It's annoying having to click it every time after playing a game with friends. We want to be able to quickly follow a friend through the Friends tab after each game.
SC:R - list of features to be added/fixed
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quirinus
Croatia2489 Posts
It's annoying having to click it every time after playing a game with friends. We want to be able to quickly follow a friend through the Friends tab after each game. | ||
Freakling
Germany1529 Posts
On August 09 2018 19:50 Navane wrote: Getting stuck on ramps and taking wierd routes of terrain are faults on the maps, afaik. There's no need to alter anything in the bw code if you can fix it with proper mapping. With proper mapping I mean, using the more advanced tools to make sure that the underlying mechanics of the map are smoothed out, and not just draw a map in the default map maker and be done with it. Well, vortices are bugs caused by the game engine's handling of region nodes and terrain collision that manifest in specific spots in maps. That does not mean that map makers did anything wrong when it occurs. Simply adding a few lines of code that move region nodes away from unwalkable ground would actually not be a big deal, although in extreme cases (like Demon's Forest) that solution wouldn't work. The "weird routes" (whatever you perceive as "weird") are a direct result of pathfiding taking place on a hidden grid of pre-calculated regions. Changing this would fundamentally change the game. But it's also something that a map maker cannot do too much about. On August 10 2018 02:52 Alpha-NP- wrote: Meaning like if you play a classic map like Blade Storm, your units won’t get confused or stuck when you order them to transverse the map. I don't know what issues Blade Storm in particular would cause. Maybe it's the many unwalkable doodads in the middle that units bump into. | ||
StarscreamG1
Portugal1653 Posts
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quirinus
Croatia2489 Posts
On August 10 2018 17:03 StarscreamG1 wrote: The allied/enemy chosen colors are reset every time we login. Needs to be fixed. What do you mean by this? | ||
gumballdead
United States22 Posts
consider changing the fog of war from full black to grey Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players. | ||
Tappo
101 Posts
On September 14 2018 04:14 gumballdead wrote: Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players. Official response regarding changes: "Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback." | ||
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HaN-
France1919 Posts
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quirinus
Croatia2489 Posts
* Windowed mode - add a Always on Top option for the window. These two changes make it easier to obs/rep while doing something in the background (eg. writing comments/tips for a player in the game so he can read it after the game and improve). Edit: For all the others, a temporary workaround is to lock the screen on something (like a building), by right clicking on it. * Add some hotkey combination that rewinds the game like 10s back. (Maybe keep that point in memory so it doesn't have to start from the beginning to load it.) * AltGr+F = [ on Croatian keyboards. Please move the FPS on/off button to some other place or hotkey combination. I can't write [ because of it. | ||
fazek42
Hungary438 Posts
On September 14 2018 04:24 Tappo wrote: Official response regarding changes: "Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback." I don't want this at all. Also, there are many more pressing things they should FIX first. | ||
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HaN-
France1919 Posts
On October 13 2018 21:33 fazek42 wrote: I don't want this at all. Also, there are many more pressing things they should FIX first. Why not? Have you tried it out, some maps have this (played in ums mode), I think it's pretty good and doesn't hurt anything. | ||
Tappo
101 Posts
On October 13 2018 21:33 fazek42 wrote: I don't want this at all. Also, there are many more pressing things they should FIX first. Great response. You dont want what? You dont want change? You dont want slow change? You dont want minimap to be changed? What is supposed to be fixed? Why does changing prevent them from fixing something? | ||
[AS]Rattus
427 Posts
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BigFan
TLADT24920 Posts
On October 13 2018 23:14 Tappo wrote: Great response. You dont want what? You dont want change? You dont want slow change? You dont want minimap to be changed? What is supposed to be fixed? Why does changing prevent them from fixing something? No need to be combative. His point was that there are other things that they should fix, that should take higher priority before such a fix is implemented. I tend to agree, I want my SD gfx to look like 1.16.1 instead of the jagginess that comes with RM. | ||
iopq
United States910 Posts
