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SC:R - list of features to be added/fixed - Page 18

Forum Index > BW General
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Prev 1 16 17 18 19 Next All
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
Last Edited: 2018-08-09 10:51:14
August 09 2018 10:50 GMT
#341
On August 08 2018 07:53 Alpha-NP- wrote:
Show nested quote +
On August 08 2018 06:27 JungleTerrain wrote:
On August 08 2018 04:58 Alpha-NP- wrote:
Why don’t they try to improve the pathfinding?


This would drastically change the game, so much so that it wouldn’t be BW anymore.

Yeah I’ve heard that argument before and I’m not convinced. I mean units pathfinding so the units don’t get stuck on ramps or in weird routes of terrain. It would make old classic maps more playable.


Getting stuck on ramps and taking wierd routes of terrain are faults on the maps, afaik. There's no need to alter anything in the bw code if you can fix it with proper mapping.

With proper mapping I mean, using the more advanced tools to make sure that the underlying mechanics of the map are smoothed out, and not just draw a map in the default map maker and be done with it.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2018-08-09 17:14:56
August 09 2018 17:13 GMT
#342
On August 09 2018 19:50 Navane wrote:
Show nested quote +
On August 08 2018 07:53 Alpha-NP- wrote:
On August 08 2018 06:27 JungleTerrain wrote:
On August 08 2018 04:58 Alpha-NP- wrote:
Why don’t they try to improve the pathfinding?


This would drastically change the game, so much so that it wouldn’t be BW anymore.

Yeah I’ve heard that argument before and I’m not convinced. I mean units pathfinding so the units don’t get stuck on ramps or in weird routes of terrain. It would make old classic maps more playable.


Getting stuck on ramps and taking wierd routes of terrain are faults on the maps, afaik. There's no need to alter anything in the bw code if you can fix it with proper mapping.

With proper mapping I mean, using the more advanced tools to make sure that the underlying mechanics of the map are smoothed out, and not just draw a map in the default map maker and be done with it.


Yes a decent amount of the stupid unit behavior we see can be mitigated or circumvented through good map design and debugging at the map editing level. But people are used to glitchy shit because they are used to low map quality standards, something Freakling has been pointing out for a while now, and then we get some people that think Freakling acts like an elitist that only criticizes (btw, which is part of map maker culture to point out flaws that can be fixed to make maps better, carrying over from our earlier BWMN days) and dismiss everything he’s said instead of engaging in discussion.
Thing is the map editor provides us with more tools now than ever before, so they definitely should be used. Yes the BW engine isn’t perfect but it doesn’t need to be. And Freak’s earlier post encapsulates why it is difficult to change one thing without affecting others in ways hard to imagine.
If you would like to make a suggestion of a change I suggest you learn C++ and go to Open BW to look at the game code, then make some suggestions. There are many parts that go into what we call “pathfinding” or “movement” or w/e and how the game calculates these. I don’t suppose to know enough to suggest anything unless I educate myself first on the subject.
www.broodwarmaps.net
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
August 09 2018 17:52 GMT
#343
On August 09 2018 17:28 Freakling wrote:
Show nested quote +
On August 08 2018 04:58 Alpha-NP- wrote:
Why don’t they try to improve the pathfinding?

What do you actually mean by pathfinding? Region generation? The actual finding of the "shortest" path? Short and long range pathing (within region and across multiple regions)? Movement state handling? Collision handling ("bumper cars" mechanic)? Unit and terrain overlap handling? Magic boxes? Unit movement stats (speed, acceleration, turn rate)? Unit iscripts (guide unit behaviour)? There are many thinks that link together here. Some of it is actually pretty buggy, some would be very jarring to change. So what situation are you actually thinking about here?

Meaning like if you play a classic map like Blade Storm, your units won’t get confused or stuck when you order them to transverse the map.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2018-08-09 22:09:26
August 09 2018 22:07 GMT
#344
- When you enter a game, and return to the channel, the game doesn't remember if you had the Friends or the Channel tab open. Make it remember what was last open.

