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SC:R Graphical Gripes - Page 3

Forum Index > BW General
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Leeoku
Profile Joined May 2010
1617 Posts
March 27 2017 22:27 GMT
#41
i really dislike the sunken colony (too bright highlight), vulture (looks invisible near sharp tip), and medic shield... feels off
Piste
Profile Blog Joined July 2006
6184 Posts
March 27 2017 22:36 GMT
#42
probes are not cute anymore
l3rand0n
Profile Joined September 2016
14 Posts
Last Edited: 2017-03-27 23:00:42
March 27 2017 22:56 GMT
#43
On March 28 2017 07:19 KrazyTrumpet wrote:
Show nested quote +
On March 28 2017 07:07 Lazare1969 wrote:
On March 28 2017 06:51 KrazyTrumpet wrote:
Man, this entire thread reminded me why I left the Starcraft community in disgust.

Nothing is ever fucking good enough, lol

A corporation worth 15 billion dollars wants to sell an upcoming product to its customers. Do the customers not have a right to ask for improvements or customizable options on an upcoming product that the multi-billion dollar corporation wants to sell them? Should the potential customers just shut up, tuck their tails between their legs, and be expected to buy a product that doesn't meet their expectations? It would be kind of like a political candidate acting like she is entitled to people's votes even though she refuses to implement policies that the voters would like to see.


No, they don't have that right. The company can listen if it chooses, but it's not a right. The people who complain can simply choose not to buy.

This community has literally complained about anything and everything for a very, very long time. I have never seen/been a part of any other community that was just so...whiny.


If Blizzard's smart, they'll listen to the communities general consensus's regarding the graphics in SC:R.

Also, you could look at it like we're all very whiny, or you could look at it like we all just REALLY CARE about BW. It's all in the perspective.
Culture
Profile Joined October 2007
Canada488 Posts
Last Edited: 2017-03-27 23:50:43
March 27 2017 23:39 GMT
#44
In general, the team has done really amazing work. The details are 90% there.

Marines and Zerglings need a bit of work. Specifically, Marines seem to lack team color at some angles, and look like they are shooting in the wrong direction.
Zerglings 'arms' look too pronounced. Zerglings also lack a bit of a shadow underneath them to distinguish things.
Zergling building animation looks tooo different from the original one.
Tanks look too small. Tank threads look too detailed.

The zealot 'braid' when facing top right is too distinguished from the rest of the body. It use to look like it was almost connected to the right foot before, and now it looks off.
The terrain titleset in this screenshot: http://cdn.mos.cms.futurecdn.net/fif4qRAHvAj2onzHwx4NSM.jpg looks too grimy / noisy.

Units should have the right amount of 'pop' against the terrain. Right now, tanks, zerglings and marines are not distinguishable enough.

In the above screenshot, the marine icon just looks wrong.
Unit HP in the menu for some units looks too saturated when filled in.

I love the more pronounced minerals, though. They 'pop' just the right amount.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
March 27 2017 23:57 GMT
#45
On March 28 2017 06:40 Railgan wrote:
As someone who never played Broodwar it looks basically the same to me. Like a 20 years old game.

As someone who doesn't really care about the opinion on Brood War of someone who's never played Brood War, thank you for playing.



User was warned for being hilarious
Levque
Profile Joined October 2016
88 Posts
March 28 2017 00:53 GMT
#46
Some of the sprites definitely look off....its not "nostalgia" or whining to just whine....its real. There is a SC reddit thread showing the original buildings have way better shading/shadows and that is one of the reasons the new ones look so weird and appear to be detached from the background terrain.

This remaster is essentially a love letter to the BW community so helping Blizzard touch up these sprites with constructive criticism is a good thing! Blizzard wants it to look right and we want it to look right!

The overall feedback has been overwhelmingly positive and personally, I'm blown away by how well Blizzard has handled this....it's really amazing and I can't wait to play it.

st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
Last Edited: 2017-03-28 02:34:23
March 28 2017 02:21 GMT
#47
OK, I took a long look at the pictures. There seems to be a lot of work left: things are misplaced, old tiles / graphics are still present, the text overlaps with things, shadows are sometimes not there and sometimes misplaced. I hope they take the time to polish everything.

More critique (everything just my opinion):
- the font: the height, the spacing the 3... everything looks strange. The starcraft2 font looks more starcraft-like than this
- the command buttons in the right bottom: why so bright and flat? I think the original style was better
- badlands and char tileset are too noisy
- buildings look cut out which is probably true for the original as well, but I think there is room for improvement. Something like ambient occlusion at the edge to the floor
- the filled wireframe for protoss units looks too flat for my taste
- the heavy breathing of the hydra den is a bit irritating
Cheesefome
Profile Joined May 2016
320 Posts
March 28 2017 03:55 GMT
#48
I must agree with a past post.

You guys are the worst community hahahaha! It's was never meant to be a brand spanking new game. It was suppose to be a simple update to better resolutions. No longer will the game feel like a gameboy video game.

The matchmaking/lat/binds/anti hacks ect ect.. are the cherry on top.

