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ASL Map Contest - Page 3

Forum Index > BW General
109 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Freakling
Profile Joined October 2012
Germany1534 Posts
October 02 2019 20:13 GMT
#41
Yeah, we could really need something like TLMC for BW maps, where you can get actual feedback and the whole judging process is transparent.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51716 Posts
October 03 2019 04:51 GMT
#42
Yeah what an idea, would love to do it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-10-03 05:34:55
October 03 2019 05:34 GMT
#43
On October 03 2019 05:01 Excalibur wrote:
Show nested quote +
On October 03 2019 03:14 JungleTerrain wrote:
On October 03 2019 01:40 Excalibur wrote:
As much as I want to submit for this my last experience left a rather bad taste in my mouth. I also know I can't compete with Freak/Jungle/Crystal if they're submitting. I'll see if I come up with anything interesting.


What happened last time?

Map I submitted was rejected with no response when I satisfied all criteria given. I've already heard all the justifications for why that was ("they couldn't POSSIBLY respond for why they rejected every submission" ect) but I personally do not find it worth it to invest the time it takes to create a map at a level acceptable for submission only to have it sent back with just a 'No.' attached to it.


they cant pick all the maps... they are picking like 5 that go to vote? out of around maybe 500ish sent in what do you expect they are going to write down and critique everybodys map in an email ofcourse not
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
October 03 2019 08:29 GMT
#44
On October 03 2019 05:13 Freakling wrote:
Yeah, we could really need something like TLMC for BW maps, where you can get actual feedback and the whole judging process is transparent.

sounds amazing, I would love to see it!
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-03 13:14:23
October 03 2019 13:13 GMT
#45
This map was from 2006
(Wiki)2006 GOMTV MSL Season 1

[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
October 03 2019 17:13 GMT
#46
On October 03 2019 05:13 Freakling wrote:
Yeah, we could really need something like TLMC for BW maps, where you can get actual feedback and the whole judging process is transparent.

I'd be down to judge this. I critiqued SC2 maps way back when. Doesn't take much time either besides getting players to test the map with games.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 03 2019 20:52 GMT
#47
Flash Tshirt ? Let me recolorize Fighting spirit and submit
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
prosatan
Profile Joined September 2009
Romania9436 Posts
October 03 2019 21:10 GMT
#48
On October 04 2019 05:52 FFW_Rude wrote:
Flash Tshirt ? Let me recolorize Fighting spirit and submit

Haha
Maybe a Fighting Spirit made of ice and full of Christmas Spirit !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
October 04 2019 06:07 GMT
#49
On October 04 2019 06:10 prosatan wrote:
Show nested quote +
On October 04 2019 05:52 FFW_Rude wrote:
Flash Tshirt ? Let me recolorize Fighting spirit and submit

Haha
Maybe a Fighting Spirit made of ice and full of Christmas Spirit !


No that was Fighting Breaker. There's also Circuit Spirit somewhere
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
October 04 2019 06:45 GMT
#50
Amazing! What kind of keyboard is the Afreeca Freecs Keyboard by the way? Thanks Afreeca for being amazing
AKA: TelecoM[WHITE] Protoss fighting
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
October 04 2019 07:49 GMT
#51
whoa this is awesome!
POGGERS
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-10-05 03:40:20
October 05 2019 03:38 GMT
#52
I have a new idea!

[image loading]

Description:
This map is for 2 players at 1 o'clock and 7 o'clock
Every main base has 3 mineral lines and 3 gas
4 other bases
Total: 10 bases include 2 islands
Brown is road that infantry units can move on it
Blue is sea.

Concept:
3 o'clock and 9 o'clock make this game is mind game. Because those roads are so far but you can come by your infantry units. Also they are so near but you have to come by your air units.
It's too difficult to take 4th and 5th base in this map. But it's easy to attack them.
What will you do in this case?
https://www.facebook.com/StarcraftRemasteredVN/
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 06 2019 13:44 GMT
#53
I like this map. How about you?

(3)White Dragons Valley
[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
Last Edited: 2019-10-07 11:45:17
October 07 2019 09:53 GMT
#54
I am submitting this map on behalf of TossGo (TkTkVrooM)

Download:
http://www.panschk.de/mappage/maps/(4)Shadow Valleys(n).scm

[image loading]


1) Shadow Valley
2) TkTkVrooM
3) 4
4) 128x128
5) Jungle
6) 46 seconds

7) Features:

- Valleys leading to the natural can be used to hide unit movement and buildings. You only have vision into the valleys if you have a unit in there or a flying unit above. (This area is buildable)

- 2 island expansions

- Game play will develop very differently depending on spawn locations.
>> If you spawn top left or bottom right you have easier ground access to two 3rd base locations.
>> If you spawn top right or bottom left, you have a natural 3rd and closer access to the island expansion.