It's annoying having to click it every time after playing a game with friends. We want to be able to quickly follow a friend through the Friends tab after each game.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-08-10 07:33:24
August 10 2018 07:33 GMT
#345
On August 09 2018 19:50 Navane wrote:
Show nested quote +
On August 08 2018 07:53 Alpha-NP- wrote:
On August 08 2018 06:27 JungleTerrain wrote:
On August 08 2018 04:58 Alpha-NP- wrote:
Why don’t they try to improve the pathfinding?


This would drastically change the game, so much so that it wouldn’t be BW anymore.

Yeah I’ve heard that argument before and I’m not convinced. I mean units pathfinding so the units don’t get stuck on ramps or in weird routes of terrain. It would make old classic maps more playable.


Getting stuck on ramps and taking wierd routes of terrain are faults on the maps, afaik. There's no need to alter anything in the bw code if you can fix it with proper mapping.

With proper mapping I mean, using the more advanced tools to make sure that the underlying mechanics of the map are smoothed out, and not just draw a map in the default map maker and be done with it.

Well, vortices are bugs caused by the game engine's handling of region nodes and terrain collision that manifest in specific spots in maps. That does not mean that map makers did anything wrong when it occurs. Simply adding a few lines of code that move region nodes away from unwalkable ground would actually not be a big deal, although in extreme cases (like Demon's Forest) that solution wouldn't work.
The "weird routes" (whatever you perceive as "weird") are a direct result of pathfiding taking place on a hidden grid of pre-calculated regions. Changing this would fundamentally change the game. But it's also something that a map maker cannot do too much about.

On August 10 2018 02:52 Alpha-NP- wrote:
Show nested quote +
On August 09 2018 17:28 Freakling wrote:
On August 08 2018 04:58 Alpha-NP- wrote:
Why don’t they try to improve the pathfinding?

What do you actually mean by pathfinding? Region generation? The actual finding of the "shortest" path? Short and long range pathing (within region and across multiple regions)? Movement state handling? Collision handling ("bumper cars" mechanic)? Unit and terrain overlap handling? Magic boxes? Unit movement stats (speed, acceleration, turn rate)? Unit iscripts (guide unit behaviour)? There are many thinks that link together here. Some of it is actually pretty buggy, some would be very jarring to change. So what situation are you actually thinking about here?

Meaning like if you play a classic map like Blade Storm, your units won’t get confused or stuck when you order them to transverse the map.

I don't know what issues Blade Storm in particular would cause. Maybe it's the many unwalkable doodads in the middle that units bump into.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
August 10 2018 08:03 GMT
#346
The allied/enemy chosen colors are reset every time we login. Needs to be fixed.
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
September 11 2018 11:06 GMT
#347
On August 10 2018 17:03 StarscreamG1 wrote:
The allied/enemy chosen colors are reset every time we login. Needs to be fixed.


What do you mean by this?
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
gumballdead
Profile Joined September 2014
United States22 Posts
September 13 2018 19:14 GMT
#348

consider changing the fog of war from full black to grey


Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players.
I'm calm like a bomb.
Tappo
Profile Joined July 2018
101 Posts
Last Edited: 2018-09-13 21:06:38
September 13 2018 19:24 GMT
#349
On September 14 2018 04:14 gumballdead wrote:
Show nested quote +

consider changing the fog of war from full black to grey


Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players.

Official response regarding changes:
"Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback."
HaN-
Profile Blog Joined June 2009
France1919 Posts
October 07 2018 12:59 GMT
#350
When watching a replay, going back or forward in time cause to randomly hide certain panels of the replay control interface.
Calendaraka Foxhan
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2018-10-13 11:04:43
October 13 2018 08:05 GMT
#351
* Windowed mode - please prevent mouse out of bounds from scrolling the screen (eg. if we Alt+Tab out).
* Windowed mode - add a Always on Top option for the window.

These two changes make it easier to obs/rep while doing something in the background (eg. writing comments/tips for a player in the game so he can read it after the game and improve).