Honestly surprised how many of you guys are complaining about a high resolution starcraft. Holy crap! lol. Are you serious?

Sitting here and judging every aspect of the game is setting yourself up for huge disappointment when it's actually released. If you really don't care or appreciate the resolution update then you can always stick to the old school graphics set up. That is probably why they made it possible for players to play between those 2 platforms.
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
March 28 2017 04:08 GMT
#49
Some buildings look like they are floating.. I hope they will tweak this because they don't even seem to touch the ground (example: sunken colony, command center ,..)
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
March 28 2017 04:09 GMT
#50
On March 28 2017 12:55 Cheesefome wrote:
Sitting here and judging every aspect of the game is setting yourself up for huge disappointment when it's actually released.

Why do you think did they release pictures and videos that are obviously work in progress? This is our chance to give feedback about the new graphics and influence the artistic decisions.
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
March 28 2017 05:06 GMT
#51
I feel that most of Protoss units and buildings are great, except for the probe. As for the Zerg, the zerglings and hydralisks look awful.

For all of them they all look a bit plastic.
Aldaris was the good guy of Brood War.
FlaShFTW
Profile Blog Joined February 2010
United States10579 Posts
March 28 2017 05:12 GMT
#52
control-f sunken, not a single damn mention

bruh.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NukeTheStars
Profile Blog Joined February 2009
United States278 Posts
March 28 2017 05:21 GMT
#53
On March 28 2017 07:36 Piste wrote:
probes are not cute anymore


This was the only thing that mattered and they screwed it up! >:O
byj
Profile Joined November 2015
529 Posts
March 28 2017 05:21 GMT
#54
On March 28 2017 14:12 FlaShFTW wrote:
control-f sunken, not a single damn mention

bruh.

there is one on the same page
iFU.pauline
Profile Joined September 2009
France1779 Posts
Last Edited: 2017-03-28 06:43:04
March 28 2017 06:33 GMT
#55
I am only concerned by the new colors and size of units, will it affect the way you will try to select them? Particularly dragoon that seems bigger and zergling that don't have a uniform color anymore.

Also it didn't say anything about sound effects whose had a pretty bad sample rate 32kz mono. I am pretty sure that they weren't sampled like that, too bad they didn't update them to a decent quality. Blizzard are you reading this? Please do something about it.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
juvenal
Profile Joined July 2013
2448 Posts
Last Edited: 2017-03-28 07:05:27
March 28 2017 07:00 GMT
#56
On March 28 2017 06:38 Waxangel wrote:
you guys are the fucking worst

but keep at it, maybe some useful suggestions will come of it

yeah, people that don't totally buy into the hype and dislike some particular things about SC:R are the worst! Should probably ban them all!
Michael Probu
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-28 08:33:59
March 28 2017 07:24 GMT
#57
On March 28 2017 12:55 Cheesefome wrote:

You guys are the worst community hahahaha!


Oh noes, Mr. 37-Posts-Total is judging the entire community 'cuz it wants SC:R to be perfect. Whatever will we do?? He's so involved, he MUST know what's up!!!

LOL, get a grip, hoss. Pretty sure the SC:R design team likes honest feedback, and even if they somehow didn't, your trolling sure isn't a bright and shining contribution.

User was warned for being hilarious
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1741 Posts
March 28 2017 09:14 GMT
#58
On March 28 2017 06:40 Railgan wrote:
As someone who never played Broodwar it looks basically the same to me. Like a 20 years old game.

Well, thank goodness you weighed in. Please don't hesitate to interject more of your valuable insights.
EleGant[AoV]
fazek42
Profile Blog Joined April 2011
Hungary441 Posts
Last Edited: 2017-03-28 10:01:12
March 28 2017 09:47 GMT
#59
Well, I think this is still a work in-progress, and they are doing pretty good My overall feedback is also overwhelmingly positive and I am personally also blown away by how well Blizzard has handled this.

However, I do agree that I would prefer a grittier, less cartoonish look (it was super interesting to see someone post the original beta, and its resemblance to BW:R). The protoss explosion animation on buildings for example really stood out to me as wrong as well. I'm surprised to see a lot of very good points in this thread and hopefully the highly competent BW team will be reading this thread.

I'm sure not everything mentioned here is feasible to do, but there are some really good points here, as well as on reddit, from people who seem to know graphic art / shadowing / modelling / etc. I guess by nature of having more details / high res some things are inevitable, but it would be awesome if for example the siege tank could be made to feel more robust and fearsome.

I also agree with
- some Zerg unit's skin color is a little too bright/needs a tad darker tone, e.g. Zergling, Hydralisk, Ultralisk (not the team coloring)
- scv sparkles too bright
- buttons / replay bar too bright

Overall I think there are some very good points here, and I don't think people who are trying to make the BW:R look even better are 'whining'
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 28 2017 10:01 GMT
#60
On March 28 2017 06:38 Waxangel wrote:
you guys are the fucking worst

but keep at it, maybe some useful suggestions will come of it


Not even out yet and people are tearing it apart.

Good on ya, starcraft community.
Cereal
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