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Active: 2007 users

Map (4)Crown And Sceptre Summer Update

Forum Index > BW General
Post a Reply
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-07-20 16:29:57
July 20 2018 13:00 GMT
#1
(I cant edit the previous thread)

Download (4)Crown And Sceptre from this page

Get a head, get a hat
Wand in hand, on thrones they sat

Overview

[image loading]


From rags to riches (development gif up to 0.94):

[image loading]


20th July 2018
Version 1.1 Crown And Sceptre
-Resources increased to standard amounts (1500 minerals, 5000 gas) at all bases, except centre base.
-Centre base resources = 12 x 1200 minerals, 2 x 4000 gas.

Download (4)Crown And Sceptre from this page

Previous threads:
http://www.teamliquid.net/forum/brood-war/516840-map-4crown-and-sceptre-1v1
http://www.teamliquid.net/forum/brood-war/514267-map-cas-development-thread

Download the ramp palette from this page

CAS vs FS gif:

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Superouman
Profile Blog Joined August 2007
France2195 Posts
July 20 2018 13:48 GMT
#2
Why is the bottom right corner oriented differently from the three other starting locations?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
funnybananaman
Profile Joined April 2009
United States830 Posts
July 20 2018 16:01 GMT
#3
Really nice Bw map but your link leads people who click it to Clay Fields. Make more maps like this maybe iccup would add it to their list.
[AS]Rattus
Profile Joined March 2017
428 Posts
July 20 2018 16:49 GMT
#4
whats up with those mineral onlys at 12 and 3?
AF0x
Profile Joined June 2018
United States59 Posts
July 20 2018 17:16 GMT
#5
I think it would be better if it were symmetrical. I'm imagining myself playing in top-left vs. an opponent in bottom-left. We each get to take a symmetrically placed natural, but the differences between 12 o'clock and 6 o'clock are obviously imbalanced and aggravating. The bottom-left spawning player can choose one of two locations for their 3rd base (8 o'clock or 6 o'clock) , both of which have defend-able ramps, and high ground. However, the top-left spawning player has to choose between expanding towards his opponent for a base with a geyser, or expanding away from his opponent with a low-ground, mineral-only base with exploitable open space behind the minerals, as well as no choke or high ground to help secure the position.

I can also see a few other scenarios where the asymmetry of the map/bases would lead to unfair positional advantages based on starting location. For example, in a split-map situation where one player has the top half of the map and the other player has the bottom half, the player with the top half of the map has an easier-to-defend mineral-only base (because it's positioned in the center of all their other bases). The mineral-only at 3/4 o'clock seems like a much easier position to attack into given the ramp and high ground at 3 o'clock, plus the fact that the base is positioned right on the edge of the opponent's occupied territory.

If you just re-oriented bottom-right to be the same as the other 3 starting locations, got rid of the weird mineral-only base at 3/4 o'clock, and mirrored the 12 o'clock base at 6 o'clock, it'd be fine I think.
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