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How deep does the Lurker burrow? - Page 2

Forum Index > BW General
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TelecoM
Profile Blog Joined January 2010
United States10700 Posts
March 17 2018 23:28 GMT
#21
On March 18 2018 08:04 Alejandrisha wrote:
after reviewing this thread and playing lurker defense for 20 years i have some points to consider:

-it is possible to have infinite lurkers burrow in the exact same place
-being burrowed in the exact same place has no effect on s lurker's ability to shoot spine
-if a lurker is killed after a spine animation commences, that attack deals additional damage

these points lead me to the following conclusions:

when lurkers burrow they know longer exist in the corporeal world. while burrowed they have no mass and therefore no resistance to their movement underground thus the lurker's ability to propel itself at a target and withdraw with no evidence of heat energy being wasted.

when a lurker is killed while its attack animation is in progress, this disrupts the ethereal/corporeal cycle the lurker experiences over its lifetime of burrowing and un-burrowing and the lurker detonates where the spines attack, not where the lurker "was." ergo it is quite obvious the lurker explodes when it is killed but explodes where the spines 'were' because that is where the lurker 'was.' and his ability to bend the laws of physics tricks our eye into seeing the death animation where the lurker 'was' burrowed to hide its true ability

i think we are on to something.

http://www.teamliquid.net/forum/brood-war/531854-lurker-fell-to-his-death-xd

^^ Wow, we really are onto something, more mystery just unveiled in this thread as well, with the lurker falling to it's death....This only continues to stir things up and make these Lurker theories so much more complex.
AKA: TelecoM[WHITE] Protoss fighting
MinscandBoo
Profile Blog Joined May 2011
252 Posts
March 17 2018 23:48 GMT
#22
This was such an obvious troll thread but the responses have been so perfect I've lost the line between trolling and seriousness xD. AtlasofMech would be proud
Swords! Not words!
ItsFunToLose
Profile Joined December 2010
United States776 Posts
March 18 2018 01:31 GMT
#23
On March 18 2018 08:48 MinscandBoo wrote:
This was such an obvious troll thread but the responses have been so perfect I've lost the line between trolling and seriousness xD. AtlasofMech would be proud


you and I are the only ones ruining that so far.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2018-03-18 02:02:57
March 18 2018 02:01 GMT
#24
On March 18 2018 08:28 GGzerG wrote:
Show nested quote +
On March 18 2018 08:04 Alejandrisha wrote:
after reviewing this thread and playing lurker defense for 20 years i have some points to consider:

-it is possible to have infinite lurkers burrow in the exact same place
-being burrowed in the exact same place has no effect on s lurker's ability to shoot spine
-if a lurker is killed after a spine animation commences, that attack deals additional damage

these points lead me to the following conclusions:

when lurkers burrow they know longer exist in the corporeal world. while burrowed they have no mass and therefore no resistance to their movement underground thus the lurker's ability to propel itself at a target and withdraw with no evidence of heat energy being wasted.

when a lurker is killed while its attack animation is in progress, this disrupts the ethereal/corporeal cycle the lurker experiences over its lifetime of burrowing and un-burrowing and the lurker detonates where the spines attack, not where the lurker "was." ergo it is quite obvious the lurker explodes when it is killed but explodes where the spines 'were' because that is where the lurker 'was.' and his ability to bend the laws of physics tricks our eye into seeing the death animation where the lurker 'was' burrowed to hide its true ability

i think we are on to something.

http://www.teamliquid.net/forum/brood-war/531854-lurker-fell-to-his-death-xd

^^ Wow, we really are onto something, more mystery just unveiled in this thread as well, with the lurker falling to it's death....This only continues to stir things up and make these Lurker theories so much more complex.



HOLY SHIT

so perhaps the ephemeral state of the burrowed lurker is akin to its status inside of an overlord. this unit is truly beyond the scope of forensics and corporeal evaluation. we must bring in the Vatican.

On March 18 2018 08:48 MinscandBoo wrote:
This was such an obvious troll thread but the responses have been so perfect I've lost the line between trolling and seriousness xD. AtlasofMech would be proud


get rich or die mining
TL+ Member
Uldridge
Profile Blog Joined January 2011
Belgium5090 Posts
Last Edited: 2018-03-18 02:29:58
March 18 2018 02:23 GMT
#25
Guys, you're way overthinking this:
[image loading]
The lurker is simply doing this, the graphix simply don't allow for some better representation.

