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New matchmaking algorithm (built in VPN)

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TT1
Profile Blog Joined December 2008
Canada10004 Posts
Last Edited: 2019-08-09 04:36:33
August 09 2019 03:25 GMT
#1
Everyone on NA is hitting Koreans atm, pretty sure Blizz changed the matchmaking algorithm. TR has been pretty good as well, im getting TR16 low every game (about 25% of players change it to high). Are Europeans hitting kors as well?

Queue time is below 30 secs and i think MMR is being prioritized now (over location)? Haven't seen any patch notes yet.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Q~Bert
Profile Joined June 2006
United States663 Posts
Last Edited: 2019-08-09 04:41:37
August 09 2019 04:32 GMT
#2
Yep, first and second game on and I quickly matched a 2100+ korean with tr 20.
aka: Yaj
hiro protagonist
Profile Joined January 2009
1294 Posts
August 09 2019 04:35 GMT
#3
Sweet! This is a good thing right? TR20 is pretty good all things considered.
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
TT1
Profile Blog Joined December 2008
Canada10004 Posts
August 09 2019 04:40 GMT
#4
On August 09 2019 13:35 hiro protagonist wrote:
Sweet! This is a good thing right? TR20 is pretty good all things considered.


TR16 is playable, anything below that is pretty bad tho. I think NA East/West coast get TR16~TR20, dunno about other regions. I imagine SA vs Korea is really bad, prob a few EU countries too. As an NA player i'd love to hit more EU players.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
iRk-AGge
Profile Joined October 2017
Sweden400 Posts
August 09 2019 04:55 GMT
#5
Yeah I get alot of games vs koreans since the new patch.
Q~Bert
Profile Joined June 2006
United States663 Posts
August 09 2019 04:59 GMT
#6
On August 09 2019 13:55 iRk-AGge wrote:
Yeah I get alot of games vs koreans since the new patch.


Well as far as NA today is the first time. Around this time I typically match nothing but 1600 mmr noobs after a 3 minute queue. I log on today and match 4 koreans all over 2000.
aka: Yaj
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
August 09 2019 05:48 GMT
#7
Oh well that makes sense then lol, ping seemed more playable too and I am suffering from some lag issues for sure, thanks for posting.
AKA: TelecoM[WHITE] Protoss fighting
QuadroX
Profile Joined August 2017
386 Posts
August 09 2019 06:19 GMT
#8
Does it still prefer closer regions (if close MMR)?
Bonyth
Profile Joined August 2010
Poland554 Posts
August 09 2019 06:56 GMT
#9
Just checked. No changes for Europeans. I got a Korean after over 300 seconds queue time, 2nd time i got matched with Dandy after waiting over 300 seconds.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
Last Edited: 2019-08-09 09:04:33
August 09 2019 07:05 GMT
#10
West coast California here. Getting 2100+ one game and 1200-1500 the next. Wait times have been all over the place. From 220 seconds to less then 5.

Polish - terrible lag
S.korea - playable lag
Germany - playable
Mexico - mostly playable

I don't know about all this turnrate stuff, so I can't answer but there is definitely a difference.
dM-White
Profile Joined February 2007
Chile340 Posts
August 09 2019 07:09 GMT
#11
THANKS BLIZZARD !

Finally waiting less than 100 secs
Op dM- @West || http://DisturbedMind.net || https://discord.gg/ePERqJp
QuadroX
Profile Joined August 2017
386 Posts
August 09 2019 11:03 GMT
#12
I trust Bonyth. Keeping VPN on for now. Maybe blizzard just experimenting with things live.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
August 09 2019 12:44 GMT
#13
I don't see any change yet, in fact if I put on a vpn I match in under 20 secs every time but the skill difference is huge, 1800 player in kor is like 2100 NA or more
https://www.twitch.tv/argsabbath/
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
August 09 2019 12:51 GMT
#14
Yeah, they need to work on this. I just got matched against the third ranked player on ladder at 2737mmr (not sure whose acc that is).
WriterDefeating a sandwich only makes it tastier. @imjustziggy
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
August 09 2019 14:04 GMT
#15
I got nothing but Koreans last night about 10 games in a row.

The lag was decent. Not great but still playable.
So wait? I'm bad? =(
-Debaser-
Profile Blog Joined December 2011
United States329 Posts
August 09 2019 14:06 GMT
#16
Thank god for RANK fix. Still waiting for blizzard to implement BWAPI though

finally we can play KOREA without VPN. Thank you blizzard...
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33339 Posts
August 09 2019 14:31 GMT
#17
someone tell me if this is good or bad so I know if I should praise or disparage blizzard
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Q~Bert
Profile Joined June 2006
United States663 Posts
August 09 2019 14:42 GMT
#18
On August 09 2019 23:31 Waxangel wrote:
someone tell me if this is good or bad so I know if I should praise or disparage blizzard


If you are a high level player this is an enormous change and most would agree for the best. If you are low it's probably breakeven or not preferable because there was already plenty of opponents in your range without Korea.

