I recently watched Flash playing what I assume is some kind of team melee UMS, one against two. It was an amazing multitasking game.
This would be a really cool idea for a tournament, i reckon. It's actually a lot harder to control same base with an ally, so players would need just as much coordination as a 2v2. However, with that coordination, we could see some amazing and unexpected 1v1 games. With double the multitasking, maybe we could even witness some meta changes on maps like sparkle?
Imagine all the MBS whiners could finally show off all their amazing strategy without being limited by lack of apm. Just joking, don't hate me
It could be like top player+top player teams, or teacher+student team. Maybe just like in the Flash's video, some noobs teaming up vs a top player. All of these would be quite fun to watch, imho.
I remember playing few games on slowest speed. It actually enabled to play so well that things like "meta" changes happen really quickly, just because you can pull off so much more having perfect micro / macro and time to think on a fly.
Something that really affects the game is that the supply limit goes over 200 in team melee. I think it's 200 supply per player, so with 2 people, you can max out at 400 supply. This would greatly change every late-game build and/or strategy because of how much stronger armies would be.
How would Zerg fare against a 400 supply mech army? How would Terran deal with 48 carriers? Would a 128x128 map simply be too small for a team melee force? Anyone trying to play "standard" will get butchered by more creative players.
On April 10 2018 17:40 ninazerg wrote: Something that really affects the game is that the supply limit goes over 200 in team melee. I think it's 200 supply per player, so with 2 people, you can max out at 400 supply. This would greatly change every late-game build and/or strategy because of how much stronger armies would be.
How would Zerg fare against a 400 supply mech army? How would Terran deal with 48 carriers? Would a 128x128 map simply be too small for a team melee force? Anyone trying to play "standard" will get butchered by more creative players.
the koreans play the macro/micro ums map instead of team melee for this reason actually
On April 10 2018 17:40 ninazerg wrote: Something that really affects the game is that the supply limit goes over 200 in team melee. I think it's 200 supply per player, so with 2 people, you can max out at 400 supply. This would greatly change every late-game build and/or strategy because of how much stronger armies would be.
How would Zerg fare against a 400 supply mech army? How would Terran deal with 48 carriers? Would a 128x128 map simply be too small for a team melee force? Anyone trying to play "standard" will get butchered by more creative players.
I once played a 1v1 in team melee, 400 supply limit each, I think it's very detrimental to T in PvT lol, Protoss macro just gets completely out of hand.
On April 10 2018 17:40 ninazerg wrote: Something that really affects the game is that the supply limit goes over 200 in team melee. I think it's 200 supply per player, so with 2 people, you can max out at 400 supply. This would greatly change every late-game build and/or strategy because of how much stronger armies would be.
How would Zerg fare against a 400 supply mech army? How would Terran deal with 48 carriers? Would a 128x128 map simply be too small for a team melee force? Anyone trying to play "standard" will get butchered by more creative players.
I once played a 1v1 in team melee, 400 supply limit each, I think it's very detrimental to T in PvT lol, Protoss macro just gets completely out of hand.
On top of that space for buildings becomes pretty absurd for Terran.
I have to agree that team melee is far superior in every aspect. Maybe we should suggest an option that supply limits to be adjustable. We rarely had games reaching those high supply numbers anyawy, the maximum I think was 240 or 260 with Protoss in a 3v3 scenario.
I know in team melee if both players pick different races, then you get one different worker and then the supply can be over 200. But if all players pick the same race, the supply of that race goes to over 200? Didn't know that, actually.
Maybe there's some team melee ums that's not micro/macro? Cuz I think it would be so fun watching let's say both players control a shuttle on different ends of the map or something
I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol
Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.
On April 11 2018 02:43 GGzerG wrote: I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol
Yeah, that's also true! Lots of potential for some beyond epic battles, weird strats, filthy cheese
On April 11 2018 03:32 funnybananaman wrote: Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.
If you play 1v1 with 2 teams it's actually 200 supply per worker, so you can go up to 800 supply, even with all workers of one race.
On April 11 2018 02:43 GGzerG wrote: I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol
I think we`d end up for ex. in a t+p team, the probe eventually would build an assimilator, not much else.
On April 11 2018 03:32 funnybananaman wrote: Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.
If you play 1v1 with 2 teams it's actually 200 supply per worker, so you can go up to 800 supply, even with all workers of one race.
This is accurate. I tested it earlier to day when I saw funnybananaman's post because I knew from experience that it must be wrong.
I played solo vs. a computer, 4 slots on each side. I chose PTZR. Got PTZZ. Was only able to go to 200 with P/T, 400 with Zerg.
