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SC:R Graphical Gripes - Page 2

Forum Index > BW General
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Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
March 27 2017 15:39 GMT
#21
The scvs sparks are huge, but it must be a placeholder as some of the sparks aren't even occuring where the scvs are mining. At least I hope they are.
kka34629095
Profile Joined November 2015
20 Posts
Last Edited: 2017-03-27 16:08:40
March 27 2017 16:06 GMT
#22
Well if the present state is any indication they can't get it right , a fact stemming from organizational standpoint:

https://en.wikipedia.org/wiki/Top-down_and_bottom-up_design#Management_and_organization

all the better IMO, encouragement for bottom up teams .
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
March 27 2017 16:31 GMT
#23
Of course a lot of people are making a lot of gripes about the new art, but...

"it needs to be grittier" "it needs to have more contrast" "it looks like the team didn't do anything at all" "no, it's too different"

I've seen so much of this, like, geesh. It seems like all of the gripes are nothing more than "this is different and different is bad", so I'll give my thoughts on it.

In my opinion, the art looks phenomenal compared to what I always thought a Remaster would be. It's clear that the team has been testing the original art and the new art endlessly (they stated that they play and test every day), every unit's silhouette matches the original as do most of the color palettes. The minerals and some of the explosions are the only thing that stand out, but it seems fine especially on a much larger game window than Classic BW and really isn't that big of a deal, is it?

As for the "it looks like the entire team is making the game feminine, I want it to be MANLY and 100% masculine unlike SC2 which is 100% feminine and has an objectively BAD art style", well, you're actually wrong about it being feminine and you're not thinking about the bigger picture either. More pixels, higher fidelity, etc. does not mean "more feminine" or "more girly" or even less gritty or "manly" (unless muddy, pixelated art is somehow manly art...). The art "style" of BW, and many games in the 80s and 90s, is not only extremely subjective and the nostalgia of BW fans clouds their perception of the new art, but the reason they seemed gritty and dark and extremely muddy is because of color and pixel and sprite limitations of the technological era that BW was made in. There are so many "missing parts" of units and structures that make them look the way they do, but just because they are more detailed doesn't mean they are "feminine" or the new art style is bad. It's actually a very similar art style, just in a higher resolution. You also have to understand that the art styles of newer games have more emphasis on readability (read: the opposite of muddy and dark) which is a large part of creating a successful, enjoyable experience for players and is in no small part why games like WC3, SC2, Rocket League, Dota 2, OW, etc. were as successful as they were and why BW was never, and still isn't, very popular with Western gamers. And, if the game isn't enjoyable to play or to watch then there's not really any point then, is there? It'd be like making food that looks bad, smells bad and tastes bad but is healthy and telling people to eat the gross food, they'll simply leave and eat other food that smells good, looks good, tastes good and is healthy.

For me, with everything I've seen, it looks like a great balance between the art that the original artists made out of necessity and what the same artists might have made if they had more pixels to spare and had more information on what gamers and esports viewers want. We had great mechanics and 1v1 gameplay, now we have more readable art too and it captures the same feeling (unless you have the thickest Nostalgia Goggles on, of course).
Blunder Man doing everything thing a blunder can.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-27 17:24:26
March 27 2017 16:47 GMT
#24
The new zerglings look kinda wispy/insubstantial compared to the originals. Would like 'em a bit more brawny/mean-looking.

Also, the 'high arms' protruding from the shoulder-tops seem too long/prominent/odd-looking.

Finally, is it just me, or does their running animation seem a bit too 'bouncy/hoppy' now? 'Lingaroos'?

Really, the original lings were pretty spot-on man, just make 'em HD. No need to re-invent the wheel.

User was warned for being hilarious
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
Last Edited: 2017-03-27 18:09:38
March 27 2017 18:06 GMT
#25
I think most things are exceptionally well done and most players will feel no difference after one or two days.

There is however some regression in the visibility of units, which I hope will be fixed. This one seems to be especially bad:
[image loading]

I don't know why they made the tilesets so noisy. IMHO the contrast of the details should be smaller
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-27 18:20:41
March 27 2017 18:09 GMT
#26
On March 28 2017 03:06 st4ck0v3rfl0w wrote:
I think most things are exceptionally well done and most players will feel no difference after one or two days.

There is however some regression in the visibility of units, which I hope will be fixed. This one seems to be especially bad:
[image loading]


It's too bad, 'cuz the marines now have a sort of cool 'color-anodized' look to them, which I hope they're able to retain. While improving visibility, of course.

Marines actually look better now. Well, when you can see 'em.


User was warned for being hilarious
KoveN-
Profile Joined October 2004
Australia504 Posts
March 27 2017 19:38 GMT
#27

LOW TEST. "I support Dragoon LGBTQ+ rights!"


