profile Joined December 2014
United States337 Posts
October 17 2019 18:16 GMT
#76
On October 17 2019 13:47 Freakling wrote:
Finally submitted 10 maps…
I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@


Haha I heard about your submission. Interestingly, I heard that Korean submissions were usually only one map, where as non-Korean submissions were multiple.
Former AfreecaTV Esports Manager (2014-2024)
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-10-17 19:03:32
October 17 2019 19:03 GMT
#77
Because non-koreans have years worth of maps that have gone unnoticed XD
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1526 Posts
October 17 2019 19:34 GMT
#78
And the Korean BW map making scene basically decided to commit suicide after Kespa switched to SC2 by closing down all relevant map hosting sites…

I submitted
  • (2)Tar Basin
  • (3)Incidence
  • (3)Vårens Töväder
  • (3)Hazard Black
  • (4)Dies Iræ
  • (4)Shadowplay
    …and…
  • …something new, actually+ Show Spoiler +
    which, luckily, I had already lying around in a playable state ;D

    …and some island maps:
  • (3)Flight Path
  • (3)Inner Coven
  • (4)Beehive
Hatchet_man
Profile Joined December 2013
Russian Federation249 Posts
October 17 2019 20:08 GMT
#79
Dies Irae FTW.
I was trying to get this map in BSL since season 5 without any luck. I hope it will now receive more attention.
oxKnu
Profile Joined December 2017
1143 Posts
October 17 2019 20:25 GMT
#80
On October 18 2019 04:34 Freakling wrote:
And the Korean BW map making scene basically decided to commit suicide after Kespa switched to SC2 by closing down all relevant map hosting sites…

I submitted
  • (2)Tar Basin
  • (3)Incidence
  • (3)Vårens Töväder
  • (3)Hazard Black
  • (4)Dies Iræ
  • (4)Shadowplay
    …and…
  • …something new, actually+ Show Spoiler +
    which, luckily, I had already lying around in a playable state ;D

    …and some island maps:
  • (3)Flight Path
  • (3)Inner Coven
  • (4)Beehive


Shadowplay is amazing.

Hopefully it gets some attention in BSL (maybe??)
outscar
Profile Joined September 2014
2832 Posts
October 17 2019 20:45 GMT
#81
Hoping finally they will pick a map or even two of Freakling, even KSL surrendered to beauty of them but ASL being stubborn thinking only koreans can make decent maps.
sunbeams are never made like me...
M3t4PhYzX
Profile Joined March 2019
Poland4165 Posts
Last Edited: 2019-10-17 20:53:04
October 17 2019 20:52 GMT
#82
On October 18 2019 05:45 outscar wrote:
Hoping finally they will pick a map or even two of Freakling, even KSL surrendered to beauty of them but ASL being stubborn thinking only koreans can make decent maps.

ASL Season 8 used Overwatch aka Neo Overwatch which is western (non-kor) made, afaik
odi profanum vulgus et arceo
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-10-17 21:31:14
October 17 2019 21:31 GMT
#83
Overwatch was made by Negativezero, who is primarily a SC2 mapmaker, but shows great talent in BW mapmaking as well. He is here on Teamliquid
www.broodwarmaps.net
mozzybw
Profile Joined February 2019
Canada24 Posts
October 18 2019 00:03 GMT
#84
Freakling is taking this one home, those are beautiful maps man!

Well I'm out for the count... this was my submission :S Also noticed after submitting that the 7-8 o'clock path is one tile narrower than the others *facepalm*

[image loading]
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
October 18 2019 00:08 GMT
#85
Incidence looks rad.
In fact, most of these maps do.
Good luck on the vote.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 18 2019 01:27 GMT
#86
This contest has just one participator?
https://www.facebook.com/StarcraftRemasteredVN/
XenOsky
Profile Blog Joined March 2008
Chile2221 Posts
October 18 2019 06:19 GMT
#87
i have a revolutionary idea, we take "The Lost Temple" and we reverse it.

we can call it Backwards temple or something like that.
StarCraft & Audax Italiano
onlystar
Profile Joined March 2015
United States971 Posts
October 18 2019 06:59 GMT
#88
On October 18 2019 15:19 XenOsky wrote:
i have a revolutionary idea, we take "The Lost Temple" and we reverse it.

we can call it Backwards temple or something like that.


i dont know if you are throlling or joking or serious anyways there is a reverse LT version.. from back in the days
oEkY
Profile Joined August 2016
Germany645 Posts
October 18 2019 07:23 GMT
#89
On October 18 2019 04:34 Freakling wrote:
And the Korean BW map making scene basically decided to commit suicide after Kespa switched to SC2 by closing down all relevant map hosting sites…