Infinite lurker stack you say? The subtle terrain builders, aka, lurkers, do this to confuse the terran:
+ Show Spoiler +
[image loading]


Taxes are for Terrans
Baneour
Profile Blog Joined February 2018
105 Posts
Last Edited: 2018-07-25 17:37:13
March 18 2018 03:36 GMT
#26
riotjune
Profile Blog Joined January 2008
United States3394 Posts
March 18 2018 03:55 GMT
#27
fuck lurkers
funnybananaman
Profile Joined April 2009
United States830 Posts
March 18 2018 04:07 GMT
#28
Well a hydralisk burrow depth is an intereting comparison because a lurker is just an evolved hydralisk. If we accept that a hydralisk burrows its entire body "height" and a lurker does the same, we can infer both units burrow just enough to cover their "head" and their claws/zerg arms and then they're completely hidden. So in broodwar specs the units would burrow the exact amount of matricies on the ground they dig as the height they reach into air space. The eyeballl test would suggest a hydralisk is taller then a lurker but a lurker is much wider and rounder then a hydralisk, making a hydralisk burrow area about 1x6 meters or feet, due to its slender body, with the 1st number being the width and the second being the depth of the burrowed hole. i would estimate a lurker in turn burrows in a 4x4 meter area due to its round body. An ultralisk would be an interesting unit of reference here too as its the largest zerg unit, but the only zerg unit that cant use the burrow ability possibly because it is too large. If an ultralisk could burrow it would probably take up an 8x8 area, or double the size of a lurker.
NewbOnTheFloor
Profile Joined November 2013
Poland160 Posts
March 18 2018 06:08 GMT
#29
I might be wrong but wasnt there a cinematic with Zerg units unburrowing ?
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
March 18 2018 07:22 GMT
#30
a sophisticated analysis must address the fact that we cannot know if the lurker that enters the ground is the same lurker that comes back out. once it disappears beneath the surface there may actually be nothing there at all, making any depth-related question moot. of course, this interpretation leads us back to how little we understand the phenomena of spines, as several of my colleagues have brought up so far
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
[Fin]Vittu
Profile Blog Joined March 2008
Canada507 Posts
March 18 2018 09:55 GMT
#31
On March 18 2018 11:23 Uldridge wrote:
Guys, you're way overthinking this:
[image loading]
The lurker is simply doing this, the graphix simply don't allow for some better representation.

Infinite lurker stack you say? The subtle terrain builders, aka, lurkers, do this to confuse the terran:
+ Show Spoiler +
[image loading]




This is an adorable drawing of a lurker, almost makes me not want to kill them anymore. ....almost.
The "Finnish Metal Terran"
NukeOfficial
Profile Joined January 2017
23 Posts
March 18 2018 10:47 GMT
#32
On March 18 2018 08:04 Alejandrisha wrote:
after reviewing this thread and playing lurker defense for 20 years i have some points to consider:

-it is possible to have infinite lurkers burrow in the exact same place
-being burrowed in the exact same place has no effect on s lurker's ability to shoot spine


Lurkers are in fact not able to burrow ontop of eachother (unlike siegetanks which can be stacked up and siege in the same place, but that'd need a whole nother thread).
toriak
Profile Joined December 2008
Slovakia477 Posts
March 18 2018 11:53 GMT
#33
On March 18 2018 05:13 GGzerG wrote:
Simple Equation explaining Lurker burrowed depth & Range

[image loading]

its a conditional probability
...
you are simple
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
March 18 2018 12:43 GMT
#34
if a scout can hurt you, you probly not that deep bro
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 18 2018 14:47 GMT
#35
a drone's spit can hit it lol
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
orvinreyes
Profile Joined June 2007
577 Posts
March 18 2018 15:13 GMT
#36
Deeper than this thread claims to be
http://youtu.be/LfmrHTdXgK4
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2018-03-18 16:05:41
March 18 2018 16:02 GMT
#37
Burrowing units, just like mining workers or air units, simply violate the Pauli exclusion principle this is what allows them to occupy the same space as the ground (if they'd actually dig themselves in, they'd leave all sorts of traces on the surface – the bit of blur you can see is probably just a manifestation of quantum uncertainty) as well as the same space as other units.
This also explains how they can scour the ground all around them with big ass spines without completely annihilating the landscape.
Overall the collision behaviour of all BW units suggests that they exist in some exotic bosonic state where they only interact via minor repulsive forces, possibly some kind of electromagnetic field, which some units can toggle on and off at will.
This state does seem to be unstable though, such that it can be interrupted easily from outside sources. This would be the mechanism be which weapons and spells work in the StarCraft universe.
There is also an attraction to strong localized nodes of negative field potential which can pull in units, sending them or them on erratic paths around the map, or even trap them, forming inescapable vortices.
HerbMon
Profile Blog Joined June 2009
United States469 Posts
March 18 2018 17:47 GMT
#38
They burrow till they hit that "G" spot.
How we will win in the period ahead.
skzlime
Profile Joined July 2005
Hungary462 Posts
March 18 2018 18:30 GMT
#39
physics will never be able to answer such timeless questions
there is no lurker
it is this truth that liberates, not your efforts to be free
life is balanced, L2P
seriosity
Profile Joined July 2009
United States214 Posts
March 18 2018 18:34 GMT
#40
The lurker burrows deep enough to not be seen without detection. Even cloaked units can be seen but not detected. On the other hand, a mine can hit a burrowed lurker, but the mine UNBURROWS to hit it. Inconsistencies will be found.
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