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ASL 8 maps

Forum Index > BW General
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ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-05-23 02:28:21
May 02 2019 08:33 GMT
#1
edit: atm elysion replaced with new version of blockchain

(4)Multiverse 0.91
Author: EVNGSVHKIM aka Earthattack

+ Show Spoiler +
[image loading]


(3)Tripod 0.96
Author: Str18-02 aka WSH

+ Show Spoiler +
[image loading]


(4)Blockchain SE 2.0
Author: EVNGSVHKIM aka Earthattack

+ Show Spoiler +
[image loading]





(map removed for now)
(4)Elysion 0.91b
Author: LatiAs

+ Show Spoiler +
[image loading]


-------------------------------------------

See pictures / Download from naver:
https://blog.naver.com/kangkuyol/221543273775

Download tip: Click the small green arrow that points downwards (its near the top of the post, inline with the title of the first map). Then click the 'PC' link to download the .zip file.

-------------------------------------------
oEkY
Profile Joined August 2016
Germany648 Posts
May 02 2019 08:39 GMT
#2
don't like any of them
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50119 Posts
Last Edited: 2019-05-02 08:48:50
May 02 2019 08:46 GMT
#3
oh god elysion is in contention, Qikz is going to be so giddy.

for those who don't know its like Fantasy II but with more modern maps

Bottom Left - CB
Top Left - Grand Line
Top Right - FS
Bottom Right - La Mancha
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
Last Edited: 2019-05-02 09:26:03
May 02 2019 09:22 GMT
#4
what the heck..? All of them actually look really terrible.. Imbalanced and half-assed in their look (details).

I Hope that they will at least leave Whiteout in the map pool for another season.
odi profanum vulgus et arceo
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2019-05-02 09:34:23
May 02 2019 09:33 GMT
#5
On May 02 2019 17:46 BLinD-RawR wrote:
oh god elysion is in contention, Qikz is going to be so giddy.

for those who don't know its like Fantasy II but with more modern maps

Bottom Left - CB
Top Left - Grand Line
Top Right - FS
Bottom Right - La Mancha

This map should be called gamble map

I love Multiverse map. It's semi island. So many places can held big fighting on all the map.

I've just seen Last who played these maps with 100% win rate to Snow (P) and other Zerg player no name.
https://www.facebook.com/StarcraftRemasteredVN/
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
May 02 2019 10:50 GMT
#6
any info on the other maps besides 1-2 of these 3 maps?
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
May 02 2019 11:04 GMT
#7
I didn't notice this the first time I glanced at Multiverse but depending on the spawn positions, you do or do not have the option of denying a land route to your base using the gas gates.
The original Bogus fan.
goody153
Profile Blog Joined April 2013
44119 Posts
May 02 2019 11:19 GMT
#8
All of them fells like they're encouraging drops(which is fine for me i guess).

I like the multiverse map.
this is a quote
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50119 Posts
May 02 2019 11:22 GMT
#9
multiverse would probably work better as a 2v2 map I think.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
NoS-Craig
Profile Joined July 2011
Australia3095 Posts
May 02 2019 13:01 GMT
#10
On May 02 2019 17:46 BLinD-RawR wrote:
oh god elysion is in contention, Qikz is going to be so giddy.

for those who don't know its like Fantasy II but with more modern maps

Bottom Left - CB
Top Left - Grand Line
Top Right - FS
Bottom Right - La Mancha


Thanks for pointing that out Blind-Rawr. I can see it now. That is a cool looking idea. Not sure how it'll go balance wise though.
Artosis loves Starcraft
onlystar
Profile Joined March 2015
United States971 Posts
May 02 2019 13:04 GMT
#11
they seem terribly imbalanced, dont like any of these
BisuDagger
Profile Blog Joined October 2009
Bisutopia19231 Posts
May 02 2019 13:09 GMT
#12
I choose the spawn on Elysion that has bridges if I was Terran. If I'm not Terran please spawn me as far from the bridges as possible!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 02 2019 13:43 GMT
#13
They look great. I'm in!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Freakling
Profile Joined October 2012
Germany1529 Posts
May 02 2019 13:49 GMT
#14
I am all for more experimental maps, but what I don't get is why basically every ASL map has to scream "extra special™".
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
May 02 2019 14:17 GMT
#15
Yay bring on the fresh maps. Can't wait for ASL. KSL is so boring with it's mildew ridden boomer maps.
On May 02 2019 22:49 Freakling wrote:
I am all for more experimental maps, but what I don't get is why basically every ASL map has to scream "extra special™".


I don't agree with that.
Crazy: Taebaek, Transistor, Sparkle, Third World, Block Chain
Not crazy: Overwatch, Camelot, Gold Rush, Crossing Field, Sylphid, Autobahn, Whiteout

And 3 of the crazy ones are from season 5.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 02 2019 14:36 GMT
#16
On May 02 2019 22:49 Freakling wrote:
I am all for more experimental maps, but what I don't get is why basically every ASL map has to scream "extra special™".


Why not? It's reminiscent of the MSL.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
castleeMg
Profile Blog Joined January 2013
Canada760 Posts
May 02 2019 14:49 GMT
#17
Tripod looks like a headache to play on but I’m curious to see how pros play on it
AKA: castle[eMg]@USEast/ iCCup
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 02 2019 15:59 GMT
#18
On May 02 2019 22:49 Freakling wrote:
I am all for more experimental maps, but what I don't get is why basically every ASL map has to scream "extra special™".

My thoughts exactly. These maps look like they were trying way too hard to make them "positively crazy".
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 02 2019 16:00 GMT
#19
On May 02 2019 23:36 Qikz wrote:
Show nested quote +
On May 02 2019 22:49 Freakling wrote:
I am all for more experimental maps, but what I don't get is why basically every ASL map has to scream "extra special™".


