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[Idea] Team melee tournament?

Forum Index > BW General
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1 2 Next All
angrypofke
Profile Joined March 2017
Lithuania174 Posts
April 10 2018 03:29 GMT
#1
I recently watched Flash playing what I assume is some kind of team melee UMS, one against two. It was an amazing multitasking game.



This would be a really cool idea for a tournament, i reckon. It's actually a lot harder to control same base with an ally, so players would need just as much coordination as a 2v2. However, with that coordination, we could see some amazing and unexpected 1v1 games. With double the multitasking, maybe we could even witness some meta changes on maps like sparkle?

Imagine all the MBS whiners could finally show off all their amazing strategy without being limited by lack of apm. Just joking, don't hate me

It could be like top player+top player teams, or teacher+student team. Maybe just like in the Flash's video, some noobs teaming up vs a top player. All of these would be quite fun to watch, imho.

What do you guys think?
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2018-04-10 07:58:33
April 10 2018 07:58 GMT
#2
I remember playing few games on slowest speed. It actually enabled to play so well that things like "meta" changes happen really quickly, just because you can pull off so much more having perfect micro / macro and time to think on a fly.
https://www.twitch.tv/kogetbw
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 10 2018 08:40 GMT
#3
Something that really affects the game is that the supply limit goes over 200 in team melee. I think it's 200 supply per player, so with 2 people, you can max out at 400 supply. This would greatly change every late-game build and/or strategy because of how much stronger armies would be.

How would Zerg fare against a 400 supply mech army? How would Terran deal with 48 carriers? Would a 128x128 map simply be too small for a team melee force? Anyone trying to play "standard" will get butchered by more creative players.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Peeano
Profile Blog Joined March 2009
Netherlands5353 Posts
April 10 2018 09:09 GMT
#4
I'd say keep the 200 max (perhaps 250 max psi limit). Unless you actually want to encourage massive end game battles like drawn out TvTs have.
FBH #1!
TT1
Profile Blog Joined December 2008
Canada10028 Posts
Last Edited: 2018-04-10 09:47:30
April 10 2018 09:47 GMT
#5
a micro macro tourney would be fun
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
GTR
Profile Blog Joined September 2004
51574 Posts
April 10 2018 09:57 GMT
#6
On April 10 2018 17:40 ninazerg wrote:
Something that really affects the game is that the supply limit goes over 200 in team melee. I think it's 200 supply per player, so with 2 people, you can max out at 400 supply. This would greatly change every late-game build and/or strategy because of how much stronger armies would be.

How would Zerg fare against a 400 supply mech army? How would Terran deal with 48 carriers? Would a 128x128 map simply be too small for a team melee force? Anyone trying to play "standard" will get butchered by more creative players.


the koreans play the macro/micro ums map instead of team melee for this reason actually
Commentator
ajmbek
Profile Joined November 2008
Italy460 Posts
April 10 2018 12:12 GMT
#7
Team melee is much better. Total sharing, and no problems with rally points and upgrades or shuttles/dropship/overlord.

Playing 1v2 team melee was standard for train back in 2004-2006. I had a lot of fun with it.
Sic iter ad astra
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
April 10 2018 12:19 GMT
#8
On April 10 2018 17:40 ninazerg wrote:
Something that really affects the game is that the supply limit goes over 200 in team melee. I think it's 200 supply per player, so with 2 people, you can max out at 400 supply. This would greatly change every late-game build and/or strategy because of how much stronger armies would be.

How would Zerg fare against a 400 supply mech army? How would Terran deal with 48 carriers? Would a 128x128 map simply be too small for a team melee force? Anyone trying to play "standard" will get butchered by more creative players.

I once played a 1v1 in team melee, 400 supply limit each, I think it's very detrimental to T in PvT lol, Protoss macro just gets completely out of hand.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
BisuDagger
Profile Blog Joined October 2009
Bisutopia19320 Posts
April 10 2018 14:10 GMT
#9
On April 10 2018 21:19 jello_biafra wrote:
Show nested quote +
On April 10 2018 17:40 ninazerg wrote:
Something that really affects the game is that the supply limit goes over 200 in team melee. I think it's 200 supply per player, so with 2 people, you can max out at 400 supply. This would greatly change every late-game build and/or strategy because of how much stronger armies would be.

How would Zerg fare against a 400 supply mech army? How would Terran deal with 48 carriers? Would a 128x128 map simply be too small for a team melee force? Anyone trying to play "standard" will get butchered by more creative players.

