ASL Map Contest - Page 4
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JungleTerrain
Chile799 Posts
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bovienchien
Vietnam1152 Posts
(2)Code Of Honor (2)SpiderMonkey (2)Stupid Mind (4)Lucid Dream (4)RazorsEdge From: here | ||
M3t4PhYzX
Poland4081 Posts
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bovienchien
Vietnam1152 Posts
Actually It's hard to say imbalance from maps, except island maps. For example: Block Chain was considered a map that Terran can't win in TvZ and TvP. After ASL season 7 and 8, the fact doesn't show it. Block Chain in ASL 7: Block Chain Block Chain SE in ASL 8: Block Chain SE Another one from Sparkle, a map that Zerg can't win in ZvT and ZvP Sparkle in ASL 5: Sparkle | ||
Freakling
Germany1525 Posts
Likewise Razor's Edge has a successor in Shízì, which I am not going to submit though. | ||
bovienchien
Vietnam1152 Posts
p/s when I picked these maps. I didn't know who was author completely. | ||
bovienchien
Vietnam1152 Posts
Black is space We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases. Concept: If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal. But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war. You move less, you have to think more! | ||
JungleTerrain
Chile799 Posts
On October 10 2019 23:05 bovienchien wrote: I have a new version for Circuit Breakers map Black is space We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases. Concept: If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal. But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war. You move less, you have to think more! Are you waiting for someone else to make a map based on your concepts or what? | ||
Chef
10810 Posts
On October 10 2019 23:05 bovienchien wrote: I have a new version for Circuit Breakers map Black is space We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases. Concept: If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal. But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war. You move less, you have to think more! + Show Spoiler + In StarCraft there is always a dynamic of one race expands more than the other, the other is slower and has to turtle more. If you create a map with one narrow path, all you do is make splitting the map very easy, which favours the race that is normally supposed to be one base behind in an even game. This issue was present on good old Gaia, and that map even had a wider middle than what you are proposing. Good maps generally have a few different paths which allow for flanking or counter attack maneuvers, because there is also usually a dynamic of one race having a stronger but less maneuverable army. So one obvious choke point makes it easy for them to prevent flanking and just slow push toward the enemy. The whole dynamic of Hitchhiker was one that played on this problem, but gave some opportunities for taking the battle to other parts of the map. Hitchhiker Gaia I think if you are interested in generating map ideas, you should have a look through TLPD to see what's been done over the ages. Lots of crazy things have been tried, although anything before 2005 is probably going to be such a different meta the balance stats will tell you nothing. Really anything before 2007 when Bisu showed Protoss how to play is going to be invalid for PvZ stats. One thing you will have to understand though is that there's a good reason maps gravitate toward a certain shape, so you have to be thoughtful when you try to subvert that shape if you want to do something interesting. I used to like trying to create maps where I thought I would have no idea how to play them, because I thought you can't say anything about balance if the map doesn't conform to any meta. But at the same time, there's simple mistakes like one narrow path that make a map unplayable in a very boring way, because it's obvious how to abuse it. Not to harp too much on this particular issue, but it's one of a couple of things people first try, and the best way to find out it doesn't work is to play some games on it yourself with a friend. | ||
bovienchien
Vietnam1152 Posts
Are you waiting for someone else to make a map based on your concepts or what? Yes, I hope so. I can't make map so I know it's not simple to do. When I was a child, I usually make map to play with computer by myself. | ||
mozzybw
Canada24 Posts
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bovienchien
Vietnam1152 Posts
(2)Giza Strip II (4)Crystal Cavern 0.004 (4)Greedy Line From here | ||
Kerotan
England2109 Posts
I've loved how SC is shaped and changed by its in game geography and this competition has made me appreciate all the detail and work that goes in map making. I worked hard on my entry and I still had so much I could have improved. To any prospective entrants: Submission ends TODAY. I reckon you have about 7 hours to get your email in by 5pm KST. | ||
Freakling
Germany1525 Posts
I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@ | ||
onlystar
United States971 Posts
On October 17 2019 13:47 Freakling wrote: Finally submitted 10 maps… I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@ glorious! which ones did you sent in? or you dont wish to announce that right now? | ||
afreecaTV.Char
United States335 Posts
On October 17 2019 13:47 Freakling wrote: Finally submitted 10 maps… I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@ Haha I heard about your submission. Interestingly, I heard that Korean submissions were usually only one map, where as non-Korean submissions were multiple. | ||
JungleTerrain
Chile799 Posts
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Freakling
Germany1525 Posts
I submitted
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Hatchet_man
Russian Federation249 Posts
I was trying to get this map in BSL since season 5 without any luck. I hope it will now receive more attention. | ||
oxKnu
1133 Posts
On October 18 2019 04:34 Freakling wrote: And the Korean BW map making scene basically decided to commit suicide after Kespa switched to SC2 by closing down all relevant map hosting sites… I submitted
Shadowplay is amazing. Hopefully it gets some attention in BSL (maybe??) | ||
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