Why not? It's reminiscent of the MSL.

not at all. these are no way near the quality of maps such as Fantasy and Fantasy II or Triathlon..
odi profanum vulgus et arceo
Wonk
Profile Joined March 2017
546 Posts
May 02 2019 16:20 GMT
#20
Weird maps. What's with the Python spawns on Multiverse?
Tripod looks interesting if unbalanced. Could somebody explain - what's up with the ramps to the centre area, does it have a special property?

elysion lol
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-05-02 16:27:16
May 02 2019 16:21 GMT
#21
Those are semi-stacked Crashed Norrad II Battlecruisers on the centre ramps of Tripod…

Note on Multiverse: Apart from the obvious in-your-face weirdness mechanics, the triple whammy of close air spawns, mains and nats completely surrounded by cliffs and drop cliffs above the nats (very positionally imbalanced, by the way, as the minimal shooting distance to the minerals is so different) will probably make anything air-based pretty unbearable…
castleeMg
Profile Blog Joined January 2013
Canada760 Posts
May 02 2019 17:04 GMT
#22
Have any pros made comments on the maps yet? I’m curious to see what their opinions are
AKA: castle[eMg]@USEast/ iCCup
kogeT
Profile Joined September 2013
Poland2037 Posts
May 02 2019 17:10 GMT
#23
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.
https://www.twitch.tv/kogetbw
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 02 2019 17:48 GMT
#24
On May 03 2019 02:10 kogeT wrote:
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.


MSL always had the more crazy maps though. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Deimos
Profile Joined June 2009
Mexico134 Posts
May 02 2019 18:06 GMT
#25
No worries, They always adjust the maps a little bit before them use in ASL XD
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 02 2019 19:03 GMT
#26
On May 03 2019 02:48 Qikz wrote:
Show nested quote +
On May 03 2019 02:10 kogeT wrote:
Well we can say we have ASL like OGN with crazy maps and KSL like MSL with more standard maps.


MSL always had the more crazy maps though. ^^

I agree, but OSL also had some pretty crazy ones, for sure.
odi profanum vulgus et arceo
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
May 02 2019 20:52 GMT
#27
It's Fantasy III!
Gotta love those mutant maps.
Multiverse looks great.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 02 2019 22:16 GMT
#28
awful every single one.
Never say Die! ||| Fight you? No, I want to kill you.
JakePlissken
Profile Joined August 2018
55 Posts
May 02 2019 23:26 GMT
#29
It's fine if there's just one funky map per season because it can just be gradually phased out and replaced until the later rounds, and its overall impact is minimal. When all the maps are funky it's just clown city. I get the appeal of watching pro players work out new builds and strategies for the weird maps, but these maps get played without any time to see if they are actually balanced and it's no fun seeing one race per matchup just resigned to get massacred. When Third World got revealed, it was a mid-season addition, and Protoss wound up with a 100% winrate versus Terran and a 73% winrate versus Zerg. The point being, even with these maps out there for analysis and professionals playing tons of practice games, if a map turns out to be horrifically imbalanced, it won't be removed because ASL just doesn't do that. Not only do these maps look imbalanced strategically, they're all positionally imbalanced by design. You want a close third gas that doesn't require you to cross a bridge or go up a reverse ramp or through a choke to defend? Better hope you get top right on Elysion! If you like having both bases cliff dropped at once, you'll love Tripod. You'll also love not being able to 2 hatch as Zerg, the only build that kept them alive vs Terran on Transistor, just to have sunken colonies as an option for defense (they can just ignore whatever natural you don't take and skirt the edge of your main base a full 360 degrees, unless you build like 15 sunken colonies).

I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker. Ironically it got replaced by Fantasy which had an equally abysmal record and has lineage to Elysion today. So far with ASL that's never happened even on the most statistically imbalanced maps. I'm not saying these maps are destined to have that same kind of imbalance, but they sure look bad, and even if they turn out to be unplayably awful, they'll just compromise the entire ASL and ride or die with these joke maps, which is bad for SC in general.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2019-05-03 00:22:10
May 03 2019 00:15 GMT
#30
On May 03 2019 08:26 JakePlissken wrote:
It's fine if there's just one funky map per season because it can just be gradually phased out and replaced until the later rounds, and its overall impact is minimal. When all the maps are funky it's just clown city. I get the appeal of watching pro players work out new builds and strategies for the weird maps, but these maps get played without any time to see if they are actually balanced and it's no fun seeing one race per matchup just resigned to get massacred. When Third World got revealed, it was a mid-season addition, and Protoss wound up with a 100% winrate versus Terran and a 73% winrate versus Zerg. The point being, even with these maps out there for analysis and professionals playing tons of practice games, if a map turns out to be horrifically imbalanced, it won't be removed because ASL just doesn't do that. Not only do these maps look imbalanced strategically, they're all positionally imbalanced by design. You want a close third gas that doesn't require you to cross a bridge or go up a reverse ramp or through a choke to defend? Better hope you get top right on Elysion! If you like having both bases cliff dropped at once, you'll love Tripod. You'll also love not being able to 2 hatch as Zerg, the only build that kept them alive vs Terran on Transistor, just to have sunken colonies as an option for defense (they can just ignore whatever natural you don't take and skirt the edge of your main base a full 360 degrees, unless you build like 15 sunken colonies).