I once played a 1v1 in team melee, 400 supply limit each, I think it's very detrimental to T in PvT lol, Protoss macro just gets completely out of hand.

On top of that space for buildings becomes pretty absurd for Terran.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
noname_
Profile Blog Joined April 2007
466 Posts
April 10 2018 14:53 GMT
#10
I have to agree that team melee is far superior in every aspect. Maybe we should suggest an option that supply limits to be adjustable.
We rarely had games reaching those high supply numbers anyawy, the maximum I think was 240 or 260 with Protoss in a 3v3 scenario.
angrypofke
Profile Joined March 2017
Lithuania174 Posts
April 10 2018 15:52 GMT
#11
I know in team melee if both players pick different races, then you get one different worker and then the supply can be over 200. But if all players pick the same race, the supply of that race goes to over 200? Didn't know that, actually.

Maybe there's some team melee ums that's not micro/macro? Cuz I think it would be so fun watching let's say both players control a shuttle on different ends of the map or something
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
April 10 2018 17:43 GMT
#12
I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol
AKA: TelecoM[WHITE] Protoss fighting
funnybananaman
Profile Joined April 2009
United States830 Posts
April 10 2018 18:32 GMT
#13
Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.
angrypofke
Profile Joined March 2017
Lithuania174 Posts
April 10 2018 18:35 GMT
#14
On April 11 2018 02:43 GGzerG wrote:
I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol


Yeah, that's also true!
Lots of potential for some beyond epic battles, weird strats, filthy cheese
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
April 10 2018 19:46 GMT
#15
On April 11 2018 03:32 funnybananaman wrote:
Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.

If you play 1v1 with 2 teams it's actually 200 supply per worker, so you can go up to 800 supply, even with all workers of one race.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
noname_
Profile Blog Joined April 2007
466 Posts
April 10 2018 22:32 GMT
#16
On April 11 2018 02:43 GGzerG wrote:
I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol

I think we`d end up for ex. in a t+p team, the probe eventually would build an assimilator, not much else.
Jealous
Profile Blog Joined December 2011
10310 Posts
Last Edited: 2018-04-10 23:57:04
April 10 2018 23:49 GMT
#17
On April 11 2018 04:46 jello_biafra wrote:
Show nested quote +
On April 11 2018 03:32 funnybananaman wrote:
Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.

If you play 1v1 with 2 teams it's actually 200 supply per worker, so you can go up to 800 supply, even with all workers of one race.

This is accurate. I tested it earlier to day when I saw funnybananaman's post because I knew from experience that it must be wrong.

I played solo vs. a computer, 4 slots on each side. I chose PTZR. Got PTZZ. Was only able to go to 200 with P/T, 400 with Zerg.

This is why people shouldn't try to disprove others without doing research first, or at the very least being certain that they are indeed correct.

On April 11 2018 07:32 noname_ wrote:
Show nested quote +
On April 11 2018 02:43 GGzerG wrote:
I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol

I think we`d end up for ex. in a t+p team, the probe eventually would build an assimilator, not much else.

I think that there are other hypothetical decisions that have been discussed in the past that do make theoretical sense, but there has been almost no venue in order to practice them.

One would be that instead of going Rax FE with CC, you go Rax FE with Nexus, and eventually your 3rd as a Nexus as well. The benefit of this would be multi-fold.

1. You are using Nexuses + 1CC to produce Probes instead of multiple CCs; you will eventually have much more supply remaining for a 200/200 mech army without negatively impacting your economy (20 SCVs and 40 Probes vs. 60 SCVs, for example).
2. Probes mine more efficiently than SCVs do.
3. SCVs don't have to build the CC, which has a long build time, meaning a noticeably improved income in Rax FE builds.
4. If you go with 1 SCV + 3 Probes, you could imaginably go Rax-Depot and be safer against early Zerglings by going Rax first without having to cut SCV production.

I'm sure there are many more potential scenarios and approaches, but this one came to me first.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
April 11 2018 00:00 GMT
#18
On April 11 2018 08:49 Jealous wrote:
Show nested quote +
On April 11 2018 04:46 jello_biafra wrote:
On April 11 2018 03:32 funnybananaman wrote:
Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.

If you play 1v1 with 2 teams it's actually 200 supply per worker, so you can go up to 800 supply, even with all workers of one race.

