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Turn rate and latency data - Page 2

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iopq
Profile Blog Joined March 2009
United States1015 Posts
Last Edited: 2017-09-18 15:10:51
September 18 2017 15:10 GMT
#21
On September 18 2017 18:15 Cryoc wrote:
Since it seems like the delays are indeed the same for 1.16 and 1.20 on tr8, is it possible that the input delay increased with the patches so it overall feels like the combined delay is higher than before? Is it possible to measure the input delay for both cases?


I tried muta micro in a custom game on iccup and it felt about the same as 1.20 TR8.

For some reason people overhype "lan latency" on iccup. It's not that amazingly low. TR12 and TR16 is actually much much faster.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6791 Posts
Last Edited: 2017-09-18 15:16:59
September 18 2017 15:16 GMT
#22
no but there is a difference from iccup latency and chaos launcher ,i think icc changed or delayed it even more.when i first tried fish server it was faster than iccup.and on fish then the low latency hack took place so yeah.. low latency hack speed is the one from single player,is even faster than normal lan.
Shinokuki
Profile Joined July 2013
United States923 Posts
September 18 2017 15:37 GMT
#23
On September 19 2017 00:10 iopq wrote:
Show nested quote +
On September 18 2017 18:15 Cryoc wrote:
Since it seems like the delays are indeed the same for 1.16 and 1.20 on tr8, is it possible that the input delay increased with the patches so it overall feels like the combined delay is higher than before? Is it possible to measure the input delay for both cases?


I tried muta micro in a custom game on iccup and it felt about the same as 1.20 TR8.

For some reason people overhype "lan latency" on iccup. It's not that amazingly low. TR12 and TR16 is actually much much faster.


You are using iccup lan to test your data? smh.. use wlauncher
Life is just life
tec27
Profile Blog Joined June 2004
United States3702 Posts
September 18 2017 15:49 GMT
#24
On September 18 2017 18:15 Cryoc wrote:
Since it seems like the delays are indeed the same for 1.16 and 1.20 on tr8, is it possible that the input delay increased with the patches so it overall feels like the combined delay is higher than before? Is it possible to measure the input delay for both cases?

It is possible, yes, and it is *somewhat* possible to measure. I have data for this for various 1.16 configurations measured using Typometer, someone could probably re-measure and compare against 1.20. I'll note two things with that, though: first, it's not possible to measure full-screen configurations with that tool, as it can't "see" the game window contents in that case (and full-screen configurations are likely the lowest latency configuration). Second, W-Mode is actually really slow in that regard, and I'd be surprised if Blizzard managed to do worse than it.
Can you jam with the console cowboys in cyberspace?
Netto.
Profile Blog Joined August 2010
Poland523 Posts
September 18 2017 17:36 GMT
#25
I have just played against korean and the game was completely fine, smooth and no lag. After the game I got matched with the same guy - game was totally unplayable even on extra high settings. wtf.
Be the change you want to see in the world.
wimpwimpwimp
Profile Joined May 2012
171 Posts
Last Edited: 2017-09-18 21:06:53
September 18 2017 18:03 GMT
#26
On September 18 2017 17:33 iopq wrote:
I think with the TR12 ladder latency change I need to bump this because there are a lot of people who don't understand what TR12 actually means.


Nice bumb. Makes me more confident about my suggestion in here.

By the way, did you also check the reaction times of tr8 on high and extra high latency? I'm trying to understand how the net code currently handles pings higher than 250 ms.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 18 2017 20:20 GMT
#27
On September 19 2017 02:36 Netto. wrote:
I have just played against korean and the game was completely fine, smooth and no lag. After the game I got matched with the same guy - game was totally unplayable even on extra high settings. wtf.


I had that yesterday. Except the first game we played laggy as fuck, 2nd game was insanely smooth. Makes no sense to me.
When I think of something else, something will go here
iopq
Profile Blog Joined March 2009
United States1015 Posts
September 19 2017 11:55 GMT
#28
On September 19 2017 00:16 [sc1f]eonzerg wrote:
no but there is a difference from iccup latency and chaos launcher ,i think icc changed or delayed it even more.when i first tried fish server it was faster than iccup.and on fish then the low latency hack took place so yeah.. low latency hack speed is the one from single player,is even faster than normal lan.

AFAIK they use exactly the same add-on under the hood
Drake
Profile Joined October 2010
Germany6146 Posts
September 19 2017 12:30 GMT
#29
the koreans on bnet forum still writing "why 12 plz make 16" are so anoying they not even try to understand the problem
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
LV_426
Profile Joined December 2009
Poland432 Posts
September 19 2017 14:10 GMT
#30
so is there any update coming? unplayable ladder for me so far, im getting to many games vs koreans... (to laggy even on extra)
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