I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker. Ironically it got replaced by Fantasy which had an equally abysmal record and has lineage to Elysion today. So far with ASL that's never happened even on the most statistically imbalanced maps. I'm not saying these maps are destined to have that same kind of imbalance, but they sure look bad, and even if they turn out to be unplayably awful, they'll just compromise the entire ASL and ride or die with these joke maps, which is bad for SC in general.


there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....
Wonk
Profile Joined March 2017
546 Posts
May 03 2019 00:19 GMT
#31
On May 03 2019 01:2
1 Freakling wrote:

Those are semi-stacked Crashed Norrad II Battlecruisers on the centre ramps of Tripod…


Ahh, I see it now. My brain couldn't work it out.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2019-05-03 00:44:25
May 03 2019 00:41 GMT
#32
First two maps looking good to me. Last map is just a terrible design. 4 players map should be either symmetrical or rotating looking design(idk how to describe) like CB, ground zero are a symmetrical design map top and bottom. FS, sniper ridge, colosseum 2, lost temple, holy world SE are a rotating looking design map.

Adding: python was a good map also. Air unit distance advantage or rush distance advantage like 2 oc vs 6 oc for rush, 8 oc vs 6 oc drop and air unit rush advantage. I can see that on multiverse map.
Trying my best for ASL, ASTL
FlaShFTW
Profile Blog Joined February 2010
United States10153 Posts
May 03 2019 00:47 GMT
#33
.... these maps are terrible.

Elysion is gonna be a race to see who can spawn in the FS position for the easy 3rd gas vs the other positions without an easy 3rd gas.

Semi island map is cute, but that's just it. Cute. It's basically a modern python that is more gimpy.

Ugh, don't even talk to me about the 3 player map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
May 03 2019 05:24 GMT
#34
On May 03 2019 09:15 onlystar wrote:
there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....

I'll take sponmatch stats over Flash fanboy whining anyday, though.
The original Bogus fan.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
May 03 2019 06:32 GMT
#35
FUCKING RIGHTSSSSS!!!!! Some real variety up in here!!

I'm super pumped to see these maps in action now, feels like ProLeague again
EntusGalleries.com - CJ Uniform Sale
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 03 2019 07:07 GMT
#36
On May 03 2019 14:24 Turbovolver wrote:
Show nested quote +
On May 03 2019 09:15 onlystar wrote:
there are TL users on here that think third world is balanced because of spongame stats /elo rating its hilarious no basic understanding of TvP sure a map is balanced when Terrans have to all-in on it everytime to get a chance at victory sounds fine by me....

I'll take sponmatch stats over Flash fanboy whining anyday, though.

same here

this guy still whining about Third World is actually hilarious.
odi profanum vulgus et arceo
Jealous
Profile Blog Joined December 2011
10141 Posts
Last Edited: 2019-05-03 07:17:02
May 03 2019 07:16 GMT
#37
How to PvZ on Tripod?

I'm honestly souped to watch progamers struggle and suffer on these maps, should be entertaining.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JakePlissken
Profile Joined August 2018
55 Posts
Last Edited: 2019-05-03 07:41:31
May 03 2019 07:32 GMT
#38
I will admit that Multiverse looks like it would be a great 2v2 map, and I have a hard time believing it wasn't designed as such. It's sort of like Iron Curtain where the game would play out dramatically different if teammates spawn on the opposite sides of the wall, but potentially even more interesting than that map. In an opposite spawns situation, you could do early attacks either across the assimilators or on your own side, but once the assimilators get closed down you'd have two scrappy 1v1's until someone risks going air or drops. In same-side spawns you could still go all-in, or just rush to kill off the assimilators and take all the bases and go into a later air game.

But that's not what the map is going to be used for, so it looks like same side positions will feature rushes (look at how close those naturals are, a 28 second rush distance is crazy short) and cross spawns will be stalemate mass drop games, with Terran having a big edge by virtue of the droppable cliffs and the overabundance of skinny wall structures. Siege tanks on those center cliffs literally control the entire center of the map, including all movement across the assimilators, the center base, AND the most obvious third base locations. Seriously?

Also what's with so many of the bases only having 6 mineral patches? Multiverse has these sorry excuses for expansions all over the place, Tripod has them at those questionable middle bases. Are they trying to do the Starcraft 2 thing? Games are too long so make the bases mine out instantly?
M2
Profile Joined December 2002
Bulgaria4116 Posts
May 03 2019 08:58 GMT
#39
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 03 2019 14:07 GMT
#40
I hate the maps ASL picks so I am thinking KSL might be the new premier SCBW league to follow at least in my own opinion.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 03 2019 15:31 GMT
#41
On May 03 2019 17:58 M2 wrote:
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.


4p maps are a lot more interesting and often better balanced than 2p maps. 4p maps should definitely stay around.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
May 03 2019 16:16 GMT
#42
Siege tanks imba
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 03 2019 16:31 GMT
#43
On May 03 2019 17:58 M2 wrote:
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.

wtf are you even on about? You must be joking, surely..
odi profanum vulgus et arceo
Freakling
Profile Joined October 2012
Germany1529 Posts
May 03 2019 16:32 GMT
#44
On May 03 2019 17:58 M2 wrote:
I am not sure why BW map makers still insist on 4 players maps to be the standard for 1v1 games. Its a legacy coming from the down of BW and it should have been long gone imo.

It's not the map makers but the players who chose which maps become "standard".
superjoppe
Profile Joined December 2004
Sweden3683 Posts
May 03 2019 17:08 GMT
#45
Multiverse looks funky and awesome. I’m so tired of “normal” maps which generate the same exact games I’ve watched for 20 years.
keit
Profile Blog Joined May 2008
1584 Posts
May 03 2019 18:23 GMT
#46
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
Graphics
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50119 Posts
May 03 2019 18:27 GMT
#47
On May 04 2019 01:16 ne4aJIb wrote:
Siege tanks imba


Someone who gets it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 03 2019 20:24 GMT
#48
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.


