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ASL Map Contest - Page 4

Forum Index > BW General
109 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 08 2019 05:34 GMT
#61
Why doesn't he just do it himself lol
www.broodwarmaps.net
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 08 2019 06:44 GMT
#62
I like these maps:

(2)Code Of Honor
[image loading]

(2)SpiderMonkey
[image loading]

(2)Stupid Mind
[image loading]

(4)Lucid Dream
[image loading]

(4)RazorsEdge
[image loading]

From: here
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4233 Posts
October 08 2019 07:28 GMT
#63
^ Spider Monkey & Lucid Dream look cool, but I'm afraid that they would be hella imbalance in pro play..
odi profanum vulgus et arceo
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-08 11:55:51
October 08 2019 11:53 GMT
#64
^ If they are imbalance. That's why we have many maps in a tournament.

Actually It's hard to say imbalance from maps, except island maps.

For example: Block Chain was considered a map that Terran can't win in TvZ and TvP. After ASL season 7 and 8, the fact doesn't show it.

Block Chain in ASL 7:
[image loading]
(Wiki)Block Chain

Block Chain SE in ASL 8:
[image loading]
(Wiki)Block Chain SE

Another one from Sparkle, a map that Zerg can't win in ZvT and ZvP

Sparkle in ASL 5:
[image loading]
(Wiki)Sparkle
https://www.facebook.com/StarcraftRemasteredVN/
Freakling
Profile Joined October 2012
Germany1530 Posts
Last Edited: 2019-10-08 16:43:03
October 08 2019 16:36 GMT
#65
Lucid Dream has basically forked off into Shadowplay (terrain design) and Dies Iræ (layout of natural), so I'd rather submit those.

Likewise Razor's Edge has a successor in Shízì, which I am not going to submit though.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 09 2019 08:45 GMT
#66
^ I agree with you at Shizi. But I still prefer Lucid Dream than the others. So It's so harder to play ^^!

p/s when I picked these maps. I didn't know who was author completely.
https://www.facebook.com/StarcraftRemasteredVN/
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 10 2019 14:05 GMT
#67
I have a new version for Circuit Breakers map

Black is space
We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases.

Concept:
If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal.
But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war.
You move less, you have to think more!

[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 10 2019 17:47 GMT
#68
On October 10 2019 23:05 bovienchien wrote:
I have a new version for Circuit Breakers map

Black is space
We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases.

Concept:
If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal.
But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war.
You move less, you have to think more!

[image loading]


Are you waiting for someone else to make a map based on your concepts or what?
www.broodwarmaps.net
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2019-10-10 22:42:38
October 10 2019 22:42 GMT
#69
On October 10 2019 23:05 bovienchien wrote:
I have a new version for Circuit Breakers map

Black is space
We have 4 island bases (12, 3, 6, 9 o'clock) + 12 land bases. Total is 16 bases.

Concept:
If 2 players are in 1 and 11 o'lock or 5 and 7 o'clock. This match is normal.
But they are in cross of the map. This match is so hard to play, maybe it becomes air war or marco war.
You move less, you have to think more!
+ Show Spoiler +

[image loading]


In StarCraft there is always a dynamic of one race expands more than the other, the other is slower and has to turtle more. If you create a map with one narrow path, all you do is make splitting the map very easy, which favours the race that is normally supposed to be one base behind in an even game.

This issue was present on good old Gaia, and that map even had a wider middle than what you are proposing.

Good maps generally have a few different paths which allow for flanking or counter attack maneuvers, because there is also usually a dynamic of one race having a stronger but less maneuverable army. So one obvious choke point makes it easy for them to prevent flanking and just slow push toward the enemy. The whole dynamic of Hitchhiker was one that played on this problem, but gave some opportunities for taking the battle to other parts of the map.

Hitchhiker
Gaia

I think if you are interested in generating map ideas, you should have a look through TLPD to see what's been done over the ages. Lots of crazy things have been tried, although anything before 2005 is probably going to be such a different meta the balance stats will tell you nothing. Really anything before 2007 when Bisu showed Protoss how to play is going to be invalid for PvZ stats.

