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StarCraft: Cartooned Skin Feedback

Forum Index > BW General
Post a Reply
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2019-07-10 14:41:52
July 10 2019 13:02 GMT
#1
I just bought it and started the rank games. I felt some stuff are awkward.


Tileset: twilight
This is what's happening + very hard to tell/differentiate high ground and low ground. the water is purple and purple crystals almost everywhere.


[image loading]
[image loading]


Tileset: space
Circuit Breakers ramp looks so huge for some reason. Something needs to be fixed here. Also, natural expansion has 4 marks to put your building properly when you are expanding. This does not show on Carbot skin.


[image loading]
[image loading]


[image loading]
[image loading]
[image loading]


Pointy?(IDK how to call this. but take a look at the images)
Carbot skin's pointy looks huge compare to the old graphic version and remastered version.


[image loading]
[image loading]
[image loading]

This is the stuff so far I found. There might be more awkward stuff.
Trying my best for ASL, ASTL
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
July 10 2019 13:08 GMT
#2
I'll just use it for UMS and that's a lot of fun

Isn't it kind of imba on ladder anyway?
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
QuadroX
Profile Joined August 2017
386 Posts
July 10 2019 13:54 GMT
#3
Thanks Scan. Agree that this could be improved. Though Blizzard never fixed any graphics issues even with SC:R in the past maybe Carbot team does fix some things. Keep it going.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines552 Posts
July 10 2019 14:09 GMT
#4
if blizz devs are gonna look at this thread, then they should make pressing f5 toggle cycle with normal/remaster/carbot
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
QuadroX
Profile Joined August 2017
386 Posts
Last Edited: 2019-07-10 14:49:48
July 10 2019 14:49 GMT
#5
Have someone checked yet how invisible DTs look like? Is it still possible to notice their blur on the screen without detection?
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2019-07-10 16:26:54
July 10 2019 16:14 GMT
#6
Just played my first ranked game and noticed there aren't those town hall marks at nat on CB. Also what I noticed space below rax (2nd picture on Overwatch) looks huge compared to original, looks like ling can fit easily but on original they can't! This messes up wallin for terran.

And they need to tune down that water color on twilight tileset, that purple water are killing my eyes.
sunbeams are never made like me...
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-07-10 16:43:36
July 10 2019 16:42 GMT
#7
Different graphics do not change terrain flags or unit sizes, walls that are tight in original graphics work just as fine with Carbot graphics. It is just a reskin.
And that all finer details of terrain textures transition over is probably asked a bit too much, the graphics are just too different and simplified in nature.
Kalera
Profile Joined January 2018
United States338 Posts
July 10 2019 16:50 GMT
#8
The "pointy" is larger but I don't think it covers much more than the original top pillar did.
outscar
Profile Joined September 2014
2832 Posts
July 10 2019 17:15 GMT
#9
On July 11 2019 01:42 Freakling wrote:
Different graphics do not change terrain flags or unit sizes, walls that are tight in original graphics work just as fine with Carbot graphics. It is just a reskin.
And that all finer details of terrain textures transition over is probably asked a bit too much, the graphics are just too different and simplified in nature.


That's right but blocking that huge ramp with SCVs correctly or miscalculating wallin can cost early game. Not a huge deal of course, don't think hardcore players will stick to it laddering and casuals need to get used.
sunbeams are never made like me...
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