It's a completely different game. BW with the same maps all the time would be super stale.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 03 2019 22:19 GMT
#49
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
csgo has been completely fucking ruined by its lack of maps...
Never say Die! ||| Fight you? No, I want to kill you.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
May 04 2019 03:09 GMT
#50
Did the old korean leagues always have this many new maps compared to ASL? Surely they kept about half the maps in the map pool as old established maps right?
JakePlissken
Profile Joined August 2018
55 Posts
Last Edited: 2019-05-04 03:34:12
May 04 2019 03:33 GMT
#51
On May 04 2019 12:09 Alpha-NP- wrote:
Did the old korean leagues always have this many new maps compared to ASL? Surely they kept about half the maps in the map pool as old established maps right?


It's probably an issue worthy of debate. The MSL usually held on to at least one map they knew was balanced. They almost always had at least 2 maps that had been in a prior MSL and therefore had statistics backing up their balance. The first MSL in 2003 had Dark Sauron and they brought that map back occasionally well into 2006. Later on there was usually a staple Fighting Spirit, Circuit Breakers, Match Point, Benzene, or Odd Eye, sometimes two.

The OSL was crazier, there was one OSL where both Hitchhiker and Neo Arkanoid were in the map pool. It also featured maps like Plasma, Fantasy, and Monty Hall. Towards the end there was usually a vanilla map like Fighting Spirit, but even the crazy seasons usually had a Python, Andromeda, or Reverse Temple.

In ASL, normally the "standard" or tested map, usually FS, CB or Match Point, is reserved for the decider game in the Ro24 and a veto-dependent option in the Ro8 onward. So basically, the most normal and balanced maps are a sideshow and the emphasis is on the new maps. It showcases the new maps in a greater number of games, which is the idea, but the standard maps don't make much of an impact.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2019-05-04 05:48:36
May 04 2019 05:46 GMT
#52
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.

What a silly comparison. Without bringing up DotA and LoL, the real comparison would be WarCraft 3 and its 10(?) competitive maps in 20 years, but you have to understand why that works there and not in BW.
WC3 has random item drops AND neutral heroes so every game same opponent same race match-up same map is different, while they both play around what both of them got.

Right now, with a gun to me head, I could recite every beat every ZvT Fightning Spirit game goes through. And every time I see lurker eggs on the ramp to take 3rd I am not able to be interested, because I feel I've seen it thousand times before.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 04 2019 07:38 GMT
#53
On May 04 2019 07:19 Dazed. wrote:
Show nested quote +
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.
csgo has been completely fucking ruined by its lack of maps...

I totally agree. glad that they are trying something new finally.. Vertigo is a good idea. I remember playing that map in early 2000's on a 1.5 version of CS, hah..
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 04 2019 07:41 GMT
#54
On May 04 2019 14:46 chuDr3t4 wrote:
Show nested quote +
On May 04 2019 03:23 keit wrote:
Dunno why they have to mix in so many new maps. CS:GO is fine with having mostly the same maps and just a few new ones.

What a silly comparison. Without bringing up DotA and LoL, the real comparison would be WarCraft 3 and its 10(?) competitive maps in 20 years, but you have to understand why that works there and not in BW.
WC3 has random item drops AND neutral heroes so every game same opponent same race match-up same map is different, while they both play around what both of them got.

Right now, with a gun to me head, I could recite every beat every ZvT Fightning Spirit game goes through. And every time I see lurker eggs on the ramp to take 3rd I am not able to be interested, because I feel I've seen it thousand times before.

I would say that WC3 has about 20 competitive maps now, but I agree with your analysis overall.

And I agree with your views on maps such as FS or CB, too. I'm ALL FOR crazier maps, we had a lot of them in BW. But these ones are just super ugly and it looks like they were trying waaayy too much to make them "positively crazy"..

anyways, I really hope that we will see Whiteout again this season. That is a very good and fresh map indeed.
odi profanum vulgus et arceo
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2019-05-04 08:52:17
May 04 2019 08:47 GMT
#55
The maps look interesting but Multiverse looks so weird. I kind of like Elysion but that might be because it looks the most normal lol.

Edit: I kind of wish ASL would use old maps like Destination and Tau Cross kind of like in ASL season 3
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2019-05-05 21:14:37
May 05 2019 21:13 GMT
#56
Aesthetically these maps look super doll compared previous seasons but that's not big deal. Tripod kinda reminds me Transistor. I also agree that they could've used some maps from previous seasons (I want Sparkle back so bad, also Skull Desert, Camelot, Demian, Crossing Field). They got rid from Sylphid (if they won't add it as 4th) that's OK, it was average map but not that great, Toss Chain was bad, personally I would give Whiteout a 2nd chance.

Also what you think about having 5 instead of 4 maps which means no 2 repetetive maps on bo5? Sometimes it helps some races so it's good but in other hand having 5 maps makes all games more diverse and unique.
sunbeams are never made like me...
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
May 06 2019 04:37 GMT
#57
are there any vods of the koreans playing on the maps?
A.Alm
Profile Joined September 2012
Sweden515 Posts
May 06 2019 06:14 GMT
#58
Nice
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50119 Posts
May 06 2019 06:29 GMT
#59
On May 06 2019 13:37 Bakuryu wrote:
are there any vods of the koreans playing on the maps?


