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Map (2)Marshmallow Toast 1v1 - Page 2

Forum Index > BW General
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Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-09-26 15:58:54
September 25 2018 16:12 GMT
#21
Version 0.91 Marshmallow Toast

-Removed close 3rd base.
-Extended highground to touch the main (deleting thin side path).
-Enlarged both ramps onto the highground.
-Moved highground base position.
-Resources at all highground bases restored to full amounts (and 8th mineral patch added at closest 3rd).
-Removed compound at lowground vertical expansion.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
konadora *
Profile Blog Joined February 2009
Singapore66156 Posts
September 25 2018 17:59 GMT
#22
i think combining the high ground 4/10 o clock expo and the cliff beside it should help to loosen up the map a bit, else it looks very tight and incredibly defense favored (aka T favored)
POGGERS
FlaShFTW
Profile Blog Joined February 2010
United States10131 Posts
September 25 2018 19:38 GMT
#23
I agree. While the changes are in the right direction, you still have issues where the map is too chokey, and there are only 3 attack paths to each side of the map. As konadora said, the same problem you fixed in this last edition has the same problem at the double bases at the 4/10 positions.

The problem with doing the same solution (which honestly is recommended), is now you only have 5 bases per side of the map. Which means unless you want to have a match point style of low-econ map, you'll need to add a 6th base somewhere on each side which is a daunting task without re-introducing the choked style of map.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Freakling
Profile Joined October 2012
Germany1529 Posts
September 25 2018 20:21 GMT
#24
Still looks tight. Part of the problem is that most of the redistributed space went straight into the 1/7 o'clock high ground expos where it is sitting around doing nothing
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-09-26 15:42:20
September 26 2018 15:40 GMT
#25
Who needs sleep

*UPDATE* Version 0.92 Marshmallow Toast

Version 0.92 Marshmallow Toast
-Reduced the size of the high ground expansion (both the top and bottom side of it).
-Widened the path between the 2 thin bridges as a result.
-Enlarged both the ramps into the high ground expansion.
-Added path to centre (can be walled with 5 depots).
-Added buildable space on the low ground.
-Widened the path to the high ground expansion from the natural.

Overview

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Red.T45
Profile Joined June 2018
Germany28 Posts
September 26 2018 18:47 GMT
#26
It's nice you keep refining the map! :D I followed this thread with interest and the map is starting to get really decent and I kinda like it. Maybe turn one of the double expos in 4/10 o'clock into mineral only - I feel there's too much gas on the map and the corner bases in top left and bottom right are double gas as well :O
No pain, no gain
kidcrash
Profile Joined September 2009
United States620 Posts
Last Edited: 2018-09-26 20:41:05
September 26 2018 20:40 GMT
#27
On September 27 2018 03:47 Red.T45 wrote:
It's nice you keep refining the map! :D I followed this thread with interest and the map is starting to get really decent and I kinda like it. Maybe turn one of the double expos in 4/10 o'clock into mineral only - I feel there's too much gas on the map and the corner bases in top left and bottom right are double gas as well :O


I was thinking the same thing. Try changing the 4 o clock and 10 o clock expos to mineral only?
castleeMg
Profile Blog Joined January 2013
Canada759 Posts
September 29 2018 00:42 GMT
#28
looks pretty interesting now, nice changes
AKA: castle[eMg]@USEast/ iCCup
Li_Xin
Profile Joined January 2018
51 Posts
September 29 2018 01:24 GMT
#29
Looks interesting.

Wayyy better than before.
Jukado
Profile Blog Joined May 2011
805 Posts
November 12 2018 22:30 GMT
#30
Been redesigning this map over the last few weeks, gone through about 5 different layouts and ended up with this. Work in progress ofcourse, need to add ramps and stuff.

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
zerglingling
Profile Joined April 2018
131 Posts
November 13 2018 05:57 GMT
#31
I'd like it more with an actual slice of toast in the middle of the map.
[image loading]
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