Although I despise lag - the fact that I can now log on and instantly match a player often better than myself is mind boggling seeing as how some of the best NA players do not even ladder leaving only a handful of capable opponents and the rest aren't even a challenge.
aka: Yaj
Wonk
Profile Joined March 2017
546 Posts
August 09 2019 14:55 GMT
#19
On August 09 2019 23:31 Waxangel wrote:
someone tell me if this is good or bad so I know if I should praise or disparage blizzard



disparage by default, ofc

I'm still not sure about this, I watched artosis' stream this morning and he was getting serious TR issues vs. KR players, what does this say about the servers?
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
August 09 2019 15:00 GMT
#20
well if they manage to do it properly i guess it's going to be a praiseworthy change

mudfish does a much better job of letting one play on the korean server
WriterDefeating a sandwich only makes it tastier. @imjustziggy
WGT-Baal
Profile Blog Joined June 2008
France3352 Posts
August 09 2019 16:51 GMT
#21
Same, lots of korean, good latency, games in less than 30s. So props for that.
However wide MMR range of opponent from 1400 foreigners to 1900+ kr (i m around 1650~). Good way to improve though for sure
Horang2 fan
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 09 2019 17:01 GMT
#22
On August 10 2019 01:51 WGT-Baal wrote:
Same, lots of korean, good latency, games in less than 30s. So props for that.
However wide MMR range of opponent from 1400 foreigners to 1900+ kr (i m around 1650~). Good way to improve though for sure

I find it hard to focus on playing well when 1 guy is 100 apm terran and the next is a 400 apm beast.

1850-2150 is incredibly inconsistent. Sometimes they are incredibly strong, some just terrible.
FakeFin
Profile Joined December 2018
Germany392 Posts
August 09 2019 17:51 GMT
#23
It will probably take a bit of time but the difference between foreign and korean mmr will shrink so opponents will become more consistent
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
August 09 2019 18:03 GMT
#24
On August 10 2019 02:01 AttackZerg wrote:
Show nested quote +
On August 10 2019 01:51 WGT-Baal wrote:
Same, lots of korean, good latency, games in less than 30s. So props for that.
However wide MMR range of opponent from 1400 foreigners to 1900+ kr (i m around 1650~). Good way to improve though for sure

I find it hard to focus on playing well when 1 guy is 100 apm terran and the next is a 400 apm beast.

1850-2150 is incredibly inconsistent. Sometimes they are incredibly strong, some just terrible.


And they all are very talkative!!! Haha

Wish I could put phrases together better other than GL and HF
So wait? I'm bad? =(
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 09 2019 18:54 GMT
#25
On August 10 2019 03:03 Psyonic_Reaver wrote:
Show nested quote +
On August 10 2019 02:01 AttackZerg wrote:
On August 10 2019 01:51 WGT-Baal wrote:
Same, lots of korean, good latency, games in less than 30s. So props for that.
However wide MMR range of opponent from 1400 foreigners to 1900+ kr (i m around 1650~). Good way to improve though for sure

I find it hard to focus on playing well when 1 guy is 100 apm terran and the next is a 400 apm beast.

1850-2150 is incredibly inconsistent. Sometimes they are incredibly strong, some just terrible.


And they all are very talkative!!! Haha

Wish I could put phrases together better other than GL and HF


When they respond to gl hf with "Hf?"... then you know it is gametime 8)
seriosity
Profile Joined July 2009
United States214 Posts
August 09 2019 19:01 GMT
#26
About 80% of my opponents were korean. Usually tr 16 but sometimes 20 and sometimes it dips to 14 before going back to 16. Queues were an incredible 5-20 seconds maxium, sometimes instant.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
August 09 2019 19:24 GMT
#27
5/5 on koreans today, all TR20 too. My mmr might suffer but I'm happy.
kwark_uk: @father_sc learn to play maybe?
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
August 09 2019 19:27 GMT
#28
On August 10 2019 04:24 9-BiT wrote:
5/5 on koreans today, all TR20 too. My mmr might suffer but I'm happy.

Some of them will automatically leave any game under 24 TR. You'll get back in no time!
iFU.spx
Profile Joined April 2011
Russian Federation369 Posts
August 09 2019 22:19 GMT
#29
matching koreans, tr16-tr24 nice!
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
August 10 2019 00:58 GMT
#30
Built in VPN confirmed...
AKA: TelecoM[WHITE] Protoss fighting
starithm
Profile Blog Joined July 2013
United States118 Posts
August 10 2019 03:23 GMT
#31
Wow, so you guys are saying you get TR16+ without using VPN? :O

I'm going to play SC:R again starting this weekend.
http://www.twitch.tv/starithm
XenOsky
Profile Blog Joined March 2008
Chile2260 Posts
August 10 2019 06:20 GMT
#32
greatest change to matchmaking in the last 2 years...
StarCraft & Audax Italiano.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
August 10 2019 06:28 GMT
#33
Please do not change the matchmaking algorithm again. I cannot go back to how it was after being able to actually find more than the same 3 opponents all night without waiting up to 10 minutes in queues.
I want to fuck Soulkey with a Zelderan.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 10 2019 10:53 GMT
#34
I got a peruvian yesterday and it was TR16, I've never matched with a peruvian before! This is awesome.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
seriosity
Profile Joined July 2009
United States214 Posts
August 10 2019 11:43 GMT
#35
Entire day getting koreans at tr 16 with queues <20 seconds even when it was 5-6 am in Korea. Also got a Swede or 2 at tr 20 and NA at tr 24. Only one rematch over 50 games. Pretty sweet.
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2019-08-10 12:03:44
August 10 2019 12:03 GMT
#36
Wow this is the dream!!! I saw Artosis had constant lag problems playing from Korea (?), so apparently there's some fine tuning to do there