I can't find any at the moment

but heres the vod of Last checking them out

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
May 06 2019 09:51 GMT
#60
multiverse looks insanely fun?????

imagine scouting cross positions early so you instantly close off all the troy gates and mass expand safely.. zerg's wet dream
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50119 Posts
Last Edited: 2019-05-06 13:58:34
May 06 2019 13:56 GMT
#61
On May 06 2019 18:51 konadora wrote:
multiverse looks insanely fun?????

imagine scouting cross positions early so you instantly close off all the troy gates and mass expand safely.. zerg's wet dream


the map has what 18 gas? holy hell
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Incomplete..ReV
Profile Joined August 2017
Norway633 Posts
May 06 2019 17:08 GMT
#62
I have really high hopes for just about any lategame on Multiverse! Seems like it has a ton of potential!

Tripod kinda feels like a map which will have a lot of rush/cheese builds at first, then might evolve into rather cool manouvering as people figure things more out.

Really cool how the middle on Elysion has a lot to say for how how affected you are by where you spawn. Wonder to which extent it'll affect scouting habits, and if people will alter builds to a larger degree based on what they scout. And where they scout it. Might create a ton of different games on the very same map?

A lot of crazy stuff - hope it'll be cool, and not just turn into silly games :D
It's ok. I still love you <3
Eiii
Profile Blog Joined April 2009
United States2566 Posts
May 06 2019 21:36 GMT
#63
I love seeing crazy maps in starleagues. They have a chance of being hilariously imbalanced and wrecking the tournament, sure. I'd rather they take the risk than just use slightly different almost-standard maps over and over again for each season, though.
:3
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 06 2019 22:46 GMT
#64
Great maps all around. Can't wait for ASL8 to start already.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
May 06 2019 23:15 GMT
#65
Boooooo not weird enough! Bring back Neo Arkanoid! /s
I am boss. -Minami-ke
r33k
Profile Blog Joined March 2009
Italy3402 Posts
Last Edited: 2019-05-07 00:26:19
May 07 2019 00:25 GMT
#66
I'm fine with weird maps, but I would enjoy some old map reruns. Destination is the best map in BW history and I'm sure it would produce great games even today. Plasma too.
Li_Xin
Profile Joined January 2018
51 Posts
May 07 2019 04:10 GMT
#67
On May 07 2019 06:36 Eiii wrote:
I love seeing crazy maps in starleagues. They have a chance of being hilariously imbalanced and wrecking the tournament, sure. I'd rather they take the risk than just use slightly different almost-standard maps over and over again for each season, though.


Hmm...

These maps have potential for some crazy, epic games, sure... but reality doesn't usually match with 'potential'. Sparkle was so cool the first couple games. Like, 'Wow, an island map!' And then every game is a ridiculously long snoozefest where some matchups are nearly impossible to win.

I don't really care that much but I don't like how Elysion has such huge differences based on where you and your opponent spawn. That shit is lame.

But at least the maps can't possibly be any more boring than block chain... right?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 07 2019 06:28 GMT
#68
On May 07 2019 13:10 Li_Xin wrote:
Show nested quote +
On May 07 2019 06:36 Eiii wrote:
I love seeing crazy maps in starleagues. They have a chance of being hilariously imbalanced and wrecking the tournament, sure. I'd rather they take the risk than just use slightly different almost-standard maps over and over again for each season, though.


Hmm...

These maps have potential for some crazy, epic games, sure... but reality doesn't usually match with 'potential'. Sparkle was so cool the first couple games. Like, 'Wow, an island map!' And then every game is a ridiculously long snoozefest where some matchups are nearly impossible to win.

I don't really care that much but I don't like how Elysion has such huge differences based on where you and your opponent spawn. That shit is lame.

But at least the maps can't possibly be any more boring than block chain... right?


I mean with the new Fantasy II it's made up entirely of 4 of the most standard maps of 2010+ so wherever you spawn you should be in a decent position.

If you can defend the La Mancha, Grandline and CB third on the individual maps it shouldn't be an issue here.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
Last Edited: 2019-05-07 08:47:30
May 07 2019 08:39 GMT
#69
The first thing that came to mind when I saw Multiverse was Python...

I miss the days where maps would get pulled from tournaments for being total garbage, like when Demon's Forest got replaced because Protoss couldn't even defend 1 hatch lurker.

LMAO demon's forest...
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Jealous
Profile Blog Joined December 2011
10141 Posts
May 07 2019 17:41 GMT
#70
On May 07 2019 09:25 r33k wrote:
I'm fine with weird maps, but I would enjoy some old map reruns. Destination is the best map in BW history and I'm sure it would produce great games even today. Plasma too.

I loved Desti too, but looking back, it really did become kind of stale in just about every match-up, especially in PvT. It was just too campy.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Eiii
Profile Blog Joined April 2009
United States2566 Posts
May 07 2019 20:18 GMT
#71
On May 07 2019 13:10 Li_Xin wrote:
Show nested quote +
On May 07 2019 06:36 Eiii wrote:
I love seeing crazy maps in starleagues. They have a chance of being hilariously imbalanced and wrecking the tournament, sure. I'd rather they take the risk than just use slightly different almost-standard maps over and over again for each season, though.


Hmm...

These maps have potential for some crazy, epic games, sure... but reality doesn't usually match with 'potential'. Sparkle was so cool the first couple games. Like, 'Wow, an island map!' And then every game is a ridiculously long snoozefest where some matchups are nearly impossible to win.

I don't really care that much but I don't like how Elysion has such huge differences based on where you and your opponent spawn. That shit is lame.

But at least the maps can't possibly be any more boring than block chain... right?