HIGH TEST. "Kill all inferior races and enemies of Auir."
HaN-
Profile Blog Joined June 2009
France1920 Posts
March 27 2017 20:29 GMT
#28
Related discussion on r/starcraft: Artists thoughts on Starcraft Remastered
Calendaraka Foxhan
nanaoei
Profile Blog Joined May 2010
3358 Posts
March 27 2017 21:21 GMT
#29
tanks definitely need some deeper outlining around the cannon. that is what made it look and feel so scary.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Highgamer
Profile Joined October 2015
1475 Posts
March 27 2017 21:29 GMT
#30
Could they add an option where you play with the old graphics on the server where all the new-graphic-players play?
l3rand0n
Profile Joined September 2016
14 Posts
March 27 2017 21:32 GMT
#31
On March 28 2017 06:29 Highgamer wrote:
Could they add an option where you play with the old graphics on the server where all the new-graphic-players play?


They have explained that, since its all the same client and just a graphical update between the original BW and the remaster, that you will be able to play with people that dont have the new graphics in the same game online.
Waxangel
Profile Blog Joined September 2002
United States33711 Posts
March 27 2017 21:38 GMT
#32
you guys are the fucking worst

but keep at it, maybe some useful suggestions will come of it
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Railgan
Profile Joined August 2010
Switzerland1510 Posts
March 27 2017 21:40 GMT
#33
As someone who never played Broodwar it looks basically the same to me. Like a 20 years old game.
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
March 27 2017 21:41 GMT
#34
Graphics looks a bit cartoonish to me. Also some unit (mostly workers) look like they too "flat" / 2D, while surprisingly in original BW they look more 3D. I guess it has something to do with shadows.
BroodWar forever
l3rand0n
Profile Joined September 2016
14 Posts
March 27 2017 21:44 GMT
#35
On March 28 2017 06:38 Waxangel wrote:
you guys are the fucking worst

but keep at it, maybe some useful suggestions will come of it


The only thing worse than waiting forever for a remaster is them finally doing it, but not doing to up to par with the community's expectations. A lot of these things are quite constructive feedback for the developers. Because it is a remaster, that means that we should be nitpicking it to bits graphically. In short I just don't want to be looking at a game that I know I love, but feel that they didn't get it quite right graphic wise for the next 20 years. It's a legitimate concern.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
March 27 2017 21:50 GMT
#36
I like the new sprites, but some of them are very off. For instance I really like the new archon, but I don't like the SCV mining sparks. This is the gripe thread afterall. I go to the other thread when I want to sing praises. Btw I don't get this masculine, feminine business, but perhaps blunderfulk guy can explain it all to me.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
March 27 2017 21:51 GMT
#37
Man, this entire thread reminded me why I left the Starcraft community in disgust.

Nothing is ever fucking good enough, lol
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Lazare1969
Profile Joined September 2014
United States318 Posts
March 27 2017 21:52 GMT
#38
zergling attacks pylon:

+ Show Spoiler +
[image loading]
6 trillion
Lazare1969
Profile Joined September 2014
United States318 Posts
March 27 2017 22:07 GMT
#39
On March 28 2017 06:51 KrazyTrumpet wrote:
Man, this entire thread reminded me why I left the Starcraft community in disgust.

Nothing is ever fucking good enough, lol

A corporation worth 15 billion dollars wants to sell an upcoming product to its customers. Do the customers not have a right to ask for improvements or customizable options on an upcoming product that the multi-billion dollar corporation wants to sell them? Should the potential customers just shut up, tuck their tails between their legs, and be expected to buy a product that doesn't meet their expectations? It would be kind of like a political candidate acting like she is entitled to people's votes even though she refuses to implement policies that the voters would like to see.
6 trillion
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2017-03-27 22:20:42
March 27 2017 22:19 GMT
#40
On March 28 2017 07:07 Lazare1969 wrote:
Show nested quote +
On March 28 2017 06:51 KrazyTrumpet wrote:
Man, this entire thread reminded me why I left the Starcraft community in disgust.

Nothing is ever fucking good enough, lol

A corporation worth 15 billion dollars wants to sell an upcoming product to its customers. Do the customers not have a right to ask for improvements or customizable options on an upcoming product that the multi-billion dollar corporation wants to sell them? Should the potential customers just shut up, tuck their tails between their legs, and be expected to buy a product that doesn't meet their expectations? It would be kind of like a political candidate acting like she is entitled to people's votes even though she refuses to implement policies that the voters would like to see.


No, they don't have that right. The company can listen if it chooses, but it's not a right. The people who complain can simply choose not to buy.

This community has literally complained about anything and everything for a very, very long time. I have never seen/been a part of any other community that was just so...whiny.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
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