(maybe the game initiates the built in VPN basesd on language-locale? that would be silly)
Soulforged
Profile Blog Joined February 2007
Latvia918 Posts
August 10 2019 12:16 GMT
#37
Not much change in EU for me
Tim123321
Profile Joined April 2017
24 Posts
August 10 2019 12:42 GMT
#38
Wow this is the dream!!! I saw Artosis had constant lag problems playing from Korea (?), so apparently there's some fine tuning to do there

(maybe the game initiates the built in VPN basesd on language-locale? that would be silly)


dont get confused, this is definitely not a literal VPN. they just changed the matchmaking criteria to allow us to pair with people based on ping instead of ping ESTIMATES based on location, this is a change that theyve stated on the forums that they were going to make soon
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2019-08-10 14:23:02
August 10 2019 13:46 GMT
#39
Artosis' lag problems were very likely just coincidental and not at all related to this. It's just a one off situation where lag could occur for anyone for a variety of reasons.

Don't let a 'change/update' that happened skew your opinion just because you see a laggy scenario once or twice somewhere else. This change also has nothing to do with people residing in Korea; in all actuality, the change is minimal for Koreans given that they're still only pairing with foreigners in a small percentage of their total matches. Primarily, they will still continue to pair one another in an overwhelming majority. Minimal change in the eyes of Korea (or should be anyways).

More over, it's probably the biggest change for NA since it's constant pairing to KR given that many in NA can achieve an average of TR16+ with Koreans.

Lastly, it's probably the smallest change for Europeans because in general, parts of Europe were never able to achieve a true average of TR16 low with Koreans. But still, there will be folks in Europe regardless, who will get the pairings and also pair to NA more frequently at least. Still beneficial overall because now the gates are open to pair to NA with increased flexibility perhaps.

Overall, this change should be better for everyone and it's unlikely that Koreans complain about TR16 Low. In my experience so far and many others I've seen, Koreans don't seem to be complaining at all when it's truly TR16 Low. This is also shown in the fact that when utilizing a VPN which could have spikes and lag during a game (it could go from TR8-TR16 several times within a game sometimes), Koreans can see that and hate it. So they cheese you and BM you. In this new update, it's not like that -- they don't talk, they don't really care, and seem to just play regular games because it's a very stable connection overall (from NA perspective I can speak, obviously).

Also, stop saying "built in VPN" - it's not a VPN and has nothing to do with a VPN.

It's about averages and the correct ping/average associated with the next player in queue, not to do with location or re-routing your connection. It's about fine tuning these averages (keeping it simple) so Blizzard could allow such pairings to happen. It's not like overnight NA is able to achieve TR16 with Koreans, this networking/infrastructure already existed. It's not like Blizzard can fix your connection and improve your natural latency. They can't fix a Peruvian connection, some things are simply what they are... they're not working with your internet provider. So please understand this.

For instance, if Blizzard said "ok, average 200 ping = TR14, but we don't allow average TR14 to pair to Korea, you won't pair them" ... but in all actuality, the threshold is average TR16 and an average ping of ~200-220 ping, let's say. So if Blizzard changes the scale and says "ok, well, 200 ping is actually equal to TR16, so let's change the scale" -- then bam, now you're pairing to Koreans because before the ping to TR scale was a bit off (equating TR14 to average pings that should rightfully be associated with TR16). Keep this type of simplified example in mind.

Anyways, what do I know Good luck and have fun for those that can achieve the new pairings...
y2k
Profile Joined January 2019
31 Posts
August 10 2019 13:54 GMT
#40
Yeah and also to the people saying it's not officially released in EU and Blizz are "testing in live", not true. I can confirm that yesterday I got matched loads with people from USA and Korea, however today we're back to the regular 100-150s queues with 200 mmr discrepancy bs, BUT I think that has to do with the fact that it's not really prime time in neither the states nor Korea now, so there are not that many players.

Here's my theory of the algorithm:

It tries to match you with people that you've got minimal connection issues (closer to you) but it also minimises queue times and elo discrepancy if possible, but those are secondary requirements so unless there are loads of people that play wherever and can afford to "spill" a few with decent connection to you you'll get the old results.

Anyway, point is do not complain and hit the ladder chances are you'll get matched with similar skill level players if not though luck try again later. Still better than what it was!
fLyiNgDroNe
Profile Joined September 2005
Belgium3999 Posts
August 10 2019 14:16 GMT
#41
i dont play ranked ladder but reading this makes me very happy. If everything is like you guys say our game is in a very good place all things considered! <3
Drone is a way of living
WombaT
Profile Blog Joined May 2010
Northern Ireland25033 Posts
August 10 2019 14:20 GMT
#42
What does TR mean incidentally?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
August 10 2019 16:22 GMT
#43
Turn rate.
I want to fuck Soulkey with a Zelderan.
linestein
Profile Blog Joined June 2018
United States210 Posts
August 10 2019 16:30 GMT
#44
the queue times are killer!
"You can wish to be rich, you can wish to be tall. You can wish away the haters, you just gimme a call" ---Will Smith & DJ Khaled "Friend Like Me (End Title)"
shafirudd
Profile Joined June 2019
United States23 Posts
August 10 2019 16:57 GMT
#45
How can you view the turn rate of a game?
Bonyth
Profile Joined August 2010
Poland554 Posts
August 10 2019 17:12 GMT
#46
press alt+ctrl+t while in game
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 10 2019 19:41 GMT
#47
On August 10 2019 22:46 SuGo wrote:
Artosis' lag problems were very likely just coincidental and not at all related to this. It's just a one off situation where lag could occur for anyone for a variety of reasons.