Horrible confession: I liked the weird long snoozefest matches on sparkle. They were novel. I'm glad sparkle is gone, but I'm also glad it was in the pool for a little while.
:3
Freakling
Profile Joined October 2012
Germany1529 Posts
May 07 2019 20:49 GMT
#72
Well, the "snoozefest" is still some exciting new and completely different meta. I'd personally like every other map pool or so to have a real island map in it because I feel that is an area where there is still lots of mostly uncharted territory to be explored, both in metagame and map design.
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
May 07 2019 21:00 GMT
#73
Looking at the first map, I wonder how will terrans deal with fast mutas when spawn positions are close. But well, terran is the most versatile race, easiest to strategize. They will find a way.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-05-12 17:26:16
May 12 2019 17:23 GMT
#74
Tripod just got updated to v.0.85
Among other things mass Norad walls on Tripod have been replaced by slightly staggered Psi Disruptor walls.
Multiverse has also been updated, mostly resource adjustments.
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
May 13 2019 08:51 GMT
#75
when is this starting T_T
POGGERS
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-05-13 09:00:06
May 13 2019 08:59 GMT
#76
On May 13 2019 17:51 konadora wrote:
when is this starting T_T


theres a map testing tourney to be done first throughout the rest of this month, starting today (TvP)

+ Show Spoiler +
On May 02 2019 18:33 CadenZie wrote:
[image loading]
there is a new map test tournament for testing these new maps before asl 8 that will be conducted by shine
3maps: multiverse, tripon, elysion
download link: blog.naver.com
winner 1million won (~$1kish)
the dates are on the image here (13th Tvp, 14th ZvP, 20th TvZ, 27th final map announcement)
[image loading]

테란팀 : (T)Flash, (T)Last , (T)Sharp
저그팀 : (Z)Larva, (Z)Action, (Z)Calm
프로토스팀 : (P)Rain, (P)Mini, (P)Snow



Freakling
Profile Joined October 2012
Germany1529 Posts
May 13 2019 20:42 GMT
#77
Does any one know whether or where there are VODs of the test games?
Wonk
Profile Joined March 2017
546 Posts
May 14 2019 00:09 GMT
#78
The VOD is on Shine's channel here
http://vod.afreecatv.com/PLAYER/STATION/44151212
If afreeca doesn't work i also saw flash restreaming it so there might be some vods on his yt channel?
CadenZie
Profile Blog Joined May 2010
Korea (South)545 Posts
May 14 2019 09:16 GMT
#79
more test games for zvp today (right now)
http://play.afreecatv.com/lyh8808
currently action vs mini
KungKras
Profile Joined August 2008
Sweden484 Posts
May 14 2019 09:53 GMT
#80
Elysion looks like a 2 player Fighting Spirit
"When life gives me lemons, I go look for oranges"
Jealous
Profile Blog Joined December 2011
10141 Posts
May 14 2019 18:29 GMT
#81
On May 14 2019 18:53 KungKras wrote:
Elysion looks like a 2 player Fighting Spirit

You haven't looked at the map then.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
May 14 2019 19:46 GMT
#82
If only Elysion could've had the original tilesets for each area, would've been super exotic looking.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 15 2019 19:00 GMT
#83
Damn.. the games in that pre-ASL map decision tournament are pretty damn sick..

Especially the series between SnOw and Larva, games 2 and 3.. highly recommended!
odi profanum vulgus et arceo
TT1
Profile Blog Joined December 2008
Canada10008 Posts
May 15 2019 19:16 GMT
#84
multiverse looks fun, rest of the maps are insanely broken in their current form
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 17 2019 18:45 GMT
#85
are these games anywhere on YouTube maybe? Would love to add them to the favourites,

and can somebody post a link to the TvZ day? Cheers.
odi profanum vulgus et arceo
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
May 17 2019 19:56 GMT
#86


Sharp vs Snow on Multiverse
POGGERS
outscar
Profile Joined September 2014
2832 Posts
May 17 2019 23:10 GMT
#87
Seems like Multiverse is a pretty good map for macro games. This one is sick:

sunbeams are never made like me...
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
Last Edited: 2019-05-20 00:20:55
May 20 2019 00:16 GMT
#88
So are we going to have canata qualify playing 4 hour long tvts on multiverse?

Elysion might be balanced in results but there are definitively better spawn positions inside of 1 game...
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
Sd13
Profile Blog Joined November 2010
Vietnam185 Posts
May 20 2019 00:55 GMT
#89
ASL8 Map Test Tournament: Terran vs Zerg

Time: May 20th at 20:00 GMT+9

Stream ((Z)Shine): http://play.afreecatv.com/lyh8808

(Z)Action vs (T)Flash
(Z)Calm vs (T)Sharp
(Z)Larva vs (T)Last

1set Multiverse
2set Tripod
3set Elysion

9 games in total, each player plays 3 games regardless of the score.

Source: http://bj.afreecatv.com/lyh8808/post/44335673
정명훈 \m/
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
May 20 2019 05:49 GMT
#90
On May 18 2019 08:10 outscar wrote:
Seems like Multiverse is a pretty good map for macro games. This one is sick:

https://www.youtube.com/watch?v=IOmOIfBYlm8

holy shit what a game
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50119 Posts
May 20 2019 09:13 GMT
#91
On May 20 2019 14:49 konadora wrote:
Show nested quote +
On May 18 2019 08:10 outscar wrote:
Seems like Multiverse is a pretty good map for macro games. This one is sick:

https://www.youtube.com/watch?v=IOmOIfBYlm8

holy shit what a game


saw the thumbnail and knew exactly what happened.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2019-05-20 18:00:52
May 20 2019 17:57 GMT
#92
Can we please get one of those analysis articles of the maps but have a couple top foreigners do it? They are a great feature of this website.