This is accurate. I tested it earlier to day when I saw funnybananaman's post because I knew from experience that it must be wrong.

I played solo vs. a computer, 4 slots on each side. I chose PTZR. Got PTZZ. Was only able to go to 200 with P/T, 400 with Zerg.

This is why people shouldn't try to disprove others without doing research first, or at the very least being certain that they are indeed correct.

Show nested quote +
On April 11 2018 07:32 noname_ wrote:
On April 11 2018 02:43 GGzerG wrote:
I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol

I think we`d end up for ex. in a t+p team, the probe eventually would build an assimilator, not much else.

I think that there are other hypothetical decisions that have been discussed in the past that do make theoretical sense, but there has been almost no venue in order to practice them.

One would be that instead of going Rax FE with CC, you go Rax FE with Nexus, and eventually your 3rd as a Nexus as well. The benefit of this would be multi-fold.

1. You are using Nexuses + 1CC to produce Probes instead of multiple CCs; you will eventually have much more supply remaining for a 200/200 mech army without negatively impacting your economy (20 SCVs and 40 Probes vs. 60 SCVs, for example).
2. Probes mine more efficiently than SCVs do.
3. SCVs don't have to build the CC, which has a long build time, meaning a noticeably improved income in Rax FE builds.
4. If you go with 1 SCV + 3 Probes, you could imaginably go Rax-Depot and be safer against early Zerglings by going Rax first without having to cut SCV production.

I'm sure there are many more potential scenarios and approaches, but this one came to me first.

You literally are the king of TL ; DR, everytime I see one of your posts it's like I am looking at the mentalist at work.
AKA: TelecoM[WHITE] Protoss fighting
Jealous
Profile Blog Joined December 2011
10310 Posts
April 11 2018 00:07 GMT
#19
On April 11 2018 09:00 GGzerG wrote:
Show nested quote +
On April 11 2018 08:49 Jealous wrote:
On April 11 2018 04:46 jello_biafra wrote:
On April 11 2018 03:32 funnybananaman wrote:
Its actually 200 supply per race per user, so one player who started with a probe, drone, and scv, can theoretically make a 600 supply army. Not sure the map sprite limits would like that too much though.

If you play 1v1 with 2 teams it's actually 200 supply per worker, so you can go up to 800 supply, even with all workers of one race.

This is accurate. I tested it earlier to day when I saw funnybananaman's post because I knew from experience that it must be wrong.

I played solo vs. a computer, 4 slots on each side. I chose PTZR. Got PTZZ. Was only able to go to 200 with P/T, 400 with Zerg.

This is why people shouldn't try to disprove others without doing research first, or at the very least being certain that they are indeed correct.

On April 11 2018 07:32 noname_ wrote:
On April 11 2018 02:43 GGzerG wrote:
I think it would be really interesting to see some Team Melee matches of 1v1 where each side has two races available, that would make for some really interesting games potentially lol

I think we`d end up for ex. in a t+p team, the probe eventually would build an assimilator, not much else.

I think that there are other hypothetical decisions that have been discussed in the past that do make theoretical sense, but there has been almost no venue in order to practice them.

One would be that instead of going Rax FE with CC, you go Rax FE with Nexus, and eventually your 3rd as a Nexus as well. The benefit of this would be multi-fold.

1. You are using Nexuses + 1CC to produce Probes instead of multiple CCs; you will eventually have much more supply remaining for a 200/200 mech army without negatively impacting your economy (20 SCVs and 40 Probes vs. 60 SCVs, for example).
2. Probes mine more efficiently than SCVs do.
3. SCVs don't have to build the CC, which has a long build time, meaning a noticeably improved income in Rax FE builds.
4. If you go with 1 SCV + 3 Probes, you could imaginably go Rax-Depot and be safer against early Zerglings by going Rax first without having to cut SCV production.

I'm sure there are many more potential scenarios and approaches, but this one came to me first.

You literally are the king of TL ; DR, everytime I see one of your posts it's like I am looking at the mentalist at work.


Thank you for your valuable input.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
art_of_turtle
Profile Blog Joined September 2012
United States1203 Posts
April 11 2018 04:53 GMT
#20
Team Melee has 2 downfalls.

1.the supply count is 200 per player on the team. ex. 2v3 = 400 supply vs 600 supply.
2.Replays can't be saved on team melee.

we did host a league where we had team melee battles, but we forced only 1 worker type. It was fun as hell.
Flash should fear Sacsri
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