Don't let a 'change/update' that happened skew your opinion just because you see a laggy scenario once or twice somewhere else. This change also has nothing to do with people residing in Korea; in all actuality, the change is minimal for Koreans given that they're still only pairing with foreigners in a small percentage of their total matches. Primarily, they will still continue to pair one another in an overwhelming majority. Minimal change in the eyes of Korea (or should be anyways).

More over, it's probably the biggest change for NA since it's constant pairing to KR given that many in NA can achieve an average of TR16+ with Koreans.

Lastly, it's probably the smallest change for Europeans because in general, parts of Europe were never able to achieve a true average of TR16 low with Koreans. But still, there will be folks in Europe regardless, who will get the pairings and also pair to NA more frequently at least. Still beneficial overall because now the gates are open to pair to NA with increased flexibility perhaps.

Overall, this change should be better for everyone and it's unlikely that Koreans complain about TR16 Low. In my experience so far and many others I've seen, Koreans don't seem to be complaining at all when it's truly TR16 Low. This is also shown in the fact that when utilizing a VPN which could have spikes and lag during a game (it could go from TR8-TR16 several times within a game sometimes), Koreans can see that and hate it. So they cheese you and BM you. In this new update, it's not like that -- they don't talk, they don't really care, and seem to just play regular games because it's a very stable connection overall (from NA perspective I can speak, obviously).

Also, stop saying "built in VPN" - it's not a VPN and has nothing to do with a VPN.

It's about averages and the correct ping/average associated with the next player in queue, not to do with location or re-routing your connection. It's about fine tuning these averages (keeping it simple) so Blizzard could allow such pairings to happen. It's not like overnight NA is able to achieve TR16 with Koreans, this networking/infrastructure already existed. It's not like Blizzard can fix your connection and improve your natural latency. They can't fix a Peruvian connection, some things are simply what they are... they're not working with your internet provider. So please understand this.

For instance, if Blizzard said "ok, average 200 ping = TR14, but we don't allow average TR14 to pair to Korea, you won't pair them" ... but in all actuality, the threshold is average TR16 and an average ping of ~200-220 ping, let's say. So if Blizzard changes the scale and says "ok, well, 200 ping is actually equal to TR16, so let's change the scale" -- then bam, now you're pairing to Koreans because before the ping to TR scale was a bit off (equating TR14 to average pings that should rightfully be associated with TR16). Keep this type of simplified example in mind.

Anyways, what do I know Good luck and have fun for those that can achieve the new pairings...

Eh, it's posible they could be doing something that has similar benefits to VPN in that regard, so I don't think it's inaccurate for people to describe it that way. (Note that I have no idea if they *are*, their server infrastructure for people that can't be connected to peer-to-peer did not seem to confer such benefits up to this point)

On ShieldBattery, we took the approach of forwarding all traffic through our servers rather than ever doing peer-to-peer. Rather than taking the simplest approach of running a single server instance for each game, though, we made a hybrid "peer-to-peer through a server" sort of approach: For every pair of players in a game, we'd calculate what the lowest ping server choice would be for that pair, then that pair would communicate through that server.

From a purely intuitive perspective, you might imagine that adding servers in the middle in this way would make ping times worse. After all, you're adding another hop between the 2 players, and that hop likely wasn't on the path between them before. The key thing that makes this approach potentially better, though, is that routing packets on the public internet is often quite sub-optimal, especially between smaller entities. Private networks (e.g. Google's data center traffic) have more opportunities to control their routing, and more direct incentives for it to be optimal. If we can get players' packets into that private network ASAP (e.g. by having a server located relatively close to one of them), we're likely to improve the latency and reliability of the connection. Anecdotally, games performed a lot better through our system than Blizzard's (prior to any changes that may have occurred very recently, as like I said, unsure what they may have changed), especially for team games.

Some good further reading on that subject is the approach Riot takes for LoL:
https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-i
https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-ii
https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-iii

Glenn Fiedler has a talk that references that stuff as well, although his site appears to be down at the moment, here's the archived version: https://web.archive.org/web/20190327233556/https://gafferongames.com/post/fixing_the_internet_for_games/
Can you jam with the console cowboys in cyberspace?
Anc13nt
Profile Blog Joined October 2017
1557 Posts
August 11 2019 06:07 GMT
#48
I like the new change but playing against the Koreans is a wake-up call. Feels like Korean players are like 100+ mmr stronger than what their mmr says.
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
August 11 2019 17:41 GMT
#49
My 5 placement games last night were pretty rough. I matched one 2300, three 2200 and one 2100+. All Koreans, all tr16-tr20.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 11 2019 18:19 GMT
#50
On August 12 2019 02:41 EndingLife wrote:
My 5 placement games last night were pretty rough. I matched one 2300, three 2200 and one 2100+. All Koreans, all tr16-tr20.


Yeah, this is like iccup when a new season started.

Every korean within 50 mmr of me... is way better then I am. Way better.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 11 2019 20:19 GMT
#51
Getting Smashed playing unranked monsters. God damn.