Also, when can we expect the qualifiers? I am excited.
FakeFin
Profile Joined December 2018
Germany392 Posts
May 20 2019 18:07 GMT
#93
It will probably take a month or so or more for the qualifiers to start. There needs to be a wildcard tourney for EffOrts seed first and it will be after ACS is over
Moridin
Profile Joined December 2009
Bulgaria164 Posts
Last Edited: 2019-05-20 18:59:04
May 20 2019 18:58 GMT
#94
Any vods up on youtube?
It's about time.
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 20 2019 23:02 GMT
#95
On May 21 2019 03:58 Moridin wrote:
Any vods up on youtube?

Light has couple of games on his channel, but I didn't find all the games on YT yet.. They're probably only on AfreecaTV, unfortunately.
odi profanum vulgus et arceo
ii.blitzkrieg
Profile Joined November 2006
Canada1122 Posts
May 21 2019 01:02 GMT
#96
here is the afreeca vod of the tvz games if anyone wants: vod.afreecatv.com
iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
Last Edited: 2019-05-22 11:08:43
May 22 2019 11:07 GMT
#97
there seems to be an update of the ASL8 maps
https://blog.naver.com/kangkuyol/221543273775
Multiverse - removed all 5 middle bases and changed middle with xel naga temple, changed some mineral counts, removed cliffable natural into lots of ground
Tripod - change main minerals top left + bottom left to have minerals near map edge, changed middle
Blockchain SE - changed mineral locations in naturals, changed center gas, reduced mineral count on 2 mineral patches of the 3rd bases, and most important changed ursadons for rhynadons

Multiverse now has complete different dynamic because middle can be reopened and way less expansions
Tripod shouldnt change much
Blockchain still Blockchain
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 22 2019 12:37 GMT
#98
will Blockchain will seriously be back instead of Whiteout?

what the fuck... -.- that would be a terrible choice imo..
odi profanum vulgus et arceo
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
May 22 2019 12:54 GMT
#99
Elysion remains unchanged?
EntusGalleries.com - CJ Uniform Sale
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 22 2019 17:43 GMT
#100
On May 22 2019 21:54 razorsuKe wrote:
Elysion remains unchanged?

I think Elysion is out entirely.
odi profanum vulgus et arceo
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 22 2019 18:42 GMT
#101
On May 22 2019 21:54 razorsuKe wrote:
Elysion remains unchanged?


I mean there's not much you can do to change it based on what it is.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TT1
Profile Blog Joined December 2008
Canada10008 Posts
May 22 2019 20:24 GMT
#102
On May 23 2019 03:42 Qikz wrote:
Show nested quote +
On May 22 2019 21:54 razorsuKe wrote:
Elysion remains unchanged?


I mean there's not much you can do to change it based on what it is.


you can add gasses to the 3rds and remove all 4th base geysers
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
outscar
Profile Joined September 2014
2832 Posts
May 22 2019 21:00 GMT
#103
Seriously, Block Chain is back? What 910 is smoking out there? WTF...
sunbeams are never made like me...
Jukado
Profile Blog Joined May 2011
805 Posts
May 22 2019 21:04 GMT
#104
Or if you wanted a 4 player map with quirky symmetry you could use (4)Crown And Sceptre.
Pic + Show Spoiler +
[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Ideas
Profile Blog Joined April 2008
United States8097 Posts
May 22 2019 23:14 GMT
#105
Can anyone familiar with the Korean fanbase confirm if they like Blockchain more than Whiteout in general? Just seems like such a lame choice to keep it instead of Whiteout :\

Multiverse seems cool, Tripod seems like a nightmare for ZvT and PvZ with 2 entrenches that need to be covered with static defense :\

Glad Elysion isn't going to make it haha.
Free Palestine
sM.Zik
Profile Joined June 2011
Canada2547 Posts
May 23 2019 01:02 GMT
#106
Whaat? Shitty blockchain over the AWESOME Whiteout? Shocking
Jaedong Fighting! | youtube.com/ZikGaming
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
May 23 2019 01:11 GMT
#107
I'm pretty disappointed in the multiverse changes, letting people re-open the map really neuters its potential for having completely different style games based on spawn locations.

Tripod is a lot to swallow with the two entrances but I'd be happy to see some old school 1 base vs 2 base. Balance will probably be an issue, but I'll take entertainment over balance.

...But why the fuck did block chain get picked over Whiteout. Whiteout was one of the few maps lately where the mapmakers actually pulled off a (somewhat) novel idea, and had some really entertaining PvZ. BlockChain gave us Nada going for nukes and a good ZvZ but otherwise was underwhelming.
Fuck KeSPA.
konadora *
Profile Blog Joined February 2009
Singapore66159 Posts
May 23 2019 01:33 GMT
#108
wth i dont like the multiverse change.. we had a very unique macro map here =(
POGGERS
ggsimida
Profile Joined August 2015
1148 Posts
May 23 2019 01:56 GMT
#109
they saw that flash v zero game where the map was split and flash manage to secure the centre and zero had to commit a big drop to destroy it, only for his units to be trapped inside the centre area after that and be freely shelled by siege tanks (overlords were already mostly gone from irradiate). it was a great move by flash but kinda disgusting to watch from a zerg perspective.

but this new version, eh...seems like they are very enamored with the buildings in the centre gimmick to remove it over the centre mining base...
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 23 2019 09:01 GMT
#110
On May 23 2019 10:02 sM.Zik wrote:
Whaat? Shitty blockchain over the AWESOME Whiteout? Shocking

you serious or not? I can't tell..
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 23 2019 09:03 GMT
#111
On May 23 2019 10:56 ggsimida wrote:
they saw that flash v zero game where the map was split and flash manage to secure the centre and zero had to commit a big drop to destroy it, only for his units to be trapped inside the centre area after that and be freely shelled by siege tanks (overlords were already mostly gone from irradiate). it was a great move by flash but kinda disgusting to watch from a zerg perspective.

but this new version, eh...seems like they are very enamored with the buildings in the centre gimmick to remove it over the centre mining base...

