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Im Mostly P player, but TVT IS the best MU in the game, it is total strategy art. every move has to be calculated, the fight (esp early to mid game) is very important. If you are sitting on ur ass powering all game you are doing something fundamentally wrong :O
**I think scouting is vitally important (as with all MU's but in tvt its an area that alot of players drop off in - they think they can predict). Dont just scan the persons base, constantly scan seige lines, cliffs, exps and regular dropship paths.
**Learn how to micro properly in tvt, this is very important, especially early/mid game when gas is critical and units can be wasted
**Learn the unit vs unit strenghts/weaknesses
I think a major reason ppl find tvt boring is because they dont understand it; micro, scanning and lots of other techniques are completely different in tvt so the typically executed tank push/cliff drop dosnt work the same in this matchup.
Watch lots of MODERN tvt reps, you wont see a single idle moment. take note of the areas people scan, the micro techniques, what each player takes as a signal to move up the tech tree.
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How should I micro properly in TvT? I just don't untderstand it . What should I do against mass turret users (I really hate them)?
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do some tankz and use cliffs ;p
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vultures do not beat tanks, mines do.
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Bleww you have the _MOST_ homosexual profile I have ever seen.
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HovZ is right, the MU is more about terran intuition than anything and the only general piece of advice I can think of is, Gas is good :D, Yeah I know its lame advice...
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if they mass turret a island i build a building that i already have/that is cheap as close as i can to the island, then wait until i got enough drop / units to kill the expo , send ur building over the turret, it will distract the turrets until building is dead,by that time most of ur units have been dropped
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TvT builds all depend on the map. For example watch Xellos vs. Boxer VODs. Different openings were done on different maps
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