I submitted
  • (2)Tar Basin
  • (3)Incidence
  • (3)Vårens Töväder
  • (3)Hazard Black
  • (4)Dies Iræ
  • (4)Shadowplay
    …and…
  • …something new, actually+ Show Spoiler +
    which, luckily, I had already lying around in a playable state ;D

    …and some island maps:
  • (3)Flight Path
  • (3)Inner Coven
  • (4)Beehive



Shadowplay would be an awesome pick for this season! definitely my favorite of those
mozzybw
Profile Joined February 2019
Canada24 Posts
October 19 2019 00:33 GMT
#90
On October 18 2019 16:23 oEkY wrote:
Show nested quote +
On October 18 2019 04:34 Freakling wrote:
And the Korean BW map making scene basically decided to commit suicide after Kespa switched to SC2 by closing down all relevant map hosting sites…

I submitted
  • (2)Tar Basin
  • (3)Incidence
  • (3)Vårens Töväder
  • (3)Hazard Black
  • (4)Dies Iræ
  • (4)Shadowplay
    …and…
  • …something new, actually+ Show Spoiler +
    which, luckily, I had already lying around in a playable state ;D

    …and some island maps:
  • (3)Flight Path
  • (3)Inner Coven
  • (4)Beehive



Shadowplay would be an awesome pick for this season! definitely my favorite of those


Agreed, my fav
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 19 2019 14:28 GMT
#91
2 Posts from me:

Working to finish a 3rd (time is tight)

[image loading]

[image loading]
10%
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 19 2019 14:30 GMT
#92
On October 08 2019 15:44 bovienchien wrote:
I like these maps:

(2)Code Of Honor
[image loading]

(2)SpiderMonkey
[image loading]

(2)Stupid Mind
[image loading]

(4)Lucid Dream
[image loading]

(4)RazorsEdge
[image loading]

From: here



Thank you for submitting Spider Monkey :D glad you like my map!
10%
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 19 2019 15:25 GMT
#93
One more I will get into the contest

very experimental

[image loading]
10%
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 19 2019 15:58 GMT
#94
A lot of good maps are in this page
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4165 Posts
October 20 2019 07:43 GMT
#95
Do we have any news about the maps that are doing well in this contest?
odi profanum vulgus et arceo
Freakling
Profile Joined October 2012
Germany1526 Posts
October 20 2019 09:04 GMT
#96
On October 20 2019 16:43 M3t4PhYzX wrote:
Do we have any news about the maps that are doing well in this contest?

10/24
M3t4PhYzX
Profile Joined March 2019
Poland4165 Posts
October 20 2019 13:01 GMT
#97
On October 20 2019 18:04 Freakling wrote:
Show nested quote +
On October 20 2019 16:43 M3t4PhYzX wrote:
Do we have any news about the maps that are doing well in this contest?

10/24

ok, Cool

we will be able to vote for our favourite ones, right?

I hope so.
odi profanum vulgus et arceo
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2019-10-20 19:26:07
October 20 2019 14:27 GMT
#98
Schedule is in OP:
+ Show Spoiler +
On October 01 2019 08:55 AfreecaTV_ASL wrote:
[image loading]

I'll just assume it is a public vote (and you'll probably need an Afreeca account to post a vote at least that's how it was done last time).
M3t4PhYzX
Profile Joined March 2019
Poland4165 Posts
Last Edited: 2019-10-20 16:58:46
October 20 2019 16:58 GMT
#99
On October 20 2019 23:27 Freakling wrote:
Schedule is in OP:
Show nested quote +
On October 01 2019 08:55 AfreecaTV_ASL wrote:
[image loading]

I'll just assume it is a public vote (and you'll probably need an Afreeca account to post a vote at least that's how it was done last time).

kk, got it

thanks a lot

hope one of your creations will be chosen again
odi profanum vulgus et arceo
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2019-10-24 09:44:28
October 24 2019 09:40 GMT
#100
Some update:

Okay, so I have been informed that both (3)Flight Path and (3)Inner Coven are in the next round. I also got some feedback from three anonymized judges on both of them, including English translations (albeit not very good ones). So this tells us a) that they are again looking for maps that are a bit on the crazy side, and b), that they are running a well organized and thought out map contest this time, which is really nice to see for a change.

Feedback so far is mostly that both maps are so far out layout- and mechanics-wise that it is basically impossible to predict how gameplay and balance would turn out and eventual adjustments would have to be determined through game testing (no surprise).
I guess for me personally the drawback is that these maps making it all the way through now entirely hinges on the delicate balance (or lack thereof) of these crazy maps.