Making such huge changes just because of one, crazy 50+ minute game seems like a massive overkill, actually.

Also - why the fuck would you keep Block Chain over Whiteout? I mean.. the thinking process involved with that just boggles the mind. A truly terrible choice.
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 23 2019 09:04 GMT
#112
On May 23 2019 10:11 oshibori_probe wrote:
I'm pretty disappointed in the multiverse changes, letting people re-open the map really neuters its potential for having completely different style games based on spawn locations.

Tripod is a lot to swallow with the two entrances but I'd be happy to see some old school 1 base vs 2 base. Balance will probably be an issue, but I'll take entertainment over balance.

...But why the fuck did block chain get picked over Whiteout. Whiteout was one of the few maps lately where the mapmakers actually pulled off a (somewhat) novel idea, and had some really entertaining PvZ. BlockChain gave us Nada going for nukes and a good ZvZ but otherwise was underwhelming.

100% agreed with you.
odi profanum vulgus et arceo
RowdierBob
Profile Blog Joined May 2003
Australia13005 Posts
May 23 2019 10:48 GMT
#113
Multiverse looks cool.
"Terrans are pretty much space-Australians" - H
Freakling
Profile Joined October 2012
Germany1529 Posts
May 23 2019 17:22 GMT
#114
On May 22 2019 20:07 Bakuryu wrote:Tripod - change main minerals top left + bottom left to have minerals near map edge
…and it's 2019 and they are still doing this without worker spawn correction??!!
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-05-27 11:15:04
May 26 2019 13:35 GMT
#115
27th May TvP final testing day for Multiverse 0.92
8pm KST
to be streamed on shine stream

final version of map released on 30th may

1st set: Snow vs Flash
2nd set: Stork vs Sharp
3rd set: Mini vs Last
Aeternum
Profile Joined July 2015
Latvia35 Posts
May 27 2019 12:15 GMT
#116
Well looks like the current version of multiverse might be imba cross position pvt because terran can't punish 2/3 base carrier.
The power of idea
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 27 2019 13:37 GMT
#117
On May 27 2019 21:15 Aeternum wrote:
Well looks like the current version of multiverse might be imba cross position pvt because terran can't punish 2/3 base carrier.

go mass wraith/valkyries then!
odi profanum vulgus et arceo
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
May 27 2019 15:31 GMT
#118
Terran favored maps. Lots of tank zones, drops, and long passage vulture friendly corridors.
Bisu - INnoVation - Dark - Rogue - Stats
sM.Zik
Profile Joined June 2011
Canada2547 Posts
May 27 2019 20:35 GMT
#119
On May 23 2019 18:01 M3t4PhYzX wrote:
Show nested quote +
On May 23 2019 10:02 sM.Zik wrote:
Whaat? Shitty blockchain over the AWESOME Whiteout? Shocking

you serious or not? I can't tell..


I was being serious, I loved Whiteout and never was a fan of Blockchain (or any map with those weird paths).
Jaedong Fighting! | youtube.com/ZikGaming
Miragee
Profile Joined December 2009
8505 Posts
May 27 2019 20:45 GMT
#120
Multiverse kinda looks like a new take on Python to be honest...

On May 23 2019 08:14 Ideas wrote:
Can anyone familiar with the Korean fanbase confirm if they like Blockchain more than Whiteout in general? Just seems like such a lame choice to keep it instead of Whiteout :\

Multiverse seems cool, Tripod seems like a nightmare for ZvT and PvZ with 2 entrenches that need to be covered with static defense :\

Glad Elysion isn't going to make it haha.


Yeah, Whiteout is actually an interesting map...

oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
May 28 2019 17:24 GMT
#121
Well hopefully whiteout gets picked up by ladder/KSL. It’s too good to just have a one season run.
Fuck KeSPA.
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
May 30 2019 20:20 GMT
#122
http://aslapply.afreecatv.com/
qualification: 15th june - 17th june, seoul - jeonju - busan
maps in qualification: FS, overwatch, neo sylphide
total map pool: FS, overwatch, neo sylphide, bloody ridge, tripod, multiverse, blockchain
changed league system slightly


FakeFin
Profile Joined December 2018
Germany392 Posts
May 30 2019 20:58 GMT
#123
Bo7 Finals and something about Bo3 in the Ro16 Group Stage
FakeFin
Profile Joined December 2018
Germany392 Posts
May 30 2019 21:07 GMT
#124
But there is no wildcard qualifier. Didn't EffOrt enter the military?
1030xxx
Profile Joined August 2007
Australia62 Posts
May 31 2019 14:21 GMT
#125
Waiting for the finalised maps to be released for ASL 8.
M3t4PhYzX
Profile Joined March 2019
Poland4190 Posts
May 31 2019 17:29 GMT
#126
Sylphid AGAIN?

And back to FS?

what. the. fuck -.-
odi profanum vulgus et arceo
Wonk
Profile Joined March 2017
546 Posts
June 01 2019 02:16 GMT
#127
On May 31 2019 06:07 FakeFin wrote:
But there is no wildcard qualifier. Didn't EffOrt enter the military?

I think they usually only announce it a few days before it takes place. But I imagine there'll be one.

I'm super hyped for Bo7 finals and bo3s in the ro16. From what I could translate it said the ro16 was "single board + bo3 mixed component" which suggest both bo1s and bo3s. Hopefully Winners/final match will be bo3, rest will be bo1, which I thought would be a good compromise between the formats of ASL and KSL.

Shame about no whiteout, but I don't mind sylphid again myself.

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