Download:
http://www.panschk.de/mappage/maps/(4)Shadow Valleys(n).scm
EntusGalleries.com - CJ Uniform Sale
1030xxx
Profile Joined August 2007
Australia62 Posts
October 07 2019 11:13 GMT
#55
On October 07 2019 18:53 razorsuKe wrote:
I am submitting this map on behalf of TossGo (TkTkVrooM)

[image loading]

1) Shadow Valley
2) TkTkVrooM
3) 4
4) 128x128
5) Jungle
6) 46 seconds

7) Features:

- Valleys leading to the natural can be used to hide unit movement and buildings. You only have vision into the valleys if you have a unit in there or a flying unit above. (This area is buildable)

- 2 island expansions

- Game play will develop very differently depending on spawn locations.
>> If you spawn top left or bottom right you have easier ground access to two 3rd base locations.
>> If you spawn top right or bottom left, you have a natural 3rd and closer access to the island expansion.


Can we have the map download link?
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
October 07 2019 11:38 GMT
#56
On October 07 2019 20:13 1030xxx wrote:
Show nested quote +
On October 07 2019 18:53 razorsuKe wrote:
I am submitting this map on behalf of TossGo (TkTkVrooM)

[image loading]

1) Shadow Valley
2) TkTkVrooM
3) 4
4) 128x128
5) Jungle
6) 46 seconds

7) Features:

- Valleys leading to the natural can be used to hide unit movement and buildings. You only have vision into the valleys if you have a unit in there or a flying unit above. (This area is buildable)

- 2 island expansions

- Game play will develop very differently depending on spawn locations.
>> If you spawn top left or bottom right you have easier ground access to two 3rd base locations.
>> If you spawn top right or bottom left, you have a natural 3rd and closer access to the island expansion.


Can we have the map download link?


Yes, sorry
http://www.panschk.de/mappage/maps/(4)Shadow Valleys(n).scm
EntusGalleries.com - CJ Uniform Sale
Chef
Profile Blog Joined August 2005
10810 Posts
October 07 2019 15:14 GMT
#57
On October 06 2019 22:44 bovienchien wrote:
I like this map. How about you?

(3)White Dragons Valley
+ Show Spoiler +
[image loading]

Looks really interesting, but the paths are quite narrow. It's a cool concept for a semi island map. The rush distances are a little short at least until you destroy the assimilator. I think because Terran can close off his base fairly early, then just build up mech really efficiently, then knock down the temples and slow push toward enemy main... It looks difficult against Terran. But every map ever produced people think is Terran favoured unless there is a huge open middle. Same for Protoss vs Zerg, Protoss can close off early, really efficiently make a strong army, then walk toward Zerg base after reopening his main.

This is just based off a rule of thumb about narrow paths favouring certain matchups. I don't know how it would play of course. Maybe if Terran or Protoss close off their base too early, Zerg and Protoss can just freely expand / tech to carriers / tech to the weird muta guardian style. I like your map, I would enjoy seeing it played a high level.
LEGEND!! LEGEND!!
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2019-10-07 21:51:11
October 07 2019 21:49 GMT
#58
Don't really like horizontal spawns in Tk's map, seems very linear. I think I would like to see games played in vertical or cross spawns. PvT might be hard because of the narrowness of everything. I don't see why he didn't give some of the unused space to the mains and make them bigger, they look like they are on the smaller side. Symmetry probably could be improved, too.

edit: the starting locations should probably be pushed all the way to the corners and flipped mineral lines to have them face the edges of the map.

Wonder if Tk is around and what he thinks of the submission XD
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1534 Posts
October 07 2019 22:42 GMT
#59
There is also a rule that prohibits submitting maps you haven't made yourself.

That being said, White Dragons Valley has been sitting on the "maps to be remade" list on BWMN for a ling time now, some one should properly adopt it.
razorsuKe
Profile Blog Joined July 2008
Canada2053 Posts
October 08 2019 04:33 GMT
#60
On October 08 2019 06:49 JungleTerrain wrote:
Don't really like horizontal spawns in Tk's map, seems very linear. I think I would like to see games played in vertical or cross spawns. PvT might be hard because of the narrowness of everything. I don't see why he didn't give some of the unused space to the mains and make them bigger, they look like they are on the smaller side. Symmetry probably could be improved, too.

edit: the starting locations should probably be pushed all the way to the corners and flipped mineral lines to have them face the edges of the map.

Wonder if Tk is around and what he thinks of the submission XD


On October 08 2019 07:42 Freakling wrote:
There is also a rule that prohibits submitting maps you haven't made yourself.

That being said, White Dragons Valley has been sitting on the "maps to be remade" list on BWMN for a ling time now, some one should properly adopt it.



He told me specifically to post it, I let him read what I wrote including the description before posting.
I also wrote in the email to the Judge that I am only acting as his communicator, if his submission is successful all acknowledgements/prizes will go to him and not to me.

He also seems open to making changes, he likes feedback and suggestions.
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