Edit: For all the others, a temporary workaround is to lock the screen on something (like a building), by right clicking on it.

* Add some hotkey combination that rewinds the game like 10s back. (Maybe keep that point in memory so it doesn't have to start from the beginning to load it.)
* AltGr+F = [ on Croatian keyboards. Please move the FPS on/off button to some other place or hotkey combination. I can't write [ because of it.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
October 13 2018 12:33 GMT
#352
On September 14 2018 04:24 Tappo wrote:
Show nested quote +
On September 14 2018 04:14 gumballdead wrote:

consider changing the fog of war from full black to grey


Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players.

Official response regarding changes:
"Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback."



I don't want this at all. Also, there are many more pressing things they should FIX first.
HaN-
Profile Blog Joined June 2009
France1919 Posts
October 13 2018 12:54 GMT
#353
On October 13 2018 21:33 fazek42 wrote:
Show nested quote +
On September 14 2018 04:24 Tappo wrote:
On September 14 2018 04:14 gumballdead wrote:

consider changing the fog of war from full black to grey


Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players.

Official response regarding changes:
"Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback."



I don't want this at all. Also, there are many more pressing things they should FIX first.


Why not? Have you tried it out, some maps have this (played in ums mode), I think it's pretty good and doesn't hurt anything.
Calendaraka Foxhan
Tappo
Profile Joined July 2018
101 Posts
Last Edited: 2018-10-13 14:15:49
October 13 2018 14:14 GMT
#354
On October 13 2018 21:33 fazek42 wrote:
Show nested quote +
On September 14 2018 04:24 Tappo wrote:
On September 14 2018 04:14 gumballdead wrote:

consider changing the fog of war from full black to grey


Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players.

Official response regarding changes:
"Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback."



I don't want this at all. Also, there are many more pressing things they should FIX first.

Great response. You dont want what? You dont want change? You dont want slow change? You dont want minimap to be changed? What is supposed to be fixed? Why does changing prevent them from fixing something?
[AS]Rattus
Profile Joined March 2017
427 Posts
October 13 2018 14:46 GMT
#355
again?
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
October 13 2018 14:51 GMT
#356
On October 13 2018 23:14 Tappo wrote:
Show nested quote +
On October 13 2018 21:33 fazek42 wrote:
On September 14 2018 04:24 Tappo wrote:
On September 14 2018 04:14 gumballdead wrote:

consider changing the fog of war from full black to grey


Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players.

Official response regarding changes:
"Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback."



I don't want this at all. Also, there are many more pressing things they should FIX first.

Great response. You dont want what? You dont want change? You dont want slow change? You dont want minimap to be changed? What is supposed to be fixed? Why does changing prevent them from fixing something?

No need to be combative. His point was that there are other things that they should fix, that should take higher priority before such a fix is implemented. I tend to agree, I want my SD gfx to look like 1.16.1 instead of the jagginess that comes with RM.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
iopq
Profile Blog Joined March 2009
United States910 Posts
October 13 2018 16:22 GMT
#357
On October 13 2018 23:51 BigFan wrote:
Show nested quote +
On October 13 2018 23:14 Tappo wrote:
On October 13 2018 21:33 fazek42 wrote:
On September 14 2018 04:24 Tappo wrote:
On September 14 2018 04:14 gumballdead wrote:

consider changing the fog of war from full black to grey


Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players.

Official response regarding changes:
"Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback."



I don't want this at all. Also, there are many more pressing things they should FIX first.

Great response. You dont want what? You dont want change? You dont want slow change? You dont want minimap to be changed? What is supposed to be fixed? Why does changing prevent them from fixing something?

No need to be combative. His point was that there are other things that they should fix, that should take higher priority before such a fix is implemented. I tend to agree, I want my SD gfx to look like 1.16.1 instead of the jagginess that comes with RM.

