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ASL Map Contest - Page 6

Forum Index > BW General
109 CommentsPost a Reply
Prev 1 4 5 6 All
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6737 Posts
October 24 2019 09:59 GMT
#101
from all the maps you posted those two were the one that i thought will not make the cut hm.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-10-24 14:06:40
October 24 2019 10:11 GMT
#102
You probably haven't take into account the kind of map policy Afreeca has been consistently employing over the last five instalments of ASL…

EDIT: Though it may also be the case that they just didn't want to take to many maps from me (or any single map maker) and just picked the most "interesting" (in the sense of far-out-there) ones, so maybe if I had not submitted those island maps my more middle-of-the-road-crazy submissions like Dies Iræ and Incidence would have made it through, who knows. I'd definitely have liked to have the pretext to finally really flesh out the latter ones. Or maybe some of my submissions (such as the these latter two) got sorted out because of minor bugs/incomplete editing (such as mining bugs etc.) which is regrettable and probably not the ideal way to approach the whole thing, but would at least mean they apply their submission criteria and do it fairly for every one.
I'll try to find out some details, maybe get some feedback on other maps as well.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-10-24 13:14:21
October 24 2019 10:36 GMT
#103
By the way, does any one have a link to the original Afreeca source for this?

EDIT: Okay, found it:
Korean announcement
English announcement

Doesn't seem to contain any public info about the maps selected yet, though.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 24 2019 10:40 GMT
#104
I prefer (3)Inner Coven. It's beautiful and balance. I think it will be so fun to watch. Players will use more their mind to get this map.

//What is this?
http://afreecatv.com/
https://www.facebook.com/StarcraftRemasteredVN/
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2020-02-07 21:18:01
February 07 2020 21:16 GMT
#105
Any updates on Inner Coven? @freakling
On the streams it seems like they are giving feedback and suggesting changes to the map, such as removing some of the disruption webs. It also seems like they're playing different versions of the map to see what improves balance. Are you actively involved in this process?
As it stands, it seems like Terran win rate in spon games is terribly low versus Zerg (20%?).
Ars longa, vita brevis, principia aeturna.
zlald
Profile Joined October 2019
Korea (South)34 Posts
Last Edited: 2020-02-08 06:17:12
February 08 2020 06:01 GMT
#106
LatiAs is now modifying Inner Coven. I've heard he has been delegated for bug fixing and balancing, after 1.06 version of Inner Coven.
2019.10.27.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2020-02-08 07:57:11
February 08 2020 07:54 GMT
#107
Right now I am lucky if I ever even receive any of the newest versions O_o. They seem to be in a bit of a panic mode right now, maybe two weeks before the competition is a tiny bit late for players to start grinding games on the map. But no one could have seen that coming @_@.
So for now I am content to settle back, watch the trainwreck unfold and waiting for the debris to settle down, so maybe I can stitch the pieces back together again, and mold what right now looks like some gutted and hastily patched back together piece of junk into a proper map.
GTR
Profile Blog Joined September 2004
51496 Posts
Last Edited: 2020-02-12 09:10:26
February 12 2020 09:04 GMT
#108
looks like this is 1.20; the version that they will use for the ASL

[image loading]

from 910's blog (https://910map.tistory.com/43?category=853856); the changes:
- path to the center has been changed from webs and eggs to 2 stacked neutral buildings of 2000hp.
- side expansion neutral buildings (chrystalis, sunken) have been removed
- a 50hp gun turret trap has been installed in its place
- various adjustments to the mineral values of expansions (i don't know what part of the map they are defining the "inner side expansion" as so i can't really translate it)

+ Show Spoiler [korean] +
- 중앙 통로 웹, 에그 제거
- 중앙 통로 중립 건물(2겹 x 2000) 설치

- 중앙 통로 넘기기용 안쪽 미네랄 설치
- 사이드 멀티 중립 건물 제거 (크리살리스, 성큰)
- 사이드 멀티 건 트랩 설치(체력 50, 디텍팅 유닛이 있어야 파괴 가능, 파괴 전에는 건물 건설 불가)

- 사이드 멀티 안쪽 미네랄 삭제- 본진 자원 미네랄 2기 자원 감소(1500 -> 750)
- 사이드 멀티 자원량 증가(1000 -> 1250)
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
February 12 2020 09:22 GMT
#109
to add on to GTR's post,

- the 50hp turret requires detection to be destroyed, else building cannot be built on it
- 2 mineral patches in main reduced from 1500 to 750
- increased value of mineral patches in outer expansions from 1000 to 1250
- outer expansion's inner mineral deleted (?)

other note is that the inner island expo is now changed to 1 single expo per side and there's also a mid expo, though i'm not sure when that change was made
POGGERS
vhvvx777
Profile Joined January 2011
Russian Federation541 Posts
Last Edited: 2020-04-25 20:49:42
April 25 2020 20:38 GMT
#110
ASL 10 map test (previously) Optimazer
Eclipse Riging Bloom
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