New matchmaking algorithm (built in VPN) - Page 3
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fLyiNgDroNe
Belgium3959 Posts
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WombaT
Northern Ireland20802 Posts
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SCC-Faust
United States3736 Posts
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linestein
United States210 Posts
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shafirudd
United States23 Posts
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Bonyth
Poland499 Posts
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tec27
United States3673 Posts
On August 10 2019 22:46 SuGo wrote: Artosis' lag problems were very likely just coincidental and not at all related to this. It's just a one off situation where lag could occur for anyone for a variety of reasons. Don't let a 'change/update' that happened skew your opinion just because you see a laggy scenario once or twice somewhere else. This change also has nothing to do with people residing in Korea; in all actuality, the change is minimal for Koreans given that they're still only pairing with foreigners in a small percentage of their total matches. Primarily, they will still continue to pair one another in an overwhelming majority. Minimal change in the eyes of Korea (or should be anyways). More over, it's probably the biggest change for NA since it's constant pairing to KR given that many in NA can achieve an average of TR16+ with Koreans. Lastly, it's probably the smallest change for Europeans because in general, parts of Europe were never able to achieve a true average of TR16 low with Koreans. But still, there will be folks in Europe regardless, who will get the pairings and also pair to NA more frequently at least. Still beneficial overall because now the gates are open to pair to NA with increased flexibility perhaps. Overall, this change should be better for everyone and it's unlikely that Koreans complain about TR16 Low. In my experience so far and many others I've seen, Koreans don't seem to be complaining at all when it's truly TR16 Low. This is also shown in the fact that when utilizing a VPN which could have spikes and lag during a game (it could go from TR8-TR16 several times within a game sometimes), Koreans can see that and hate it. So they cheese you and BM you. In this new update, it's not like that -- they don't talk, they don't really care, and seem to just play regular games because it's a very stable connection overall (from NA perspective I can speak, obviously). Also, stop saying "built in VPN" - it's not a VPN and has nothing to do with a VPN. It's about averages and the correct ping/average associated with the next player in queue, not to do with location or re-routing your connection. It's about fine tuning these averages (keeping it simple) so Blizzard could allow such pairings to happen. It's not like overnight NA is able to achieve TR16 with Koreans, this networking/infrastructure already existed. It's not like Blizzard can fix your connection and improve your natural latency. They can't fix a Peruvian connection, some things are simply what they are... they're not working with your internet provider. So please understand this. For instance, if Blizzard said "ok, average 200 ping = TR14, but we don't allow average TR14 to pair to Korea, you won't pair them" ... but in all actuality, the threshold is average TR16 and an average ping of ~200-220 ping, let's say. So if Blizzard changes the scale and says "ok, well, 200 ping is actually equal to TR16, so let's change the scale" -- then bam, now you're pairing to Koreans because before the ping to TR scale was a bit off (equating TR14 to average pings that should rightfully be associated with TR16). Keep this type of simplified example in mind. Anyways, what do I know Good luck and have fun for those that can achieve the new pairings... Eh, it's posible they could be doing something that has similar benefits to VPN in that regard, so I don't think it's inaccurate for people to describe it that way. (Note that I have no idea if they *are*, their server infrastructure for people that can't be connected to peer-to-peer did not seem to confer such benefits up to this point) On ShieldBattery, we took the approach of forwarding all traffic through our servers rather than ever doing peer-to-peer. Rather than taking the simplest approach of running a single server instance for each game, though, we made a hybrid "peer-to-peer through a server" sort of approach: For every pair of players in a game, we'd calculate what the lowest ping server choice would be for that pair, then that pair would communicate through that server. From a purely intuitive perspective, you might imagine that adding servers in the middle in this way would make ping times worse. After all, you're adding another hop between the 2 players, and that hop likely wasn't on the path between them before. The key thing that makes this approach potentially better, though, is that routing packets on the public internet is often quite sub-optimal, especially between smaller entities. Private networks (e.g. Google's data center traffic) have more opportunities to control their routing, and more direct incentives for it to be optimal. If we can get players' packets into that private network ASAP (e.g. by having a server located relatively close to one of them), we're likely to improve the latency and reliability of the connection. Anecdotally, games performed a lot better through our system than Blizzard's (prior to any changes that may have occurred very recently, as like I said, unsure what they may have changed), especially for team games. Some good further reading on that subject is the approach Riot takes for LoL: https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-i https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-ii https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-iii Glenn Fiedler has a talk that references that stuff as well, although his site appears to be down at the moment, here's the archived version: https://web.archive.org/web/20190327233556/https://gafferongames.com/post/fixing_the_internet_for_games/ | ||
Anc13nt
1557 Posts
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EndingLife
United States1558 Posts
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AttackZerg
United States7453 Posts
On August 12 2019 02:41 EndingLife wrote: My 5 placement games last night were pretty rough. I matched one 2300, three 2200 and one 2100+. All Koreans, all tr16-tr20. Yeah, this is like iccup when a new season started. Every korean within 50 mmr of me... is way better then I am. Way better. | ||
AttackZerg
United States7453 Posts
This is sooo much better. | ||
Liquid`Drone
Norway28267 Posts
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TelecoM
United States10583 Posts
On August 12 2019 05:53 Liquid`Drone wrote: yeah I'm loving this. Getting matched with koreans, but they start asking me what my race is in korean instead of insulting with broken english due to lag. It's swell. "From?" | ||
LG)Sabbath
Argentina3022 Posts
On August 12 2019 05:53 Liquid`Drone wrote: yeah I'm loving this. Getting matched with koreans, but they start asking me what my race is in korean instead of insulting with broken english due to lag. It's swell. Do you tell them? lol | ||
Liquid`Drone
Norway28267 Posts
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AttackZerg
United States7453 Posts
On August 12 2019 19:50 Liquid`Drone wrote: ya I random cuz I dunno what to pick and I want to play all races but no mirrors, not really cause I care about the advantage, so whenever people ask I do tell the truth. Zerg. You should pick Zerg. I have seen you do more crazy shit in zvt then anyone .... Brattsunami made a geocity website full of strategies that you eventually pulled off. You and Oystein ... Both. Zerg. And Testie. All zergs. On topic - I am not a terrible player, but I have dipped below 1900 in this new match making system. This is rough. | ||
Liquid`Drone
Norway28267 Posts
zvt > tvp > zvp > pvz > pvt > tvz > tvt > pvp >>> zvz can't have zvz be 1/3 of it. keep petitioning blizzard to implement race picking though | ||
AttackZerg
United States7453 Posts
On August 13 2019 02:04 Liquid`Drone wrote: if I'm ranking matchups based on how fun I think they are, it's basically something like zvt > tvp > zvp > pvz > pvt > tvz > tvt > pvp >>> zvz can't have zvz be 1/3 of it. keep petitioning blizzard to implement race picking though =) I look at ZvZ as the price I have to play the coolest-best race. It is just real time micro practice for anti probe scouting and muta micro. I am too old, longer then 12-15 minute zvz and I leave. It is not worth my wrist to prove I can clone scourge. | ||
onlystar
United States971 Posts
They should give racepicking. Back to the bw community as it has always been part of laddering | ||
ggsimida
1100 Posts
On August 13 2019 17:09 onlystar wrote: The most important reason for supporting racepicking nowardays in my opinion is time management with the player base growing older we dont have time to spend hours grinding the ladder. And Still want to play the matchups competitively we enjoy the most. They should give racepicking. Back to the bw community as it has always been part of laddering if they are not giving 2v2 matchmaking after promising it 2 years ago i 100% doubt they will care about racepicking | ||
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