One thing you will have to understand though is that there's a good reason maps gravitate toward a certain shape, so you have to be thoughtful when you try to subvert that shape if you want to do something interesting. I used to like trying to create maps where I thought I would have no idea how to play them, because I thought you can't say anything about balance if the map doesn't conform to any meta. But at the same time, there's simple mistakes like one narrow path that make a map unplayable in a very boring way, because it's obvious how to abuse it. Not to harp too much on this particular issue, but it's one of a couple of things people first try, and the best way to find out it doesn't work is to play some games on it yourself with a friend.
LEGEND!! LEGEND!!
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 11 2019 02:15 GMT
#70
^ Thank you so much. You explained for me! I thought gosus will have way to take their games. Athough it's hard to do.

Are you waiting for someone else to make a map based on your concepts or what?

Yes, I hope so. I can't make map so I know it's not simple to do. When I was a child, I usually make map to play with computer by myself.
https://www.facebook.com/StarcraftRemasteredVN/
mozzybw
Profile Joined February 2019
Canada24 Posts
Last Edited: 2019-10-13 00:33:24
October 13 2019 00:05 GMT
#71
** had a post asking for help adding observers, but I've got it figured out! **
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 13 2019 06:34 GMT
#72
I love these maps:

(2)Giza Strip II
[image loading]

(4)Crystal Cavern 0.004
[image loading]

(4)Greedy Line
[image loading]

From here
https://www.facebook.com/StarcraftRemasteredVN/
Kerotan
Profile Blog Joined May 2008
England2109 Posts
October 17 2019 01:42 GMT
#73
Holy balls, I knew map making was hard but seriously its real hard.
I've loved how SC is shaped and changed by its in game geography and this competition has made me appreciate all the detail and work that goes in map making.

I worked hard on my entry and I still had so much I could have improved.

To any prospective entrants: Submission ends TODAY. I reckon you have about 7 hours to get your email in by 5pm KST.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Freakling
Profile Joined October 2012
Germany1530 Posts
October 17 2019 04:47 GMT
#74
Finally submitted 10 maps…
I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@
onlystar
Profile Joined March 2015
United States971 Posts
October 17 2019 17:09 GMT
#75
On October 17 2019 13:47 Freakling wrote:
Finally submitted 10 maps…
I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@


glorious! which ones did you sent in? or you dont wish to announce that right now?
afreecaTV.Char
Profile Joined December 2014
United States338 Posts
October 17 2019 18:16 GMT
#76
On October 17 2019 13:47 Freakling wrote:
Finally submitted 10 maps…
I hate map contests. Pulled an all-nighter again just to compile the map pack according to the demanded specifications @_@


Haha I heard about your submission. Interestingly, I heard that Korean submissions were usually only one map, where as non-Korean submissions were multiple.
Former AfreecaTV Esports Manager (2014-2024)
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-10-17 19:03:32
October 17 2019 19:03 GMT
#77
Because non-koreans have years worth of maps that have gone unnoticed XD
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1530 Posts
October 17 2019 19:34 GMT
#78
And the Korean BW map making scene basically decided to commit suicide after Kespa switched to SC2 by closing down all relevant map hosting sites…

I submitted
  • (2)Tar Basin
  • (3)Incidence
  • (3)Vårens Töväder
  • (3)Hazard Black
  • (4)Dies Iræ
  • (4)Shadowplay
    …and…
  • …something new, actually+ Show Spoiler +
    which, luckily, I had already lying around in a playable state ;D

    …and some island maps:
  • (3)Flight Path
  • (3)Inner Coven
  • (4)Beehive
Hatchet_man
Profile Joined December 2013
Russian Federation249 Posts
October 17 2019 20:08 GMT
#79
Dies Irae FTW.
I was trying to get this map in BSL since season 5 without any luck. I hope it will now receive more attention.
oxKnu
Profile Joined December 2017
1244 Posts
October 17 2019 20:25 GMT
#80
On October 18 2019 04:34 Freakling wrote:
And the Korean BW map making scene basically decided to commit suicide after Kespa switched to SC2 by closing down all relevant map hosting sites…

I submitted
  • (2)Tar Basin
  • (3)Incidence
  • (3)Vårens Töväder
  • (3)Hazard Black
  • (4)Dies Iræ
  • (4)Shadowplay
    …and…
  • …something new, actually+ Show Spoiler +
    which, luckily, I had already lying around in a playable state ;D

    …and some island maps:
  • (3)Flight Path
  • (3)Inner Coven
  • (4)Beehive


Shadowplay is amazing.

Hopefully it gets some attention in BSL (maybe??)
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