• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:32
CEST 23:32
KST 06:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash2[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion [ASL21] Ro24 Preview Pt2: News Flash RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group D [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1164 users

A small trick when transferring workers

Forum Index > BW General
Post a Reply
Normal
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-07-10 22:35:49
June 17 2018 00:37 GMT
#1
I noticed in this FPV that Bisu is doing the Return Cargo command only when his workers reach the 2nd Nexus, but it can be done better, by pressing "c" just after the 1st move to mineral patch, so you'll get the resources immediately and forget about any worker holding minerals in the path, and don't lose time if workers move to a mineral patch loaded (which obviously he can handle) .
  • The loaded workers must clearly see the patch (not in fog).
  • When sending a worker to build something outside base, then rather than return it loaded to the base's mineral, you press "c" after move to mineral to print the patch in the worker mind !
[image loading]

Any one doing this or doing better ?
"All who believe in Allah and the last day, either say good or be silent." Muhammad
jimminy_kriket
Profile Blog Joined February 2007
Canada5529 Posts
June 17 2018 00:54 GMT
#2
If you do it this way, they return to mining from the nearest patch if I recall correctly. Meaning they wouldn't leave the first nexus, or am I wrong on that? In sc2 if functions they way you are describing, but I think in sc1 it's different.
life of lively to live to life of full life thx to shield battery
radley
Profile Joined August 2008
Poland582 Posts
June 17 2018 01:38 GMT
#3
That's the point - you don't lose time those workers having minerals have to get to 2nd base. They just cargo it to 1st base and go mining to 2nd one.
TL+ Member
jimminy_kriket
Profile Blog Joined February 2007
Canada5529 Posts
June 17 2018 02:38 GMT
#4
And that's what I said, they DONT go mining to the second base if you do this. They stay at the first base unless I am wrong. I can't test it right now.
life of lively to live to life of full life thx to shield battery
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
June 17 2018 03:02 GMT
#5
what a mindless mid-late game by bisu -- lots of wasted dragoons
and yeah recalling on tanks is a good idea but doesn't work with dragoons

also,

they will mine the mineral that they were issued to mine

so if you right click the natural minerals then press return cargo, yeah you get the money up front and they continue to the natural minerals

Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
jimminy_kriket
Profile Blog Joined February 2007
Canada5529 Posts
June 17 2018 03:33 GMT
#6
ah yeah just tested it, they do go to the minerals they were clicked on. you guys were right.
life of lively to live to life of full life thx to shield battery
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
June 17 2018 04:08 GMT
#7
Nice trick, then 😄
https://www.twitch.tv/argsabbath/
BlueStar
Profile Blog Joined August 2005
Bulgaria1169 Posts
June 17 2018 09:07 GMT
#8
I've been using cargo since forever...

If you mine from base 1 for example and ur worker holds minerals from the mineral line from base 1 and hit C - the worker will go back to the nearest base, leave resources, and then proceed to mine from base 1.

If you tell ur workers to go mine from base 2 and hit C - the workers that hold any resources will leave them to the nearest base and continue to the mineral line at base 2.

Also, cargo is really useful if u have scouting probe that holds any resources and you need to make it move to a mineral asap - then u just hit C and don't need to press keys to move to a mineral line or gas station to make the worker run away.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
pheer
Profile Blog Joined July 2004
5398 Posts
Last Edited: 2018-06-17 12:56:27
June 17 2018 12:56 GMT
#9
Great trick, never heard of it

Here's a full TL;DR for anyone stumbling in this thread:
Workers will always mine from the patch you tell them to. But if they already have cargo, pressing "c" will force them to bring minerals to the closest nexus/CC/hatch and then continue with your instructions. So when you are transferring probes to a new base, press "c" right after telling them to transfer, and the ones with cargo will drop it off first.