On October 13 2018 23:51 BigFan wrote: No need to be combative. His point was that there are other things that they should fix, that should take higher priority before such a fix is implemented. I tend to agree, I want my SD gfx to look like 1.16.1 instead of the jagginess that comes with RM. I don't want this at all. Also, there are many more pressing things they should FIX first. | ||
fazek42
Hungary438 Posts
On October 13 2018 23:14 Tappo wrote: Great response. You dont want what? You dont want change? You dont want slow change? You dont want minimap to be changed? What is supposed to be fixed? Why does changing prevent them from fixing something? Haha, looks like someone *is* having a shitty day. Yep, I don't want change, brother, I think it's a good feature of the game, that it punishes everyone who doesn't know the map by heart. I suppose I'm one of those guys who likes comparing Brood War to playing classical music and I'm pretty sure many others feel the same. And I'm pretty sure many others feel that it'd be a nice change actually, the very reason I felt like voicing my opinion (how terrible of me indeed! Damn us all ignorant fools with differing opinions!). Now, since you asked me, ever so politely, to mention some of the things the developer's obviously limited time should be focused on instead (yes I do as a matter of fact think, that if they are *coding* one feature, they will not be *coding* a bugfix (to give you the very difficult and hard to figure out answer to your "Why does changing prevent them from fixing something?"), and that there is such a thing as priorities: if there is a feature request for something the community is divided on, and there are obvious bugs people all agree should be fixed they should get on fixing those things first. Pardon me for assuming that all TL visiting people know about these much reported bugs. BigFan already mentioned a few things, funny enough, there is a nice LIST on the very first page of this thread, not to mention the countless posts on battle.net as well as TL. In any case, I'll mention a few things myself: make dynamic turnrate less dumb, so that it always gives you 100% game speed (I was playing a game with Cadenzie, TR 12 low made units a bit slower, switching to high made the units a bit slow again, becaus TR went to 14), make it so that people with good connecion to each other can actually play using the matchmaking algorithm, fix the bloody mess that is the stats and profile page, finally merge the foreigner servers at least, so that I don't actually have to be constantly changing between regions to message friends, give me the bottom bar for my minimap on not FS sized maps in SD, so that I can accurately click on the minimap, have a reasonable replay naming algorithm again,fix the stat recording thingie so that it doesn't display the "recorded, will show later message", etc., etc.. Not even mentioning features everyone agrees should be there (team MM, clans, all the things the launchers were able to do, but we still cannot now). Well I hope I have sufficiently explained my obviously too curt previous-post to you, and I hope that I have managed to cheer your day up by showing you the brilliant fact that many diverse people with diverse opinions play this game that you too love so very much! edit1: I was thinking about replying to HaN as to why I think it would be a bad change, but I think it's something that has been discussed to death in many threads. Maybe I'm assuming too much again, and some people really don't know what the against arguments are, but my initial comment's purpose wasn't to start a discussion either, it was just to show that I personally am in the the other camp, if there are some devs reading this thread. | ||
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HaN-
France1919 Posts
Lately I noticed that my in-game sounds were too low, even on maximum. I have everything on maximum on my windows sound mixed as well. ![]() So I checked Loudness Equalization option on windows, it has definitely raised the sound on my PC. But in the game only some menu beeps seems to have been affected, sounds like when I'm selecting an overlord are still very low. To compare I have in-game sound on max and youtube music at 1%. | ||
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HaN-
France1919 Posts
https://us.battle.net/forums/en/starcraft/topic/20770517068 | ||
L_Master
United States8017 Posts
The match making one I don't know enough about though. It sounds good, but if it affects top level foreign players from getting good games that would be a bummer. | ||
fazek42
Hungary438 Posts
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wimpwimpwimp
167 Posts
I'd like the ability to start replays faster. What about when you press "ok" to start a replay, another button appears: "Engage hyperdrive". With a cool sound effect plus it starts the replay instantly. For this I'd gladly pay 5 USD ![]() | ||
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