I don't want this at all. Also, there are many more pressing things they should FIX first.
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2018-10-13 20:18:44
October 13 2018 20:10 GMT
#358
On October 13 2018 23:14 Tappo wrote:
Show nested quote +
On October 13 2018 21:33 fazek42 wrote:
On September 14 2018 04:24 Tappo wrote:
On September 14 2018 04:14 gumballdead wrote:

consider changing the fog of war from full black to grey


Has there been any official response from Blizzard on why this hasn't been implemented? This seems like something that would really help new players.

Official response regarding changes:
"Yes there is. But we need to ensure everyone would be on board such a change. I'd like to get a build on our ptr when we have some free time and get some feedback."



I don't want this at all. Also, there are many more pressing things they should FIX first.

Great response. You dont want what? You dont want change? You dont want slow change? You dont want minimap to be changed? What is supposed to be fixed? Why does changing prevent them from fixing something?



Haha, looks like someone *is* having a shitty day. Yep, I don't want change, brother, I think it's a good feature of the game, that it punishes everyone who doesn't know the map by heart. I suppose I'm one of those guys who likes comparing Brood War to playing classical music and I'm pretty sure many others feel the same. And I'm pretty sure many others feel that it'd be a nice change actually, the very reason I felt like voicing my opinion (how terrible of me indeed! Damn us all ignorant fools with differing opinions!).

Now, since you asked me, ever so politely, to mention some of the things the developer's obviously limited time should be focused on instead (yes I do as a matter of fact think, that if they are *coding* one feature, they will not be *coding* a bugfix (to give you the very difficult and hard to figure out answer to your "Why does changing prevent them from fixing something?"), and that there is such a thing as priorities: if there is a feature request for something the community is divided on, and there are obvious bugs people all agree should be fixed they should get on fixing those things first. Pardon me for assuming that all TL visiting people know about these much reported bugs.

BigFan already mentioned a few things, funny enough, there is a nice LIST on the very first page of this thread, not to mention the countless posts on battle.net as well as TL. In any case, I'll mention a few things myself: make dynamic turnrate less dumb, so that it always gives you 100% game speed (I was playing a game with Cadenzie, TR 12 low made units a bit slower, switching to high made the units a bit slow again, becaus TR went to 14), make it so that people with good connecion to each other can actually play using the matchmaking algorithm, fix the bloody mess that is the stats and profile page, finally merge the foreigner servers at least, so that I don't actually have to be constantly changing between regions to message friends, give me the bottom bar for my minimap on not FS sized maps in SD, so that I can accurately click on the minimap, have a reasonable replay naming algorithm again,fix the stat recording thingie so that it doesn't display the "recorded, will show later message", etc., etc..

Not even mentioning features everyone agrees should be there (team MM, clans, all the things the launchers were able to do, but we still cannot now).

Well I hope I have sufficiently explained my obviously too curt previous-post to you, and I hope that I have managed to cheer your day up by showing you the brilliant fact that many diverse people with diverse opinions play this game that you too love so very much!

edit1: I was thinking about replying to HaN as to why I think it would be a bad change, but I think it's something that has been discussed to death in many threads. Maybe I'm assuming too much again, and some people really don't know what the against arguments are, but my initial comment's purpose wasn't to start a discussion either, it was just to show that I personally am in the the other camp, if there are some devs reading this thread.
HaN-
Profile Blog Joined June 2009
France1919 Posts
October 14 2018 13:59 GMT
#359
Is something bugged with in-game sounds?

Lately I noticed that my in-game sounds were too low, even on maximum.
I have everything on maximum on my windows sound mixed as well.

[image loading]

So I checked Loudness Equalization option on windows, it has definitely raised the sound on my PC.
But in the game only some menu beeps seems to have been affected, sounds like when I'm selecting an overlord are still very low. To compare I have in-game sound on max and youtube music at 1%.

Calendaraka Foxhan
HaN-
Profile Blog Joined June 2009
France1919 Posts
December 21 2018 21:35 GMT
#360
In case you missed it Grant Davies recently posted the SC:R roadmap for 2019 on the Blizzard forums so I'd like to encourage you to interact with the devs there, give your feedback, etc

https://us.battle.net/forums/en/starcraft/topic/20770517068
Calendaraka Foxhan
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