Method:

1. Grab 12 workers at base A
2. Right click mineral patch at base B
3. Press "c" immediately
Moderator
Navane
Profile Blog Joined February 2007
Netherlands2751 Posts
June 17 2018 14:09 GMT
#10
I especially like the trick with a mineral-holding scout, thanks for sharing that. It will give your scout an automatic mineral walk move to home.
juvenal
Profile Joined July 2013
2448 Posts
Last Edited: 2018-06-17 14:39:27
June 17 2018 14:39 GMT
#11
What happens if the worker mined your opponent's mineral and later on you press 'c' when you need to mineral walk up their ramp after they'd blocked it off? Will the worker mineral walk without vision?
Michael Probu
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
Last Edited: 2018-06-17 15:23:16
June 17 2018 15:21 GMT
#12
On June 17 2018 23:39 juvenal wrote:
What happens if the worker mined your opponent's mineral and later on you press 'c' when you need to mineral walk up their ramp after they'd blocked it off? Will the worker mineral walk without vision?

It will yes, it's a way of mineral walking up their ramp without breaking any of the rules.

On June 17 2018 23:09 Navane wrote:
I especially like the trick with a mineral-holding scout, thanks for sharing that. It will give your scout an automatic mineral walk move to home.

That's why I always mine some of their minerals with my scouting SCV
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2018-06-19 11:41:21
June 19 2018 11:25 GMT
#13
Should be mentioned that this does not work the same with gas. With one exception: If you send a mineral-holding worker to a geyser, then press C, the worker will resume mineral mining after returning the minerals. Geyser to geyser transfer and geyser to mineral transfer works just fine, though.
So beware when trying to quickly saturate a geyser with transferred workers using this trick.
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2018-06-19 11:28:21
June 19 2018 11:28 GMT
#14
[double post]
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
Last Edited: 2018-06-19 11:39:53
June 19 2018 11:39 GMT
#15
On June 19 2018 20:25 Freakling wrote:
Should be mentioned that this does not work the same with gas. With one exception: If you send a mineral-holding worker to a geyser, then press C, the worker will resume mineral mining after returning the minerals. Geyser to geyser transfer and geyser to mineral transfer works just fine, though.
So beware when trying to quickly saturate a geyser with transferred workers, using this trick.

If you send a gas-holding worker to the minerals and hit C it will return the gas and go to mine the minerals.

Edit: that's basically what you said lol.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Freakling
Profile Joined October 2012
Germany1533 Posts
June 19 2018 11:40 GMT
#16
Yes. But not vice versa.
Moataz
Profile Joined January 2018
Egypt267 Posts
June 23 2018 17:19 GMT
#17
On June 18 2018 00:21 jello_biafra wrote:
Show nested quote +
On June 17 2018 23:39 juvenal wrote:
What happens if the worker mined your opponent's mineral and later on you press 'c' when you need to mineral walk up their ramp after they'd blocked it off? Will the worker mineral walk without vision?

It will yes, it's a way of mineral walking up their ramp without breaking any of the rules.

Show nested quote +
On June 17 2018 23:09 Navane wrote:
I especially like the trick with a mineral-holding scout, thanks for sharing that. It will give your scout an automatic mineral walk move to home.

That's why I always mine some of their minerals with my scouting SCV

Hi jello_biafra, you're talking like you know this before and use it, but the replay (about PvTTT by Dragoon only) you gave me before, doesn't say that !? you're welcome [image loading][image loading]
"All who believe in Allah and the last day, either say good or be silent." Muhammad
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
Last Edited: 2018-06-28 12:39:30
June 28 2018 12:38 GMT
#18
There's another trick with minerals, you can stop your opponent from mining on 1 mineral patch by mining yourself, waiting 4 seconds and then right clicking the mineral again, "resetting" the worker. Meanwhile, your opponent's workers can't use that mineral patch. In fact, they will outright avoid it and won't stand near it waiting.