I'll keep you updated.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6505 Posts
October 24 2019 09:59 GMT
#101
from all the maps you posted those two were the one that i thought will not make the cut hm.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2019-10-24 14:06:40
October 24 2019 10:11 GMT
#102
You probably haven't take into account the kind of map policy Afreeca has been consistently employing over the last five instalments of ASL…

EDIT: Though it may also be the case that they just didn't want to take to many maps from me (or any single map maker) and just picked the most "interesting" (in the sense of far-out-there) ones, so maybe if I had not submitted those island maps my more middle-of-the-road-crazy submissions like Dies Iræ and Incidence would have made it through, who knows. I'd definitely have liked to have the pretext to finally really flesh out the latter ones. Or maybe some of my submissions (such as the these latter two) got sorted out because of minor bugs/incomplete editing (such as mining bugs etc.) which is regrettable and probably not the ideal way to approach the whole thing, but would at least mean they apply their submission criteria and do it fairly for every one.
I'll try to find out some details, maybe get some feedback on other maps as well.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2019-10-24 13:14:21
October 24 2019 10:36 GMT
#103
By the way, does any one have a link to the original Afreeca source for this?

EDIT: Okay, found it:
Korean announcement
English announcement

Doesn't seem to contain any public info about the maps selected yet, though.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 24 2019 10:40 GMT
#104
I prefer (3)Inner Coven. It's beautiful and balance. I think it will be so fun to watch. Players will use more their mind to get this map.

//What is this?
http://afreecatv.com/
https://www.facebook.com/StarcraftRemasteredVN/
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2020-02-07 21:18:01
February 07 2020 21:16 GMT
#105
Any updates on Inner Coven? @freakling
On the streams it seems like they are giving feedback and suggesting changes to the map, such as removing some of the disruption webs. It also seems like they're playing different versions of the map to see what improves balance. Are you actively involved in this process?
As it stands, it seems like Terran win rate in spon games is terribly low versus Zerg (20%?).
Ars longa, vita brevis, principia aeturna.
zlald
Profile Joined October 2019
Korea (South)34 Posts
Last Edited: 2020-02-08 06:17:12
February 08 2020 06:01 GMT
#106
LatiAs is now modifying Inner Coven. I've heard he has been delegated for bug fixing and balancing, after 1.06 version of Inner Coven.
2019.10.27.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2020-02-08 07:57:11
February 08 2020 07:54 GMT
#107
Right now I am lucky if I ever even receive any of the newest versions O_o. They seem to be in a bit of a panic mode right now, maybe two weeks before the competition is a tiny bit late for players to start grinding games on the map. But no one could have seen that coming @_@.
So for now I am content to settle back, watch the trainwreck unfold and waiting for the debris to settle down, so maybe I can stitch the pieces back together again, and mold what right now looks like some gutted and hastily patched back together piece of junk into a proper map.
GTR
Profile Blog Joined September 2004
51398 Posts
Last Edited: 2020-02-12 09:10:26
February 12 2020 09:04 GMT
#108
looks like this is 1.20; the version that they will use for the ASL

[image loading]

from 910's blog (https://910map.tistory.com/43?category=853856); the changes:
- path to the center has been changed from webs and eggs to 2 stacked neutral buildings of 2000hp.
- side expansion neutral buildings (chrystalis, sunken) have been removed
- a 50hp gun turret trap has been installed in its place
- various adjustments to the mineral values of expansions (i don't know what part of the map they are defining the "inner side expansion" as so i can't really translate it)

+ Show Spoiler [korean] +
- 중앙 통로 웹, 에그 제거
- 중앙 통로 중립 건물(2겹 x 2000) 설치

- 중앙 통로 넘기기용 안쪽 미네랄 설치
- 사이드 멀티 중립 건물 제거 (크리살리스, 성큰)
- 사이드 멀티 건 트랩 설치(체력 50, 디텍팅 유닛이 있어야 파괴 가능, 파괴 전에는 건물 건설 불가)

- 사이드 멀티 안쪽 미네랄 삭제- 본진 자원 미네랄 2기 자원 감소(1500 -> 750)
- 사이드 멀티 자원량 증가(1000 -> 1250)
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
February 12 2020 09:22 GMT
#109
to add on to GTR's post,

- the 50hp turret requires detection to be destroyed, else building cannot be built on it
- 2 mineral patches in main reduced from 1500 to 750
- increased value of mineral patches in outer expansions from 1000 to 1250
- outer expansion's inner mineral deleted (?)

other note is that the inner island expo is now changed to 1 single expo per side and there's also a mid expo, though i'm not sure when that change was made
POGGERS
vhvvx777
Profile Joined January 2011
Russian Federation541 Posts
Last Edited: 2020-04-25 20:49:42
April 25 2020 20:38 GMT
#110
ASL 10 map test (previously) Optimazer
Eclipse Riging Bloom
Normal
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