This is sooo much better.
Liquid`Drone
Profile Joined September 2002
Norway28637 Posts
August 11 2019 20:53 GMT
#52
yeah I'm loving this. Getting matched with koreans, but they start asking me what my race is in korean instead of insulting with broken english due to lag. It's swell.
Moderator
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
August 11 2019 20:55 GMT
#53
On August 12 2019 05:53 Liquid`Drone wrote:
yeah I'm loving this. Getting matched with koreans, but they start asking me what my race is in korean instead of insulting with broken english due to lag. It's swell.

"From?"
AKA: TelecoM[WHITE] Protoss fighting
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
August 12 2019 10:43 GMT
#54
On August 12 2019 05:53 Liquid`Drone wrote:
yeah I'm loving this. Getting matched with koreans, but they start asking me what my race is in korean instead of insulting with broken english due to lag. It's swell.

Do you tell them? lol
https://www.twitch.tv/argsabbath/
Liquid`Drone
Profile Joined September 2002
Norway28637 Posts
Last Edited: 2019-08-12 10:50:58
August 12 2019 10:50 GMT
#55
ya I random cuz I dunno what to pick and I want to play all races but no mirrors, not really cause I care about the advantage, so whenever people ask I do tell the truth.

Moderator
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 12 2019 16:53 GMT
#56
On August 12 2019 19:50 Liquid`Drone wrote:
ya I random cuz I dunno what to pick and I want to play all races but no mirrors, not really cause I care about the advantage, so whenever people ask I do tell the truth.


Zerg. You should pick Zerg.

I have seen you do more crazy shit in zvt then anyone .... Brattsunami made a geocity website full of strategies that you eventually pulled off.

You and Oystein ... Both. Zerg.

And Testie. All zergs.

On topic - I am not a terrible player, but I have dipped below 1900 in this new match making system. This is rough.
Liquid`Drone
Profile Joined September 2002
Norway28637 Posts
August 12 2019 17:04 GMT
#57
if I'm ranking matchups based on how fun I think they are, it's basically something like

zvt > tvp > zvp > pvz > pvt > tvz > tvt > pvp >>> zvz

can't have zvz be 1/3 of it. keep petitioning blizzard to implement race picking though
Moderator
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 12 2019 17:38 GMT
#58
On August 13 2019 02:04 Liquid`Drone wrote:
if I'm ranking matchups based on how fun I think they are, it's basically something like

zvt > tvp > zvp > pvz > pvt > tvz > tvt > pvp >>> zvz

can't have zvz be 1/3 of it. keep petitioning blizzard to implement race picking though

=)

I look at ZvZ as the price I have to play the coolest-best race.
It is just real time micro practice for anti probe scouting and muta micro.

I am too old, longer then 12-15 minute zvz and I leave. It is not worth my wrist to prove I can clone scourge.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-08-13 08:10:41
August 13 2019 08:09 GMT
#59
The most important reason for supporting racepicking nowardays in my opinion is time management with the player base growing older we dont have time to spend hours grinding the ladder. And Still want to play the matchups competitively we enjoy the most.

They should give racepicking. Back to the bw community as it has always been part of laddering
ggsimida
Profile Joined August 2015
1148 Posts
August 13 2019 10:47 GMT
#60
On August 13 2019 17:09 onlystar wrote:
The most important reason for supporting racepicking nowardays in my opinion is time management with the player base growing older we dont have time to spend hours grinding the ladder. And Still want to play the matchups competitively we enjoy the most.

They should give racepicking. Back to the bw community as it has always been part of laddering


if they are not giving 2v2 matchmaking after promising it 2 years ago i 100% doubt they will care about racepicking
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 13 2019 13:25 GMT
#61
I personally disagree with race picking for matchup in ladder.

I do think random (and maybe anyone) should be able to select 1 (or 3 for random) matchups that they would like to avoid, similar to map preferences. I have blockchain on my list of dont play. Out of 75 games. 0 block chain.

Currently sc2 is constant zvzs but at least it isnt as brutal on the body as bw zvz.

Liquid`Drone
Profile Joined September 2002
Norway28637 Posts
August 13 2019 14:11 GMT
#62
I have still to hear an even remotely coherent and logically founded argument against race picking (aside from possible difficulty of implementing, which I can't comment on) in ladder and am curious to hear yours..
Moderator
Bonyth
Profile Joined August 2010
Poland554 Posts
August 13 2019 14:36 GMT
#63
So here is one rare possibility:
player A plays: ZvZ, TvT, PvP
player B plays: ZvP, ZvT, TvZ

these players will never meet on ladder. Of course this is a silly example, have nothing against race picking.
Liquid`Drone
Profile Joined September 2002
Norway28637 Posts
August 13 2019 14:43 GMT
#64
On August 13 2019 23:36 Bonyth wrote:
So here is one rare possibility:
player A plays: ZvZ, TvT, PvP
player B plays: ZvP, ZvT, TvZ

these players will never meet on ladder. Of course this is a silly example, have nothing against race picking.


Ya there's a 'remote possibility' of that happening. Simple solution is that when choosing your 'vs-race' (this is only relevant for people who are race picking), you have to choose a 'vs random-race' in addition, and in the event where two players don't have corresponding matchups, both get their vs-random race. (Every race picker will prefer the option of race picking and having weird matchups happen less than 1% over having to play a matchup they don't like 33% of the time. )
Moderator
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 13 2019 15:17 GMT
#65
On August 13 2019 23:11 Liquid`Drone wrote:
I have still to hear an even remotely coherent and logically founded argument against race picking (aside from possible difficulty of implementing, which I can't comment on) in ladder and am curious to hear yours..