I was wondering how useful this was, so I ran some tests. Normally my scouting scv arrives at his base at 1:45 and the first dragoon or ling (12 hatch) comes out at around 3:20. I ran a test by using and not using the trick and seeing how many minerals I have at 3:20 with 1 base making scvs non stop. When not using the trick, the scv is just stopped.

Normal mining: 1210 minerals at 3:20
With mineral block trick: 1170 minerals

So you prevent your opponent from mining 40 minerals, more or less. Not sure how much that can affect his BO. Maybe it delays the 2nd pylon for protoss, for example.
https://www.twitch.tv/argsabbath/
Moataz
Profile Joined January 2018
Egypt267 Posts
June 28 2018 17:04 GMT
#19
That's could be useful strategy when not preoccupied by this while wasting worker production time, building workers non stop is comparative thing, I saw pro players doesn't actually waste 1s of worker cut early game, so from 1 base, Protoss should have 27 Probes @5:00.

With low APM players like me, this could prevent REAL workers non stop.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
June 28 2018 23:58 GMT
#20
On June 24 2018 02:19 Moataz wrote:
Show nested quote +
On June 18 2018 00:21 jello_biafra wrote:
On June 17 2018 23:39 juvenal wrote:
What happens if the worker mined your opponent's mineral and later on you press 'c' when you need to mineral walk up their ramp after they'd blocked it off? Will the worker mineral walk without vision?

It will yes, it's a way of mineral walking up their ramp without breaking any of the rules.

On June 17 2018 23:09 Navane wrote:
I especially like the trick with a mineral-holding scout, thanks for sharing that. It will give your scout an automatic mineral walk move to home.

That's why I always mine some of their minerals with my scouting SCV

Hi jello_biafra, you're talking like you know this before and use it, but the replay (about PvTTT by Dragoon only) you gave me before, doesn't say that !? you're welcome [image loading][image loading]

I didn't claim to, I press C when workers reach second nexus/cc like Bisu does, what I meant was you can mineral walk through a unit blocking a ramp with the return cargo command.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-07-12 15:19:10
July 12 2018 15:18 GMT
#21
By the way, this is the replay for the FPV in the 1st post, anyone knows more recent replay+FPV altogether ?
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Moataz
Profile Joined January 2018
Egypt267 Posts
Last Edited: 2018-08-06 10:20:42
August 06 2018 10:17 GMT
#22
Just want to mention another useful case, that is when you escape with the workers from a drop to your minerals line, and because they might've been holding Gas as well, so sending them to minerals will discard the Gas cargo.

Now the difficult part about this return cargo trick is that its easily forgettable, so it needs some practice just to remember it when needed.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
aka-Moataz
Profile Joined December 2018
Egypt3 Posts
December 22 2018 13:37 GMT
#23
Why I still see players transfers their workers loaded !

Can't this workers-transfer-trick be added to Liquipedia or have some light on it like the Total Recall (which might happen only in PvT) !!! I hope that not only the elite, can talk loudly here.
Normal
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - Open Qualifier #4
ZZZero.O142
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 536
elazer 234
Ketroc 55
StarCraft: Brood War
Britney 13698
ZZZero.O 142
NaDa 12
Bale 9
Super Smash Bros
C9.Mang0343
Other Games
summit1g7685
Grubby4889
Liquid`RaSZi1786
B2W.Neo1602
fl0m796
Mew2King66
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH162
• davetesta37
• musti20045 25
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 40
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2255
• lizZardDota2122
• Noizen45
Counter-Strike
• Scarra540
Other Games
• imaqtpie1517
• Shiphtur145
Upcoming Events
Replay Cast
2h 28m
Replay Cast
11h 28m
Afreeca Starleague
12h 28m
Light vs Calm
Royal vs Mind
Wardi Open
13h 28m
Monday Night Weeklies
18h 28m
OSC
1d 2h
Sparkling Tuna Cup
1d 12h
Afreeca Starleague
1d 12h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
5 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Proleague 2026-03-29
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.