This is why people shouldn't try to disprove others without doing research first, or at the very least being certain that they are indeed correct.
On April 11 2018 02:43 GGzerG wrote: I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol
I think we`d end up for ex. in a t+p team, the probe eventually would build an assimilator, not much else.
I think that there are other hypothetical decisions that have been discussed in the past that do make theoretical sense, but there has been almost no venue in order to practice them.
One would be that instead of going Rax FE with CC, you go Rax FE with Nexus, and eventually your 3rd as a Nexus as well. The benefit of this would be multi-fold.
1. You are using Nexuses + 1CC to produce Probes instead of multiple CCs; you will eventually have much more supply remaining for a 200/200 mech army without negatively impacting your economy (20 SCVs and 40 Probes vs. 60 SCVs, for example). 2. Probes mine more efficiently than SCVs do. 3. SCVs don't have to build the CC, which has a long build time, meaning a noticeably improved income in Rax FE builds. 4. If you go with 1 SCV + 3 Probes, you could imaginably go Rax-Depot and be safer against early Zerglings by going Rax first without having to cut SCV production.
I'm sure there are many more potential scenarios and approaches, but this one came to me first.
On April 11 2018 03:32 funnybananaman wrote: Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.
If you play 1v1 with 2 teams it's actually 200 supply per worker, so you can go up to 800 supply, even with all workers of one race.
This is accurate. I tested it earlier to day when I saw funnybananaman's post because I knew from experience that it must be wrong.
I played solo vs. a computer, 4 slots on each side. I chose PTZR. Got PTZZ. Was only able to go to 200 with P/T, 400 with Zerg.
This is why people shouldn't try to disprove others without doing research first, or at the very least being certain that they are indeed correct.
On April 11 2018 02:43 GGzerG wrote: I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol
I think we`d end up for ex. in a t+p team, the probe eventually would build an assimilator, not much else.
I think that there are other hypothetical decisions that have been discussed in the past that do make theoretical sense, but there has been almost no venue in order to practice them.
One would be that instead of going Rax FE with CC, you go Rax FE with Nexus, and eventually your 3rd as a Nexus as well. The benefit of this would be multi-fold.
1. You are using Nexuses + 1CC to produce Probes instead of multiple CCs; you will eventually have much more supply remaining for a 200/200 mech army without negatively impacting your economy (20 SCVs and 40 Probes vs. 60 SCVs, for example). 2. Probes mine more efficiently than SCVs do. 3. SCVs don't have to build the CC, which has a long build time, meaning a noticeably improved income in Rax FE builds. 4. If you go with 1 SCV + 3 Probes, you could imaginably go Rax-Depot and be safer against early Zerglings by going Rax first without having to cut SCV production.
I'm sure there are many more potential scenarios and approaches, but this one came to me first.
You literally are the king of TL ; DR, everytime I see one of your posts it's like I am looking at the mentalist at work.
On April 11 2018 03:32 funnybananaman wrote: Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.
If you play 1v1 with 2 teams it's actually 200 supply per worker, so you can go up to 800 supply, even with all workers of one race.
This is accurate. I tested it earlier to day when I saw funnybananaman's post because I knew from experience that it must be wrong.
I played solo vs. a computer, 4 slots on each side. I chose PTZR. Got PTZZ. Was only able to go to 200 with P/T, 400 with Zerg.
This is why people shouldn't try to disprove others without doing research first, or at the very least being certain that they are indeed correct.
On April 11 2018 07:32 noname_ wrote:
On April 11 2018 02:43 GGzerG wrote: I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol
I think we`d end up for ex. in a t+p team, the probe eventually would build an assimilator, not much else.
I think that there are other hypothetical decisions that have been discussed in the past that do make theoretical sense, but there has been almost no venue in order to practice them.
One would be that instead of going Rax FE with CC, you go Rax FE with Nexus, and eventually your 3rd as a Nexus as well. The benefit of this would be multi-fold.
1. You are using Nexuses + 1CC to produce Probes instead of multiple CCs; you will eventually have much more supply remaining for a 200/200 mech army without negatively impacting your economy (20 SCVs and 40 Probes vs. 60 SCVs, for example). 2. Probes mine more efficiently than SCVs do. 3. SCVs don't have to build the CC, which has a long build time, meaning a noticeably improved income in Rax FE builds. 4. If you go with 1 SCV + 3 Probes, you could imaginably go Rax-Depot and be safer against early Zerglings by going Rax first without having to cut SCV production.
I'm sure there are many more potential scenarios and approaches, but this one came to me first.
You literally are the king of TL ; DR, everytime I see one of your posts it's like I am looking at the mentalist at work.