I think race picking should be allowed in any tournament online or offline or match ect.

I support the idea of selecting matchups, just not for ladder.... and tbh Eri, I am willing to explore my wrongness.

I think a 2k mmr zerg should be the same as the next.
A 2k zerg that only plays zvp is not the same as a 2k player playing versus all races.

If we can seperate mmr by matchup, then yes sure ofc.

I have a long standing grudge against forced races, e.g, I think Rets career was really buggered by anti-multiracial bias.

The only logical arguments are implementation based, you kind of short circuited a broad range of attack angles there 8)


For practice - nothing would be better then allowing for matchup preferences.

As it stands, it would be kinda lame if someone is ranked as my zerg equal while avoiding 1 or 2 matchups that make zerg hard.
Liquid`Drone
Profile Joined September 2002
Norway28637 Posts
August 13 2019 15:21 GMT
#66
race picking does not mean you should be allowed to play only zvp. I'm 100% against that. Race picking means that you can choose your own race against every other race - not that you are allowed to dodge any matchups. It does mean you can choose pvt instead of zvt, but it does not mean you can dodge playing vs terrans. Either way you need to be proficient at equally many matchups. And someone who only plays 1 zerg matchup won't really be considered a zerg player anyway..
Moderator
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 13 2019 15:33 GMT
#67
On August 14 2019 00:21 Liquid`Drone wrote:
race picking does not mean you should be allowed to play only zvp. I'm 100% against that. Race picking means that you can choose your own race against every other race - not that you are allowed to dodge any matchups. It does mean you can choose pvt instead of zvt, but it does not mean you can dodge playing vs terrans. Either way you need to be proficient at equally many matchups. And someone who only plays 1 zerg matchup won't really be considered a zerg player anyway..


Hmmm.... if it only means, " I have the option to choose p versus zerg instead of zerg" then I can't be against it but I think a matchup mmr would be more appropriate for describing said persons objective skill.

Somehow I correlated race picking with matchup picking.
(Good Morning from Cali).

I think my matchup preference idea is the easiest implementation and it would bypass the 1-1000 situation, you two mentioned before.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 14 2019 03:35 GMT
#68
I dropped from low 1900s to low 1700s.

Is anyone else just getting brutalized?

I thought playing 20 games on iccup every few months kept me relevant-decent. Started playing on remastered this week, climbed to 1900s, switch happened and now I am getting leveled, by similar ranked people.

Is this everyone?
Counc1l
Profile Joined April 2019
33 Posts
August 14 2019 04:57 GMT
#69
This happens a lot. It's extremely common for peoples' mmr swinging by a few hundred points and it's possible you are meeting a lot of koreans who are just at a higher level at a given mmr. Also you might be losing to people with lower mmr than you because it is easy to underestimate them and play badly. Happens all the time for me. You will probably go back up soon.
blackmanpl
Profile Blog Joined January 2017
63 Posts
August 14 2019 17:23 GMT
#70
I just quit against tr 14, idk why ppl would even want to play high or anything below tr20, simply not fun. Should be an option to omit players from asia and south america. No fun in that, and much waste of time.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 14 2019 19:35 GMT
#71
I accept the lag as a price of good competition but I understand how lame it is to have no micro zvt cuz of lag.
WGT-Baal
Profile Blog Joined June 2008
France3352 Posts
August 14 2019 20:36 GMT
#72
On August 14 2019 12:35 AttackZerg wrote:
I dropped from low 1900s to low 1700s.

Is anyone else just getting brutalized?

I thought playing 20 games on iccup every few months kept me relevant-decent. Started playing on remastered this week, climbed to 1900s, switch happened and now I am getting leveled, by similar ranked people.

Is this everyone?


Yes. Dropped from 1700~ to fighting to survive at 1500, 90% koreans
Horang2 fan
seriosity
Profile Joined July 2009
United States214 Posts
August 14 2019 20:52 GMT
#73
On August 15 2019 02:23 blackmanpl wrote:
I just quit against tr 14, idk why ppl would even want to play high or anything below tr20, simply not fun. Should be an option to omit players from asia and south america. No fun in that, and much waste of time.


except for when they did for 20 years
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
August 14 2019 21:48 GMT
#74
On August 15 2019 02:23 blackmanpl wrote:
I just quit against tr 14, idk why ppl would even want to play high or anything below tr20, simply not fun. Should be an option to omit players from asia and south america. No fun in that, and much waste of time.

Before remastered highest TR was TR16 as in 0 ping LAN.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 15 2019 01:57 GMT
#75
been finding games to be much laggier on average.
blabberrrrr
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2019-08-15 02:45:33
August 15 2019 02:43 GMT
#76
On August 14 2019 12:35 AttackZerg wrote:
I dropped from low 1900s to low 1700s.

Is anyone else just getting brutalized?

I thought playing 20 games on iccup every few months kept me relevant-decent. Started playing on remastered this week, climbed to 1900s, switch happened and now I am getting leveled, by similar ranked people.

Is this everyone?


I think most people who played a lot recently outside Korea probably are getting much worse results. Korean players are just a lot better than foreigner players even for the same mmr. Like a Korean 1600s-1700s player is probably comparable in strength to like an 1800 foreigner playe

Edit: Also, in my experience, the ladder has been way harder for me as zerg but when I play protoss it's still ok. I feel like Koreans are much better in PvZ.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 15 2019 03:57 GMT
#77
The sheer amount of effort I put into bw in the last 12 hrs is embarrassing. Back to 1850s but with how hard I strained to get back and stay here... it is safe to say my days in the top 10% are long over 8)(
QuadroX
Profile Joined August 2017
386 Posts
Last Edited: 2019-08-20 06:55:21
August 20 2019 06:54 GMT
#78
Queue times are longer now. Anyone noticed? Looks like we're back to where we were. In the morning it's impossible to find a good match (and now VPN is no longer gives you anything).
kogeT
Profile Joined September 2013
Poland2037 Posts
August 20 2019 08:20 GMT
#79
I realized that setting a "wrong gateway" in your battle.net app (e.g you are in europe but you pick asia/americas or vice versa) will result in horrible lag, so be careful.
https://www.twitch.tv/kogetbw
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
August 20 2019 09:29 GMT
#80
On August 20 2019 17:20 kogeT wrote:
I realized that setting a "wrong gateway" in your battle.net app (e.g you are in europe but you pick asia/americas or vice versa) will result in horrible lag, so be careful.


it might be a coincidence. have you tried with the same person? I've just checked the blizzard sc forum, they gave us the turnrate latency(? ms) table.
Trying my best for ASL, ASTL
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
Last Edited: 2019-08-20 16:52:44
August 20 2019 16:50 GMT
#81
On August 14 2019 12:35 AttackZerg wrote:
I dropped from low 1900s to low 1700s.

Is anyone else just getting brutalized?

I thought playing 20 games on iccup every few months kept me relevant-decent. Started playing on remastered this week, climbed to 1900s, switch happened and now I am getting leveled, by similar ranked people.

Is this everyone?

Same here, from 1900 to 1700ish, so many koreans now

I've run into multiple 1800 korean protosess that are unstoppable macro gods and look more like what I thought a 2200 player would look like
https://www.twitch.tv/argsabbath/
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2019-08-22 14:17:28
August 22 2019 14:11 GMT
#82
On August 14 2019 12:35 AttackZerg wrote:
I dropped from low 1900s to low 1700s.

Is anyone else just getting brutalized?

I thought playing 20 games on iccup every few months kept me relevant-decent. Started playing on remastered this week, climbed to 1900s, switch happened and now I am getting leveled, by similar ranked people.

Is this everyone?


Yup. Facing Koreans 90% of games. A lot of them are 1600, 1700 MMR and they turn out to be macro gods. Virtually every Korean I've faced had solid mechanics.

My theory is that many of these players just leave match ups they don't like, and that's why they have low MMR (they essentially auto-lose 33% of their games). I've had a bunch of Koreans also leave because of lag right after game starts (they're used to TR24 so TR16 is laggy for them lol).

It's also possible that because the ladders have essentially been region locked before, their scale is just very different from ours. It's hard to believe 1600 being expected to be that good though.
Ars longa, vita brevis, principia aeturna.
A.Alm
Profile Joined September 2012
Sweden515 Posts
August 22 2019 14:47 GMT
#83
I still get very much lag on ladder. I'm located in Sweden, and i get connected with people too far away (peru, korea, etc). It was unpleasent on ICCup and it's unpleasent now...

Not only does it lag but people get mad and blame me for my "bad" (100/100 mbit fiber) internet connection.

I really don't understand why we cannot alter this stuff manually. For example, i woulnd't mind waiting a few minutes to get matched up with someone closer to me.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
August 22 2019 15:21 GMT
#84
On August 22 2019 23:11 StRyKeR wrote:
It's also possible that because the ladders have essentially been region locked before, their scale is just very different from ours. It's hard to believe 1600 being expected to be that good though.

It's still region locked, just now it matches a bit wider, but for example I don't ever get matched with players from Peru or Chile even though they're really close, probably because my connection is much better and I get matched with koreans all the time. So in that sense there are groups of people who basically only play each other and so the mmr can be all over the place. I've played 1100 mmr players that were okay (basic build order and micro), and 1600 players that were absolutely terrible (I attack with 3 marines and they don't even defend with workers, just roll over and die).
https://www.twitch.tv/argsabbath/
Q~Bert
Profile Joined June 2006
United States663 Posts
August 22 2019 15:27 GMT
#85
On August 22 2019 23:11 StRyKeR wrote:
Show nested quote +
On August 14 2019 12:35 AttackZerg wrote:
I dropped from low 1900s to low 1700s.

Is anyone else just getting brutalized?

I thought playing 20 games on iccup every few months kept me relevant-decent. Started playing on remastered this week, climbed to 1900s, switch happened and now I am getting leveled, by similar ranked people.

Is this everyone?


Yup. Facing Koreans 90% of games. A lot of them are 1600, 1700 MMR and they turn out to be macro gods. Virtually every Korean I've faced had solid mechanics.

My theory is that many of these players just leave match ups they don't like, and that's why they have low MMR (they essentially auto-lose 33% of their games). I've had a bunch of Koreans also leave because of lag right after game starts (they're used to TR24 so TR16 is laggy for them lol).

It's also possible that because the ladders have essentially been region locked before, their scale is just very different from ours. It's hard to believe 1600 being expected to be that good though.


It is possible that they are a bit lower than where they should be but still it would not be far off. I am having little trouble with the ~2000 koreans much less the 1600s. I think it was actually quite exaggerated how much better the korean ladder is in terms of comparative MMRs. For instance SuGo would say that 2300 on foreign ladder would equate to 2050 MMR on korean ladder. This is in no way true in my experience.
aka: Yaj
XenOsky
Profile Blog Joined March 2008
Chile2260 Posts
Last Edited: 2019-08-22 15:43:04
August 22 2019 15:40 GMT
#86
1900 korean = 2000 foreigner, mb 2100 if zerg foreigner.
i think the difference varies between 100-150 mmr.
StarCraft & Audax Italiano.
WGT-Baal
Profile Blog Joined June 2008
France3352 Posts
August 22 2019 20:20 GMT
#87
On August 23 2019 00:40 XenOsky wrote:
1900 korean = 2000 foreigner, mb 2100 if zerg foreigner.
i think the difference varies between 100-150 mmr.


In the lower levels it looks like the koreans have a single build/timing per MU ( faced a player 3 times in a row and he did the same 3 times) but that timing is fairly sharp. Got destroyed the 1st game (i m now 1450/1500 vs 1350 guy) but defended well and crushed him in both other games, he had no followup or transition.
I only have about 20games vs korean so take that with a grain of salt.
Horang2 fan
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 23 2019 02:37 GMT
#88
An 1800 non-kr protoss is a totally beatable opponent for me (mmr range 1780-1975 this season).
An 1800 kr protoss knows how to a harass + split map game - they know how to ration gas and build far superior army compositions and the control esp zealots/sair/shuttle/templar are just WAY better. Q-bert - from your posts I gather you are a strong player. I think your strength really changes your perspective.

1800 non korean 160-220 apm
the average korean I face is 280-480.

Hell the 2245 player I played, hellokittycat had an apm of 480.

There are major differences. Not complaining at all. But yeah, it is huge.
Faster, play-style emulating pro's rather then personalized less optimal builds, the list could go on and on, but there is a a mmr difference.

A 1600 feels the same, esp zvz.
Counc1l
Profile Joined April 2019
33 Posts
August 23 2019 05:49 GMT
#89
Attackzerg, I totally agree with you. Koreans of the same mmr as non-koreans (especially from C/B/A ranks) seem to have better fundamentals all around. They typically have stronger timings (due to knowledge of Korean meta), slightly better macro and multitask and in particular, significantly better unit control. For example, korean players usually have much better muta micro and drone micro than non-koreans, at almost any level I can think of.
InDi
Profile Joined April 2010
Spain90 Posts
August 23 2019 07:15 GMT
#90
I have been living in Asia and playing in Korean server since a few months (after a 2/3 month BW break). My MMR in Europe was 21++, reaching low level S quite "easily" whenever playing for some time.

Vs Koreans I am 1900 to 2100 (peaking) and facing players with 1600/1700 MMR and 350 APM who just play really well. Whenever I get paired against a 1600 MMR guy I was used to play more relaxed and try more bullshit BOs, vs Koreans this is just not possible, you need to be focused even vs lower MMR guys, so that takes a toll on foreigners that, as me, I guess we aren't using to playing so "seriously" all the time.
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
August 23 2019 07:41 GMT
#91
Just to add - Jaedongs starman account is only 2145 after 40-ish games.

Even beasts don't auto slingshot to 2300
Shinokuki
Profile Joined July 2013
United States859 Posts
August 27 2019 16:42 GMT
#92
On August 23 2019 00:27 Q~Bert wrote:
Show nested quote +
On August 22 2019 23:11 StRyKeR wrote:
On August 14 2019 12:35 AttackZerg wrote:
I dropped from low 1900s to low 1700s.

Is anyone else just getting brutalized?

I thought playing 20 games on iccup every few months kept me relevant-decent. Started playing on remastered this week, climbed to 1900s, switch happened and now I am getting leveled, by similar ranked people.

Is this everyone?


Yup. Facing Koreans 90% of games. A lot of them are 1600, 1700 MMR and they turn out to be macro gods. Virtually every Korean I've faced had solid mechanics.

My theory is that many of these players just leave match ups they don't like, and that's why they have low MMR (they essentially auto-lose 33% of their games). I've had a bunch of Koreans also leave because of lag right after game starts (they're used to TR24 so TR16 is laggy for them lol).

It's also possible that because the ladders have essentially been region locked before, their scale is just very different from ours. It's hard to believe 1600 being expected to be that good though.


It is possible that they are a bit lower than where they should be but still it would not be far off. I am having little trouble with the ~2000 koreans much less the 1600s. I think it was actually quite exaggerated how much better the korean ladder is in terms of comparative MMRs. For instance SuGo would say that 2300 on foreign ladder would equate to 2050 MMR on korean ladder. This is in no way true in my experience.


Depends on when you are playing. Lot of koreans know that most competitive players play around peak korean times (7pm-2am). I remember i reached 2150 on VPN playing outside that time and then played in that time frame and people there had superior skills. I went 0-7. It was just nuts how different it was. 1900 felt like 2100, 2100 felt like 2300. Sugo is partially right in that part.
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